组件生命周期管理LifeCycle
文章目录
我们已经知道Catalina初始化了Server(它调用了 Server 类的 init 和 start 方法来启动 Tomcat)
会发现Server是Tomcat的配置文件server.xml的顶层元素
那这个阶段其实已经进入到Tomcat内部组件的详解;这时候有一个问题,这么多组件是如何管理它的生命周期的呢
一:生命周期管理引入
Server后续组件生命周期及其初始化


二:LifeCycle接口
理解Lifecycle主要有两点:第一是三类接口方法;第二是状态机。
1:一个标准的LifeCycle有哪些方法
分成三类去看:
java
public interface Lifecycle {
/** ==============> 第1类:针对监听器 <================== **/
// 添加监听器
public void addLifecycleListener(LifecycleListener listener);
// 获取所以监听器
public LifecycleListener[] findLifecycleListeners();
// 移除某个监听器
public void removeLifecycleListener(LifecycleListener listener);
/** ==============> 第2类:针对控制流程 <================== **/
// 初始化方法
public void init() throws LifecycleException;
// 启动方法
public void start() throws LifecycleException;
// 停止方法,和start对应
public void stop() throws LifecycleException;
// 销毁方法,和init对应
public void destroy() throws LifecycleException;
/** ==============> 第3类:针对状态 <================== **/
// 获取生命周期状态
public LifecycleState getState();
// 获取字符串类型的生命周期状态
public String getStateName();
}
2:LifeCycle状态机有哪些状态
Tomcat 给各个组件定义了一些生命周期中的状态,在枚举类LifecycleState里:
java
public enum LifecycleState {
NEW(false, null),
INITIALIZING(false, Lifecycle.BEFORE_INIT_EVENT),
INITIALIZED(false, Lifecycle.AFTER_INIT_EVENT),
STARTING_PREP(false, Lifecycle.BEFORE_START_EVENT),
STARTING(true, Lifecycle.START_EVENT),
STARTED(true, Lifecycle.AFTER_START_EVENT),
STOPPING_PREP(true, Lifecycle.BEFORE_STOP_EVENT),
STOPPING(false, Lifecycle.STOP_EVENT),
STOPPED(false, Lifecycle.AFTER_STOP_EVENT),
DESTROYING(false, Lifecycle.BEFORE_DESTROY_EVENT),
DESTROYED(false, Lifecycle.AFTER_DESTROY_EVENT),
FAILED(false, null);
private final boolean available;
private final String lifecycleEvent;
private LifecycleState(boolean available, String lifecycleEvent) {
this.available = available;
this.lifecycleEvent = lifecycleEvent;
}
......
}

三:LifecycleBase
LifecycleBase是Lifecycle的基本实现
1:监听器相关
生命周期监听器保存在一个线程安全的CopyOnWriteArrayList中。
所以add和remove都是直接调用此List的相应方法。
findLifecycleListeners返回的是一个数组,为了线程安全,所以这儿会生成一个新数组。
java
private final List<LifecycleListener> lifecycleListeners = new CopyOnWriteArrayList<>();
@Override
public void addLifecycleListener(LifecycleListener listener) {
lifecycleListeners.add(listener);
}
@Override
public LifecycleListener[] findLifecycleListeners() {
return lifecycleListeners.toArray(new LifecycleListener[0]);
}
@Override
public void removeLifecycleListener(LifecycleListener listener) {
lifecycleListeners.remove(listener);
}
2:生命周期相关
2.1:init()
java
@Override
public final synchronized void init() throws LifecycleException {
// 非NEW状态,不允许调用init()方法
if (!state.equals(LifecycleState.NEW)) {
invalidTransition(Lifecycle.BEFORE_INIT_EVENT);
}
try {
// 初始化逻辑之前,先将状态变更为`INITIALIZING`
setStateInternal(LifecycleState.INITIALIZING, null, false);
// 初始化,该方法为一个abstract方法,需要组件自行实现
initInternal();
// 初始化完成之后,状态变更为`INITIALIZED`
setStateInternal(LifecycleState.INITIALIZED, null, false);
} catch (Throwable t) {
// 初始化的过程中,可能会有异常抛出,这时需要捕获异常,并将状态变更为`FAILED`
ExceptionUtils.handleThrowable(t);
setStateInternal(LifecycleState.FAILED, null, false);
throw new LifecycleException(sm.getString("lifecycleBase.initFail",toString()), t);
}
}
// 直接异常
private void invalidTransition(String type) throws LifecycleException {
String msg = sm.getString("lifecycleBase.invalidTransition", type, toString(), state);
