实现瀑布流的使用的关键类是 UICollectionViewFlowLayout,如果我们不继承直接使用的话,系统已经帮我们实现了一些效果,比如横向或者竖向滑动,然后配置一些属性或者遵循 UICollectionViewDelegateFlowLayout,来显示个性化的效果.但是有些布局需要我们去实现,比如瀑布流的效果. UICollectionViewFlowLayout非常强大,我们基本上可以任何我们想要的效果,在这里只说一下瀑布流的实现,其他效果可以根据这个来进行不同的变形和修改.
下面对 UICollectionViewFlowLayout 类的必要方法做简单介绍
go
当第一次加载布局或者布局失效的时候,会调用该方法,我们要在这里实现具体的布局计算.
func prepare()
swift
父类需要根据返回的contentsize大小,控制uicollectionview的显示
override public var collectionViewContentSize: CGSize
swift
计算每个item的布局属性,我们将要调用该方法去计算每个item的布局,在增加,刷新item的时候,该方法也会调用,如果我们需要实现自定义的动画效果,需要在计算中做些调整,下面讲到刷新和增加的时候会具体看一下方法的影响.
public override func layoutAttributesForItem(at indexPath: IndexPath) -> UICollectionViewLayoutAttributes?
swift
如果我们需要支持头视图和脚视图,那么需要重写该方法
public override func layoutAttributesForSupplementaryView(ofKind elementKind: String, at indexPath: IndexPath) -> UICollectionViewLayoutAttributes? {
swift
装饰视图的布局计算
public override func layoutAttributesForDecorationView(ofKind elementKind: String, at indexPath: IndexPath) -> UICollectionViewLayoutAttributes?
其实上面三个返回布局的方法原理一样,就是根据在UICollectionViewFlowLayout属性配置或者代理方法中返回的属性系统所做的最原始计算,我们需要根据系统所计算的结果来修改成我们想要的结果,如果不适用系统的结果,直接使用自己计算的也是可以的.
swift
这个方法比较关键,我们需要将计算法的UICollectionViewLayoutAttributes数组返回给显示的rect,系统会根据属性数组来计算cell的复用和布局的显示.
override public func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]?
下面说一下布局方面具体的使用:
swift
创建自定义类,继承自 UICollectionViewFlowLayout
@objc public class FlowLayout: UICollectionViewFlowLayout {
// 分区的内容信息,用来做布局处理
private lazy var sectionInfos: [Int: UsedCarSectionInfo] = [:]
}
//创建私有类,用于布局计算
private class UsedCarSectionInfo{
typealias LayoutAttribute = UICollectionViewLayoutAttributes
private var linesLastValue:[Int:CGRect] = [:]
var headerAttribute:LayoutAttribute?
var itemAttribute:[LayoutAttribute] = []
var footerAttribute:LayoutAttribute?
var decorAttribute:LayoutAttribute?
let colum:Int
let origin:CGPoint
let itemWidth:CGFloat
let minimumInteritemSpacing:CGFloat
let celledgeInset:UIEdgeInsets
}
我们的计算布局支持多分区,这里用字典sectionInfos储存多分区的计算信息.
ini
/**
当集合视图第一次显示其内容时,以及当由于视图的更改而显式或隐式地使布局失效时,就会发生布局更新。在每次布局更新期间,集合视图首先调用这个方法,让布局对象有机会为即将到来的布局操作做准备。
这个方法的默认实现不做任何事情。子类可以覆盖它,并使用它来设置数据结构或执行后续执行布局所需的任何初始计算。
*/
override public func prepare() {
super.prepare()
sectionInfos.removeAll()
let sectionNum = collectionView.numberOfSections
/// 获取到分区
for sectionIndex in 0 ..< sectionNum {
let section = IndexPath(row: 0, section: sectionIndex)
let cellEdge = delegate.collectionView(collectionView, layout: self, sectionInsetForItems: sectionIndex)
///获取section的列间距
let lineSpace = delegate.collectionView(collectionView, layout: self, minimumLineSpacing: sectionIndex)
/// 查看布局中存在几列
let colum = delegate.collectionView(collectionView, layout: self, colum: sectionIndex)
