主要如下代码
javascript
//texture.colorSpace = THREE.SRGBColorSpace;
//texture.colorSpace = THREE.LinearSRGBColorSpace;
texture.colorSpace = THREE.NoColorSpace;
gui.add(texture,'colorSpace',{
sRGB:THREE.SRGBColorSpace,
Linear:THREE.LinearSRGBColorSpace,
}).onChange(()=>{
texture.needsUpdate = true;
})
完整代码
javascript
<script setup>
// 导入threejs
import * as THREE from "three"
// 引入轨道控制器
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls";
// 引入lil.gui
import { GUI } from "three/examples/jsm/libs/lil-gui.module.min.js";
//导入hdr加载器
import{ RGBELoader} from "three/examples/jsm/loaders/RGBELoader.js"
// 创建场景
const scene = new THREE.Scene();
//创建相机
const camera = new THREE.PerspectiveCamera(
800,// 视角
window.innerWidth / window.innerHeight,
0.1, // 近平面
1000 // 远平面
);
// 创建渲染器
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth,window.innerHeight);
document.body.appendChild(renderer.domElement);
// 创建文理加载器
let textureLoader = new THREE.TextureLoader();
// 加载文理
let texture = textureLoader.load("./img/image.png")
//texture.colorSpace = THREE.SRGBColorSpace;
//texture.colorSpace = THREE.LinearSRGBColorSpace;
texture.colorSpace = THREE.NoColorSpace;
// 加载ao贴图
let aoMap = textureLoader.load("./img/image.png");
//透明度贴图
let alphaMap = textureLoader.load("./img/1718266068070.png")
// 光照贴图
let lightMap = textureLoader.load("./img/光照贴图.png")
// 高光贴图
let specularMap = textureLoader.load("./img/高光贴图.png")
// 创建rgbeLoader对象
let rgbeLoader = new RGBELoader();
rgbeLoader.load("./img/幼儿园1.hdr",(enMap)=>{
// 设置球形映射
enMap.mapping = THREE.EquirectangularReflectionMapping;
scene.background=enMap;
//场景设置环境贴图
scene.environment = enMap;
//设置plane 环境贴图
planeMaterial.envMap= enMap;
})
// 创建一个平面
let planeGeometry = new THREE.PlaneGeometry(1,1);
// 创建平面材质
let planeMaterial = new THREE.MeshBasicMaterial({
color:0xffffff,
map:texture,
// 允许透明度
transparent:true,
// 设置ao贴图
aoMap:aoMap,
aoMapIntensity:0,
//透明度贴图
//alphaMap:alphaMap,
//反射强度设置 默认为11
reflectivity:0.5,
//光照贴图
//lightMap:lightMap,
//设置高光贴图
specularMap:specularMap
})
// 设置文理第二种方式
//planeMaterial.map=texture;
//planeMaterial.aoMap=aoMap
let plane = new THREE.Mesh(planeGeometry,planeMaterial);
scene.add(plane);
//设置相机位置
camera.position.x=5;
camera.position.y=5;
camera.position.z=5;
//相机默认看向远点
camera.lookAt(0,0,0);
// 添加世界坐标辅助器
const axesHelper = new THREE.AxesHelper(10);
scene.add(axesHelper);
// 添加轨道控制器
const controls = new OrbitControls(camera,renderer.domElement);
// 设置带阻尼的惯性
controls.enableDamping=true;
// 设置阻尼系数
controls.dampingFactor = 0.05;
// 设置自动旋转
//controls.autoRotate = true;
//渲染函数
function animate(){
controls.update();
requestAnimationFrame(animate);
renderer.render(scene,camera);
}
animate();
// 监听窗口变化
window.addEventListener("resize",()=>{
camera.aspect = window.innerWidth / window.innerHeight;
// 更新摄像机的投影矩阵
camera.updateProjectionMatrix();
// 更新渲染器
renderer.setSize(window.innerWidth, window.innerHeight);
// 设置渲染器的像素比
renderer.setPixelRatio(window.devicePixelRatio);
})
// 创建GUI
const gui = new GUI();
gui.add(planeMaterial,"aoMapIntensity").min(0).max(1).name("ao强度")
gui.add(texture,'colorSpace',{
sRGB:THREE.SRGBColorSpace,
Linear:THREE.LinearSRGBColorSpace,
}).onChange(()=>{
texture.needsUpdate = true;
})
</script>
<template>
<div></div>
</template>
<style >
*{
margin: 0;
padding: 0;
}
canvas{
display: block;
position: fixed;
left: 0;
top: 0;
width: 100vw;
height: 100vh;
}
</style>