canvas绘画线条

复制代码
<template>
  <canvas
    ref="canvas"
    :width="width"
    :height="height"
    @mousedown="startDraw"
    @mousemove="draw"
    @mouseup="endDraw"
    @mouseleave="endDraw"
  ></canvas>
  <div class="canvasButton">
    <a-button @click="save" type="primary">保存</a-button>
    <a-button @click="clear" style="margin-left: 15px;" danger>清除</a-button>
  </div>
</template>

<script setup>
import { ref, onMounted } from 'vue';
import { Button as AButton, } from "ant-design-vue"

const canvas = ref(null);
const ctx = ref(null);
const isDrawing = ref(false);
const width = 650;
const height = 360;

const startDraw = (event) => {
  isDrawing.value = true;
  const rect = canvas.value.getBoundingClientRect();
  const x = event.clientX - rect.left;
  const y = event.clientY - rect.top;
  ctx.value.beginPath();
  ctx.value.moveTo(x, y);
};

const draw = (event) => {
  if (!isDrawing.value) return;
  const rect = canvas.value.getBoundingClientRect();
  const x = event.clientX - rect.left;
  const y = event.clientY - rect.top;
  ctx.value.lineTo(x, y);
  ctx.value.stroke();
};

const endDraw = () => {
  isDrawing.value = false;
};

onMounted(() => {
  ctx.value = canvas.value.getContext('2d');
});

const clear = () => {
  ctx.value.clearRect(0, 0, width, height);
}
const save = () => {
  // console.log(canvas.value.toDataURL('image/png'))
  let imgBase64 = canvas.value.toDataURL('image/png')
  console.log(imgBase64)
}
</script>

<style scoped>
canvas {
  /* border: 1px solid #000; */
  touch-action: none;
}

.canvasButton {
  display: flex;

}
</style>

canvas融合

复制代码
<template>
  <canvas
    ref="canvas"
    :width="width"
    :height="height"
    @mousedown="startDraw"
    @mousemove="draw"
    @mouseup="endDraw"
    @mouseleave="endDraw"
    style="background: none;"
  ></canvas>
  <canvas
     ref="canvas1"
    :width="width"
    :height="height" style="display: none; pointer-events: none;position: absolute;"></canvas>
  <div class="canvasButton">
    <a-button @click="save" type="primary">保存</a-button>
    <a-button @click="makeImg" type="primary">生成图片</a-button>
    <a-button @click="clear" style="margin-left: 0px;" danger>清除</a-button>
  </div>
</template>

<script setup>
import { ref, onMounted } from 'vue';
import { Button as AButton, } from "ant-design-vue"

const canvas = ref(null);
const canvas1 = ref(null);
const ctx = ref(null);
const ctx1 = ref(null);
const isDrawing = ref(false);
const width = 650;
const height = 360;

const emits =  defineEmits(['generateBase64'])

const startDraw = (event) => {
  isDrawing.value = true;
  const rect = canvas.value.getBoundingClientRect();
  const x = event.clientX - rect.left;
  const y = event.clientY - rect.top;;
  ctx.value.beginPath();
  ctx.value.lineWidth = 20;
  ctx.value.strokeStyle="#fff";
  ctx.value.moveTo(x, y);
};

const draw = (event) => {
  if (!isDrawing.value) return;
  const rect = canvas.value.getBoundingClientRect();
  const x = event.clientX - rect.left;
  const y = event.clientY - rect.top;
  ctx.value.lineTo(x, y);
  ctx.value.stroke();
};

const endDraw = () => {
  isDrawing.value = false;
};

onMounted(() => {
  ctx.value = canvas.value.getContext('2d');

  ctx1.value = canvas1.value.getContext('2d');
  ctx1.value.fillStyle = "rgba(0, 0, 0, 1)"
  ctx1.value.fillRect(0, 0, width, height);
});

const clear = () => {
  ctx.value.clearRect(0, 0, width, height);
}
const save = () => {
  let canvasMerged = document.createElement('canvas');
  canvasMerged.width = 650;
  canvasMerged.height = 360;
  let ctxMerged = canvasMerged.getContext('2d');
  ctxMerged.drawImage(canvas1.value, 0, 0, width, height);
  ctxMerged.drawImage(canvas.value, 0, 0, width, height);
  console.log(ctxMerged.canvas.toDataURL('image/png'))
  emits('generateBase64', ctxMerged.canvas.toDataURL('image/png'))

  // let imgBase64 = canvas.value.toDataURL('image/png')
  // console.log(imgBase64)
  // emits('generateBase64', imgBase64)
}

const makeImg = () => {
  let canvasMerged = document.createElement('canvas');
  canvasMerged.width = 650;
  canvasMerged.height = 360;
  let ctxMerged = canvasMerged.getContext('2d');
  ctxMerged.drawImage(canvas1.value, 0, 0, width, height);
  ctxMerged.drawImage(canvas.value, 0, 0, width, height);
  var link = document.createElement('a');
  link.href = ctxMerged.canvas.toDataURL('image/png');
  link.download = "download.png";
  link.click();
}



defineExpose({
  save
});
</script>

<style scoped>
canvas {
  /* border: 1px solid #000; */
  touch-action: none;
  background: none;
}

.canvasButton {
  display: flex;

}
</style>
相关推荐
恋猫de小郭5 小时前
Flutter 3D 渲染的全新选择和应用场景
android·前端·flutter
IT_陈寒5 小时前
Java线程池踩了个坑,任务居然默默消失了
前端·人工智能·后端
程序员爱钓鱼5 小时前
配置 GoLand 与 VS Code 开发环境
前端·后端·go
张人玉5 小时前
基于 Vue 3 + ECharts + Express + SQLite 构建的鞋类零售数据分析与毛利预测平台——基于深度学习的鞋类销售数据分析系统
vue.js·sqlite·echarts·express
程序员爱钓鱼5 小时前
Rust Vec 动态数组详解:创建、增删、遍历与排序
前端·后端·rust
LaughingZhu6 小时前
Product Hunt 每日热榜 | 2026-07-23
前端·神经网络·react.js·搜索引擎·前端框架
To_OC6 小时前
拼路径读文件总踩坑?我把 Node 的 path 和 fs 彻彻底底捋了一遍
javascript·后端·node.js
自然 醒6 小时前
记录We码开发者工具的一个bug
前端·javascript·bug
葡萄城技术团队6 小时前
HTML元素单元格:用自定义 CellType 扩展 SpreadJS 的显示能力
前端·javascript·html
不好听6136 小时前
Fragment:React 的 `<></>` 和原生的 DocumentFragment,同名不同命
前端·react.js·dom