let sectionInfo = UsedCarSectionInfo(colum: colum, itemWidth: getItemWidth(for: sectionIndex), minimumInteritemSpacing: minimumInteritemSpacing, edgeInset: cellEdge)
sectionInfos[sectionIndex] = sectionInfo
/// 处理header数据
if let att = layoutAttributesForSupplementaryView(ofKind: UICollectionView.elementKindSectionHeader, at: section)?.copy() as? LayoutAttribute {
var maxY: CGFloat = 0
if section.section > 0, let preInfo = sectionInfos[section.section - 1] { maxY = preInfo.maxY() }
var frame = att.frame
frame.origin = CGPoint(x: frame.origin.x, y: maxY)
att.frame = frame
sectionInfo.headerAttribute = att
}
/// 处理cell数据
let cellNumForSection = collectionView.numberOfItems(inSection: sectionIndex)
for index in 0 ..< cellNumForSection {
let indexPath = IndexPath(row: index, section: sectionIndex)
if let att = layoutAttributesForItem(at: indexPath)?.copy() as? LayoutAttribute {
var frame = att.frame
let height = delegate.collectionView(collectionView, layout: self, itemWidth: sectionInfo.itemWidth, caculateHeight: indexPath)
frame.size = .init(width: sectionInfo.itemWidth, height: height)
var newOrigin = CGPoint.zero
if indexPath.row == 0 {
newOrigin = .init(x: sectionInfo.origin.x, y: maxY() + sectionInfo.celledgeInset.top)
frame.origin = newOrigin
sectionInfo.initLinesLastValue(frame)
} else {
///查找当前section中哪列最短
let tuple = sectionInfo.findExtremeValue(false)
let caluteMinimumLineSpacing = tuple.1.size.height < 0 ? 0 : lineSpace
newOrigin = CGPoint(x: tuple.1.minX, y: tuple.1.maxY + caluteMinimumLineSpacing)
frame.origin = newOrigin
sectionInfo.updateRect(colum: tuple.0, value: frame)
}
att.frame = frame
sectionInfo.itemAttribute.append(att)
}
}
// 处理footer数据
if let att = layoutAttributesForSupplementaryView(ofKind: UICollectionView.elementKindSectionFooter, at: section)?.copy() as? LayoutAttribute {
var maxY: CGFloat = 0
maxY = sectionInfo.maxY()
var frame = att.frame
frame.origin = CGPoint(x: frame.origin.x, y: maxY)
att.frame = frame
sectionInfo.footerAttribute = att
}
if section.section == 0{
if let att = layoutAttributesForDecorationView(ofKind: "UCCateDecorationView", at: section)?.copy() as? LayoutAttribute{
let offsetX:CGFloat = 400
let newOrigin = CGPoint.init(x: collectionView.bounds.origin.x, y: sectionInfo.minY() - offsetX)
let newSize = CGSize.init(width: collectionView.bounds.width, height: sectionInfo.maxY() - sectionInfo.minY() + offsetX)
att.frame = CGRect.init(origin: newOrigin, size: newSize)
sectionInfo.decorAttribute = att
}
}
}
}
计算原理如下,我们需要获取到存在几个分区,然后布局该分区内的每个item的信息
如果我们从上自下依次布局显示的话,那么应该是:
头视图->分区内每个item的信息->脚视图->然后装饰视图
装饰视图可以根据具体需求来计算,不一定在最后.在该效果中,我用绿色的背景来实现装饰视图,由于覆盖当前的分区,所以需要知道footer的计算结果,因此装饰视图的计算放在了最后,用来知道当前分区的Y轴最大值.

如果只需要实现这种布局,那么每个条目对应的系统可以就不可以不用重写.
