大家好,各位看到这个标题,斗破苍穹什么时候改叫决战苍穹了?其实,因为版权等一系列问题,斗破苍穹正式改名为决战苍穹,2.12.3版本主要更新内容为解决了皇冠竞技场太过影响游戏平衡,并且提高了一些装备的基础数值
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CODE:
cpp
#include<stdio.h>
#include<iostream>
#include<ctime>
#include<bits/stdc++.h>
#include<conio.h>
#include<time.h>
#include<cmath>
#include<windows.h> //SLEEP函数
using namespace std;
int shen=0;
int ui=0;
int sheng=1;
void SetColorAndBackground(int ForgC, int BackC) {
WORD wColor = ((BackC & 0x0F) << 4) + (ForgC & 0x0F);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), wColor);
}
void Bling() {
for(int i=0; i<=5; i++) {
system("color 1A");
Sleep(20);
if(sheng==1) if(sheng==1) Beep(1200,50);
system("color 2B");
Sleep(20);
system("color 3C");
Sleep(20);
system("color 4D");
Sleep(20);
if(sheng==1) Beep(1200,50);
system("color 5D");
Sleep(20);
system("color 6E");
Sleep(20);
system("color 7F");
Sleep(20);
if(sheng==1) Beep(1200,50);
}
}
void Start() {
if(sheng==1) Beep(3200,50);
system("color 8E");
cout<<" \n";
cout<<" ■ ■ \n";
Sleep(50);
cout<<" ■ ■ ■ ■ \n";
Sleep(50);
cout<<" ■ ■■■■■ ■■■ ■ ■■ \n";
Sleep(50);
cout<<" ■ ■ ■ ■■■■ \n";
Sleep(50);
cout<<" ■ ■■■■■■■ ■■■ ■ ■ \n";
Sleep(50);
cout<<" ■ ■ ■ ■ ■ ■ \n";
Sleep(50);
cout<<" ■ ■ ■ ■ ■ ■■ \n";
Sleep(50);
cout<<" ■ ■ ■■ ■■■ ■ ■ \n";
Sleep(50);
cout<<" ■ \n";
Sleep(50);
cout<<" 欢迎来到 [决战苍穹] ■ ■ \n";
Sleep(50);
cout<<" ▆▆▆▆▆▆▆▆ ■ \n";
Sleep(50);
cout<<" zty郑桐羽呀出品 ■ ■ ▆▆▆▆▆▆▆▆▆\n";
Sleep(50);
cout<<" ▆ ▆ ▆\n";
Sleep(50);
cout<<" 2.12.3 正式版 ▆■ ■▆ ■ ■ \n";
Sleep(50);
cout<<" ▆ ▆▆▆ ▆ ■ ▆▆▆▆▆ ■ \n";
Sleep(50);
cout<<" 新增 皇冠竞技场 ■ ■ ■ \n";
Sleep(50);
cout<<" ■■■ ▆▆▆▆▆ \n";
Sleep(50);
cout<<" zty出品,必属精品 ■ ■ ■ \n";
Sleep(50);
cout<<" ▆▆▆ ▆▆▆▆▆ \n";
Sleep(50);
cout<<" 努力通关吧! ■ \n";
Sleep(50);
cout<<" ▆ ■ \n";
Sleep(50);
cout<<" 输入"1 "下一页 zty出品 ■ \n\n";
Sleep(50);
A:
char y=_getch();
if(y=='1') return;
else goto A;
}
void Start2() {
system("color 8E");
system("cls");
if(sheng==1) Beep(3200,50);
cout<<" \n";
Sleep(50);
cout<<" ■ ■■■ ■■■ ■ ■ \n";
Sleep(50);
cout<<" ■■ ■ ■ ■ ■ ■ \n";
Sleep(50);
cout<<" ■ ■ ■ ■ ■ \n";
Sleep(50);
cout<<" ■ ■■ ■ ■ ■ \n";
Sleep(50);
cout<<" ■ ■ ■ ■ ■ ■ \n";
Sleep(50);
cout<<" ■■■ ■■ ■■■ \n";
Sleep(50);
cout<<" ■ \n";
Sleep(50);
cout<<" ■ ■ \n";
Sleep(50);
cout<<" 欢迎来到 [决战苍穹] ■ ■ \n";
Sleep(50);
cout<<" ■■ \n";
Sleep(50);
cout<<" zty郑桐羽呀出品 ■ \n";
Sleep(50);
cout<<" ■ ■ ■ ■■■■ \n";
Sleep(50);
cout<<" 2.12.3 正式版 ■■■■■ ■ ■ \n";
Sleep(50);
cout<<" ■ ■■■■ \n";
Sleep(50);
cout<<" 新增 皇冠竞技场 ■ ■ ■ \n";
Sleep(50);
cout<<" ■■■■■ ■■■ ■■■ \n";
Sleep(50);
cout<<" zty出品,必属精品 ■ ■ ■ ■ \n";
Sleep(50);
cout<<" ■■■ ■■■ \n";
Sleep(50);
cout<<" 努力通关吧! \n";
Sleep(50);
cout<<" \n";
Sleep(50);
cout<<" 输入"1 "开始游戏 \n\n";
Sleep(50);
A:
char y=_getch();
if(y=='1') return;
else goto A;
}
int boss1=0,boss2=0;
struct Player { //玩家结构体,并初始化player
char name[21];
int attack;
int defense;
int health;
long int max_health;
int level;
int exp;
int range_exp;
long int max_exp;
} player= {"勇者",100,80,200,200,1,0,0,100};
struct Diren {//竞技场敌人的结构体
// char wupin1[20];
// char wupin2[20];
int attack;
int defense;
int health;
int money;
int level;
long int exp;
} diren= {100,80,200,0,0,0};
struct Enemy {//怪的结构体,并初始化各种怪
char name[20];
char wupin[20];
