Flutter动画—雷达扫描效果

前言

我们现在要用Flutter做一个雷达扫描的动画,如下图所示

需求分析

  • 需要在画布上画出三个同心圆和一个十字
  • 创建一个固定角度的圆弧
  • 圆弧做渐变色
  • 让圆弧动起来
  • 封装组件,将圆弧角度、圆弧颜色、几个同心圆与十字颜色

实现步骤

1.创建一3个同心圆与十字

复制代码
class RingPainter extends CustomPainter {
  RingPainter();
  final double angle = 0;
  final Color radarViewColor = Colors.pink; //雷达扫描指针的颜色
  final int circleCount = 3; //雷达扫描添加瞄准的环数,暂时注销了
 
  final Paint _paint = Paint()..style = PaintingStyle.fill;
 
  @override
  void paint(Canvas canvas, Size size) {
    var radius = min(size.width / 2, size.height / 2);
    Paint _bgPaint = Paint()
      ..color = radarViewColor
      ..strokeWidth = 1
      ..style = PaintingStyle.stroke;
    //十字架部分
    canvas.drawLine(
      Offset(size.width / 2, size.height / 2 - radius),
      Offset(size.width / 2, size.height / 2 + radius),
      _bgPaint,
    );
    canvas.drawLine(
      Offset(size.width / 2 - radius, size.height / 2),
      Offset(size.width / 2 + radius, size.height / 2),
      _bgPaint,
    );
    //同心圆部分
    for (var i = 1; i <= circleCount; ++i) {
      canvas.drawCircle(Offset(size.width / 2, size.height / 2),
          radius * i / circleCount, _bgPaint);
    }
    canvas.save();
    canvas.restore();
  }
 
  @override
  bool shouldRepaint(CustomPainter oldDelegate) {
    return true;
  }
}
 
 
class TextLiany extends StatefulWidget {
  const TextLiany({super.key});
 
  @override
  State<TextLiany> createState() => _TextLianyState();
}
 
class _TextLianyState extends State<TextLiany> {
  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: Center(
        child: Container(
            width: 300,
            height: 300,
            // child: RadarView(),
            child: CustomPaint(
              painter: RingPainter(),
            )),
      ),
    );
  }
}

2.修改RingPainter类,画出一个90°圆弧,并且旋转30°

复制代码
class RingPainter extends CustomPainter {
  RingPainter();
  final double angle = pi / 180 * 10;
  final Color radarViewColor = Colors.pink; //雷达扫描指针的颜色
  final int circleCount = 3; //雷达扫描添加瞄准的环数,暂时注销了
 
  final Paint _paint = Paint()..style = PaintingStyle.fill;
 
  @override
  void paint(Canvas canvas, Size size) {
    var radius = min(size.width / 2, size.height / 2);
    Paint _bgPaint = Paint()
      ..color = radarViewColor
      ..strokeWidth = 1
      ..style = PaintingStyle.stroke;
    //十字架部分
    canvas.drawLine(
      Offset(size.width / 2, size.height / 2 - radius),
      Offset(size.width / 2, size.height / 2 + radius),
      _bgPaint,
    );
    canvas.drawLine(
      Offset(size.width / 2 - radius, size.height / 2),
      Offset(size.width / 2 + radius, size.height / 2),
      _bgPaint,
    );
    //同心圆部分
    for (var i = 1; i <= circleCount; ++i) {
      canvas.drawCircle(Offset(size.width / 2, size.height / 2),
          radius * i / circleCount, _bgPaint);
    }
    canvas.save();
    double r = sqrt(pow(size.width, 2) + pow(size.height, 2));
    double startAngle = atan(size.height / size.width);
    Point p0 = Point(r * cos(startAngle), r * sin(startAngle));
    Point px = Point(r * cos(angle + startAngle), r * sin(angle + startAngle));
    canvas.translate((p0.x - px.x) / 2, (p0.y - px.y) / 2);
    canvas.rotate(angle);
    canvas.drawArc(
        Rect.fromCircle(
            center: Offset(size.width / 2, size.height / 2), radius: radius),
        0,
        pi / 180 * 90,
        true,
        _paint);
    canvas.restore();
  }
 
  @override
  bool shouldRepaint(CustomPainter oldDelegate) {
    return true;
  }
}

3.给圆弧设置渐变色,只需要给_paint添加渐变色即可

复制代码
_paint.shader = ui.Gradient.sweep(
       Offset(size.width / 2, size.height / 2),
       [radarViewColor.withOpacity(.01), radarViewColor.withOpacity(.5)],
       [.0, 1.0],
       TileMode.clamp,
       .0,
       pi / 180 * 30);

class RingPainter extends CustomPainter {
  RingPainter();
  final double angle = pi / 180 * 10;
  final Color radarViewColor = Colors.pink; //雷达扫描指针的颜色
  final int circleCount = 3; //雷达扫描添加瞄准的环数,暂时注销了
 
  final Paint _paint = Paint()..style = PaintingStyle.fill;
 
