1、建模平台效果
2、三维控件OCCWidget
将V3d_View视图与控件句柄绑定即可实现3d视图嵌入Qt中,为了方便也可以基于QOpenGLWidget控件进行封装,方便嵌入各种窗体使用并自由缩放。
cpp
#ifndef OCCTWIDGET_H
#define OCCTWIDGET_H
#include <QWidget>
#include <QMouseEvent>
#include <QWheelEvent>
#include <QKeyEvent>
#include <QApplication>
#include <AIS_InteractiveContext.hxx>
#include <OpenGl_GraphicDriver.hxx>
#include <V3d_View.hxx>
#include <Aspect_Handle.hxx>
#include <Aspect_DisplayConnection.hxx>
#include <Graphic3d_GraphicDriver.hxx>
#include <QOpenGLWidget>
#include <WNT_Window.hxx>
//三维显示窗口
class OCCTWidget : public QOpenGLWidget
{
Q_OBJECT
public:
explicit OCCTWidget(QWidget *parent = nullptr);
// 获取三维环境交互对象
Handle(AIS_InteractiveContext) getInteractiveContext(){return m_InteractiveContext;}
// 获取三维显示界面
Handle(V3d_View) get3dView(){return m_3dView;}
private:
// 初始化交互环境
void initializeInteractiveContext();
// 交互式上下文能够管理一个或多个查看器(viewer)中的图形行为和交互式对象的选择
Handle(AIS_InteractiveContext) m_InteractiveContext;
// 定义查看器(viewer)类型对象上的服务
Handle(V3d_Viewer) m_3dViewer;
// 创建一个视图
Handle(V3d_View) m_3dView;
// 创建3d接口定义图形驱动程序
Handle(Graphic3d_GraphicDriver) m_graphicDriver;
protected:
// 覆写绘图事件
void paintEvent(QPaintEvent *);
// 覆写窗口尺寸变化事件
void resizeEvent(QResizeEvent *);
// 覆写鼠标按键按下事件
void mousePressEvent(QMouseEvent *event);
// 覆写鼠标按键释放事件
void mouseReleaseEvent(QMouseEvent *event);
// 覆写鼠标移动事件
void mouseMoveEvent(QMouseEvent *event);
// 覆写鼠标滚轮事件
void wheelEvent(QWheelEvent *event);
private:
Standard_Integer m_xValue; // 记录鼠标平移坐标X
Standard_Integer m_yValue; // 记录鼠标平移坐标Y
CurrentAction3d m_currentMode; // 三维场景转换模式
};
#endif // OCCTWIDGET_H
cpp
void OCCTWidget::initializeInteractiveContext()
{
//若交互式上下文为空,则创建对象
if (m_InteractiveContext.IsNull())
{
//此对象提供与X server的连接,在Windows和Mac OS中不起作用
Handle(Aspect_DisplayConnection) m_display_donnection = new Aspect_DisplayConnection();
//创建OpenGl图形驱动
if (m_graphicDriver.IsNull())
{
m_graphicDriver = new OpenGl_GraphicDriver(m_display_donnection);
}
//获取QWidget的窗口系统标识符
WId window_handle = (WId) winId();
// 创建Windows NT 窗口
Handle(WNT_Window) wind = new WNT_Window((Aspect_Handle) window_handle);
//创建3D查看器
m_3dViewer = new V3d_Viewer(m_graphicDriver);
//创建视图
m_3dView = m_3dViewer->CreateView();
m_3dView->SetWindow(wind);
//打开窗口
if (!wind->IsMapped())
{
wind->Map();
}
//创建交互式上下文
m_InteractiveContext = new AIS_InteractiveContext(m_3dViewer);
..........................................
..........................................
}
}
3、三维建模类OCCModeling
对OCC提供的各种建模函数进行验证,并实现较为复杂的水瓶建模。
cpp
#include <BRepPrimAPI_MakeSphere.hxx>
#include <BRepPrimAPI_MakeCone.hxx>
#include <BRepPrimAPI_MakeTorus.hxx>
#include <BRepPrimAPI_MakeBox.hxx>
#include <BRepOffsetAPI_MakePipe.hxx>
#include <AIS_Shape.hxx>
#include <Geom_TrimmedCurve.hxx>
#include <GC_MakeArcOfCircle.hxx>
#include <GC_MakeSegment.hxx>
#include <BRepBuilderAPI_MakeEdge.hxx>
#include <TopoDS_Wire.hxx>
#include <BRepBuilderAPI_MakeWire.hxx>
#include <BRepBuilderAPI_Transform.hxx>
#include <BRepBuilderAPI_MakeFace.hxx>
#include <BRepBuilderAPI_MakeEdge.hxx>
#include <TopoDS.hxx>
#include <BRepPrimAPI_MakePrism.hxx>
#include <BRepFilletAPI_MakeFillet.hxx>
#include <TopExp_Explorer.hxx>
#include <BRepPrimAPI_MakeCylinder.hxx>
#include <BRepAlgoAPI_Fuse.hxx>
#include <Geom_Plane.hxx>
#include <TopoDS_Edge.hxx>
#include <BRepOffsetAPI_MakeThickSolid.hxx>
#include <Geom_CylindricalSurface.hxx>
#include <Geom2d_Ellipse.hxx>
#include <Geom2d_TrimmedCurve.hxx>
#include <GCE2d_MakeSegment.hxx>
#include <BRepLib.hxx>
#include <BRepOffsetAPI_ThruSections.hxx>
#include <Geom_BezierCurve.hxx>
class OCCTModeling
{
public:
// 生成立方体
static TopoDS_Shape CreateBoxModel(Standard_Real _dx = 1.0, Standard_Real _dy = 1.0, Standard_Real _dz = 1.0);
// 生成圆柱
static TopoDS_Shape CreateCylinder(Standard_Real _R = 0.5, Standard_Real _H = 2.0);
// 球体
static TopoDS_Shape CreateSphere(Standard_Real _R = 1.0);
// 生成圆锥
static TopoDS_Shape CreateCone(Standard_Real _R1 = 1.0, Standard_Real _R2 = 0.0, Standard_Real _H = 2.0);
// 生成圆环体
static TopoDS_Shape CreateTorus(Standard_Real _R1 = 2.0, Standard_Real _R2 = 0.5);
// 生成水瓶
static TopoDS_Shape CreateBottle(Standard_Real _Width = 60.0, Standard_Real _Height = 40.0, Standard_Real _Thickness = 20.0);
// 生成直管
static TopoDS_Shape CreatePipe(const Standard_Real dRadius = 20.0, const Standard_Real dThickness = 2.0, const Standard_Real dLength = 100.0);
};