记录一下 简单udp和sni 代理 done

由于之前借鉴 Kestrel 了非常多抽象和优化实现,对于后续的扩展非常便利,

实现 简单udp和sni 代理 两个功能比预期快了超多(当然也有偷懒因素)

(PS 大家有空的话,能否在 GitHub https://github.com/fs7744/NZOrz 点个 star 呢?毕竟借鉴代码也不易呀 哈哈哈哈哈)

简单udp代理

这里的udp 代理功能比较简单:代理程序收到任何 udp 包都会通过路由匹配找 upstream ,然后转发给upstream

udp proxy 使用配置

基本格式和之前 tcp proxy 一致,

只是Protocols得选择UDP, 然后多了UdpResponses 允许 upstream 返回多少个 udp 包给请求者, 默认为0,即不返回任何包

json 复制代码
{
  "Logging": {
    "LogLevel": {
      "Default": "Information"
    }
  },
  "ReverseProxy": {
    "Routes": {
      "udpTest": {
        "Protocols": [ "UDP" ],
        "Match": {
          "Hosts": [ "*:5000" ]
        },
        "ClusterId": "udpTest",
        "RetryCount": 1,
        "UdpResponses": 1,
        "Timeout": "00:00:11"
      }
    },
    "Clusters": {
      "udpTest": {
        "LoadBalancingPolicy": "RoundRobin",
        "HealthCheck": {
          "Passive": {
            "Enable": true
          }
        },
        "Destinations": [
          {
            "Address": "127.0.0.1:11000"
          }
        ]
      }
    }
  }
}

实现

这里列举一下,表明有多简单

ps: 由于要实现的是非常简单udp代理,所以不基于IMultiplexedConnectionListener ,而基于 IConnectionListener 方式 (对,就是俺偷懒了)

1. 实现 UdpConnectionContext

偷懒就直接把udp 包数据放 context 上了,不放 Parameters 上,减少字典实例和内存使用

csharp 复制代码
public sealed class UdpConnectionContext : TransportConnection
{
    private readonly IMemoryOwner<byte> memory;
    public Socket Socket { get; }
    public int ReceivedBytesCount { get; }

    public Memory<byte> ReceivedBytes => memory.Memory.Slice(0, ReceivedBytesCount);

    public UdpConnectionContext(Socket socket, UdpReceiveFromResult result)
    {
        Socket = socket;
        ReceivedBytesCount = result.ReceivedBytesCount;
        this.memory = result.Buffer;
        LocalEndPoint = socket.LocalEndPoint;
        RemoteEndPoint = result.RemoteEndPoint;
    }

    public UdpConnectionContext(Socket socket, EndPoint remoteEndPoint, int receivedBytes, IMemoryOwner<byte> memory)
    {
        Socket = socket;
        ReceivedBytesCount = receivedBytes;
        this.memory = memory;
        LocalEndPoint = socket.LocalEndPoint;
        RemoteEndPoint = remoteEndPoint;
    }

    public override ValueTask DisposeAsync()
    {
        memory.Dispose();
        return default;
    }
}
2. 实现 IConnectionListener
csharp 复制代码
internal sealed class UdpConnectionListener : IConnectionListener
{
    private EndPoint? udpEndPoint;
    private readonly GatewayProtocols protocols;
    private OrzLogger _logger;
    private readonly IUdpConnectionFactory connectionFactory;
    private readonly Func<EndPoint, GatewayProtocols, Socket> createBoundListenSocket;
    private Socket? _listenSocket;

    public UdpConnectionListener(EndPoint? udpEndPoint, GatewayProtocols protocols, IRouteContractor contractor, OrzLogger logger, IUdpConnectionFactory connectionFactory)
    {
        this.udpEndPoint = udpEndPoint;
        this.protocols = protocols;
        _logger = logger;
        this.connectionFactory = connectionFactory;
        createBoundListenSocket = contractor.GetSocketTransportOptions().CreateBoundListenSocket;
    }

    public EndPoint EndPoint => udpEndPoint;

    internal void Bind()
    {
        if (_listenSocket != null)
        {
            throw new InvalidOperationException("Transport is already bound.");
        }

