系统托盘(Tray)
系统托盘就是状态栏里面对应的图标点击菜单

主要有两款框架
框架 | 一句话评价 |
---|---|
tray_manager | 轻量、简单、易用,适合常规托盘功能 |
system_tray | 更底层、更强大、支持图标/菜单/消息弹窗等更多功能,但复杂度更高 |
🧱 基础能力对比
能力 | tray_manager ✅ |
system_tray ✅ |
---|---|---|
添加系统托盘图标 | ✅ | ✅ |
托盘菜单支持 | ✅(基本菜单) | ✅(更丰富,支持子菜单、图标) |
点击托盘事件监听 | ✅(click, right click 等) | ✅(支持更多系统原生事件) |
更改托盘图标 | ✅ | ✅ |
弹出系统原生消息(Balloon) | ❌ | ✅(仅 Windows 支持) |
子菜单图标/多级菜单 | ❌ | ✅ |
多平台支持(Win/macOS/Linux) | ✅(全支持) | ✅(全支持) |
桌面通知 | ❌ | ✅(Windows balloon) |
设置 Tooltip | ✅ | ✅ |
⚙️ 技术架构对比
属性 | tray_manager |
system_tray |
---|---|---|
底层语言 | 通过 Dart FFI 调用 C++/Objective-C | 更底层,直接使用 C/C++ 实现系统调用 |
依赖框架 | flutter , ffi |
flutter , ffi , tray_system (C库) |
项目大小 | 小、纯 Flutter | 稍大,构建依赖更复杂 |
接入简单性 | 更简单,API 清晰 | 功能强大但 API 比较底层,写法偏原生 |
🔧 示例代码对比
(添加托盘图标 + 菜单)
tray_manager
简洁示例:
Dart
await trayManager.setIcon('assets/tray_icon.png');
await trayManager.setContextMenu(Menu(items: [
MenuItem(key: 'show', label: 'Show Window'),
MenuItem.separator(),
MenuItem(key: 'exit', label: 'Exit'),
]));
trayManager.addListener(MyTrayListener());
system_tray
强大示例:
Dart
final SystemTray tray = SystemTray();
await tray.initSystemTray(
iconPath: 'assets/tray_icon.png',
toolTip: 'My Tray App',
);
final Menu menu = Menu();
await menu.buildFrom([
MenuItemLabel(label: 'Show Window'),
MenuSeparator(),
MenuItemLabel(label: 'Exit'),
]);
await tray.setContextMenu(menu);
tray.registerSystemTrayEventHandler((eventName) {
print("Tray event: $eventName");
});
✅ 推荐场景(选型建议)
你的需求 | 推荐插件 | 理由 |
---|---|---|
只要托盘图标 + 简单菜单 | tray_manager |
简单好用,集成快 |
要显示系统消息、子菜单、图标菜单 | system_tray |
功能强大,系统级集成更全面 |
要更复杂的原生交互(例如原生通知) | system_tray |
支持 Windows Balloon/原生消息 |
想快速开发 MVP,功能不复杂 | tray_manager |
更容易快速上线 |
在意插件活跃度 / 维护频率 | system_tray |
JetBrains 社区更认可(大佬多) |
hello word
Dart
import 'dart:io';
import 'package:flutter/material.dart';
import 'package:system_tray/system_tray.dart';
void main() {
runApp(const MyApp());
initSystemTray();
}
Future<void> initSystemTray() async {
String path =
Platform.isWindows ? 'assets/app_icon.ico' : 'assets/app_icon.png';
final AppWindow appWindow = AppWindow();
final SystemTray systemTray = SystemTray();
// We first init the systray menu
await systemTray.initSystemTray(
title: "system tray",
iconPath: path,
);
// create context menu
final Menu menu = Menu();
await menu.buildFrom([
MenuItemLabel(label: 'Show', onClicked: (menuItem) => appWindow.show()),
MenuItemLabel(label: 'Hide', onClicked: (menuItem) => appWindow.hide()),
MenuItemLabel(label: 'Exit', onClicked: (menuItem) => appWindow.close()),
]);
// set context menu
await systemTray.setContextMenu(menu);
// handle system tray event
systemTray.registerSystemTrayEventHandler((eventName) {
debugPrint("eventName: $eventName");
if (eventName == kSystemTrayEventClick) {
Platform.isWindows ? appWindow.show() : systemTray.popUpContextMenu();
} else if (eventName == kSystemTrayEventRightClick) {
Platform.isWindows ? systemTray.popUpContextMenu() : appWindow.show();
}
});
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// TRY THIS: Try running your application with "flutter run". You'll see
// the application has a purple toolbar. Then, without quitting the app,
// try changing the seedColor in the colorScheme below to Colors.green
// and then invoke "hot reload" (save your changes or press the "hot
// reload" button in a Flutter-supported IDE, or press "r" if you used
// the command line to start the app).
//
// Notice that the counter didn't reset back to zero; the application
// state is not lost during the reload. To reset the state, use hot
// restart instead.
//
// This works for code too, not just values: Most code changes can be
// tested with just a hot reload.
colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title});
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// TRY THIS: Try changing the color here to a specific color (to
// Colors.amber, perhaps?) and trigger a hot reload to see the AppBar
// change color while the other colors stay the same.
backgroundColor: Theme.of(context).colorScheme.inversePrimary,
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
//
// TRY THIS: Invoke "debug painting" (choose the "Toggle Debug Paint"
// action in the IDE, or press "p" in the console), to see the
// wireframe for each widget.
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text('You have pushed the button this many times:'),
Text(
'$_counter',
style: Theme.of(context).textTheme.headlineMedium,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