int attack;
int defense;
int health;
int money;
long int exp;
int wupin_sign;
int wupinpro;
int double_attack;
int miss;
}
//怪,拿格伦石人举例
// 怪变量 怪名 掉落的装备 攻 防 血 金币 经验 掉落装备编号 掉落概率 真伤(被防御后的破甲伤害) 不能改
// gl= {"格伦石人","石铠甲", 30, 150,1000,500, 250, 11, 7, 1, 0},
gl= {"格伦石人","石铠甲",30,150,1000,500,250,11,65,1,0},
zhizhu= {"洞穴蜘蛛","蜘蛛毒剑",140,20,250,400,200,12,55,1,0},
ymr= {"野蛮人","粗制石剑",20,20,150,100,50,13,55,1,0},
nz= {"牛仔","战斗马甲",80,20,250,500,250,14,85,1,0},
strongman= {"森林巨人","传说圣甲",50,50,580,200,100,1,55,1,0},
witch= {"兽人","重甲",35,55,250,50,50,2,45,1,1},
xiyi= {"毒蜴","鳞片",20,25,80,30,35,3,75,2,2},
huolong= {"喷火龙","巨龙晶石",200,250,1000,1000,500,4,45,2,0},
shibing= {"皇家士兵","尚方宝剑",100,30,380,200,100,5,45,1,0},
horse= {"独眼巨人","碧血战锤",50,22,360,50,50,6,55,1,1},
bee= {"剑客","西洋剑",27,11,60,30,35,7,50,2,2},
bossno1= {"凋零女巫","\0",1400,500,15000,10000,5000,15,10,1,0},
dljs= {"凋零巨兽","凋零之心",1200,700,20000,10000,500,10,75,1,0},
pika= {"皮卡超人","\0",300,40*8,1000,2000,1000,0,0,1,0},
dapika= {"雷霆皮卡","雷霆之刃",350,40*10,1500,3000,2000,8,65,6,0},
cl= {"熔岩飞龙","\0",450,50*10,2000,3500,2500,0,0,1,0},
jl= {"裂凯金龙","龙鳞",500,40*20,5000,8000,4500,9,65,6,1},
gst= {"凋零共生体","命令之书",1800,65*10,15000,20000,1000,16,95,1,0},
dlkl= {"凋零骷髅","凋零之骨",3000,30*10,12000,20000,1000,0,0,1,0},
dlfb= {".+*凋零风暴*+.","\0",9000,1500,49000,500000,500000,17,10,1,0},
guai= {"\0","\0",0,0,0,0,0,0,0,0,0};
struct Place {
int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3,te1,te2,te3,te4;
} place= {1,2,3,4,5,6,7,8,9,10,11,12};
int max_exp=0;
int htsr;
int lun=0;
int he=0;
int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=10;
int cao=3,jijiubao=3,baiyao=3,superbaiyao=3,miansi=1,boom=3,dubiao=2,yuanzidan=1;
int fang=0,fang1=10,fang1n=0,fang2=120,fang2n=0,fang3=40,fang3n=0,fang4=300,fang4n=0,fang5=1200,fang5n=0,fang6=250,fang6n=0,fang7=60,fang7n=0,fang4X=1500,fang4Xn=0,mfang=1800,mfangn=0;
int gong=0,gong1=10,gong1n=0,gong2=20,gong2n=0,gong3=45,gong3n=0,gong4=200,gong4n=0,gong5=625,gong5n=0,gong6=250,gong6n=0,gong7=45,gong7n=0,gong4X=850,gong4Xn=0,mgong=1250,mgongn=0;
int jingyancao=0,jingyanbao=0,jingyanshi=0,htmmcs=5;
int diaolingxinhave=0,diaolingxin=0,mingshu=0,zhadan=0;
char gongname[20]="无",fangname[20]="无";
char proof;
int lp=0,ll=0;
void AddWupin(int);
int AttackResult();
void BattleAct(); // ____
void ChooseWupin(); // /___/|
void DisplayState(); // | |/
void yidongcaidan(); //▔▔
int SuiJi();
int SuiJi100();
void jingjishengji();
int jingjipanduan();
void jingjicaidan();
void WhetherLevelUp();
void SlowDisplay(char *);
int main() {
if(sheng==1) Beep(1200,100);
MessageBox(NULL, "欢迎来到决战苍穹 2.12.3 正式版 !", "决战苍穹 游戏开始提示", MB_OK);
int i=0,j=0,k=0;
Start();
Bling();
Start2();
Bling();
int kaishi;
char player_name[21];
//Sleep(100);system("color A3");
//Sleep(50);system("color E4");
//Sleep(50);system("color B3");
//Sleep(50);system("color E4");
//Sleep(50);system("color 34");
//Sleep(50);system("color E3");
//Sleep(50);system("color 54");
//Sleep(50);system("color E3");
//Sleep(50);system("color 43");
//Sleep(50);system("color E4");
//Sleep(50);system("color 93");
//Sleep(50);system("color E4");
//Sleep(50);system("color C3");
//Sleep(50);system("color E4");
//Sleep(50);system("color D3");
