一、工程简介
MultiButton 是一个小巧简单易用的事件驱动型按键驱动模块。
Github地址:https://github.com/0x1abin/MultiButton
这个项目非常精简,只有两个文件:
(1)可无限扩展按键;
(2)按键事件的回调异步处理方式可以简化程序结构,去除冗余的按键处理硬编码,让按键业务逻辑更清晰。
通过此工程可以学习到以下知识点:
(1)按键各种类型事件;
(2)状态机的思想;
(3)单向链表语法。
工程支持如下的按键事件:
MultiButton 的按键状态及软件流程图:
二、工程代码分析
注:在使用源码工程时稍微修改了两个点,后续贴出修改后的完整代码,有需要查看修改的同学可以将源码工程下载后进行对比,修改的点如下:
(1)将按键时间的相关参数通过接口定义进行初始化;
(2)修改按键长按期间一直触发事件为真正的长按按键定时触发事件。
在头文件multi_button.h中包括:
(1)定义了按键时间相关参数;
(2)定义了按键的事件类型;
(3)定义按键链表结构体,这里使用了位域操作,解决字节的存储空间问题。
1 #ifndef _MULTI_BUTTON_H_
2 #define _MULTI_BUTTON_H_
3
4 #include <stdint.h>
5 #include <string.h>
6
7 typedef struct ButtonPara {
8 uint8_t ticks_interval;
9 uint8_t debounce_ticks;
10 uint16_t short_ticks;
11 uint16_t long_ticks;
12 }ButtonPara;
13
14 typedef void (*BtnCallback)(void*);
15
16 typedef enum {
17 PRESS_DOWN = 0,
18 PRESS_UP,
19 PRESS_REPEAT,
20 SINGLE_CLICK,
21 DOUBLE_CLICK,
22 LONG_PRESS_START,
23 LONG_PRESS_HOLD,
24 number_of_event,
25 NONE_PRESS
26 }PressEvent;
27
28 typedef struct Button {
29 uint16_t ticks;
30 uint8_t repeat : 4;
31 uint8_t event : 4;
32 uint8_t state : 3;
33 uint8_t debounce_cnt : 3;
34 uint8_t active_level : 1;
35 uint8_t button_level : 1;
36 uint8_t button_id;
37 uint8_t (*hal_button_Level)(uint8_t button_id_);
38 BtnCallback cb[number_of_event];
39 struct Button* next;
40 }Button;
41
42 #ifdef __cplusplus
43 extern "C" {
44 #endif
45 void button_para_init(struct ButtonPara para);
46 void button_init(struct Button* handle, uint8_t(*pin_level)(uint8_t), uint8_t active_level, uint8_t button_id);
47 void button_attach(struct Button* handle, PressEvent event, BtnCallback cb);
48 PressEvent get_button_event(struct Button* handle);
49 int button_start(struct Button* handle);
50 void button_stop(struct Button* handle);
51 void button_ticks(void);
52
53 #ifdef __cplusplus
54 }
55 #endif
56
57 #endif
在源码文件multi_button.c中包括:
(1)对按键时间参数进行初始化;
(2)对按键对象结构体进行初始化,初始化成员包括按键句柄,绑定GPIO电平读取函数,设置有效触发电平;
(3)初始化按键完成之后,进行按键绑定操作,将绑定按键结构体成员,按键触发事件,按键回调函数;
(4)按键启动:也就是将按键加入链表当中,启动按键。这里选择的插入方式是头部插入法,在链表的头部插入按键节点,效率高,时间复杂度为O(1);
(5)按键删除:将按键从当前链表中删除。使用到了二级指针删除一个按键元素。与链表中成员删除方法相同;
(6)按键滴答函数:每间隔Nms触发一次按键事件,驱动状态机运行;
(7)读取当前引脚的状态,获取按键当前属于哪种状态;
(8)按键处理核心函数,驱动状态机。
1 #include "multi_button.h"
2
3 #define EVENT_CB(ev) if(handle->cb[ev])handle->cb[ev]((void*)handle)
4 #define PRESS_REPEAT_MAX_NUM 15 /*!< The maximum value of the repeat counter */
5
6 static struct ButtonPara buttonpara;
7 //button handle list head.