        Socket listenSocket;
        try
        {
            listenSocket = createBoundListenSocket(EndPoint, protocols);
        }
        catch (SocketException e) when (e.SocketErrorCode == SocketError.AddressAlreadyInUse)
        {
            throw new AddressInUseException(e.Message, e);
        }

        Debug.Assert(listenSocket.LocalEndPoint != null);

        _listenSocket = listenSocket;
    }

    public async ValueTask<ConnectionContext?> AcceptAsync(CancellationToken cancellationToken = default)
    {
        while (true)
        {
            try
            {
                Debug.Assert(_listenSocket != null, "Bind must be called first.");
                var r = await connectionFactory.ReceiveAsync(_listenSocket, cancellationToken);
                return new UdpConnectionContext(_listenSocket, r);
            }
            catch (ObjectDisposedException)
            {
                // A call was made to UnbindAsync/DisposeAsync just return null which signals we're done
                return null;
            }
            catch (SocketException e) when (e.SocketErrorCode == SocketError.OperationAborted)
            {
                // A call was made to UnbindAsync/DisposeAsync just return null which signals we're done
                return null;
            }
            catch (SocketException)
            {
                // The connection got reset while it was in the backlog, so we try again.
                _logger.ConnectionReset("(null)");
            }
        }
    }

    public ValueTask DisposeAsync()
    {
        _listenSocket?.Dispose();

        return default;
    }

    public ValueTask UnbindAsync(CancellationToken cancellationToken = default)
    {
        _listenSocket?.Dispose();
        return default;
    }
}
3. 实现 IConnectionListenerFactory
csharp 复制代码
public sealed class UdpTransportFactory : IConnectionListenerFactory, IConnectionListenerFactorySelector
{
    private readonly IRouteContractor contractor;
    private readonly OrzLogger logger;
    private readonly IUdpConnectionFactory connectionFactory;

    public UdpTransportFactory(
        IRouteContractor contractor,
        OrzLogger logger,
        IUdpConnectionFactory connectionFactory)
    {
        ArgumentNullException.ThrowIfNull(contractor);
        ArgumentNullException.ThrowIfNull(logger);

        this.contractor = contractor;
        this.logger = logger;
        this.connectionFactory = connectionFactory;
    }

    public ValueTask<IConnectionListener> BindAsync(EndPoint endpoint, GatewayProtocols protocols, CancellationToken cancellationToken = default)
    {
        var transport = new UdpConnectionListener(endpoint, GatewayProtocols.UDP, contractor, logger, connectionFactory);
        transport.Bind();
        return new ValueTask<IConnectionListener>(transport);
    }

    public bool CanBind(EndPoint endpoint, GatewayProtocols protocols)
    {
        if (!protocols.HasFlag(GatewayProtocols.UDP)) return false;
        return endpoint switch
        {
            IPEndPoint _ => true,
            _ => false
        };
    }
}
4. 在 L4ProxyMiddleware 实现udp proxy 具体逻辑

路由和之前tcp的公用,这里就不列举了

csharp 复制代码
public class L4ProxyMiddleware : IOrderMiddleware
{    
    public async Task Invoke(ConnectionContext context, ConnectionDelegate next)
    {
        try
        {
            if (context.Protocols == GatewayProtocols.SNI)
            {
                await SNIProxyAsync(context);
            }
            else
            {
                var route = await router.MatchAsync(context);
                if (route is null)
                {
                    logger.NotFoundRouteL4(context.LocalEndPoint);
                }
                else
                {
                    context.Route = route;
                    logger.ProxyBegin(route.RouteId);
                    if (context.Protocols == GatewayProtocols.TCP)
                    {
                        await TcpProxyAsync(context, route);
                    }
                    else
                    {
                        await UdpProxyAsync((UdpConnectionContext)context, route);
                    }
                    logger.ProxyEnd(route.RouteId);
                }
            }
        }
        catch (Exception ex)
        {
            logger.UnexpectedException(ex.Message, ex);
        }
        finally
        {
            await next(context);
        }
    }