在返回contentsize的方法中返回具体的大小
swift
override public var collectionViewContentSize: CGSize {
if let collectionView = self.collectionView {
let contentSize = CGSize(width: collectionView.bounds.width, height: max(maxY(), collectionView.bounds.height))
return contentSize
}
return .zero
}
swift
/// 返回当前rect中包含的布局信息
override public func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? {
return sectionInfos.values.flatMap { (info) -> [LayoutAttribute] in
var arr = [UICollectionViewLayoutAttributes]()
if let header = info.headerAttribute, header.frame.intersects(rect) {
arr.append(header)
}
arr.append(contentsOf: info.itemAttribute.filter { $0.frame.intersects(rect) })
if let footer = info.footerAttribute, footer.frame.intersects(rect) {
arr.append(footer)
}
if let att = info.decorAttribute,att.frame.intersects(rect){
arr.append(att)
}
return arr
}
}
swift
@objc public protocol UICollectionViewDelegateWaterFlowLayout: UICollectionViewDelegateFlowLayout {
/**
返回当前section中的列数
*/
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, colum section: Int) -> Int
/**
返回当前section中cell的行间距
*/
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, minimumLineSpacing section: Int) -> CGFloat
/**
返回当前section中cell的内间距
*/
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sectionInsetForItems section: Int) -> UIEdgeInsets
/**
返回当前indexpath的高度,可以根据宽度来计算
*/
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, itemWidth: CGFloat, caculateHeight indexPath: IndexPath) -> CGFloat
}
让我们的collectionview实现上面的代理方法,用来实现不同的布局配置,这样我们就可以像系统的布局代理一样,方便调用.下面看一下控制器中的实现,实现不同的代理方法,用来配置不同分区的内容显示
swift
extension MyCollectionViewController:UICollectionViewDelegate,UICollectionViewDataSource,UICollectionViewDelegateWaterFlowLayout{
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, minimumLineSpacing section: Int) -> CGFloat {
return 10
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, colum section: Int)
-> Int {
if section == 0 {
return 1
}
if section == 1 {
return 2
}
return 3
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, referenceSizeForHeaderInSection section: Int) -> CGSize {
return CGSize.init(width: collectionView.bounds.width, height: 200)
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, referenceSizeForFooterInSection section: Int) -> CGSize {
.init(width: collectionView.bounds.width, height: 100)
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sectionInsetForItems section: Int) -> UIEdgeInsets{
return UIEdgeInsets.init(top: 20, left: 10, bottom: 20, right: 10)
}
func collectionView(_ collectionView: UICollectionView, viewForSupplementaryElementOfKind kind: String, at indexPath: IndexPath) -> UICollectionReusableView {
if kind == UICollectionView.elementKindSectionHeader {
let view = collectionView.dequeueReusableSupplementaryView(ofKind: UICollectionView.elementKindSectionHeader, withReuseIdentifier: "FlowCollectionReusableView", for: indexPath)
return view
}else{
let view = collectionView.dequeueReusableSupplementaryView(ofKind: UICollectionView.elementKindSectionFooter, withReuseIdentifier: "CollectionReusableFooterView", for: indexPath)
return view
}
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, itemWidth:CGFloat ,caculateHeight indexPath: IndexPath) -> CGFloat{
return CGFloat(indexPath.row * 40 + 170)
}
func numberOfSections(in collectionView: UICollectionView) -> Int {
return 3
}
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
if section == 1 {
return dataCount
}
return self.otherDataCount
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "cell", for: indexPath) as! FlowlayoutCell
cell.textLab.text = "(indexPath)"
return cell
}
}
实现上面的方法,那么瀑布流的效果已经可以实现了.
下面说一下如何滑动到具体的分区,或者item位置.
swift
/// 滑动代理事件
extension FlowLayout {
//滑动到分区的头视图,传入分区信息
@objc public func scrollToHeader(with section: Int) {
let indexPath = IndexPath(row: 0, section: section)
scrollWith(indexPath, isHeader: true, isFooter: false)
}
//滑动到分区的脚视图,传入分区信息
@objc public func scrollToFooter(with section: Int) {
let indexPath = IndexPath(row: 0, section: section)
scrollWith(indexPath, isHeader: false, isFooter: true)
}
// 滑动到具体的indexpath
@objc public func scrolllToIndex(index: IndexPath) {
scrollWith(index, isHeader: false, isFooter: false)
}
private func scrollWith(_ indexPath: IndexPath, isHeader: Bool, isFooter: Bool) {
let sectionInfo = sectionInfos[indexPath.section]
if isHeader, let att = sectionInfo?.headerAttribute {
collectionView?.setContentOffset(CGPoint(x: 0, y: att.frame.origin.y), animated: true)
return
}
if isHeader, let att = sectionInfo?.footerAttribute {
collectionView?.setContentOffset(CGPoint(x: 0, y: att.frame.origin.y), animated: true)
return
}
if let att = sectionInfo?.itemAttribute[indexPath.row] {
collectionView?.setContentOffset(CGPoint(x: 0, y: att.frame.origin.y), animated: true)
}
}
}
实现上面的方法,我们可以灵活的滑动到任何元素的位置.
在控制器中调用,这里我们写死的第二个分区的第4个条目,方便测试
less
@objc func scrollAction(){
if let layout = collectionView.collectionViewLayout as? FlowLayout{
if dataCount > 4 {
layout.scrolllToIndex(index: IndexPath.init(row: 4, section: 1))
}
}
}

可以看到这里很精确的滑动到输入的位置.
