ffplay音频SDL播放处理

1、从解码数组获取到解码后的数据

cpp 复制代码
static int audio_decode_frame(VideoState *is)
{
    int data_size, resampled_data_size;
    av_unused double audio_clock0;
    int wanted_nb_samples;
    Frame *af;

    if (is->paused)
        return -1;

    //音频数组队列获取数据
    do {
#if defined(_WIN32)
        while (frame_queue_nb_remaining(&is->sampq) == 0) {
            if ((av_gettime_relative() - audio_callback_time) > 1000000LL * is->audio_hw_buf_size / is->audio_tgt.bytes_per_sec / 2)
                return -1;
            av_usleep (1000);
        }
#endif
        if (!(af = frame_queue_peek_readable(&is->sampq)))
            return -1;
        frame_queue_next(&is->sampq);
    } while (af->serial != is->audioq.serial);

    // 获取音频数据
    data_size = av_samples_get_buffer_size(NULL, af->frame->ch_layout.nb_channels, af->frame->nb_samples, af->frame->format, 1);

    // 同步视频的转换
    wanted_nb_samples = synchronize_audio(is, af->frame->nb_samples);

    // 格式是否与SDL输出格式一样
    if (af->frame->format        != is->audio_src.fmt            ||
        av_channel_layout_compare(&af->frame->ch_layout, &is->audio_src.ch_layout) ||
        af->frame->sample_rate   != is->audio_src.freq           ||
        (wanted_nb_samples       != af->frame->nb_samples && !is->swr_ctx)) {
        swr_free(&is->swr_ctx);

        // 重采样上下文
        swr_alloc_set_opts2(&is->swr_ctx,
                            &is->audio_tgt.ch_layout, is->audio_tgt.fmt, is->audio_tgt.freq,
                            &af->frame->ch_layout, af->frame->format, af->frame->sample_rate,
                            0, NULL);
        if (!is->swr_ctx || swr_init(is->swr_ctx) < 0) {
            av_log(NULL, AV_LOG_ERROR,
                   "Cannot create sample rate converter for conversion of %d Hz %s %d channels to %d Hz %s %d channels!\n",
                    af->frame->sample_rate, av_get_sample_fmt_name(af->frame->format), af->frame->ch_layout.nb_channels,
                    is->audio_tgt.freq, av_get_sample_fmt_name(is->audio_tgt.fmt), is->audio_tgt.ch_layout.nb_channels);
            swr_free(&is->swr_ctx);
            return -1;
        }
        if (av_channel_layout_copy(&is->audio_src.ch_layout, &af->frame->ch_layout) < 0)
            return -1;
        is->audio_src.freq = af->frame->sample_rate;
        is->audio_src.fmt = af->frame->format;
    }

    if (is->swr_ctx) {// 格式不同需要转换
        //分配空间
        const uint8_t **in = (const uint8_t **)af->frame->extended_data;
        uint8_t **out = &is->audio_buf1;
        int out_count = (int64_t)wanted_nb_samples * is->audio_tgt.freq / af->frame->sample_rate + 256;
        int out_size  = av_samples_get_buffer_size(NULL, is->audio_tgt.ch_layout.nb_channels, out_count, is->audio_tgt.fmt, 0);
        int len2;
        if (out_size < 0) {
            av_log(NULL, AV_LOG_ERROR, "av_samples_get_buffer_size() failed\n");
            return -1;
        }
        if (wanted_nb_samples != af->frame->nb_samples) {
            if (swr_set_compensation(is->swr_ctx, (wanted_nb_samples - af->frame->nb_samples) * is->audio_tgt.freq / af->frame->sample_rate,
                                        wanted_nb_samples * is->audio_tgt.freq / af->frame->sample_rate) < 0) {
                av_log(NULL, AV_LOG_ERROR, "swr_set_compensation() failed\n");
                return -1;
            }
        }
        av_fast_malloc(&is->audio_buf1, &is->audio_buf1_size, out_size);
        if (!is->audio_buf1)
            return AVERROR(ENOMEM);

