UE5 C++动态调用函数方法、按键输入绑定 ,地址前加修饰符&void ASnakeHead::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent) { Super::SetupPlayerInputComponent(PlayerInputComponent); PlayerInputComponent->BindAxis(TEXT(“Turn”), this, &ASnakeHead::Turn);//按键输入绑定,地址前加修饰符& }