HarmonyOS/OpenHarmony元服务开发-卡片使用自定义绘制能力

ArkTS卡片开放了自定义绘制的能力,在卡片上可以通过Canvas组件创建一块画布,然后通过CanvasRenderingContext2D对象在画布上进行自定义图形的绘制,如下示例代码实现了在画布的中心绘制了一个笑脸。

复制代码
@Entry
@Component
struct Card {
private canvasWidth: number = 0;
private canvasHeight: number = 0;
// 初始化CanvasRenderingContext2D和RenderingContextSettings
private settings: RenderingContextSettings = new RenderingContextSettings(true);
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings);

build() {
Column() {
Row() {
Canvas(this.context)
.margin('5%')
.width('90%')
.height('90%')
.onReady(() => {
console.info('[ArkTSCard] onReady for canvas draw content');
// 在onReady回调中获取画布的实际宽和高
this.canvasWidth = this.context.width;
this.canvasHeight = this.context.height;
// 绘制画布的背景
this.context.fillStyle = 'rgba(203, 154, 126, 1.00)';
this.context.fillRect(0, 0, this.canvasWidth, this.canvasHeight);
// 在画布的中心绘制一个红色的圆
this.context.beginPath();
let radius = this.context.width / 3
let circleX = this.context.width / 2
let circleY = this.context.height / 2
this.context.moveTo(circleX - radius, circleY);
this.context.arc(circleX, circleY, radius, 2 * Math.PI, 0, true);
this.context.closePath();
this.context.fillStyle = 'red';
this.context.fill();
// 绘制笑脸的左眼
let leftR = radius / 4
let leftX = circleX - (radius / 2)
let leftY = circleY - (radius / 3.5)
this.context.beginPath();
this.context.arc(leftX, leftY, leftR, 0, Math.PI, true);
this.context.strokeStyle = '#ffff00'
this.context.lineWidth = 10
this.context.stroke()
// 绘制笑脸的右眼
let rightR = radius / 4
let rightX = circleX + (radius / 2)
let rightY = circleY - (radius / 3.5)
this.context.beginPath();
this.context.arc(rightX, rightY, rightR, 0, Math.PI, true);
this.context.strokeStyle = '#ffff00'
this.context.lineWidth = 10
this.context.stroke()
// 绘制笑脸的嘴巴
let mouthR = radius / 2.5
let mouthX = circleX
let mouthY = circleY + (radius / 3)
this.context.beginPath();
this.context.arc(mouthX, mouthY, mouthR, Math.PI, 0, true);
this.context.strokeStyle = '#ffff00'
this.context.lineWidth = 10
this.context.stroke()
})
}
}.height('100%').width('100%')
}
}
相关推荐
coder_pig8 小时前
跟🤡杰哥一起学Flutter (三十四、玩转Flutter手势✋)
前端·flutter·harmonyos
simple丶8 小时前
【HarmonyOS】鸿蒙蓝牙连接与通信技术
harmonyos·arkts·arkui
前端世界10 小时前
HarmonyOS开发实战:鸿蒙分布式生态构建与多设备协同发布全流程详解
分布式·华为·harmonyos
Jalor11 小时前
Flutter + 鸿蒙 | Flutter 跳转鸿蒙原生界面
flutter·harmonyos
zhanshuo12 小时前
开发者必看!如何在HarmonyOS中快速调用摄像头功能
harmonyos
HMSCore12 小时前
借助HarmonyOS SDK,《NBA巅峰对决》实现“分钟级启动”到“秒级进场”
harmonyos
zhanshuo12 小时前
鸿蒙UI开发全解:JS与Java双引擎实战指南
前端·javascript·harmonyos
HarmonyOS小助手12 小时前
闯入鸿蒙:浪漫、理想与「草台班子」
harmonyos·鸿蒙·harmonyos next·鸿蒙生态
xq952713 小时前
flutter 鸿蒙化插件开发横空出世
harmonyos
HarmonyOS_SDK13 小时前
借助HarmonyOS SDK,《NBA巅峰对决》实现“分钟级启动”到“秒级进场”
harmonyos