        // 转换
        len2 = swr_convert(is->swr_ctx, out, out_count, in, af->frame->nb_samples);
        if (len2 < 0) {
            av_log(NULL, AV_LOG_ERROR, "swr_convert() failed\n");
            return -1;
        }
        if (len2 == out_count) {
            av_log(NULL, AV_LOG_WARNING, "audio buffer is probably too small\n");
            if (swr_init(is->swr_ctx) < 0)
                swr_free(&is->swr_ctx);
        }
        is->audio_buf = is->audio_buf1;
        resampled_data_size = len2 * is->audio_tgt.ch_layout.nb_channels * av_get_bytes_per_sample(is->audio_tgt.fmt);
    } else {// 格式相同直接传递
        is->audio_buf = af->frame->data[0];
        resampled_data_size = data_size;
    }

    audio_clock0 = is->audio_clock;
    // af->pts不是无效值时,更新VideoState音频的PTS,让video同步用
    if (!isnan(af->pts))
        is->audio_clock = af->pts + (double) af->frame->nb_samples / af->frame->sample_rate;
    else
        is->audio_clock = NAN;
    is->audio_clock_serial = af->serial;
#ifdef DEBUG
    {
        static double last_clock;
        printf("audio: delay=%0.3f clock=%0.3f clock0=%0.3f\n", is->audio_clock - last_clock, is->audio_clock, audio_clock0);
        last_clock = is->audio_clock;
    }
#endif
    return resampled_data_size;
}

2、放到sdl缓存播放回调函数

cpp 复制代码
static void sdl_audio_callback(void *opaque, Uint8 *stream, int len)
{
    VideoState *is = opaque;
    int audio_size, len1;
    audio_callback_time = av_gettime_relative();

    // 缓存区需要数据填充
    while (len > 0) {
        // audio_buf的播放数据已经消耗完了,需要重新获取数据
        if (is->audio_buf_index >= is->audio_buf_size) {
           audio_size = audio_decode_frame(is);
           if (audio_size < 0) {
                /* if error, just output silence */
               is->audio_buf = NULL;
               is->audio_buf_size = SDL_AUDIO_MIN_BUFFER_SIZE / is->audio_tgt.frame_size * is->audio_tgt.frame_size;
           } else {
               if (is->show_mode != SHOW_MODE_VIDEO)
                   update_sample_display(is, (int16_t *)is->audio_buf, audio_size);
               is->audio_buf_size = audio_size;
           }
           is->audio_buf_index = 0;
        }

        // 可播放数据长度
        len1 = is->audio_buf_size - is->audio_buf_index;
        if (len1 > len)
            len1 = len;

        //拷贝数据
        if (!is->muted && is->audio_buf && is->audio_volume == SDL_MIX_MAXVOLUME) //音量最大时直接拷贝
            memcpy(stream, (uint8_t *)is->audio_buf + is->audio_buf_index, len1);
        else { 
            //清空stream
            memset(stream, 0, len1);

            //不是静音时混音处理
            if (!is->muted && is->audio_buf)
                SDL_MixAudioFormat(stream, (uint8_t *)is->audio_buf + is->audio_buf_index, AUDIO_S16SYS, len1, is->audio_volume);
        }

        // 移动位置
        len -= len1;
        stream += len1;
        is->audio_buf_index += len1;
    }

    // 音频播放数据
    is->audio_write_buf_size = is->audio_buf_size - is->audio_buf_index;

    // 当audio时钟无效时,通过计算采样点获取,我们假设 SDL 使用的音频驱动程序有两个周期。
    if (!isnan(is->audio_clock)) {
        set_clock_at(&is->audclk, is->audio_clock - (double)(2 * is->audio_hw_buf_size + is->audio_write_buf_size) / is->audio_tgt.bytes_per_sec, is->audio_clock_serial, audio_callback_time / 1000000.0);
        sync_clock_to_slave(&is->extclk, &is->audclk);
    }
}

3、sdl音频播放初始化,在stream_component_open打开音频时打开

cpp 复制代码
static int audio_open(void *opaque, AVChannelLayout *wanted_channel_layout, int wanted_sample_rate, struct AudioParams *audio_hw_params)
{
    SDL_AudioSpec wanted_spec, spec;
    const char *env;
    static const int next_nb_channels[] = {0, 0, 1, 6, 2, 6, 4, 6};
    static const int next_sample_rates[] = {0, 44100, 48000, 96000, 192000};
    int next_sample_rate_idx = FF_ARRAY_ELEMS(next_sample_rates) - 1;
    int wanted_nb_channels = wanted_channel_layout->nb_channels;

    // 获取SDL通道数
    env = SDL_getenv("SDL_AUDIO_CHANNELS");
    if (env) {
        wanted_nb_channels = atoi(env);
        av_channel_layout_uninit(wanted_channel_layout);
        av_channel_layout_default(wanted_channel_layout, wanted_nb_channels);
    }

    // 声道布局变声道数
    if (wanted_channel_layout->order != AV_CHANNEL_ORDER_NATIVE) {
        av_channel_layout_uninit(wanted_channel_layout);
        av_channel_layout_default(wanted_channel_layout, wanted_nb_channels);
    }
    wanted_nb_channels = wanted_channel_layout->nb_channels;

