技术流
- 使用Gui Guider进行UI设计,生成lvgl code
- 将lvgl code移植到esp32s3开发板
Gui Guider的安装
安装下面流程一步一步进行
LVGL的移植
硬件:esp32-8048s043开发板
开发环境:PlatformIO
M1芯片安装ESP32驱动
从https://www.wch.cn/downloads/CH34XSER_MAC_ZIP.html安装驱动,开发板USB连接后若显示 /dev/cu.wchusbserial* 即安装成功,可以使用Arduino和PlatformIO进行开发。
使用PlatformIO进行ESP32S3-WROOM-1的开发配置
使用esp32-s3-devkitc-1-N8开发板,需要加一些烧录参数才可以将程序烧录进去。
text
[env:esp32-s3-devkitc-1]
platform = espressif32
board = esp32-s3-devkitc-1
framework = arduino
board_build.arduino.partitions = default_16MB.csv
board_build.arduino.memory_type = qio_opi
build_flags = -DBOARD_HAS_PSRAM
board_upload.flash_size = 16MB
运行LVGL Widget的Demo案例
PlatformIO新建一个Project,进行上述的烧录配置。
随后再加入开发的依赖库
lib_deps =
lvgl/lvgl@8.3.9
tamctec/TAMC_GT911@^1.0.2
moononournation/GFX Library for Arduino@1.2.8
保存,自动进行依赖库的安装
去官网https://docs.lvgl.io/8.3/,进行lvgl的配置,主要就是修改lv_conf.h文件。
如果是初始化的项目,在脚本最上面添加两个依赖,可直接build,看项目是否正常工作。
cpp
#include <Wire.h>
#include <SPI.h>
修改main.cpp,运行widget案例:
cpp
/*******************************************************************************
* LVGL Widgets
* This is a widgets demo for LVGL - Light and Versatile Graphics Library
* import from: https://github.com/lvgl/lv_demos.git
*
* Dependent libraries:
* LVGL: https://github.com/lvgl/lvgl.git
* Touch libraries:
* FT6X36: https://github.com/strange-v/FT6X36.git
* GT911: https://github.com/TAMCTec/gt911-arduino.git
* XPT2046: https://github.com/PaulStoffregen/XPT2046_Touchscreen.git
*
* LVGL Configuration file:
* Copy your_arduino_path/libraries/lvgl/lv_conf_template.h
* to your_arduino_path/libraries/lv_conf.h
* Then find and set:
* #define LV_COLOR_DEPTH 16
* #define LV_TICK_CUSTOM 1
*
* For SPI display set color swap can be faster, parallel screen don't set!
* #define LV_COLOR_16_SWAP 1
*
* Optional: Show CPU usage and FPS count
* #define LV_USE_PERF_MONITOR 1
******************************************************************************/
// #include "lv_demo_widgets.h"
#include <Arduino.h>
#include <lvgl.h>
#include <demos/lv_demos.h>
/*******************************************************************************
******************************************************************************/
#include <Arduino_GFX_Library.h>
#define LV_USE_PERF_MONITOR 1
#define TFT_BL 2
#define GFX_BL DF_GFX_BL // default backlight pin, you may replace DF_GFX_BL to actual backlight pin
/* More dev device declaration: https://github.com/moononournation/Arduino_GFX/wiki/Dev-Device-Declaration */
#if defined(DISPLAY_DEV_KIT)
Arduino_GFX *gfx = create_default_Arduino_GFX();
#else /* !defined(DISPLAY_DEV_KIT) */
/* More data bus class: https://github.com/moononournation/Arduino_GFX/wiki/Data-Bus-Class */
// Arduino_DataBus *bus = create_default_Arduino_DataBus();
/* More display class: https://github.com/moononournation/Arduino_GFX/wiki/Display-Class */
// Arduino_GFX *gfx = new Arduino_ILI9341(bus, DF_GFX_RST, 0 /* rotation */, false /* IPS */);
Arduino_ESP32RGBPanel *bus = new Arduino_ESP32RGBPanel(
GFX_NOT_DEFINED /* CS */, GFX_NOT_DEFINED /* SCK */, GFX_NOT_DEFINED /* SDA */,
40 /* DE */, 41 /* VSYNC */, 39 /* HSYNC */, 42 /* PCLK */,