8 static struct Button* head_handle = NULL;
9
10 static void button_handler(struct Button* handle);
11
12
13 void button_para_init(struct ButtonPara para)
14 {
15 buttonpara.ticks_interval = para.ticks_interval;
16 buttonpara.debounce_ticks = para.debounce_ticks;
17 buttonpara.short_ticks = para.short_ticks;
18 buttonpara.long_ticks = para.long_ticks;
19 }
20 /**
21 * @brief Initializes the button struct handle.
22 * @param handle: the button handle struct.
23 * @param pin_level: read the HAL GPIO of the connected button level.
24 * @param active_level: pressed GPIO level.
25 * @param button_id: the button id.
26 * @retval None
27 */
28 void button_init(struct Button* handle, uint8_t(*pin_level)(uint8_t), uint8_t active_level, uint8_t button_id)
29 {
30 memset(handle, 0, sizeof(struct Button));
31 handle->event = (uint8_t)NONE_PRESS;
32 handle->hal_button_Level = pin_level;
33 handle->button_level = handle->hal_button_Level(button_id);
34 handle->active_level = active_level;
35 handle->button_id = button_id;
36 }
37
38 /**
39 * @brief Attach the button event callback function.
40 * @param handle: the button handle struct.
41 * @param event: trigger event type.
42 * @param cb: callback function.
43 * @retval None
44 */
45 void button_attach(struct Button* handle, PressEvent event, BtnCallback cb)
46 {
47 handle->cb[event] = cb;
48 }
49
50 /**
51 * @brief Inquire the button event happen.
52 * @param handle: the button handle struct.
53 * @retval button event.
54 */
55 PressEvent get_button_event(struct Button* handle)
56 {
57 return (PressEvent)(handle->event);
58 }
59
60 /**
61 * @brief Button driver core function, driver state machine.
62 * @param handle: the button handle struct.
63 * @retval None
64 */
65 static void button_handler(struct Button* handle)
66 {
67 uint8_t read_gpio_level = handle->hal_button_Level(handle->button_id);
68
69 //ticks counter working..
70 if((handle->state) > 0) handle->ticks++;
71
72 /*------------button debounce handle---------------*/
73 if(read_gpio_level != handle->button_level) { //not equal to prev one
74 //continue read 3 times same new level change
75 if(++(handle->debounce_cnt) >= buttonpara.debounce_ticks) {
76 handle->button_level = read_gpio_level;
77 handle->debounce_cnt = 0;
78 }
79 } else { //level not change ,counter reset.
80 handle->debounce_cnt = 0;
81 }
82
83 /*-----------------State machine-------------------*/
84 switch (handle->state) {
85 case 0:
86 if(handle->button_level == handle->active_level) { //start press down
87 handle->event = (uint8_t)PRESS_DOWN;
88 EVENT_CB(PRESS_DOWN);
89 handle->ticks = 0;
90 handle->repeat = 1;
91 handle->state = 1;
92 } else {
93 handle->event = (uint8_t)NONE_PRESS;
94 }
95 break;
96
97 case 1:
98 if(handle->button_level != handle->active_level) { //released press up
99 handle->event = (uint8_t)PRESS_UP;
100 EVENT_CB(PRESS_UP);
101 handle->ticks = 0;
102 handle->state = 2;
103 } else if(handle->ticks > buttonpara.long_ticks) {
104 handle->event = (uint8_t)LONG_PRESS_START;
105 EVENT_CB(LONG_PRESS_START);
106 handle->state = 5;
107 }
108 break;
109
110 case 2:
111 if(handle->button_level == handle->active_level) { //press down again
112 handle->event = (uint8_t)PRESS_DOWN;
113 EVENT_CB(PRESS_DOWN);
114 if(handle->repeat != PRESS_REPEAT_MAX_NUM) {
115 handle->repeat++;
116 }
117 EVENT_CB(PRESS_REPEAT); // repeat hit
118 handle->ticks = 0;
119 handle->state = 3;
120 } else if(handle->ticks > buttonpara.short_ticks) { //released timeout
121 if(handle->repeat == 1) {
122 handle->event = (uint8_t)SINGLE_CLICK;
123 EVENT_CB(SINGLE_CLICK);
124 } else if(handle->repeat == 2) {
125 handle->event = (uint8_t)DOUBLE_CLICK;
126 EVENT_CB(DOUBLE_CLICK); // repeat hit
127 }
128 handle->state = 0;
129 }
130 break;
131
132 case 3:
133 if(handle->button_level != handle->active_level) { //released press up
134 handle->event = (uint8_t)PRESS_UP;
135 EVENT_CB(PRESS_UP);
136 if(handle->ticks < buttonpara.short_ticks) {
137 handle->ticks = 0;
138 handle->state = 2; //repeat press
139 } else {
140 handle->state = 0;
141 }
142 } else if(handle->ticks > buttonpara.short_ticks) { // SHORT_TICKS < press down hold time < LONG_TICKS
143 handle->state = 1;
144 }
145 break;
146
147 case 5:
148 if(handle->button_level == handle->active_level) {
149 //continue hold trigger
150 if(handle->ticks > buttonpara.long_ticks) {
151 handle->event = (uint8_t)LONG_PRESS_HOLD;
152 EVENT_CB(LONG_PRESS_HOLD);
153 handle->ticks = 0;
154 }
155 } else { //released
156 handle->event = (uint8_t)PRESS_UP;
157 EVENT_CB(PRESS_UP);
158 handle->state = 0; //reset
159 }
160 break;
161 default:
162 handle->state = 0; //reset
163 break;
164 }
165 }
166
167 /**
168 * @brief Start the button work, add the handle into work list.
