Android 双向滑动

复制代码
GestureDetector //系统
GestureDetectorCompat //AndroidX 较旧机型有更好的支持

code

复制代码
package com.example.myapplication.view

import android.animation.ObjectAnimator
import android.content.Context
import android.graphics.Canvas
import android.graphics.Paint
import android.util.AttributeSet
import android.view.GestureDetector
import android.view.MotionEvent
import android.view.ScaleGestureDetector
import android.view.View
import android.widget.OverScroller
import androidx.core.view.GestureDetectorCompat
import androidx.core.view.ViewCompat
import com.example.myapplication.dp
import com.example.myapplication.getAvatar
import kotlin.math.max
import kotlin.math.min

private val IMAGE_SIZE = 300.dp.toInt()
private const val EXTRA_SCALE_FACTOR = 1.5f

class ScalableImageView(context: Context, attrs: AttributeSet) : View(context, attrs) {

    private val runnable = FlingRunner()
    private val bitmap = getAvatar(resources, IMAGE_SIZE)
    private val paint = Paint(Paint.ANTI_ALIAS_FLAG)
    private var simpleGenListener = SimpleGenListener()
    private val scaleListener = SimpleScaleListener()
    private val scaleGenstureDetector =
        ScaleGestureDetector(context, scaleListener) //ScaleGestureDetectorCompat是扩展

    private var originalOffsetX = 0f
    private var originalOffsetY = 0f



    private var offsetX = 0f //偏移
    private var offsetY = 0f

    private var smallScale = 0f //小图
    private var bigScale = 0f //大图

    private val scaleAnimation = ObjectAnimator.ofFloat(this, "currentScale", smallScale, bigScale)
    private val gestureDetector = GestureDetectorCompat(context, simpleGenListener)  //gestureDetector.setIsLongpressEnabled(false) //关闭长按
    private var scroller = OverScroller(context) //滑动fling
    private var big = false //双击开关

    private var currentScale = 0f
        set(value) {
            field = value
            invalidate()
        }


    override fun onSizeChanged(w: Int, h: Int, oldw: Int, oldh: Int) {
        super.onSizeChanged(w, h, oldw, oldh)
        originalOffsetX = (width - bitmap.width) / 2f
        originalOffsetY = (height - bitmap.height) / 2f

        if (bitmap.width / bitmap.height.toFloat() > width / height.toFloat()) {
            smallScale = width / bitmap.width.toFloat()
            bigScale = height / bitmap.height.toFloat() * EXTRA_SCALE_FACTOR
        } else {
            smallScale = height / bitmap.height.toFloat()
            bigScale = width / bitmap.width.toFloat() * EXTRA_SCALE_FACTOR
        }

        currentScale = smallScale
        scaleAnimation.setFloatValues(smallScale, bigScale)
    }


    override fun onDraw(canvas: Canvas) {
        super.onDraw(canvas)

        val scaleFraction = (currentScale - smallScale) / (bigScale - smallScale)
        canvas.translate(offsetX * scaleFraction, offsetY * scaleFraction)
//        val scale = smallScale + (bigScale - smallScale) * scaleFraction
        //scale 改变后 坐标系也会改变
//        canvas.scale(scale, scale, width / 2f, height / 2f)
        canvas.scale(currentScale, currentScale, width / 2f, height / 2f)
        canvas.drawBitmap(bitmap, originalOffsetX, originalOffsetY, paint)
    }

    private fun fixOffsets() {
        offsetX = min(offsetX, (bitmap.width * bigScale - width) / 2)
        offsetX = max(offsetX, -(bitmap.width * bigScale - width) / 2)
        offsetY = min(offsetY, (bitmap.height * bigScale - height) / 2)
        offsetY = max(offsetY, -(bitmap.height * bigScale - height) / 2)
    }

    override fun onTouchEvent(event: MotionEvent?): Boolean {
        scaleGenstureDetector.onTouchEvent(event)
        if (!scaleGenstureDetector.isInProgress){
            gestureDetector.onTouchEvent(event)
        }
        return true
    }

    inner class SimpleScaleListener : ScaleGestureDetector.OnScaleGestureListener {
        override fun onScale(detector: ScaleGestureDetector): Boolean {
            val tempCurrentScale =  currentScale * detector.scaleFactor
            if (tempCurrentScale < smallScale || tempCurrentScale > bigScale){
                return false
            }else{
                currentScale *= detector.scaleFactor //0 max
                return true
            }

//            currentScale = currentScale.coerceAtLeast(smallScale).coerceAtMost(bigScale) //最大值
//            return true //是否统计刚才的值是否拿到
        }

        override fun onScaleBegin(detector: ScaleGestureDetector): Boolean {
            offsetX = (detector.focusX - width / 2f) * (1 - bigScale / smallScale)
            offsetY = (detector.focusY - height / 2f) * (1 - bigScale / smallScale)
            fixOffsets()
            return true
        }

        override fun onScaleEnd(detector: ScaleGestureDetector?) {

        }

    }

    //  GestureDetector.OnGestureListener, GestureDetector.OnDoubleTapListener,
    inner class SimpleGenListener : GestureDetector.SimpleOnGestureListener() {
        //快速滑动 velocityX 速率 位移 矢量长度
        override fun onFling(
            downEvent: MotionEvent?,
            currentEvent: MotionEvent?,
            velocityX: Float,
            velocityY: Float
        ): Boolean {
            if (big) {
                scroller.fling(
                    offsetX.toInt(),
                    offsetY.toInt(),
                    velocityX.toInt(),
                    velocityY.toInt(),
                    (-(bitmap.width * bigScale - width) / 2).toInt(),
                    ((bitmap.width * bigScale - width) / 2).toInt(),
                    (-(bitmap.height * bigScale - height) / 2).toInt(),
                    ((bitmap.height * bigScale - height) / 2).toInt()
                )

                //下一帧调用 刷新
                ViewCompat.postOnAnimation(this@ScalableImageView, runnable)
            }

            return false
        }

        //onMove actionMove distanceX旧位置-新位置
        override fun onScroll(
            downEvent: MotionEvent?,
            cuuentEvent: MotionEvent?,
            distanceX: Float,
            distanceY: Float
        ): Boolean {
            if (big) {
                offsetX -= distanceX
                offsetY -= distanceY
                fixOffsets()
                invalidate()
            }

            return false
        }

        //双击 判断依据 300ms,40ms以下不处理 防手抖
        override fun onDoubleTap(e: MotionEvent): Boolean {
            big = !big
            if (big) {
                offsetX = (e.x - width / 2) * (1 - bigScale / smallScale)
                offsetY = (e.y - height / 2) * (1 - bigScale / smallScale)
                fixOffsets()
                scaleAnimation.start()
            } else {

                scaleAnimation.reverse()
            }

            return true
        }

//        //双击之后的后续操作
//        override fun onDoubleTapEvent(e: MotionEvent?): Boolean {
//            return false
//        }

        //长按
//        override fun onLongPress(e: MotionEvent?) {}
//        override fun onShowPress(e: MotionEvent?) {}

//        //不是长按 也不是双击回调 等300ms 没按下 会回调 双击时回调使用准备 时间不够及时
//        override fun onSingleTapConfirmed(e: MotionEvent?): Boolean {
//            return false
//        }

        override fun onDown(e: MotionEvent?): Boolean {
            return true
        }

//        //单次点击抬起 判断是否是快速抬起给系统做决定 true false 不影响结果 单击
//        override fun onSingleTapUp(e: MotionEvent?): Boolean {
//            return false
//        }
    }

    inner class FlingRunner : Runnable {
        override fun run() {
            //当前位置 速度
            if (scroller.computeScrollOffset()) {
                offsetX = scroller.currX.toFloat()
                offsetY = scroller.currY.toFloat()
                invalidate()
                ViewCompat.postOnAnimation(this@ScalableImageView, this)
            }

        }

    }
}
相关推荐
2501_9159184119 小时前
iOS 26 App 性能测试|性能评测|iOS 26 性能对比:实战策略
android·macos·ios·小程序·uni-app·cocoa·iphone
咋吃都不胖lyh1 天前
SQL-多对多关系
android·mysql·数据分析
cyy2981 天前
android 屏幕适配
android
Digitally1 天前
如何通过 5 种有效方法同步 Android 和 Mac
android·macos
行墨1 天前
Jetpack Compose 深入浅出(二)——基础组件Text
android
雨白1 天前
深入理解协程的运作机制 —— 调度、挂起与性能
android·kotlin
沐怡旸1 天前
【Android】Android系统体系结构
android
namehu1 天前
React Native 应用性能分析与优化不完全指南
android·react native·ios
xqlily1 天前
Kotlin:现代编程语言的革新者
android·开发语言·kotlin
HelloBan1 天前
如何正确去掉SeekBar的Thumb和按压效果
android