【es6】原生js在页面上画矩形层级等问题的优化(二)

接上篇的业务,实现了基础的画图,选中与拖动的效果,还有点细节问题,多个元素重叠在一起,选中的不能在最上面显示,以及最后绘制的元素要能覆盖前面绘制的,

优化如下

优化后效果

  • 在后面绘制的矩形要能覆盖前面的,这个比较简单,改变每个divz-index就可以
  • 代码调整
js 复制代码
drawRect() {
    const div = document.createElement("div");
    div.className = "draw-rect";
    div.style = `width: ${this.disX}px;height: ${
      this.disY
    }px;border:1px solid #ccc;position: absolute;left: ${this.startX}px;top: ${
      this.startY
    }px;z-index:${this.zIndex++};background:greenyellow`;
    div.appendChild(this.addDeleteBtn());
    document.body.appendChild(div);
    this.allRect.push(div);
    this.setCurrentBorderColor(div);
  }
  • 多个图形重叠在一起的时候,选择的元素在最顶层,也比较简单
js 复制代码
changeBorderColor(target) {
  this.nowMoveTarget = target;
  this.setCurrentBorderColor(target);
  // 改变鼠标指针
  target.style.cursor = "move";
  target.style.zIndex = ++this.zIndex;
}
  • 完整代码
js 复制代码
class Draw {
  constructor() {
    this.x = 0;
    this.y = 0;
    this.disX = 0;
    this.disY = 0;
    this.startX = 0;
    this.startY = 0;
    this.offsetX = 0;
    this.offsetY = 0;
    this.nowMoveTarget = null;
    this.mouseDown = this.mouseDown.bind(this);
    this.mouseMove = this.mouseMove.bind(this);
    this.mouseUp = this.mouseUp.bind(this);
    this.handleRectMove = this.handleRectMove.bind(this);
    this.handleRectUp = this.handleRectUp.bind(this);
    this.zIndex = 0;
    this.allRect = [];
    this.shadowBox = document.createElement("div");
    this.init();
  }

  init() {
    this.draw();
  }
  draw() {
    document.addEventListener("mousedown", this.mouseDown, false);
  }
  mouseDown(e) {
    console.log("🚀 ~ Draw ~ mouseDown ~ e:", e);
    if (e.target.className == "delete-btn") return;
    // 校验点击的是不是画的的元素
    if (e.target.className == "draw-rect") {
      // 改变边框颜色
      this.changeBorderColor(e.target);
      this.handleRectDown(e);
      return false;
    } else {
      this.x = e.clientX;
      this.y = e.clientY;
      document.addEventListener("mousemove", this.mouseMove);
      document.addEventListener("mouseup", this.mouseUp);
    }
  }
  mouseMove(e) {
    // 不要选中文字
    e.preventDefault();
    // this.disX = e.clientX - this.x
    // this.disY = e.clientY - this.y
    // const startX = e.clientX < this.x ? e.clientX : this.x
    // const startY = e.clientY < this.y ? e.clientY : this.y
    // this.disX = e.clientX > this.x ? e.clientX - this.x : this.x - e.clientX
    // this.disY = e.clientY > this.y ? e.clientY - this.y : this.y - e.clientY
    this.startX = Math.min(e.clientX, this.x);
    this.startY = Math.min(e.clientY, this.y);
    this.disX = Math.abs(e.clientX - this.x);
    this.disY = Math.abs(e.clientY - this.y);

    // console.log('🚀 ~ Draw ~ mouseMove ~ e:', this.disX, this.disY)
    this.drawShadeRect();
  }
  mouseUp(e) {
    document.removeEventListener("mousemove", this.mouseMove);
    document.removeEventListener("mouseup", this.mouseUp);
    this.drawRect();
    this.shadowBox && this.shadowBox.remove();
  }
  drawShadeRect(startX, startY) {
    this.shadowBox.style = `width: ${this.disX}px;height: ${
      this.disY
    }px;border:1px solid red;background:rgba(94,243,243,.5);position: absolute;left: ${
      this.startX
    }px;top: ${this.startY}px;z-index:${this.zIndex++}`;
    document.body.appendChild(this.shadowBox);
  }
  drawRect() {
    const div = document.createElement("div");
    div.className = "draw-rect";
    div.style = `width: ${this.disX}px;height: ${
      this.disY
    }px;border:1px solid #ccc;position: absolute;left: ${this.startX}px;top: ${
      this.startY
    }px;z-index:${this.zIndex++};background:greenyellow`;
    div.appendChild(this.addDeleteBtn());
    document.body.appendChild(div);
    this.allRect.push(div);
    this.setCurrentBorderColor(div);
  }
  handleRectDown(e) {
    this.startX = e.clientX;
    this.startY = e.clientY;
    this.offsetX = e.clientX - this.nowMoveTarget.offsetLeft;
    this.offsetY = e.clientY - this.nowMoveTarget.offsetTop;
    document.addEventListener("mousemove", this.handleRectMove);
    document.addEventListener("mouseup", this.handleRectUp);
  }
  handleRectMove(e) {
    this.disX = e.clientX - this.offsetX;
    this.disY = e.clientY - this.offsetY;
    this.nowMoveTarget.style.left = `${this.disX}px`;
    this.nowMoveTarget.style.top = `${this.disY}px`;
  }
  handleRectUp() {
    document.removeEventListener("mousemove", this.handleRectMove);
    document.removeEventListener("mouseup", this.handleRectUp);
  }
  changeBorderColor(target) {
    this.nowMoveTarget = target;
    this.setCurrentBorderColor(target);
    // 改变鼠标指针
    target.style.cursor = "move";
    target.style.zIndex = ++this.zIndex;
  }
  // 动态添加一个删除按钮
  addDeleteBtn() {
    const btn = document.createElement("button");
    btn.innerHTML = "删除";
    btn.className = "delete-btn";
    btn.style = `position: absolute;right: 0px;bottom: -25px`;
    // 绑定事件
    btn.onclick = function () {
      this.parentElement.remove();
    };
    return btn;
  }

  setCurrentBorderColor(target) {
    // 改变边框颜色,当前选中的高亮
    this.allRect.forEach((item) => {
      if (item != target) {
        item.style.border = "1px solid #ccc";
      }
    });
    target.style.border = "1px solid blue";
  }
}

const d = new Draw();
d.init();

这样就对我们的画图的层级问题优化完成了。

总结

  • 层级问题多半是css的z-index问题,需要我们手动去更新
  • 还需要实现拖拉边框实现调整矩形大小的业务
相关推荐
崔庆才丨静觅5 小时前
hCaptcha 验证码图像识别 API 对接教程
前端
passerby60616 小时前
完成前端时间处理的另一块版图
前端·github·web components
掘了6 小时前
「2025 年终总结」在所有失去的人中,我最怀念我自己
前端·后端·年终总结
崔庆才丨静觅6 小时前
实用免费的 Short URL 短链接 API 对接说明
前端
崔庆才丨静觅6 小时前
5分钟快速搭建 AI 平台并用它赚钱!
前端
崔庆才丨静觅7 小时前
比官方便宜一半以上!Midjourney API 申请及使用
前端
Moment7 小时前
富文本编辑器在 AI 时代为什么这么受欢迎
前端·javascript·后端
崔庆才丨静觅7 小时前
刷屏全网的“nano-banana”API接入指南!0.1元/张量产高清创意图,开发者必藏
前端
剪刀石头布啊7 小时前
jwt介绍
前端
爱敲代码的小鱼7 小时前
AJAX(异步交互的技术来实现从服务端中获取数据):
前端·javascript·ajax