//Sleep(50);system("color E4");
//Sleep(50);system("color F3");
//Sleep(50);system("color E4");
//Sleep(50);system("color 8E");
//printf(" _________________________________ ");system("color 8E");
//printf(" /________________________________/| ");system("color 8E");
//printf(" _.+=*^--{|欢迎来到 [决战苍穹] 2.11.1 正式版|}--^*=+. ");system("color 8E");
//printf(" ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ \n");system("color 8E");
//如果想使用外挂,名字请输入:"zty "。
Sleep(300);
if(sheng==1) Beep(1200,100);
system("cls");
printf("这里是决战苍穹(苍穹世界)! 契晋赫苟国的漓嘉茜公主被神秘人绑架了!\n\n\n 伟大的勇者啊~拿起你的武器,营救公主!\n\n\n输入你的名字: (20个字符)\n\n\n");
system("color 8E");
scanf("%s",player_name);
Sleep(300);
strncpy(player.name,player_name,20);
if(strcmp(player.name,"zty")==0) {
if(sheng==1) Beep(5200,300);
printf("\n\n\n封印多年的官方血统啊!你终于觉醒了!\n\n\nzty,你成为了天选之人,请你救出公主吧!\n\n\n");
player.attack=99999;
player.defense=99999;
player.health=999999;
player.max_health=999999;
system("pause");
}
getchar();
yidongcaidan();
return 0;
}
int SuiJi() {
srand((unsigned)time(NULL));
return rand()%100;
}
int SuiJi100() {
srand((unsigned)time(NULL));
return rand()%100;
}
void ChooseWupin() { //选择物品 并使用
if(sheng==1) Beep(1200,100);
printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 8,经验草%d个 9,经验包%d个 10,经验石%d个 11,巨龙晶石%d个 12,免死金牌%d个 13,凋零之心%d个 14,毁灭炸弹%d个 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,yuanzidan,jingyancao,jingyanbao,jingyanshi,strongman_arm,miansi,diaolingxin,zhadan);
system("color 8A");
switch(scanf("%d",&choose_number),choose_number) {
case 1:
if(cao>0) {
printf("使用止血草,HP增加120\n\n\n");
system("color 8A");
if(sheng==1) Beep(1200,100);
cao--;
if(player.health+120>player.max_health)player.health=player.max_health;
else player.health+=120;
} else printf("没有止血草了\n\n\n");
system("color 8A");
break;
case 2:
if(jijiubao>0) {
printf("使用急救包,HP增加180\n\n\n");
system("color 8A");
if(sheng==1) Beep(1200,100);
jijiubao--;
if(player.health+180>player.max_health)player.health=player.max_health;
else player.health+=180;
} else printf("没有急救包了\n\n\n");
system("color 8A");
break;
case 3:
if(baiyao>0) {
printf("使用云南白药,HP增加240\nz\n\n");
system("color 8A");
if(sheng==1) Beep(1200,100);
baiyao--;
if(player.health+240>player.max_health)player.health=player.max_health;
else player.health+=240;
} else printf("没有云南白药了\n\n\n");
system("color 8A");
break;
case 4:
if(superbaiyao>0) {
printf("使用超级云南白药,HP增加400\n\n\n");
system("color 8A");
if(sheng==1) Beep(1200,100);
superbaiyao--;
if(player.health+400>player.max_health)player.health=player.max_health;
else player.health+=400;
} else printf("没有超级云南白药了\n\n\n");
system("color 8A");
break;
case 5:
if(battle) { //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
if(boom>0) {
printf("使用手雷,敌人HP减少100\n\n\n");
system("color 84");
Sleep(500);
if(sheng==1) Beep(1200,100);
boom--;
guai.health-=100;
AttackResult();
}
} else printf("非战斗状态,不能使用手雷!\n\n\n");
system("color 84");
break;
case 6:
if(battle) { //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
if(dubiao>0) {
printf("使用毒标,敌人HP减少200\n\n\n");
system("color 84");
Sleep(500);
if(sheng==1) Beep(1200,100);
dubiao--;
guai.health-=200;
AttackResult();
}
} else printf("非战斗状态,不能使用毒标!\n\n\n");
system("color 84");
break;