169 * @param handle: target handle struct.
170 * @retval 0: succeed. -1: already exist.
171 */
172 int button_start(struct Button* handle)
173 {
174 struct Button* target = head_handle;
175 while(target) {
176 if(target == handle) return -1; //already exist.
177 target = target->next;
178 }
179 handle->next = head_handle;
180 head_handle = handle;
181 return 0;
182 }
183
184 /**
185 * @brief Stop the button work, remove the handle off work list.
186 * @param handle: target handle struct.
187 * @retval None
188 */
189 void button_stop(struct Button* handle)
190 {
191 struct Button** curr;
192 for(curr = &head_handle; *curr; ) {
193 struct Button* entry = *curr;
194 if(entry == handle) {
195 *curr = entry->next;
196 // free(entry);
197 return;//glacier add 2021-8-18
198 } else {
199 curr = &entry->next;
200 }
201 }
202 }
203
204 /**
205 * @brief background ticks, timer repeat invoking interval 5ms.
206 * @param None.
207 * @retval None
208 */
209 void button_ticks(void)
210 {
211 struct Button* target;
212 for(target=head_handle; target; target=target->next) {
213 button_handler(target);
214 }
215 }
三、工程代码应用
以在freertos中应用为例,包括:
(1)按键对象的定义及时间参数定义;
(2)按键回调函数包括读取按键电平函数和各按键事件处理函数的编写;
(3)按键初始化操作及启动按键功能;
(4)在while(1)中添加按键滴答函数。
1 #define TICKS_INTERVAL 5 //按键状态轮询周期,单位ms
2 #define DEBOUNCE_TICKS 3 //MAX 7 (0 ~ 7) 去抖时间次数,此为15ms/TICKS_INTERVAL=3次
3 #define SHORT_TICKS (300 /TICKS_INTERVAL) //短按时间次数,300ms/TICKS_INTERVAL
4 #define LONG_TICKS (2000 /TICKS_INTERVAL) //长按时间次数,2000ms/TICKS_INTERVAL
5
6 enum Button_IDs {
7 btn1_id,
8 btn2_id,
9 btn3_id,
10 };
11 struct ButtonPara btnpara = {TICKS_INTERVAL, DEBOUNCE_TICKS, SHORT_TICKS, LONG_TICKS};
12 struct Button btn1;
13 struct Button btn2;
14 struct Button btn3;
15
16 //According to your need to modify the constants.
