Three.js 圆锥网格教程

圆锥网格 · Cone Mesh · ▶ 在线运行案例

你将学到什么

  • EffectComposer 多 Pass 后期处理管线
  • UnrealBloomPass 辉光 Bloom 效果
  • OrbitControls 相机轨道交互
  • requestAnimationFrame 渲染循环与 resize 自适应

效果说明

本案例演示 圆锥网格 效果:原场景渲染后经 EffectComposer 叠加 Bloom/模糊等全屏后期;核心用到 EffectComposer、UnrealBloomPass、OrbitControls。建议先打开文首在线案例查看动态画面,再对照下方源码逐步理解。

核心概念

  • Scene / Camera / WebGLRenderer 构成最小渲染闭环;大场景可开 logarithmicDepthBuffer 缓解 Z-fighting。
  • EffectComposer 以多 Pass 链式渲染:RenderPass → 特效 Pass → 输出屏幕,替代直接 renderer.render
  • OrbitControls 提供轨道旋转/缩放;开启 enableDamping 后需在 animate 中 controls.update()

实现步骤

  • 搭建 Scene、PerspectiveCamera、WebGLRenderer,挂载 canvas 并处理 resize
  • 组装 EffectComposer Pass 链,在 animate 中调用 composer.render()
  • 创建 OrbitControls(及 Raycaster 等交互控件,若源码包含)
  • requestAnimationFrame 循环中更新状态并 render(Cesium 为 viewer.render 或自动渲染)

代码要点

复制代码
  import * as THREE from 'three'

  import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'
  import { UnrealBloomPass } from 'three/examples/jsm/postprocessing/UnrealBloomPass.js';
  import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js';
  import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass.js';



  const box = document.getElementById('box')



  const scene = new THREE.Scene()



  const camera = new THREE.PerspectiveCamera(75, box.clientWidth / box.clientHeight, 0.1, 100000)



  camera.position.set(0, 0, 20)



  const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true, logarithmicDepthBuffer: true })



  renderer.setSize(box.clientWidth, box.clientHeight)



  box.appendChild(renderer.domElement)



  new OrbitControls(camera, renderer.domElement)



  const effectComposer = new EffectComposer(renderer);
  const renderPass = new RenderPass(scene, camera);
  effectComposer.addPass(renderPass);
  const bloomPass = new UnrealBloomPass(new THREE.Vector2(box.clientWidth, box.clientHeight), 0.8, 0.4, 0.0);
  effectComposer.addPass(bloomPass);



  const geometry = new THREE.ConeGeometry(3.5, 5.5, 4);
  const textureLoader = new THREE.TextureLoader();
  const texture = textureLoader.load("https://g2657.github.io/examples-server/smartCity/demo/image/gradual_change_y_02.png");
  const material = new THREE.MeshBasicMaterial({
      map: texture
  })



  const cone = new THREE.Mesh(geometry, material);
  cone.rotation.x = -Math.PI;
  scene.add(cone);



  let d = 0.03
  animate()



  function animate() {



  if (cone.position.y > 3 || cone.position.y < 0) d = -d
      cone.position.y += d;
      cone.rotation.y += Math.PI / 100;



  requestAnimationFrame(animate)
      effectComposer.render()



  }



  window.onresize = () => {



  renderer.setSize(box.clientWidth, box.clientHeight)



  camera.aspect = box.clientWidth / box.clientHeight



  camera.updateProjectionMatrix()


  `}
  `

完整源码:GitHub

小结