下面说一下我们优化增加,删除和刷新效果
添加三个数组,用来实现不同的操作,系统有四种不同的操作事件.
ini
public enum Action : Int {
case insert = 0
case delete = 1
case reload = 2
case move = 3
case none = 4
}
swift
// 插入的条目 --- 操作数组 ---
private lazy var insertingIndexPaths = [IndexPath]()
// 刷新的条目
private lazy var reloadIndexPaths = [IndexPath]()
// 删除的条目
private lazy var deletingIndexPaths = [IndexPath]()
// --- 操作数组 ---
swift
/// 监听视图内容item变化操作,如果item有变化操作会执行该方法
override public func prepare(forCollectionViewUpdates updateItems: [UICollectionViewUpdateItem]) {
}
/// item将要显示的时候调用,处理相关动画
override public func initialLayoutAttributesForAppearingItem(at itemIndexPath: IndexPath) -> UICollectionViewLayoutAttributes? {
}
/// 删除item会执行此代理方法,处理删除相关的动画
override public func finalLayoutAttributesForDisappearingItem(at itemIndexPath: IndexPath) -> UICollectionViewLayoutAttributes? {
}
/// 视图变化完成调用
override public func finalizeCollectionViewUpdates() {
}
下面看一下具体的实现:
swift
/// 监听视图内容item变化操作
override public func prepare(forCollectionViewUpdates updateItems: [UICollectionViewUpdateItem]) {
super.prepare(forCollectionViewUpdates: updateItems)
for update in updateItems {
if let indexPath = update.indexPathAfterUpdate,update.updateAction == .insert {
insertingIndexPaths.append(indexPath)
}
if let indexPath = update.indexPathAfterUpdate, update.updateAction == .reload {
reloadIndexPaths.append(indexPath)
}
if let indexPath = update.indexPathBeforeUpdate, update.updateAction == .delete {
deletingIndexPaths.append(indexPath)
}
}
/// item将要显示的时候调用,处理相关动画
override public func initialLayoutAttributesForAppearingItem(at itemIndexPath: IndexPath) -> UICollectionViewLayoutAttributes? {
let attributes = super.initialLayoutAttributesForAppearingItem(at: itemIndexPath)
if insertingIndexPaths.contains(itemIndexPath), let copyModel = attributes?.copy() as? LayoutAttribute {
if let sectionInfo = sectionInfos[itemIndexPath.section], sectionInfo.itemAttribute.count > itemIndexPath.row {
let att = sectionInfo.itemAttribute[itemIndexPath.row]
copyModel.alpha = 0
copyModel.frame = att.frame
copyModel.transform = CGAffineTransform(scaleX: 0.3, y: 0.3)
}
return copyModel
}
if reloadIndexPaths.contains(itemIndexPath), let copyModel = attributes?.copy() as? LayoutAttribute {
if let sectionInfo = sectionInfos[itemIndexPath.section], sectionInfo.itemAttribute.count > itemIndexPath.row {
let att = sectionInfo.itemAttribute[itemIndexPath.row]
copyModel.alpha = 0
copyModel.frame = att.frame
}
return copyModel
}
return attributes
}
/// 视图变化完成调用
override public func finalizeCollectionViewUpdates() {
super.finalizeCollectionViewUpdates()
insertingIndexPaths.removeAll()
deletingIndexPaths.removeAll()
reloadIndexPaths.removeAll()
}
/// 删除item会执行此代理方法,处理删除相关的动画
override public func finalLayoutAttributesForDisappearingItem(at itemIndexPath: IndexPath) -> UICollectionViewLayoutAttributes? {
let attributes = super.finalLayoutAttributesForDisappearingItem(at: itemIndexPath)
if deletingIndexPaths.contains(itemIndexPath), let copyModel = attributes?.copy() as? LayoutAttribute {
copyModel.alpha = 0.0
copyModel.transform = CGAffineTransform(scaleX: 0.2, y: 0.2)
return copyModel
}
return attributes
}
这里我们实现了增加,删除和刷新条目的动画
这里要说下面,在增加条目的时候会调用的layoutAttributesForItem,返回的不是我们计算好的attribute,会导致显示动画异常,所以在这我们做额外的操作,如果已经有计算好的布局,那么执行使用,然后在增加的代理方法中实现具体的变化操作.现在我们的增加,删除实现可CGAffineTransform和alpha变化的效果,刷新实现了alpha变化的效果.如果需要实现其他的动画效果,可以根据这个来进行变化.
swift
/// 没有直接返回super调用,是因为在增加,删除,刷新等操作中,会再次执行该方法,布局计算是以当前的item的下一个做变化操作,和要求动画不符
override public func layoutAttributesForItem(at indexPath: IndexPath) -> UICollectionViewLayoutAttributes? {
if let sectionInfo = sectionInfos[indexPath.section], sectionInfo.itemAttribute.count > indexPath.row {
return sectionInfo.itemAttribute[indexPath.row]
}
return super.layoutAttributesForItem(at: indexPath)
}