    private async Task UdpProxyAsync(UdpConnectionContext context, RouteConfig route)
    {
        try
        {
            var socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
            var cts = route.CreateTimeoutTokenSource(cancellationTokenSourcePool);
            var token = cts.Token;
            if (await DoUdpSendToAsync(socket, context, route, route.RetryCount, await reqUdp(context, context.ReceivedBytes, token), token))
            {
                var c = route.UdpResponses;
                while (c > 0)
                {
                    var r = await udp.ReceiveAsync(socket, token);
                    c--;
                    await udp.SendToAsync(context.Socket, context.RemoteEndPoint, await respUdp(context, r.GetReceivedBytes(), token), token);
                }
            }
            else
            {
                logger.NotFoundAvailableUpstream(route.ClusterId);
            }
        }
        catch (OperationCanceledException)
        {
            logger.ConnectUpstreamTimeout(route.RouteId);
        }
        catch (Exception ex)
        {
            logger.UnexpectedException(nameof(UdpProxyAsync), ex);
        }
        finally
        {
            context.SelectedDestination?.ConcurrencyCounter.Decrement();
        }
    }

所以是不是真的简单, 理论上基于 Kestrel 也是一个样子哦

优化

当然参考于 Kestrel 的 tcp socket 处理,也是有些简单优化的, 比如

  • 不使用 UdpClient (ps 不是因为实现烂哈,而是其比较公用,没有机会让我们改变里面的内容)
  • 基于 SocketAsyncEventArgs, IValueTaskSource<SocketReceiveFromResult>SocketAsyncEventArgs, IValueTaskSource<int> 实现 将异步读写交予 PipeScheduler 的逻辑
  • 基于 ConcurrentQueue<UdpSender> 实现简单的 udp发送对象池,加强对象复用,稍稍稍微减少内存占用
  • 基于 ConcurrentQueue<PooledCancellationTokenSource> 实现简单的 CancellationTokenSource对象池,加强对象复用,稍稍稍微减少内存占用

sni代理

除了 tcp 和 udp 的基本代理, 也尝试实现了一个 对tcp的 sni 代理,(比如 http1 和 http2 的 https)

不过目前只实现了代理不做ssl加密解密,upstream自己处理的pass 模式,如果代理要实现ssl加密解密,理论上基于现成的 sslstream

sni proxy 使用配置

只需配置Listen 中 公用的 sni 监听端口

然后不同 sni 配置自己的路由和upstream就好

同时每个route 可以通过SupportSslProtocols限制 tls 版本

举个栗子

json 复制代码
{
  "Logging": {
    "LogLevel": {
      "Default": "Information"
    }
  },
  "ReverseProxy": {
    "Listen": {
      "snitest": {
        "Protocols": "SNI",
        "Address": [ "*:444" ]
      }
    },
    "Routes": {
      "snitestroute": {
        "Protocols": "SNI",
        "SupportSslProtocols": [ "Tls13", "Tls12" ],
        "Match": {
          "Hosts": [ "*google.com" ]
        },
        "ClusterId": "apidemo"
      },
      "snitestroute2": {
        "Protocols": "Tcp",
        "Match": {
          "Hosts": [ "*:448" ]
        },
        "ClusterId": "apidemo"
      }
    },
    "Clusters": {
      "apidemo": {
        "LoadBalancingPolicy": "RoundRobin",
        "HealthCheck": {
          "Active": {
            "Enable": true,
            "Policy": "Connect"
          }
        },
        "Destinations": [
          {
            "Address": "https://www.google.com"
          }
        ]
      }
    }
  }
}

实现

核心实现其实只有 路由 处理 ,proxy 代理和 tcp 代理一模一样(在请求 和 upstream 间搬运 tcp数据而已)

