open-source rigged models from Mixamo5
with their full-body pose inferred using FinalIK6 from HL2/Quest 3
5 https://www.mixamo.com/
6 https://assetstore.unity.com/packages/tools/animation/final-ik-14290
the training script provided in the 3D Gaussian Splatting repository7 to reconstruct the
environment in 3D Gaussian splats. We then use an open-source
Gaussian Splatting for Unity tool8 to convert the reconstructed
scene to Unity assets and render them.
7https://github.com/graphdeco-inria/gaussian-splatting
8https://github.com/aras-p/UnityGaussianSplatting