45 /* R0 */, 48 /* R1 */, 47 /* R2 */, 21 /* R3 */, 14 /* R4 */,
5 /* G0 */, 6 /* G1 */, 7 /* G2 */, 15 /* G3 */, 16 /* G4 */, 4 /* G5 */,
8 /* B0 */, 3 /* B1 */, 46 /* B2 */, 9 /* B3 */, 1 /* B4 */
);
// option 1:
// ST7262 IPS LCD 800x480
Arduino_RPi_DPI_RGBPanel *gfx = new Arduino_RPi_DPI_RGBPanel(
bus,
800 /* width */, 0 /* hsync_polarity */, 8 /* hsync_front_porch */, 4 /* hsync_pulse_width */, 8 /* hsync_back_porch */,
480 /* height */, 0 /* vsync_polarity */, 8 /* vsync_front_porch */, 4 /* vsync_pulse_width */, 8 /* vsync_back_porch */,
1 /* pclk_active_neg */, 14000000 /* prefer_speed */, true /* auto_flush */);
#endif /* !defined(DISPLAY_DEV_KIT) */
/*******************************************************************************
* End of Arduino_GFX setting
******************************************************************************/
/*******************************************************************************
* Please config the touch panel in touch.h
******************************************************************************/
#include "touch.h"
/* Change to your screen resolution */
static uint32_t screenWidth;
static uint32_t screenHeight;
static lv_disp_draw_buf_t draw_buf;
static lv_color_t *disp_draw_buf;
static lv_disp_drv_t disp_drv;
/* Display flushing */
void my_disp_flush(lv_disp_drv_t *disp, const lv_area_t *area, lv_color_t *color_p)
{
uint32_t w = (area->x2 - area->x1 + 1);
uint32_t h = (area->y2 - area->y1 + 1);
#if (LV_COLOR_16_SWAP != 0)
gfx->draw16bitBeRGBBitmap(area->x1, area->y1, (uint16_t *)&color_p->full, w, h);
#else
gfx->draw16bitRGBBitmap(area->x1, area->y1, (uint16_t *)&color_p->full, w, h);
#endif
lv_disp_flush_ready(disp);
}
void my_touchpad_read(lv_indev_drv_t *indev_driver, lv_indev_data_t *data)
{
if (touch_has_signal())
{
if (touch_touched())
{
data->state = LV_INDEV_STATE_PR;
/*Set the coordinates*/
data->point.x = touch_last_x;
data->point.y = touch_last_y;
}
else if (touch_released())
{
data->state = LV_INDEV_STATE_REL;
}
}
else
{
data->state = LV_INDEV_STATE_REL;
}
}
void setup()
{
Serial.begin(115200);
// while (!Serial);
Serial.println("LVGL Widgets Demo");
// Init touch device
// Init Display
gfx->begin();
#ifdef TFT_BL
pinMode(TFT_BL, OUTPUT);
digitalWrite(TFT_BL, HIGH);
#endif
gfx->fillScreen(RED);
delay(500);
gfx->fillScreen(GREEN);
delay(500);
gfx->fillScreen(BLUE);
delay(500);
gfx->fillScreen(BLACK);
delay(500);
lv_init();
delay(10);
touch_init();
screenWidth = gfx->width();
screenHeight = gfx->height();
#ifdef ESP32
disp_draw_buf = (lv_color_t *)heap_caps_malloc(sizeof(lv_color_t) * screenWidth * screenHeight / 4, MALLOC_CAP_INTERNAL | MALLOC_CAP_8BIT);
#else
disp_draw_buf = (lv_color_t *)malloc(sizeof(lv_color_t) * screenWidth * screenHeight / 4);
#endif
if (!disp_draw_buf)
{
Serial.println("LVGL disp_draw_buf allocate failed!");
}
else
{
lv_disp_draw_buf_init(&draw_buf, disp_draw_buf, NULL, screenWidth * screenHeight / 4);
/* Initialize the display */
lv_disp_drv_init(&disp_drv);
/* Change the following line to your display resolution */
disp_drv.hor_res = screenWidth;
