停止单机,开始学一点后台通信吧

登录的编写思路

首先,我们要向后台发送用户名和密码。

Serializable

public class LoginData

{

public string username;

public string password;

}

使用POST方法跟后台的登录方法通信

//url是通信url,jsonBody就是用户名密码

IEnumerator PostRequest(string url, string jsonBody)

{

using (UnityWebRequest request = new UnityWebRequest(url, "POST"))

{

byte\[\] bodyRaw = System.Text.Encoding.UTF8.GetBytes(jsonBody);

request.uploadHandler = new UploadHandlerRaw(bodyRaw);

request.downloadHandler = new DownloadHandlerBuffer();

request.SetRequestHeader("Content-type", "application/json");

yield return request.SendWebRequest();

if (request.result == UnityWebRequest.Result.Success)

{

Debug.Log("POST 成功:" + request.downloadHandler.text);

}

else

{

Debug.LogError("POST 失败:" + request.error);

}

}

}

那么现在我要把用户名密码都定义出来(先写死都是admin)

logindata = new LoginData();

logindata.username = "admin";

logindata.password = "admin";

然后把他转成json

string json = JsonUtility.ToJson(logindata);

然后调用刚才写的方法进行通信(url以后台给的为准 json就是刚刚转出来的json)

StartCoroutine(PostRequest("http://192.168.10.101:8086/api/auth/login", json));

显示成功了

我们需要有东西来接住他返回给我们的token、用户名等等信息

Serializable

public class LoginRequest

{

public int code;

public string message;

public data data;

}

Serializable

public class data

{

public string token;

public int userId;

public string username;

public string realName;

}

然后在成功的位置进行一个json转LoginRequest格式接收 并打印

string json = request.downloadHandler.text;

LoginRequest loginRequest = JsonUtility.FromJson<LoginRequest>(json);

Debug.Log(loginRequest.code);

Debug.Log(loginRequest.data.token);

整体代码:

using System;

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

using UnityEngine.Networking;

public class trydothis : MonoBehaviour

{

public LoginData logindata;

void Start()

{

logindata = new LoginData();
logindata.username = "admin";
logindata.password = "admin";

string json = JsonUtility.ToJson(logindata);

StartCoroutine(PostRequest("http://192.168.10.101:8086/api/auth/login", json));

}

IEnumerator PostRequest(string url, string jsonBody)
{
using (UnityWebRequest request = new UnityWebRequest(url, "POST"))
{
byte\[\] bodyRaw = System.Text.Encoding.UTF8.GetBytes(jsonBody);
request.uploadHandler = new UploadHandlerRaw(bodyRaw);

request.downloadHandler = new DownloadHandlerBuffer();
request.SetRequestHeader("Content-type", "application/json");

yield return request.SendWebRequest();

if (request.result == UnityWebRequest.Result.Success)

{

Debug.Log("POST 成功:" + request.downloadHandler.text);

string json = request.downloadHandler.text;
LoginRequest loginRequest = JsonUtility.FromJson<LoginRequest>(json);
Debug.Log(loginRequest.code);
Debug.Log(loginRequest.data.token);

}

else

{

Debug.LogError("POST 失败:" + request.error);

}

}

}

}

Serializable

public class LoginData
{
public string username;
public string password;
}

Serializable

public class LoginRequest
{
public int code;
public string message;
public data data;

}

Serializable

public class data
{
public string token;
public int userId;
public string username;
public string realName;
}

相关推荐
小小数媒成员10 小时前
如何优化代码适应托管内存?
游戏·unity·游戏引擎
新的瑞拉公主2 天前
Unity游戏发布微信小游戏:从构建到提审
unity·webgl·微信小游戏·开放数据域
心前阳光3 天前
Unity发布PC软件图标不能改变
unity·游戏引擎
an86950013 天前
unity如何在visual studio中打断点debug
unity·游戏引擎·visual studio
xcLeigh4 天前
Unity基础:使用Transform控制物体移动——Translate与position详解
unity·游戏引擎
FairGuard手游加固4 天前
Unity小游戏加密:global-metadata.dat与AssetBundle保护
游戏·unity·游戏引擎
真鬼1234 天前
【Unity AI】Untiy链接cursor与MCP
unity·游戏引擎
WarPigs4 天前
Unity设置人物位置无效的原因
unity
程序员正茂4 天前
Unity3d行为树Behavior Designer Pro
unity·行为树
玖玥拾4 天前
Lua 基础语法(八) Unity Huatuo (HybridCLR)
开发语言·unity·游戏引擎·lua