html--互动星空

html 复制代码
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>互动星空</title>

<style>
html,body {
	margin:0;
	overflow:hidden;
	width:100%;
	height:100%;
	cursor:none;
	background:black;
	background:linear-gradient(to bottom,#000000 0%,#5788fe 100%);
}
.filter {
	width:100%;
	height:100%;
	position:absolute;
	top:0;
	left:0;
	background:#fe5757;
	animation:colorChange 30s ease-in-out infinite;
	animation-fill-mode:both;
	mix-blend-mode:overlay;
}
@keyframes colorChange {
	0%,100% {
	opacity:0;
}
50% {
	opacity:.9;
}
}.landscape {
	position:absolute;
	bottom:0px;
	left:0;
	width:100%;
	height:100%;
	/*background-image:url(https://openclipart.org/image/2400px/svg_to_png/250847/Trees-Landscape-Silhouette.png);
	*/
background-image:url('http://www.jq22.com/css/img/xkbg.png');
	background-size:1000px 250px;
	background-repeat:repeat-x;
	background-position:center bottom;
}
</style>
</head>
<body>

<div class="landscape"></div>
<div class="filter"></div>
<canvas id="canvas"></canvas>

<script>
function Star(id, x, y){
	this.id = id;
	this.x = x;
	this.y = y;
	this.r = Math.floor(Math.random()*2)+1;
	var alpha = (Math.floor(Math.random()*10)+1)/10/2;
	this.color = "rgba(255,255,255,"+alpha+")";
}

Star.prototype.draw = function() {
	ctx.fillStyle = this.color;
	ctx.shadowBlur = this.r * 2;
	ctx.beginPath();
	ctx.arc(this.x, this.y, this.r, 0, 2 * Math.PI, false);
	ctx.closePath();
	ctx.fill();
}

Star.prototype.move = function() {
	this.y -= .15;
	if (this.y <= -10) this.y = HEIGHT + 10;
	this.draw();
}

Star.prototype.die = function() {
    stars[this.id] = null;
    delete stars[this.id];
}


function Dot(id, x, y, r) {
	this.id = id;
	this.x = x;
	this.y = y;
	this.r = Math.floor(Math.random()*5)+1;
	this.maxLinks = 2;
	this.speed = .5;
	this.a = .5;
	this.aReduction = .005;
	this.color = "rgba(255,255,255,"+this.a+")";
	this.linkColor = "rgba(255,255,255,"+this.a/4+")";

	this.dir = Math.floor(Math.random()*140)+200;
}

Dot.prototype.draw = function() {
	ctx.fillStyle = this.color;
	ctx.shadowBlur = this.r * 2;
	ctx.beginPath();
	ctx.arc(this.x, this.y, this.r, 0, 2 * Math.PI, false);
	ctx.closePath();
	ctx.fill();
}

Dot.prototype.link = function() {
	if (this.id == 0) return;
	var previousDot1 = getPreviousDot(this.id, 1);
	var previousDot2 = getPreviousDot(this.id, 2);
	var previousDot3 = getPreviousDot(this.id, 3);
	if (!previousDot1) return;
	ctx.strokeStyle = this.linkColor;
	ctx.moveTo(previousDot1.x, previousDot1.y);
	ctx.beginPath();
	ctx.lineTo(this.x, this.y);
	if (previousDot2 != false) ctx.lineTo(previousDot2.x, previousDot2.y);
	if (previousDot3 != false) ctx.lineTo(previousDot3.x, previousDot3.y);
	ctx.stroke();
	ctx.closePath();
}

function getPreviousDot(id, stepback) {
	if (id == 0 || id - stepback < 0) return false;
	if (typeof dots[id - stepback] != "undefined") return dots[id - stepback];
	else return false;//getPreviousDot(id - stepback);
}