17
18 uint8_t read_button_GPIO(uint8_t button_id)
19 {
20 // you can share the GPIO read function with multiple Buttons
21 switch(button_id)
22 {
23 case btn1_id:
24 return GPIO_ReadInputDataBit(GPIOE,GPIO_Pin_4);
25 case btn2_id:
26 return GPIO_ReadInputDataBit(GPIOE,GPIO_Pin_3);
27 case btn3_id:
28 return GPIO_ReadInputDataBit(GPIOE,GPIO_Pin_2);
29 default:
30 return 0;
31 }
32 }
33
34 void BTN1_PRESS_DOWN_Handler(void* btn)
35 {
36 printf("BTN1_PRESS_DOWN_Handler!\r\n");
37 }
38
39 void BTN1_PRESS_UP_Handler(void* btn)
40 {
41 printf("BTN1_PRESS_UP_Handler!\r\n");
42 }
43
44 void BTN1_PRESS_REPEAT_Handler(void* btn)
45 {
46 printf("BTN1_PRESS_REPEAT_Handler, repeatcount = %d!\r\n",btn1.repeat);
47 }
48
49 void BTN1_SINGLE_Click_Handler(void* btn)
50 {
51 printf("BTN1_SINGLE_Click_Handler!\r\n");
52 }
53
54 void BTN1_DOUBLE_Click_Handler(void* btn)
55 {
56 printf("BTN1_DOUBLE_Click_Handler!\r\n");
57 }
58
59 void BTN1_LONG_PRESS_START_Handler(void* btn)
60 {
61 printf("BTN1_LONG_PRESS_START_Handler!\r\n");
62 }
63
64 void BTN1_LONG_PRESS_HOLD_Handler(void* btn)
65 {
66 printf("BTN1_LONG_PRESS_HOLD_Handler!\r\n");
67 }
68
69 void BTN2_SINGLE_Click_Handler(void* btn)
70 {
71 printf("BTN2_SINGLE_Click_Handler!\r\n");
72 }
73
74 void BTN2_DOUBLE_Click_Handler(void* btn)
75 {
76 printf("BTN2_DOUBLE_Click_Handler!\r\n");
77 }
78
79 void BTN3_LONG_PRESS_START_Handler(void* btn)
80 {
81 printf("BTN3_LONG_PRESS_START_Handler!\r\n");
82 }
83
84 void BTN3_LONG_PRESS_HOLD_Handler(void* btn)
85 {
86 printf("BTN3_LONG_PRESS_HOLD_Handler!\r\n");
87 }
88
89 int main(void)
90 {
91 button_para_init(btnpara);
92 button_init(&btn1, read_button_GPIO, 0, btn1_id);
93 button_init(&btn2, read_button_GPIO, 0, btn2_id);
94 button_init(&btn3, read_button_GPIO, 0, btn3_id);
95
96 button_attach(&btn1, PRESS_DOWN, BTN1_PRESS_DOWN_Handler);
97 button_attach(&btn1, PRESS_UP, BTN1_PRESS_UP_Handler);
98 button_attach(&btn1, PRESS_REPEAT, BTN1_PRESS_REPEAT_Handler);
99 button_attach(&btn1, SINGLE_CLICK, BTN1_SINGLE_Click_Handler);
100 button_attach(&btn1, DOUBLE_CLICK, BTN1_DOUBLE_Click_Handler);
101 button_attach(&btn1, LONG_PRESS_START, BTN1_LONG_PRESS_START_Handler);
102 button_attach(&btn1, LONG_PRESS_HOLD, BTN1_LONG_PRESS_HOLD_Handler);
103
104 button_attach(&btn2, PRESS_REPEAT, BTN2_PRESS_REPEAT_Handler);
105 button_attach(&btn2, SINGLE_CLICK, BTN2_SINGLE_Click_Handler);
106 button_attach(&btn2, DOUBLE_CLICK, BTN2_DOUBLE_Click_Handler);
107
108 button_attach(&btn3, LONG_PRESS_START, BTN3_LONG_PRESS_START_Handler);
109 button_attach(&btn3, LONG_PRESS_HOLD, BTN3_LONG_PRESS_HOLD_Handler);
110
111 button_start(&btn1);
112 button_start(&btn2);
113 button_start(&btn3);
114
115
116 xTaskCreate((TaskFunction_t )key_task,
117 (const char* )"key_task",
118 (uint16_t )KEY_STK_SIZE,
119 (void* )NULL,
120 (UBaseType_t )KEY_TASK_PRIO,
121 (TaskHandle_t* )&KeyTask_Handler);
122 vTaskStartScheduler();
123 }
124
125
126 void key_task(void *pvParameters)
127 {
128 while(1)
129 {
130 button_ticks();
131 vTaskDelay(5); //5ms周期轮询
132 }
133 }
四、思考
使用中有如下问题值得思考:
(1)组合键和矩阵按键如何实现?
在函数uint8_t read_button_GPIO(uint8_t button_id)中进行组合键和矩阵按键返回值的自定义。
(2)多个按键时,按键参数进行区分?
去抖时间,短按时间,长按时间可以放在一个数组中区分,各个按键定义各自的参数。
(3)现在按键事件较多的情况时,需要多个绑定的事件函数?
可以将按键事件函数统一放在一个数组中进行初始化注册。
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