WebSocket.OPEN
是 WebSocket 对象的一个属性,表示 WebSocket 连接的状态。其值为 1,表示连接已经打开并且可以进行通信。WebSocket 对象的状态有以下几种:
WebSocket.CONNECTING
:值为 0,表示连接还未开启。WebSocket.OPEN
:值为 1,表示连接已经开启并且可以进行通信。WebSocket.CLOSING
:值为 2,表示连接正在关闭。WebSocket.CLOSED
:值为 3,表示连接已经关闭或者连接无法建立。
html
<!--
* when you set a variable | function | logic | declaration,please add a annotation as possible,God Bless You 🎈
*
* @Author: guoyongkun 👨💻
* @Date: 2024-02-24 09:16:08
* @LastEditors: guoyongkun 👨
* @LastEditTime: 2024-02-24 10:19:56
* @FilePath: /websocket/index.html
* @Description: please set some description for this file , let's improve the code maintainability 💡 ...
-->
<!-- index.html -->
<!doctype html>
<html>
<head>
<title>WebSocket Demo</title>
</head>
<body>
<button id="sendButton">Send Message</button>
<script>
const socket = new WebSocket('ws://localhost:3000');
// console.log(socket.binaryType, 'socket.binaryType');
// socket.binaryType = 'arraybuffer';
socket.addEventListener('open', () => {
console.log('Connected to server');
});
socket.addEventListener('message', (event) => {
console.log('Message from server: ', event.data);
console.log(event.data+'', 'event.data');
// blob 转换为字符串
// const reader = new FileReader();
// reader.onload = function () {
// console.log('reader.result', reader.result);
// };
// reader.readAsText(event.data);
});
document.getElementById('sendButton').addEventListener('click', () => {
socket.send('Hello Server!');
});
</script>
</body>
</html>
javascript
/*
* when you set a variable | function | logic | declaration,please add a annotation as possible,God Bless You 🎈
*
* @Author: guoyongkun 👨💻
* @Date: 2024-02-24 09:17:47
* @LastEditors: guoyongkun 👨
* @LastEditTime: 2024-02-24 10:50:19
* @FilePath: /websocket/server.js
* @Description: please set some description for this file , let's improve the code maintainability 💡 ...
*/
// server.js
const express = require('express');
const WebSocket = require('ws');
const http = require('http');
// const Blob = require('blob');
const app = express();
// const Blob = require('fetch-blob');
// import Blob from 'fetch-blob';
// console.log('app99',app);
const server = http.createServer(app);
const wss = new WebSocket.Server({server});
wss.on('connection', (ws) => {
console.log('Client connected');
ws.on('message', (message) => {
console.log('Received: ' + message);
console.log(message + 'message1');
// Broadcast the message to all clients
console.log(wss.clients.size, 'wss.clients.size');
// console.log(wss.clients,'wss.clients');
wss.clients.forEach((client) => {
if (client.readyState === WebSocket.OPEN) {
console.log('Send message to client', client.readyState);
console.log(message, 'message2');
client.send(message);
}
});
});
ws.on('close', () => {
console.log('Client disconnected');
});
});
server.listen(3000, () => {
console.log('Server is running on port 3000');
});
import('fetch-blob').then((module) => {
// console.log(module, 'module.default');
// let blob1 = new module.Blob(['123'], {type: 'text/plain'});
// console.log(blob1+'1', 'blob1');
});
// 创建一个长度为 10 的 Buffer,填充为 0
const buf1 = Buffer.alloc(10);
console.log(buf1, 'buf1');//<Buffer 00 00 00 00 00 00 00 00 00 00>
buf1.write('123');
console.log(buf1, 'buf1');//<Buffer 31 32 33 00 00 00 00 00 00 00>
// 读取 Buffer 中的数据
for (let i = 0; i < buf1.length; i++) {
console.log(buf1[i]); // 打印每个字节 // 49 50 51 0 0 0 0 0 0 0
}
//读取 Buffer 中的数据
console.log(buf1.toString()); /// 123