1. 设计思路
主要通过定时刷新,每一次的脉冲渲染圈不停的放大,并且透明度缩小,直到达到一定的大小再退回0。
2. 实现代码
javascript
import MapView from "@arcgis/core/views/MapView";
import GraphicsLayer from "@arcgis/core/layers/GraphicsLayer";
import Point from "@arcgis/core/geometry/Point";
import SimpleMarkerSymbol from "@arcgis/core/symbols/SimpleMarkerSymbol"
import Graphic from "@arcgis/core/Graphic";
import SceneView from "@arcgis/core/views/SceneView";
export class FlashPointLayer{
view: MapView | SceneView;
flashLayer:GraphicsLayer
piontArr:Point[]
size:number
alpha:number
markerSymbol:SimpleMarkerSymbol
animationId:number
constructor(view:MapView | SceneView){
this.view = view
this.flashLayer = new GraphicsLayer({
id: 'flashLayer',
title: 'flashLayer',
})
this.piontArr = []
this.markerSymbol = new SimpleMarkerSymbol({
style:'circle',
size:15,
color:[255, 0, 0, 0.85],
outline:{
color: [ 0,0,0,0]
}
});
this.size = 5
this.alpha = (101-this.size)/100
this.animationId = 0
this.startAnimation()
}
//添加多个闪烁点
addManyPoint(pointArr:number[][]){
pointArr.forEach(point=>{
this.piontArr.push(new Point({
x: point[0],
y: point[1],
spatialReference: this.view.spatialReference,
}))
})
}
//添加单个闪烁点
addPoint(lon:number,lat:number){
const point = new Point({
x: lon,
y: lat,
spatialReference: this.view.spatialReference,
});
this.piontArr.push(point)
}
//启动动画
startAnimation = ()=>{
const centerGraphicArr:Graphic[] = []
const rippleGraphicArr:Graphic[] = []
this.size = this.size>99?0:this.size+2
this.alpha = (101- this.size)/100;
this.piontArr.forEach(point=>{
centerGraphicArr.push(new Graphic({
geometry:point,
symbol:this.markerSymbol
}))
rippleGraphicArr.push(new Graphic({
geometry:point,
symbol:new SimpleMarkerSymbol({
style:'circle',
size:this.size,
color:[255, 0, 0, this.alpha],
outline:{
color: [ 0,0,0,0]
}
})
}))
})
this.flashLayer.removeAll();
this.flashLayer.addMany(centerGraphicArr)
this.flashLayer.addMany(rippleGraphicArr)
this.view.map.remove(this.flashLayer)
this.view.map.add(this.flashLayer)
this.animationId = window.requestAnimationFrame(this.startAnimation);
}
//暂停动画
pauseAnimation = ()=>{
window.cancelAnimationFrame(this.animationId)
}
}
这个文件拿去可以直接使用,下面是引入的方式:
javascript
//这里需要传入MapView或者ScanView
let flashPointLayer = new FlashPointLayer(viewHandler.getView())
然后可以调用提供的方法实现动态点的添加,动画的暂停和启动。