一 、 概述
PeerJS 是一个基于浏览器WebRTC功能实现的js功能包,简化了WebrRTC的开发过程,对底层的细节做了封装,直接调用API即可,再配合surging 协议组件化从而做到稳定,高效可扩展的微服务,再利用RtmpToWebrtc 引擎组件可以做到不仅可以利用httpflv 观看rtmp推流直播,还可以采用基于 Webrtc的peerjs 进行观看,那么今天要讲的是如何结合开发语音视频通话功能。放到手机和电脑上都可以实现语音视频通话。
一键运行打包成品下载:https://pan.baidu.com/s/1MVsjKtVYpUonauAz9ZXtPg?pwd=1q2g
测试用户:fanly
测试密码:123456
为了让大家节约时间,能尽快运行产品看到效果,上面有 一键运行打包成品可以进行下载测试运行。
二、如何测试运行
以下是目录结构,
IDE:consul 注册中心
kayak.client: 网关
kayak.server:微服务
apache-skywalking-apm:skywalking链路跟踪
以上是目录结构,大家不需要一个个运行, 不需要进入管理界面配置网路组件,启动后自带启动端口96的ws协议主机,只要打开video文件夹,里面有两个语音通话的html测试文件,在同一一个局域网只要输入对方的name就可以进行语音通话
打开界面如图
三、基于surging如何开发
以上是没有开发环境的进行下载进行下载测试,那么正在使用surging 的如何开发此功能呢?
- 创建服务接口,继承于IServiceKey
[ServiceBundle("Device/{Service}")]
public interface IChatService : IServiceKey
{
}
- 创建中间服务,继承于WSBehavior, IChatService
internal class ChatService : WSBehavior, IChatService
{
private static readonly ConcurrentDictionary<string, string> _users = new ConcurrentDictionary<string, string>();
private static readonly ConcurrentDictionary<string, string> _clients = new ConcurrentDictionary<string, string>();
protected override void OnOpen()
{
var _name = Context.QueryString["name"];
if (!string.IsNullOrEmpty(_name))
{
_clients[ID] = _name;
_users[_name] = ID;
}
}
protected override void OnError( WebSocketCore.ErrorEventArgs e)
{
var msg = e.Message;
}
protected override void OnMessage(MessageEventArgs e)
{
if (_clients.ContainsKey(ID))
{
var message = JsonConvert.DeserializeObject<Dictionary<string, object>>(e.Data);
//消息类型
message.TryGetValue("type",out object @type);
message.TryGetValue("toUser", out object toUser);
message.TryGetValue("fromUser", out object fromUser);
message.TryGetValue("msg", out object msg);
message.TryGetValue("sdp", out object sdp);
message.TryGetValue("iceCandidate", out object iceCandidate);
Dictionary<String, Object> result = new Dictionary<String, Object>();
result.Add("type", @type);
//呼叫的用户不在线
if (!_users.ContainsKey(toUser?.ToString()))
{
result["type"]= "call_back";
result.Add("fromUser", "系统消息");
result.Add("msg", "Sorry,呼叫的用户不在线!");
this.Client().SendTo(JsonConvert.SerializeObject(result), ID);
return;
}
//对方挂断
if ("hangup".Equals(@type))
{
result.Add("fromUser", fromUser);
result.Add("msg", "对方挂断!");
}
//视频通话请求
if ("call_start".Equals(@type))
{
result.Add("fromUser", fromUser);
result.Add("msg", "1");
}
//视频通话请求回应
if ("call_back".Equals(type))
{
result.Add("fromUser", toUser);
result.Add("msg", msg);
}
//offer
if ("offer".Equals(type))
{
result.Add("fromUser", toUser);
result.Add("sdp", sdp);
}
//answer
if ("answer".Equals(type))
{
result.Add("fromUser", toUser);
result.Add("sdp", sdp);
}
//ice
if ("_ice".Equals(type))
{
result.Add("fromUser", toUser);
result.Add("iceCandidate", iceCandidate);
}
this.Client().SendTo(JsonConvert.SerializeObject(result), _users.GetValueOrDefault(toUser?.ToString()));
}
}
protected override void OnClose(CloseEventArgs e)
{
if( _clients.TryRemove(ID, out string name))
_users.TryRemove (name, out string value);
}
}
3.设置surgingSettings的WSPort端口配置,默认96
以上就是利用websocket协议中转消息,下面是页面如何编号,代码如下:
<!DOCTYPE>
<!--解决idea thymeleaf 表达式模板报红波浪线-->