  @override
  void paint(Canvas canvas, Size size) {
    var radius = min(size.width / 2, size.height / 2);
    Paint _bgPaint = Paint()
      ..color = radarViewColor
      ..strokeWidth = 1
      ..style = PaintingStyle.stroke;
    //十字架部分
    canvas.drawLine(
      Offset(size.width / 2, size.height / 2 - radius),
      Offset(size.width / 2, size.height / 2 + radius),
      _bgPaint,
    );
    canvas.drawLine(
      Offset(size.width / 2 - radius, size.height / 2),
      Offset(size.width / 2 + radius, size.height / 2),
      _bgPaint,
    );
    //同心圆部分
    for (var i = 1; i <= circleCount; ++i) {
      canvas.drawCircle(Offset(size.width / 2, size.height / 2),
          radius * i / circleCount, _bgPaint);
    }
    _paint.shader = ui.Gradient.sweep(
        Offset(size.width / 2, size.height / 2),
        [radarViewColor.withOpacity(.01), radarViewColor.withOpacity(.5)],
        [.0, 1.0],
        TileMode.clamp,
        .0,
        pi / 180 * 30);
    canvas.save();
    double r = sqrt(pow(size.width, 2) + pow(size.height, 2));
    double startAngle = atan(size.height / size.width);
    Point p0 = Point(r * cos(startAngle), r * sin(startAngle));
    Point px = Point(r * cos(angle + startAngle), r * sin(angle + startAngle));
    canvas.translate((p0.x - px.x) / 2, (p0.y - px.y) / 2);
    canvas.rotate(angle);
    canvas.drawArc(
        Rect.fromCircle(
            center: Offset(size.width / 2, size.height / 2), radius: radius),
        0,
        pi / 180 * 90,
        true,
        _paint);
    canvas.restore();
  }
 
  @override
  bool shouldRepaint(CustomPainter oldDelegate) {
    return true;
  }
}

4.创建动画,然后将旋转角度的angle从固定值转换成动画数值即可

复制代码
class RingPainter extends CustomPainter {
  RingPainter({this.angle = pi / 180 * 10});
  final double angle;
  final Color radarViewColor = Colors.pink; //雷达扫描指针的颜色
  final int circleCount = 3; //雷达扫描添加瞄准的环数,暂时注销了
 
  final Paint _paint = Paint()..style = PaintingStyle.fill;
 
  @override
  void paint(Canvas canvas, Size size) {
    var radius = min(size.width / 2, size.height / 2);
    Paint _bgPaint = Paint()
      ..color = radarViewColor
      ..strokeWidth = 1
      ..style = PaintingStyle.stroke;
    //十字架部分
    canvas.drawLine(
      Offset(size.width / 2, size.height / 2 - radius),
      Offset(size.width / 2, size.height / 2 + radius),
      _bgPaint,
    );
    canvas.drawLine(
      Offset(size.width / 2 - radius, size.height / 2),
      Offset(size.width / 2 + radius, size.height / 2),
      _bgPaint,
    );
    //同心圆部分
    for (var i = 1; i <= circleCount; ++i) {
      canvas.drawCircle(Offset(size.width / 2, size.height / 2),
          radius * i / circleCount, _bgPaint);
    }
    _paint.shader = ui.Gradient.sweep(
        Offset(size.width / 2, size.height / 2),
        [radarViewColor.withOpacity(.01), radarViewColor.withOpacity(.5)],
        [.0, 1.0],
        TileMode.clamp,
        .0,
        pi / 180 * 30);
    canvas.save();
    double r = sqrt(pow(size.width, 2) + pow(size.height, 2));
    double startAngle = atan(size.height / size.width);
    Point p0 = Point(r * cos(startAngle), r * sin(startAngle));
    Point px = Point(r * cos(angle + startAngle), r * sin(angle + startAngle));
    canvas.translate((p0.x - px.x) / 2, (p0.y - px.y) / 2);
    canvas.rotate(angle);
    canvas.drawArc(
        Rect.fromCircle(
            center: Offset(size.width / 2, size.height / 2), radius: radius),
        0,
        pi / 180 * 90,
        true,
        _paint);
    canvas.restore();
  }
 
  @override
  bool shouldRepaint(CustomPainter oldDelegate) {
    return true;
  }
}
 
 
class _TextLianyState extends State<TextLiany>
    with SingleTickerProviderStateMixin {
  late AnimationController _controller;
  late Animation<double> _animation;
  @override
  void initState() {
    _controller =
        AnimationController(vsync: this, duration: const Duration(seconds: 3));
    _animation = Tween(begin: .0, end: pi * 2).animate(_controller);
    _controller.repeat();
    super.initState();
  }
 
  @override
  void dispose() {
    _controller.dispose();
    super.dispose();
  }
 
  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: Center(
        child: Container(
            width: 300,
            height: 300,
            // child: RadarView(),
            child: AnimatedBuilder(
              animation: _animation,
              builder: (context, child) {
                return CustomPaint(
                  painter: RingPainter(angle: _animation.value),
                );
              },
            )),
      ),
    );
  }
}
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