throw new LifecycleException(msg);
}
setStateInternal方法用于维护状态,同时在状态转换成功之后触发事件。
为了状态的可见性,所以state声明为volatile类型的
java
private volatile LifecycleState state = LifecycleState.NEW;。
private synchronized void setStateInternal(LifecycleState state, Object data, boolean check) throws LifecycleException {
if (log.isDebugEnabled()) {
log.debug(sm.getString("lifecycleBase.setState", this, state));
}
// 是否校验状态
if (check) {
// state不允许为null
if (state == null) {
invalidTransition("null");
return;
}
// 判断状态,确定是否是无效的转换 -> invalidTransition(state.name());
boolean flag1 = state == LifecycleState.FAILED;
boolean flag2 = (this.state == LifecycleState.STARTING_PREP && state == LifecycleState.STARTING);
boolean flag3 = (this.state == LifecycleState.STOPPING_PREP && state == LifecycleState.STOPPING);
boolean flag4 = (this.state == LifecycleState.FAILED && state == LifecycleState.STOPPING);
if (!(flag1 || flag2 || flag3 || flag4)) {
invalidTransition(state.name());
}
}
// 设置状态
this.state = state;
// 触发事件
String lifecycleEvent = state.getLifecycleEvent();
if (lifecycleEvent != null) {
fireLifecycleEvent(lifecycleEvent, data);
}
}
设置完 state 的状态之后,就触发该状态的事件了,通知事件监听器
java
private final List<LifecycleListener> lifecycleListeners = new CopyOnWriteArrayList<>();
protected void fireLifecycleEvent(String type, Object data) {
// 声明生命周期事件
LifecycleEvent event = new LifecycleEvent(this, type, data);
for (LifecycleListener listener : lifecycleListeners) {
listener.lifecycleEvent(event);
}
}
这里的 LifecycleListener 对象是在解析 server.xml 文件时就已经创建好并加到 lifecycleListeners 里的
2.2:start()
java
@Override
public final synchronized void start() throws LifecycleException {
// `STARTING_PREP`、`STARTING`和`STARTED时,将忽略start()逻辑
boolean flag1 = LifecycleState.STARTING_PREP.equals(state);
boolean flag2 = LifecycleState.STARTING.equals(state);
boolean flag3 = LifecycleState.STARTED.equals(state)
if (flag1 || flag2 || flag3) {
if (log.isDebugEnabled()) {
Exception e = new LifecycleException();
log.debug(sm.getString("lifecycleBase.alreadyStarted", toString()), e);
} else if (log.isInfoEnabled()) {
log.info(sm.getString("lifecycleBase.alreadyStarted", toString()));
}
return;
}
// `NEW`状态时,执行init()方法
if (state.equals(LifecycleState.NEW)) {
init();
}
// `FAILED`状态时,执行stop()方法
else if (state.equals(LifecycleState.FAILED)) {
stop();
}
// 不是`INITIALIZED`和`STOPPED`时,则说明是非法的操作
else if (!state.equals(LifecycleState.INITIALIZED) &&!state.equals(LifecycleState.STOPPED)) {
invalidTransition(Lifecycle.BEFORE_START_EVENT);
}
try {
// start前的状态设置
setStateInternal(LifecycleState.STARTING_PREP, null, false);
// start逻辑,抽象方法,由组件自行实现
startInternal();
// start过程中,可能因为某些原因失败,这时需要stop操作
if (state.equals(LifecycleState.FAILED)) {
stop();
} else if (!state.equals(LifecycleState.STARTING)) {
invalidTransition(Lifecycle.AFTER_START_EVENT);
} else {
// 设置状态为STARTED
setStateInternal(LifecycleState.STARTED, null, false);
}
} catch (Throwable t) {
ExceptionUtils.handleThrowable(t);
setStateInternal(LifecycleState.FAILED, null, false);
throw new LifecycleException(sm.getString("lifecycleBase.startFail", toString()), t);
}
}
2.3:stop()
java
@Override
public final synchronized void stop() throws LifecycleException {
// `STOPPING_PREP`、`STOPPING`和STOPPED时,将忽略stop()的执行