<!--suppress ALL -->
<html xmlns:th="http://www.thymeleaf.org">
<head>
<meta charset="UTF-8">
<title>WebRTC + WebSocket</title>
<meta name="viewport" content="width=device-width,initial-scale=1.0,user-scalable=no">
<style>
html,body{
margin: 0;
padding: 0;
}
#main{
position: absolute;
width: 370px;
height: 550px;
}
#localVideo{
position: absolute;
background: #757474;
top: 10px;
right: 10px;
width: 100px;
height: 150px;
z-index: 2;
}
#remoteVideo{
position: absolute;
top: 0px;
left: 0px;
width: 100%;
height: 100%;
background: #222;
}
#buttons{
z-index: 3;
bottom: 20px;
left: 90px;
position: absolute;
}
#toUser{
border: 1px solid #ccc;
padding: 7px 0px;
border-radius: 5px;
padding-left: 5px;
margin-bottom: 5px;
}
#toUser:focus{
border-color: #66afe9;
outline: 0;
-webkit-box-shadow: inset 0 1px 1px rgba(0,0,0,.075),0 0 8px rgba(102,175,233,.6);
box-shadow: inset 0 1px 1px rgba(0,0,0,.075),0 0 8px rgba(102,175,233,.6)
}
#call{
width: 70px;
height: 35px;
background-color: #00BB00;
border: none;
margin-right: 25px;
color: white;
border-radius: 5px;
}
#hangup{
width:70px;
height:35px;
background-color:#FF5151;
border:none;
color:white;
border-radius: 5px;
}
</style>
</head>
<body>
<div id="main">
<video id="remoteVideo" playsinline autoplay></video>
<video id="localVideo" playsinline autoplay muted></video>
<div id="buttons">
<input id="toUser" placeholder="输入在线好友账号"/><br/>
<button id="call">视频通话</button>
<button id="hangup">挂断</button>
</div>
</div>
</body>
<!-- 可引可不引 -->
<!--<script th:src="@{/js/adapter-2021.js}"></script>-->
<script type="text/javascript" th:inline="javascript">
let username = "fanly";
let localVideo = document.getElementById('localVideo');
let remoteVideo = document.getElementById('remoteVideo');
let websocket = null;
let peer = null;
WebSocketInit();
ButtonFunInit();
/* WebSocket */
function WebSocketInit(){
//判断当前浏览器是否支持WebSocket
if ('WebSocket' in window) {
websocket = new WebSocket("ws://127.0.0.1:961/device/chat?name="+username);
} else {
alert("当前浏览器不支持WebSocket!");
}
//连接发生错误的回调方法
websocket.onerror = function (e) {
alert("WebSocket连接发生错误!");
};
//连接关闭的回调方法
websocket.onclose = function () {
console.error("WebSocket连接关闭");
};
//连接成功建立的回调方法
websocket.onopen = function () {
console.log("WebSocket连接成功");
};
//接收到消息的回调方法
websocket.onmessage = async function (event) {
let { type, fromUser, msg, sdp, iceCandidate } = JSON.parse(event.data.replace(/\n/g,"\\n").replace(/\r/g,"\\r"));
console.log(type);
if (type === 'hangup') {
console.log(msg);
document.getElementById('hangup').click();
return;
}
if (type === 'call_start') {
let msg = "0"
if(confirm(fromUser + "发起视频通话,确定接听吗")==true){
document.getElementById('toUser').value = fromUser;
WebRTCInit();
msg = "1"
}
websocket.send(JSON.stringify({
type:"call_back",
toUser:fromUser,
fromUser:username,
msg:msg
}));
return;
}
if (type === 'call_back') {
if(msg === "1"){
console.log(document.getElementById('toUser').value + "同意视频通话");
//创建本地视频并发送offer
let stream = await navigator.mediaDevices.getUserMedia({ video: true, audio: true })
localVideo.srcObject = stream;
