python
复制代码
import sys
import math
import pygame
from pygame.locals import *
COLOR_BLACK = (0, 0, 0)
COLOR_WHITE = (255, 255, 255)
COLOR_RED = (255, 0, 0)
COLOR_GREEN = (0, 255, 0)
COLOR_BLUE = (0, 0, 255)
pygame.init()
screen = pygame.display.set_mode((700, 600), flags=0)
# 画一条直线
pygame.draw.line(screen, (255, 0, 0), (100, 10), (400, 20), width=5)
# 画一条抗锯齿直线
pygame.draw.aaline(screen, (255, 0, 0), (100, 50), (400, 60), blend=1)
# 画多条连续的直线
pygame.draw.lines(screen, (255, 0, 0), closed=False, points=[[400, 10], [420, 50], [450, 30], [420, 20]], width=1)
# 画多条连续的抗锯齿直线
pygame.draw.aalines(screen, (255, 0, 0), closed=True, points=[[400+60, 10], [420+60, 50], [450+60, 30], [420+60, 20]], blend=1)
# 画圆形, (线宽等于半径 即可画一个实心圆形)
pygame.draw.circle(screen, (255, 0, 0), (50, 80), 30, 5)
pygame.draw.circle(screen, (255, 0, 0), (50, 150), 30, 5, draw_top_left=True)
pygame.draw.circle(screen, (255, 0, 0), (50, 200), 30, 5, draw_top_right=True)
pygame.draw.circle(screen, (255, 0, 0), (50, 250), 30, 5, draw_bottom_left=True)
pygame.draw.circle(screen, (255, 0, 0), (50, 300), 30, 5, draw_bottom_right=True)
# 画矩形
pygame.draw.rect(screen, (255, 0, 0), rect=(100, 80, 100, 100))
pygame.draw.rect(screen, (255, 0, 0), rect=(250, 80, 100, 100), width=1)
pygame.draw.rect(screen, (0, 255, 0), rect=(400, 80, 100, 100), border_radius=15)
pygame.draw.rect(screen, (0, 255, 0), rect=(550, 80, 100, 100), width=2, border_radius=15)
pygame.draw.rect(screen, (0, 255, 0), rect=(100, 200, 100, 100), border_top_left_radius=15)
pygame.draw.rect(screen, (0, 255, 0), rect=(250, 200, 100, 100), border_top_right_radius=15)
pygame.draw.rect(screen, (0, 255, 0), rect=(400, 200, 100, 100), border_bottom_left_radius=15)
pygame.draw.rect(screen, (0, 255, 0), rect=(550, 200, 100, 100), border_bottom_right_radius=15)
# 画多边形
pygame.draw.polygon(screen, (0, 0, 255), points=[[100, 320],[200, 450], [250, 350]], width=0)
pygame.draw.polygon(screen, (0, 0, 255), points=[[250, 320],[350, 450], [400, 350]], width=3)
pygame.draw.polygon(screen, (0, 0, 255), points=[[250+150, 320],[350+150, 450], [400+150, 350], [400+200, 380]], width=3)
# 绘制椭圆
pygame.draw.ellipse(screen, (255, 255, 255), rect=(20, 400, 100, 50), width=0)
pygame.draw.ellipse(screen, (255, 255, 255), rect=(20, 480, 100, 50), width=2)
# 画一段弧形
rect_arc1 = pygame.draw.arc(screen, (255, 255, 0), rect=(100, 500, 100, 80), start_angle=0, stop_angle=(math.pi/180)*270, width=3)
print(rect_arc1)
# 更新显示
pygame.display.flip()
pygame.display.update()
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()