    // 初始化SDL播放参数
    wanted_spec.channels = wanted_nb_channels;
    wanted_spec.freq = wanted_sample_rate;
    if (wanted_spec.freq <= 0 || wanted_spec.channels <= 0) {
        av_log(NULL, AV_LOG_ERROR, "Invalid sample rate or channel count!\n");
        return -1;
    }
    while (next_sample_rate_idx && next_sample_rates[next_sample_rate_idx] >= wanted_spec.freq)
        next_sample_rate_idx--;
    wanted_spec.format = AUDIO_S16SYS;
    wanted_spec.silence = 0;
    wanted_spec.samples = FFMAX(SDL_AUDIO_MIN_BUFFER_SIZE, 2 << av_log2(wanted_spec.freq / SDL_AUDIO_MAX_CALLBACKS_PER_SEC));
    wanted_spec.callback = sdl_audio_callback;
    wanted_spec.userdata = opaque;

    // 打开SDL音频播放器
    while (!(audio_dev = SDL_OpenAudioDevice(NULL, 0, &wanted_spec, &spec, SDL_AUDIO_ALLOW_FREQUENCY_CHANGE | SDL_AUDIO_ALLOW_CHANNELS_CHANGE))) {
        av_log(NULL, AV_LOG_WARNING, "SDL_OpenAudio (%d channels, %d Hz): %s\n", wanted_spec.channels, wanted_spec.freq, SDL_GetError());
        wanted_spec.channels = next_nb_channels[FFMIN(7, wanted_spec.channels)];
        if (!wanted_spec.channels) {
            wanted_spec.freq = next_sample_rates[next_sample_rate_idx--];
            wanted_spec.channels = wanted_nb_channels;
            if (!wanted_spec.freq) {
                av_log(NULL, AV_LOG_ERROR,  "No more combinations to try, audio open failed\n");
                return -1;
            }
        }
        av_channel_layout_default(wanted_channel_layout, wanted_spec.channels);
    }

    // 检测打开的格式是否正确
    if (spec.format != AUDIO_S16SYS) {
        av_log(NULL, AV_LOG_ERROR, "SDL advised audio format %d is not supported!\n", spec.format);
        return -1;
    }

    // 检测打开的通道数是否正确
    if (spec.channels != wanted_spec.channels) {
        av_channel_layout_uninit(wanted_channel_layout);
        av_channel_layout_default(wanted_channel_layout, spec.channels);
        if (wanted_channel_layout->order != AV_CHANNEL_ORDER_NATIVE) {
            av_log(NULL, AV_LOG_ERROR, "SDL advised channel count %d is not supported!\n", spec.channels);
            return -1;
        }
    }

    // 返回播放的音频参数,播放时是否需要转换
    audio_hw_params->fmt = AV_SAMPLE_FMT_S16;
    audio_hw_params->freq = spec.freq;
    if (av_channel_layout_copy(&audio_hw_params->ch_layout, wanted_channel_layout) < 0)
        return -1;
    audio_hw_params->frame_size = av_samples_get_buffer_size(NULL, audio_hw_params->ch_layout.nb_channels, 1, audio_hw_params->fmt, 1);
    audio_hw_params->bytes_per_sec = av_samples_get_buffer_size(NULL, audio_hw_params->ch_layout.nb_channels, audio_hw_params->freq, audio_hw_params->fmt, 1);
    if (audio_hw_params->bytes_per_sec <= 0 || audio_hw_params->frame_size <= 0) {
        av_log(NULL, AV_LOG_ERROR, "av_samples_get_buffer_size failed\n");
        return -1;
    }
    return spec.size;
}
相关推荐
问道飞鱼5 小时前
【工具介绍】Ffmpeg工具介绍与简单使用
ffmpeg·视频工具
l***775210 小时前
从MySQL5.7平滑升级到MySQL8.0的最佳实践分享
ffmpeg
ZouZou老师16 小时前
FFmpeg性能优化经典案例
性能优化·ffmpeg
aqi0019 小时前
FFmpeg开发笔记(九十)采用FFmpeg套壳的音视频转码百宝箱FFBox
ffmpeg·音视频·直播·流媒体
齐齐大魔王20 小时前
FFmpeg
ffmpeg
你好音视频1 天前
FFmpeg RTSP拉流流程深度解析
ffmpeg
IFTICing1 天前
【环境配置】ffmpeg下载、安装、配置(Windows环境)
windows·ffmpeg
haiy20111 天前
FFmpeg 编译
ffmpeg
aqi002 天前
FFmpeg开发笔记(八十九)基于FFmpeg的直播视频录制工具StreamCap
ffmpeg·音视频·直播·流媒体
八月的雨季 最後的冰吻2 天前
FFmepg--28- 滤镜处理 YUV 视频帧:实现上下镜像效果
ffmpeg·音视频