if (LifecycleState.STOPPING_PREP.equals(state) || LifecycleState.STOPPING.equals(state) ||LifecycleState.STOPPED.equals(state)) {
if (log.isDebugEnabled()) {
Exception e = new LifecycleException();
log.debug(sm.getString("lifecycleBase.alreadyStopped", toString()), e);
} else if (log.isInfoEnabled()) {
log.info(sm.getString("lifecycleBase.alreadyStopped", toString()));
}
return;
}
// `NEW`状态时,直接将状态变更为`STOPPED`
if (state.equals(LifecycleState.NEW)) {
state = LifecycleState.STOPPED;
return;
}
// stop()的执行,必须要是`STARTED`和`FAILED`
if (!state.equals(LifecycleState.STARTED) && !state.equals(LifecycleState.FAILED)) {
invalidTransition(Lifecycle.BEFORE_STOP_EVENT);
}
try {
// `FAILED`时,直接触发BEFORE_STOP_EVENT事件
if (state.equals(LifecycleState.FAILED)) {
fireLifecycleEvent(BEFORE_STOP_EVENT, null);
} else {
// 设置状态为STOPPING_PREP
setStateInternal(LifecycleState.STOPPING_PREP, null, false);
}
// stop逻辑,抽象方法,组件自行实现
stopInternal();
// 保证组件实现的stopInternal返回的是stopping || failed,否则直接是无效状态
if (!state.equals(LifecycleState.STOPPING) && !state.equals(LifecycleState.FAILED)) {
invalidTransition(Lifecycle.AFTER_STOP_EVENT);
}
// 设置状态为STOPPED
setStateInternal(LifecycleState.STOPPED, null, false);
} catch (Throwable t) {
ExceptionUtils.handleThrowable(t);
// 如果中途有异常,failed状态
setStateInternal(LifecycleState.FAILED, null, false);
throw new LifecycleException(sm.getString("lifecycleBase.stopFail",toString()), t);
} finally {
if (this instanceof Lifecycle.SingleUse) {
// Complete stop process first
setStateInternal(LifecycleState.STOPPED, null, false);
destroy();
}
}
}
2.4:destory()
java
@Override
public final synchronized void destroy() throws LifecycleException {
// `FAILED`状态时,直接触发stop()逻辑
if (LifecycleState.FAILED.equals(state)) {
try {
// Triggers clean-up
stop();
} catch (LifecycleException e) {
// Just log. Still want to destroy.
log.warn(sm.getString(
"lifecycleBase.destroyStopFail", toString()), e);
}
}
// `DESTROYING`和`DESTROYED`时,忽略destroy的执行
if (LifecycleState.DESTROYING.equals(state) ||
LifecycleState.DESTROYED.equals(state)) {
if (log.isDebugEnabled()) {
Exception e = new LifecycleException();
log.debug(sm.getString("lifecycleBase.alreadyDestroyed", toString()), e);
} else if (log.isInfoEnabled() && !(this instanceof Lifecycle.SingleUse)) {
log.info(sm.getString("lifecycleBase.alreadyDestroyed", toString()));
}
return;
}
// 非法状态判断 - stopped || failed || new || initialized -> 非法状态
if (!state.equals(LifecycleState.STOPPED) &&
!state.equals(LifecycleState.FAILED) &&
!state.equals(LifecycleState.NEW) &&
!state.equals(LifecycleState.INITIALIZED)) {
invalidTransition(Lifecycle.BEFORE_DESTROY_EVENT);
}
try {
// destroy前状态设置
setStateInternal(LifecycleState.DESTROYING, null, false);
// 抽象方法,组件自行实现
destroyInternal();
// destroy后状态设置
setStateInternal(LifecycleState.DESTROYED, null, false);
} catch (Throwable t) {
ExceptionUtils.handleThrowable(t);
setStateInternal(LifecycleState.FAILED, null, false);
throw new LifecycleException(
sm.getString("lifecycleBase.destroyFail",toString()), t);
}
}
3:总结
可以通过上面的源码看出,生命周期管理主要使用了状态机 + 模板模式实现的:
java
// 模板方法如下
// 初始化方法
protected abstract void initInternal() throws LifecycleException;
// 启动方法
protected abstract void startInternal() throws LifecycleException;
// 停止方法
protected abstract void stopInternal() throws LifecycleException;
// 销毁方法
protected abstract void destroyInternal() throws LifecycleException;