路由处理

通过 ClientHello 找到要访问的 域名, 然后通过域名匹配路由找到 upstream, 最后搬运 tcp数据

ClientHello 解析就直接搬运自TlsFrameHelper

csharp 复制代码
    /// 路由匹配
    public async ValueTask<(RouteConfig, ReadResult)> MatchSNIAsync(ConnectionContext context, CancellationToken token)
    {
        if (sniRoute is null) return (null, default);
        var (hello, rr) = await TryGetClientHelloAsync(context, token);
        if (hello.HasValue)
        {
            var h = hello.Value;
            var r = await sniRoute.MatchAsync(h.TargetName.Reverse(), h, MatchSNI);
            if (r is null)
            {
                logger.NotFoundRouteSni(h.TargetName);
            }
            return (r, rr);
        }
        else
        {
            logger.NotFoundRouteSni("client hello failed");
            return (null, rr);
        }
    }

    /// 匹配 tls 版本
    private bool MatchSNI(RouteConfig config, TlsFrameInfo info)
    {
        if (!config.SupportSslProtocols.HasValue) return true;
        var v = config.SupportSslProtocols.Value;
        if (v == SslProtocols.None) return true;
        var t = info.SupportedVersions;
        if (v.HasFlag(SslProtocols.Tls13) && t.HasFlag(SslProtocols.Tls13)) return true;
        else if (v.HasFlag(SslProtocols.Tls12) && t.HasFlag(SslProtocols.Tls12)) return true;
        else if (v.HasFlag(SslProtocols.Tls11) && t.HasFlag(SslProtocols.Tls11)) return true;
        else if (v.HasFlag(SslProtocols.Tls) && t.HasFlag(SslProtocols.Tls)) return true;
        else if (v.HasFlag(SslProtocols.Ssl3) && t.HasFlag(SslProtocols.Ssl3)) return true;
        else if (v.HasFlag(SslProtocols.Ssl2) && t.HasFlag(SslProtocols.Ssl2)) return true;
        else if (v.HasFlag(SslProtocols.Default) && t.HasFlag(SslProtocols.Default)) return true;
        else return false;
    }

    /// 解析 ClientHello
    private static async ValueTask<(TlsFrameInfo?, ReadResult)> TryGetClientHelloAsync(ConnectionContext context, CancellationToken token)
    {
        var input = context.Transport.Input;
        TlsFrameInfo info = default;
        while (true)
        {
            var f = await input.ReadAsync(token).ConfigureAwait(false);
            if (f.IsCompleted)
            {
                return (null, f);
            }
            var buffer = f.Buffer;
            if (buffer.Length == 0)
            {
                continue;
            }

            var data = buffer.IsSingleSegment ? buffer.First.Span : buffer.ToArray();
            if (TlsFrameHelper.TryGetFrameInfo(data, ref info))
            {
                return (info, f);
            }
            else
            {
                input.AdvanceTo(buffer.Start, buffer.End);
                continue;
            }
        }
    }
搬运 tcp数据
csharp 复制代码
private async Task SNIProxyAsync(ConnectionContext context)
{
    var c = cancellationTokenSourcePool.Rent();
    c.CancelAfter(options.ConnectionTimeout);
    var (route, r) = await router.MatchSNIAsync(context, c.Token);
    if (route is not null)
    {
        context.Route = route;
        logger.ProxyBegin(route.RouteId);
        ConnectionContext upstream = null;
        try
        {
            upstream = await DoConnectionAsync(context, route, route.RetryCount);
            if (upstream is null)
            {
                logger.NotFoundAvailableUpstream(route.ClusterId);
            }
            else
            {
                context.SelectedDestination?.ConcurrencyCounter.Increment();
                var cts = route.CreateTimeoutTokenSource(cancellationTokenSourcePool);
                var t = cts.Token;
                await r.CopyToAsync(upstream.Transport.Output, t); // 和tcp 代理搬运数据唯一不同, 要先发送 ClientHello 数据,因为已经被我们读取了
                context.Transport.Input.AdvanceTo(r.Buffer.End);
                var task = hasMiddlewareTcp ?
                        await Task.WhenAny(
                        context.Transport.Input.CopyToAsync(new MiddlewarePipeWriter(upstream.Transport.Output, context, reqTcp), t)
                        , upstream.Transport.Input.CopyToAsync(new MiddlewarePipeWriter(context.Transport.Output, context, respTcp), t))
                        : await Task.WhenAny(
                        context.Transport.Input.CopyToAsync(upstream.Transport.Output, t)
                        , upstream.Transport.Input.CopyToAsync(context.Transport.Output, t));
                if (task.IsCanceled)
                {
                    logger.ProxyTimeout(route.RouteId, route.Timeout);
                }
            }
        }
        catch (OperationCanceledException)
        {
            logger.ConnectUpstreamTimeout(route.RouteId);
        }
        catch (Exception ex)
        {
            logger.UnexpectedException(nameof(TcpProxyAsync), ex);
        }
        finally
        {
            context.SelectedDestination?.ConcurrencyCounter.Decrement();
            upstream?.Abort();
        }
        logger.ProxyEnd(route.RouteId);
    }
}