disp_drv.ver_res = screenHeight;
disp_drv.flush_cb = my_disp_flush;
disp_drv.draw_buf = &draw_buf;
lv_disp_drv_register(&disp_drv);
/* Initialize the (dummy) input device driver */
static lv_indev_drv_t indev_drv;
lv_indev_drv_init(&indev_drv);
indev_drv.type = LV_INDEV_TYPE_POINTER;
indev_drv.read_cb = my_touchpad_read;
lv_indev_drv_register(&indev_drv);
lv_demo_widgets();
Serial.println("Setup done");
}
}
void loop()
{
lv_timer_handler(); /* let the GUI do its work */
delay(5);
}
其中,touch.h文件放入src/中:
cpp
/*******************************************************************************
* Touch libraries:
* FT6X36: https://github.com/strange-v/FT6X36.git
* GT911: https://github.com/TAMCTec/gt911-arduino.git
* XPT2046: https://github.com/PaulStoffregen/XPT2046_Touchscreen.git
******************************************************************************/
/* uncomment for FT6X36 */
// #define TOUCH_FT6X36
// #define TOUCH_FT6X36_SCL 19
// #define TOUCH_FT6X36_SDA 18
// #define TOUCH_FT6X36_INT 39
// #define TOUCH_SWAP_XY
// #define TOUCH_MAP_X1 480
// #define TOUCH_MAP_X2 0
// #define TOUCH_MAP_Y1 0
// #define TOUCH_MAP_Y2 320
/* uncomment for GT911 */
#define TOUCH_GT911
#define TOUCH_GT911_SCL 20
#define TOUCH_GT911_SDA 19
#define TOUCH_GT911_INT -1
#define TOUCH_GT911_RST 38
#define TOUCH_GT911_ROTATION ROTATION_NORMAL
#define TOUCH_MAP_X1 480
#define TOUCH_MAP_X2 0
#define TOUCH_MAP_Y1 272
#define TOUCH_MAP_Y2 0
/* uncomment for XPT2046 */
// #define TOUCH_XPT2046
// #define TOUCH_XPT2046_SCK 12
// #define TOUCH_XPT2046_MISO 13
// #define TOUCH_XPT2046_MOSI 11
// #define TOUCH_XPT2046_CS 38
// #define TOUCH_XPT2046_INT 18
// #define TOUCH_XPT2046_ROTATION 0
// #define TOUCH_MAP_X1 4000
// #define TOUCH_MAP_X2 100
// #define TOUCH_MAP_Y1 100
// #define TOUCH_MAP_Y2 4000
int touch_last_x = 0, touch_last_y = 0;
#if defined(TOUCH_FT6X36)
#include <Wire.h>
#include <FT6X36.h>
FT6X36 ts(&Wire, TOUCH_FT6X36_INT);
bool touch_touched_flag = true, touch_released_flag = true;
#elif defined(TOUCH_GT911)
#include <Wire.h>
#include <TAMC_GT911.h>
TAMC_GT911 ts = TAMC_GT911(TOUCH_GT911_SDA, TOUCH_GT911_SCL, TOUCH_GT911_INT, TOUCH_GT911_RST, max(TOUCH_MAP_X1, TOUCH_MAP_X2), max(TOUCH_MAP_Y1, TOUCH_MAP_Y2));
#elif defined(TOUCH_XPT2046)
#include <XPT2046_Touchscreen.h>
#include <SPI.h>
XPT2046_Touchscreen ts(TOUCH_XPT2046_CS, TOUCH_XPT2046_INT);
#endif
#if defined(TOUCH_FT6X36)
void touch(TPoint p, TEvent e)
{
if (e != TEvent::Tap && e != TEvent::DragStart && e != TEvent::DragMove && e != TEvent::DragEnd)
{
return;
}
// translation logic depends on screen rotation
#if defined(TOUCH_SWAP_XY)
touch_last_x = map(p.y, TOUCH_MAP_X1, TOUCH_MAP_X2, 0, gfx->width());
touch_last_y = map(p.x, TOUCH_MAP_Y1, TOUCH_MAP_Y2, 0, gfx->height());
#else
touch_last_x = map(p.x, TOUCH_MAP_X1, TOUCH_MAP_X2, 0, gfx->width());
touch_last_y = map(p.y, TOUCH_MAP_Y1, TOUCH_MAP_Y2, 0, gfx->height());
#endif
switch (e)
{
case TEvent::Tap:
Serial.println("Tap");
touch_touched_flag = true;
touch_released_flag = true;
break;
case TEvent::DragStart:
Serial.println("DragStart");
