客户端代码
go
package main
import (
"fmt"
"log"
"net/url"
"os"
"os/signal"
"time"
"github.com/gorilla/websocket"
)
func main() {
interrupt := make(chan os.Signal, 1)
signal.Notify(interrupt, os.Interrupt)
u := url.URL{Scheme: "ws", Host: "localhost:8080", Path: "/chat"}
log.Printf("connecting to %s", u.String())
c, _, err := websocket.DefaultDialer.Dial(u.String(), nil)
if err != nil {
log.Fatal("dial:", err)
}
defer c.Close()
done := make(chan struct{})
go func() {
defer close(done)
for {
_, message, err := c.ReadMessage()
if err != nil {
log.Println("read:", err)
return
}
log.Printf("received: %s", message)
}
}()
ticker := time.NewTicker(time.Second)
defer ticker.Stop()
for {
select {
case <-done:
return
case t := <-ticker.C:
err := c.WriteMessage(websocket.TextMessage, []byte(t.String()))
if err != nil {
log.Println("write:", err)
return
}
case <-interrupt:
log.Println("interrupt")
err := c.WriteMessage(websocket.CloseMessage, websocket.FormatCloseMessage(websocket.CloseNormalClosure, ""))
if err != nil {
log.Println("write close:", err)
return
}
select {
case <-done:
case <-time.After(time.Second):
}
return
}
}
}
服务器端代码
go
package main
import (
"log"
"net/http"
"github.com/gorilla/websocket"
)
var clients = make(map[*websocket.Conn]bool)
var broadcast = make(chan Message)
type Message struct {
Username string `json:"username"`
Message string `json:"message"`
}
func main() {
http.HandleFunc("/chat", handleConnections)
go handleMessages()
log.Println("Server started on localhost:8080")
err := http.ListenAndServe(":8080", nil)
if err != nil {
log.Fatal("ListenAndServe: ", err)
}
}
func handleConnections(w http.ResponseWriter, r *http.Request) {
upgrader := websocket.Upgrader{}
ws, err := upgrader.Upgrade(w, r, nil)
if err != nil {
log.Fatal(err)
}
defer ws.Close()
clients[ws] = true
for {
var msg Message
err := ws.ReadJSON(&msg)
if err != nil {
log.Printf(": %v", err)
delete(clients, ws)
break
}
broadcast <- msg
}
}
func handleMessages() {
for {
msg := <-broadcast
for client := range clients {
err := client.WriteJSON(msg)
if err != nil {
log.Printf(": %v", err)
client.Close()
delete(clients, client)
}
}
}
}
以上代码创建了一个简单的聊天服务器和一个聊天客户端,通过 WebSocket 进行实时通信。服务器监听在 localhost:8080 上,并处理客户端连接和消息处理。客户端连接到服务器并定期发送消息。服务器接收消息并将其广播给所有已连接的客户端。
可以根据具体需求进行更多的定制和扩展。