组件各部分都是可替换或者可增加的

因为整体都是基于ioc的,所以组件各部分都是可替换或者可增加的, 客制化扩展还是很高的哦

目前暴露的列表可在 代码这里面查看

csharp 复制代码
internal static HostApplicationBuilder UseOrzDefaults(this HostApplicationBuilder builder)
{
    var services = builder.Services;
    services.AddSingleton<IHostedService, HostedService>();
    services.AddSingleton(TimeProvider.System);
    services.AddSingleton<IMeterFactory, DummyMeterFactory>();
    services.AddSingleton<IServer, OrzServer>();
    services.AddSingleton<OrzLogger>();
    services.AddSingleton<OrzMetrics>();
    services.AddSingleton<IConnectionListenerFactory, SocketTransportFactory>();
    services.AddSingleton<IConnectionListenerFactory, UdpTransportFactory>();
    services.AddSingleton<IUdpConnectionFactory, UdpConnectionFactory>();
    services.AddSingleton<IConnectionFactory, SocketConnectionFactory>();
    services.AddSingleton<IRouteContractorValidator, RouteContractorValidator>();
    services.AddSingleton<IEndPointConvertor, CommonEndPointConvertor>();
    services.AddSingleton<IL4Router, L4Router>();
    services.AddSingleton<IOrderMiddleware, L4ProxyMiddleware>();
    services.AddSingleton<ILoadBalancingPolicyFactory, LoadBalancingPolicy>();
    services.AddSingleton<IClusterConfigValidator, ClusterConfigValidator>();
    services.AddSingleton<IDestinationResolver, DnsDestinationResolver>();

    services.AddSingleton<ILoadBalancingPolicy, RandomLoadBalancingPolicy>();
    services.AddSingleton<ILoadBalancingPolicy, RoundRobinLoadBalancingPolicy>();
    services.AddSingleton<ILoadBalancingPolicy, LeastRequestsLoadBalancingPolicy>();
    services.AddSingleton<ILoadBalancingPolicy, PowerOfTwoChoicesLoadBalancingPolicy>();

    services.AddSingleton<IHealthReporter, PassiveHealthReporter>();
    services.AddSingleton<IHealthUpdater, HealthyAndUnknownDestinationsUpdater>();
    services.AddSingleton<IActiveHealthCheckMonitor, ActiveHealthCheckMonitor>();
    services.AddSingleton<IActiveHealthChecker, ConnectionActiveHealthChecker>();

    return builder;
}

比如要添加 负载均衡策略,就可以实现

csharp 复制代码
public interface ILoadBalancingPolicy
{
    string Name { get; }

    DestinationState? PickDestination(ConnectionContext context, IReadOnlyList<DestinationState> availableDestinations);
}

如果对全部已有负载均衡策略都不满意,那就可以直接替换 ILoadBalancingPolicyFactory

csharp 复制代码
public interface ILoadBalancingPolicyFactory
{
    DestinationState? PickDestination(ConnectionContext context, RouteConfig route);
}

比如你就可以通过sni将开发环境(或者其他环境)无法访问的请求在一台有其他访问权限的机器进行转发

差不多就做了这些,造轮子还是挺好玩的,当然大家如果在 GitHub https://github.com/fs7744/NZOrz 点个 star, 就更好玩了