Dot.prototype.move = function() {
	this.a -= this.aReduction;
	if (this.a <= 0) {
		this.die();
		return
	}
	this.color = "rgba(255,255,255,"+this.a+")";
	this.linkColor = "rgba(255,255,255,"+this.a/4+")";
	this.x = this.x + Math.cos(degToRad(this.dir))*this.speed,
	this.y = this.y + Math.sin(degToRad(this.dir))*this.speed;

	this.draw();
	this.link();
}

Dot.prototype.die = function() {
    dots[this.id] = null;
    delete dots[this.id];
}


var canvas  = document.getElementById('canvas'),
	ctx = canvas.getContext('2d'),
	WIDTH,
	HEIGHT,
	mouseMoving = false,
	mouseMoveChecker,
	mouseX,
	mouseY,
	stars = [],
	initStarsPopulation = 80,
	dots = [],
	dotsMinDist = 2,
	maxDistFromCursor = 50;

setCanvasSize();
init();

function setCanvasSize() {
	WIDTH = document.documentElement.clientWidth,
    HEIGHT = document.documentElement.clientHeight;                      

	canvas.setAttribute("width", WIDTH);
	canvas.setAttribute("height", HEIGHT);
}

function init() {
	ctx.strokeStyle = "white";
	ctx.shadowColor = "white";
	for (var i = 0; i < initStarsPopulation; i++) {
		stars[i] = new Star(i, Math.floor(Math.random()*WIDTH), Math.floor(Math.random()*HEIGHT));
		//stars[i].draw();
	}
	ctx.shadowBlur = 0;
	animate();
}

function animate() {
    ctx.clearRect(0, 0, WIDTH, HEIGHT);

    for (var i in stars) {
    	stars[i].move();
    }
    for (var i in dots) {
    	dots[i].move();
    }
    drawIfMouseMoving();
    requestAnimationFrame(animate);
}

window.onmousemove = function(e){
	mouseMoving = true;
	mouseX = e.clientX;
	mouseY = e.clientY;
	clearInterval(mouseMoveChecker);
	mouseMoveChecker = setTimeout(function() {
		mouseMoving = false;
	}, 100);
}


function drawIfMouseMoving(){
	if (!mouseMoving) return;

	if (dots.length == 0) {
		dots[0] = new Dot(0, mouseX, mouseY);
		dots[0].draw();
		return;
	}

	var previousDot = getPreviousDot(dots.length, 1);
	var prevX = previousDot.x; 
	var prevY = previousDot.y; 

	var diffX = Math.abs(prevX - mouseX);
	var diffY = Math.abs(prevY - mouseY);

	if (diffX < dotsMinDist || diffY < dotsMinDist) return;

	var xVariation = Math.random() > .5 ? -1 : 1;
	xVariation = xVariation*Math.floor(Math.random()*maxDistFromCursor)+1;
	var yVariation = Math.random() > .5 ? -1 : 1;
	yVariation = yVariation*Math.floor(Math.random()*maxDistFromCursor)+1;
	dots[dots.length] = new Dot(dots.length, mouseX+xVariation, mouseY+yVariation);
	dots[dots.length-1].draw();
	dots[dots.length-1].link();
}
//setInterval(drawIfMouseMoving, 17);

function degToRad(deg) {
	return deg * (Math.PI / 180);
}
</script>

</body>
</html>
相关推荐
桂月二二29 分钟前
探索前端开发中的 Web Vitals —— 提升用户体验的关键技术
前端·ux
hunter2062062 小时前
ubuntu向一个pc主机通过web发送数据,pc端通过工具直接查看收到的数据
linux·前端·ubuntu
qzhqbb2 小时前
web服务器 网站部署的架构
服务器·前端·架构
刻刻帝的海角2 小时前
CSS 颜色
前端·css
浪浪山小白兔3 小时前
HTML5 新表单属性详解
前端·html·html5
lee5763 小时前
npm run dev 时直接打开Chrome浏览器
前端·chrome·npm
2401_897579653 小时前
AI赋能Flutter开发:ScriptEcho助你高效构建跨端应用
前端·人工智能·flutter
limit for me4 小时前
react上增加错误边界 当存在错误时 不会显示白屏
前端·react.js·前端框架
浏览器爱好者4 小时前
如何构建一个简单的React应用?
前端·react.js·前端框架
qq_392794484 小时前
前端缓存策略:强缓存与协商缓存深度剖析
前端·缓存