stream.getTracks().forEach(track => {
peer.addTrack(track, stream);
});
let offer = await peer.createOffer();
await peer.setLocalDescription(offer);
let newOffer = offer;
newOffer["fromUser"] = username;
newOffer["toUser"] = document.getElementById('toUser').value;
websocket.send(JSON.stringify(newOffer));
}else if(msg === "0"){
alert(document.getElementById('toUser').value + "拒绝视频通话");
document.getElementById('hangup').click();
}else{
alert(msg);
document.getElementById('hangup').click();
}
return;
}
if (type === 'offer') {
let stream = await navigator.mediaDevices.getUserMedia({ video: true, audio: true });
localVideo.srcObject = stream;
stream.getTracks().forEach(track => {
peer.addTrack(track, stream);
});
await peer.setRemoteDescription(new RTCSessionDescription({ type, sdp }));
let answer = await peer.createAnswer();
let newAnswer = answer;
newAnswer["fromUser"] = username;
newAnswer["toUser"] = document.getElementById('toUser').value;
websocket.send(JSON.stringify(newAnswer));
await peer.setLocalDescription(answer);
return;
}
if (type === 'answer') {
peer.setRemoteDescription(new RTCSessionDescription({ type, sdp }));
return;
}
if (type === '_ice') {
peer.addIceCandidate(iceCandidate);
return;
}
}
}
/* WebRTC */
function WebRTCInit(){
peer = new RTCPeerConnection();
//ice
peer.onicecandidate = function (e) {
if (e.candidate) {
websocket.send(JSON.stringify({
type: '_ice',
toUser:document.getElementById('toUser').value,
fromUser:username,
iceCandidate: e.candidate
}));
}
};
//track
peer.ontrack = function (e) {
if (e && e.streams) {
remoteVideo.srcObject = e.streams[0];
}
};
}
/* 按钮事件 */
function ButtonFunInit(){
//视频通话
document.getElementById('call').onclick = function (e){
document.getElementById('toUser').style.visibility = 'hidden';
let toUser = document.getElementById('toUser').value;
if(!toUser){
alert("请先指定好友账号,再发起视频通话!");
return;
}
if(peer == null){
WebRTCInit();
}
websocket.send(JSON.stringify({
type:"call_start",
fromUser:username,
toUser:toUser,
}));
}
//挂断
document.getElementById('hangup').onclick = function (e){
document.getElementById('toUser').style.visibility = 'unset';
if(localVideo.srcObject){
const videoTracks = localVideo.srcObject.getVideoTracks();
videoTracks.forEach(videoTrack => {
videoTrack.stop();
localVideo.srcObject.removeTrack(videoTrack);
});
}
if(remoteVideo.srcObject){
const videoTracks = remoteVideo.srcObject.getVideoTracks();
videoTracks.forEach(videoTrack => {
videoTrack.stop();
remoteVideo.srcObject.removeTrack(videoTrack);
});
//挂断同时,通知对方
websocket.send(JSON.stringify({
type:"hangup",
fromUser:username,
toUser:document.getElementById('toUser').value,
}));
}
if(peer){
peer.ontrack = null;
peer.onremovetrack = null;
peer.onremovestream = null;
peer.onicecandidate = null;
peer.oniceconnectionstatechange = null;
peer.onsignalingstatechange = null;
peer.onicegatheringstatechange = null;
peer.onnegotiationneeded = null;
peer.close();
peer = null;
}
localVideo.srcObject = null;
remoteVideo.srcObject = null;
}
}
</script>
</html>
以上是页面的代码,如需要添加其它账号测试只要更改username ,或者ws地址也可以更改标记红色的区域。
三、总结
本人正在开发平台,如有疑问可以联系作者,QQ群:744677125