touch_touched_flag = true;
break;
case TEvent::DragMove:
Serial.println("DragMove");
touch_touched_flag = true;
break;
case TEvent::DragEnd:
Serial.println("DragEnd");
touch_released_flag = true;
break;
default:
Serial.println("UNKNOWN");
break;
}
}
#endif
void touch_init()
{
#if defined(TOUCH_FT6X36)
Wire.begin(TOUCH_FT6X36_SDA, TOUCH_FT6X36_SCL);
ts.begin();
ts.registerTouchHandler(touch);
#elif defined(TOUCH_GT911)
Wire.begin(TOUCH_GT911_SDA, TOUCH_GT911_SCL);
ts.begin();
ts.setRotation(TOUCH_GT911_ROTATION);
#elif defined(TOUCH_XPT2046)
SPI.begin(TOUCH_XPT2046_SCK, TOUCH_XPT2046_MISO, TOUCH_XPT2046_MOSI, TOUCH_XPT2046_CS);
ts.begin();
ts.setRotation(TOUCH_XPT2046_ROTATION);
#endif
}
bool touch_has_signal()
{
#if defined(TOUCH_FT6X36)
ts.loop();
return touch_touched_flag || touch_released_flag;
#elif defined(TOUCH_GT911)
return true;
#elif defined(TOUCH_XPT2046)
return ts.tirqTouched();
#else
return false;
#endif
}
bool touch_touched()
{
#if defined(TOUCH_FT6X36)
if (touch_touched_flag)
{
touch_touched_flag = false;
return true;
}
else
{
return false;
}
#elif defined(TOUCH_GT911)
ts.read();
if (ts.isTouched)
{
#if defined(TOUCH_SWAP_XY)
touch_last_x = map(ts.points[0].y, TOUCH_MAP_X1, TOUCH_MAP_X2, 0, gfx->width() - 1);
touch_last_y = map(ts.points[0].x, TOUCH_MAP_Y1, TOUCH_MAP_Y2, 0, gfx->height() - 1);
#else
touch_last_x = map(ts.points[0].x, TOUCH_MAP_X1, TOUCH_MAP_X2, 0, gfx->width() - 1);
touch_last_y = map(ts.points[0].y, TOUCH_MAP_Y1, TOUCH_MAP_Y2, 0, gfx->height() - 1);
#endif
return true;
}
else
{
return false;
}
#elif defined(TOUCH_XPT2046)
if (ts.touched())
{
TS_Point p = ts.getPoint();
#if defined(TOUCH_SWAP_XY)
touch_last_x = map(p.y, TOUCH_MAP_X1, TOUCH_MAP_X2, 0, gfx->width() - 1);
touch_last_y = map(p.x, TOUCH_MAP_Y1, TOUCH_MAP_Y2, 0, gfx->height() - 1);
#else
touch_last_x = map(p.x, TOUCH_MAP_X1, TOUCH_MAP_X2, 0, gfx->width() - 1);
touch_last_y = map(p.y, TOUCH_MAP_Y1, TOUCH_MAP_Y2, 0, gfx->height() - 1);
#endif
return true;
}
else
{
return false;
}
#else
return false;
#endif
}
bool touch_released()
{
#if defined(TOUCH_FT6X36)
if (touch_released_flag)
{
touch_released_flag = false;
return true;
}
else
{
return false;
}
#elif defined(TOUCH_GT911)
return true;
#elif defined(TOUCH_XPT2046)
return true;
#else
return false;
#endif
}
修改lv_conf.ini文件,打开对应demo示例的开关
/*===================
* DEMO USAGE
====================*/
/*Show some widget. It might be required to increase `LV_MEM_SIZE` */
#define LV_USE_DEMO_WIDGETS 1
#if LV_USE_DEMO_WIDGETS
#define LV_DEMO_WIDGETS_SLIDESHOW 1
#endif
将.pio/libdeps/esp32*/lvgl整个文件夹复制到src/lvgl,即可插上开发板build、上传到板子。
**注:**修改lv_conf.h的demo部分的开关以及在main.cpp的setup代码的lv_demo_widgets();可以选择demo演示
Gui-Guider项目移植到ESP32开发板
如果使用原生lvgl代码进行开发效率一定很低。因此最好的方法是可视化设计好后移植到开发板。过程如下:
Gui-Guider导出代码
导入文件到lib文件夹中
将gui-guider生成的custom和genetrated两个文件夹导入到lib文件夹中,以及为方便编译器期间找到文件,将.pio/libdeps/esp32s3/下的依赖库文件也拷贝过来。
最终项目结构
如果build过程中遇到guider生成的文件里 #include "lvgl/lvgl.h" 出问题,统统替换为
如果遇到生成的文件里函数出问题,检查代码,可能是lvgl版本不对,如果是找不到引用,也可以检查lv_conf.ini文件,打开相关功能,比如二维码识别,比如字体等。
main.cpp中添加代码:
cpp
lv_ui guider_ui;
void setup(){
...
...
}