最近在学习鸿蒙App开发,刚好学到画折线图这部分,也有一些第三方库,功能确实很强大,基本都满足一般的需要。本着学习的态度,弄清楚原理,就手动做了demo,以备记录。好了,废话少说,直接上代码。
`@Entry @Component export struct TestChartPage { private settings: RenderingContextSettings = new RenderingContextSettings(true) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private readonly POINT_COLOR = '#ff0000' private readonly POINT_RADIUS = 4 @State points:number[][]= [] aboutToAppear(): void {
ini
let randomArray:number[][]= []
const count = 7
const maxWidth = 350
const offset = maxWidth / (count - 1)
for (let i = 0;i < count;i++){
let x = offset * i
if (x == 0) {
x = 10
}
let y = Math.floor(Math.random() * 300) + 1;
randomArray.push([x,y])
}
this.points = randomArray
}
// 绘制数据点 点的位置不是很准确,有待优化。 private drawDataPoints() { this.points.forEach(point => { this.context.beginPath() this.context.arc(point[0], point[1], this.POINT_RADIUS, 0, Math.PI * 2) this.context.fillStyle = this.POINT_COLOR this.context.fill() }) }
build() { Column() { Canvas(this.context) .backgroundColor(Color.Orange) .width('100%') .height(400) .onReady(() => { this.context.strokeStyle = '#0078ff'; this.context.lineWidth = 2;
ini
this.context.beginPath();
this.context.moveTo(this.points[0][0], this.points[0][1]);
for (let i = 0; i < this.points.length - 1; i++) {
const p0 = this.points[i];
const p1 = this.points[i + 1];
const t0 = this.points[i];
const t1 = this.points[i + 1];
const k = 1/3;
const x1 = p0[0] + t0[0] * k;
const y1 = p0[1] + t0[1] * k;
const x2 = p1[0] - t1[0] * k;
const y2 = p1[1] - t1[1] * k;
this.context.bezierCurveTo(x1, y1,x2, y2, p1[0], p1[1]);
}
this.context.lineTo(this.points[this.points.length - 1][0],400)
this.context.lineTo(this.points[0][0],400)
this.context.lineTo(this.points[0][0],this.points[0][1])
// 创建渐变填充
const gradient = this.context.createLinearGradient(0, 0, 0, 400);
gradient.addColorStop(0, 'rgba(135, 206, 235, 0.5)'); // 半透明蓝色
gradient.addColorStop(1, 'rgba(135, 206, 235, 1)'); // 完全透明
this.context.closePath();
this.context.fillStyle = gradient;
this.context.fill();
this.context.beginPath();
this.context.moveTo(this.points[0][0], this.points[0][1]);
for (let i = 0; i < this.points.length - 1; i++) {
const p0 = this.points[i];
const p1 = this.points[i + 1];
const t0 = this.points[i];
const t1 = this.points[i + 1];
const k = 1/3;
const x1 = p0[0] + t0[0] * k;
const y1 = p0[1] + t0[1] * k;
const x2 = p1[0] - t1[0] * k;
const y2 = p1[1] - t1[1] * k;
this.context.bezierCurveTo(x1, y1,x2, y2, p1[0], p1[1]);
}
this.context.stroke();
// 绘制数据点
this.drawDataPoints()
})
}
.height('100%')
.width('100%')
} } `
最终的效果图如下:
