目录
[bvh和播放关节对应关系 zxy格式](#bvh和播放关节对应关系 zxy格式)
[bvh和播放关节对应关系 zyx的对应关系:](#bvh和播放关节对应关系 zyx的对应关系:)
看起来很强大
unity驱动bvh跳舞:
本机:My project (1)
脚飘动问题:
这句代码注释,脚就会飘动
anim.GetBoneTransform(HumanBodyBones.Hips).position = bvhPos[bp.root.name]*scaleRatio;
bvh和播放关节对应关系 zxy格式
python
Hips Hips
LeftUpLeg LeftUpperLeg
LeftLeg LeftLowerLeg
LeftFoot LeftFoot
RightUpLeg RightUpperLeg
RightLeg RightLowerLeg
RightFoot RightFoot
Spine Spine
Spine1 Chest
Neck Neck
LeftShoulder LeftShoulder
LeftArm LeftUpperArm
LeftForeArm LeftLowerArm
LeftHand LeftHand
RightShoulder RightShoulder
RightArm RightUpperArm
RightForeArm RightLowerArm
RightHand RightHand
bvh和播放关节对应关系 zyx的对应关系:
python
Hips Hips
LeftUpLeg RightUpperLeg
LeftLeg RightLowerLeg
LeftFoot RightFoot
RightUpLeg LeftUpperLeg
RightLeg LeftLowerLeg
RightFoot LeftFoot
Spine Spine
Spine1 Chest
Neck Neck
LeftShoulder RightShoulder
LeftArm RightUpperArm
LeftForeArm RightLowerArm
LeftHand RightHand
RightShoulder LeftShoulder
RightArm LeftUpperArm
RightForeArm LeftLowerArm
RightHand LeftHand