case 7:
if(battle) { //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
if(yuanzidan>0) {
printf("使用手抛式原子弹,敌人HP减少1500\n\n\n");
system("color 84");
Sleep(500);
if(sheng==1) Beep(1200,100);
yuanzidan--;
guai.health-=1500;
AttackResult();
}
} else printf("非战斗状态,不能使用手抛式原子弹!\n\n\n");
system("color 84");
break;
case 8:
if(jingyancao>0 && player.level<200) {
printf("使用经验草,等级增加3级\n\n\n");
system("color 8E");
if(sheng==1) Beep(1200,100);
jingyancao--;
player.max_health=player.max_health+60;
player.attack+=9;
player.defense+=6;
player.level+=3;
player.health=player.max_health;
printf("等级:%d\n",player.level);
system("color 8E");
if(sheng==1) Beep(1200,100);
} else if(jingyancao<1) {
printf("没有经验草了\n\n\n");
system("color 8E");
} else printf("等级超过200级,修为太高,无法使用。\n\n\n");
system("color 8E");
break;
case 9:
if(jingyanbao>0 && player.level<200) {
if(player.level>197&&player.level<200) {
int sheng;
sheng=100-player.level;
player.level+=sheng;
jingyanbao--;
player.max_health=player.max_health+sheng*20;
player.attack+=sheng*3;
player.defense+=sheng*2;
player.health=player.max_health;
printf("使用经验包,等级增加%d级",sheng);
system("color 8E");
if(sheng==1) Beep(1200,100);
printf("等级:%d\n",player.level);
system("color 8E");
} else {
printf("使用经验包,等级增加5级\n\n\n");
system("color 8E");
if(sheng==1) Beep(1200,100);
jingyanbao--;
player.max_health=player.max_health+100;
player.attack+=15;
player.defense+=10;
player.level+=5;
player.health=player.max_health;
printf("等级:%d\n",player.level);
system("color 8E");
}
} else if(jingyanbao<1) {
printf("没有经验包了");
system("color 8E");
} else printf("等级超过200级,修为太高,无法使用。\n\n\n");
system("color 8E");
break;
case 10:
if(jingyanshi>0 && player.level<200) {
if(player.level>192&&player.level<200) {
int sheng;
sheng=100-player.level;
player.level+=sheng;
player.max_health+=sheng*20;
player.attack+=sheng*3;
player.defense+=sheng*2;
player.health=player.max_health;
printf("使用经验石,等级增加%d级\n",sheng);
system("color 8E");
if(sheng==1) Beep(1200,100);
printf("等级:%d\n",player.level);
system("color 8E");
} else {
printf("使用经验石,等级增加10级\n");
system("color 8E");
if(sheng==1) Beep(1200,100);
jingyanshi--;
player.max_health=player.max_health+200;
player.attack+=30;
player.defense+=20;
player.level+=10;
player.health=player.max_health;
}
} else if(jingyanshi<1) {
printf("没有经验石了\n\n\n");
system("color 8E");
} else printf("等级超过200级,修为太高,无法使用。\n\n\n");
system("color 8E");
break;
case 11:
if(strongman_arm>0 && player.level<500) {
if(player.level>482&&player.level<500) {
int sheng;
sheng=500-player.level;
player.level+=sheng;
player.max_health=player.max_health+sheng*20;
player.attack+=sheng*3;
player.defense+=sheng*2;
player.health=player.max_health;
printf("使用巨龙晶石,等级增加%d级",sheng);
system("color 8E");
if(sheng==1) Beep(1200,100);
printf("等级:%d\n",player.level);
system("color 8E");
} else {
printf("使用巨龙晶石,等级增加20级\n\n\n");
system("color 8E");
if(sheng==1) Beep(1200,100);
strongman_arm--;
player.max_health=player.max_health+400;
player.attack+=60;
player.defense+=40;
player.health=player.max_health;
player.level+=20;
printf("等级:%d\n",player.level);
system("color 8E");
}
} else if(strongman_arm<1) {
printf("没有巨龙晶石了。\n\n\n");
system("color 8E");
if(sheng==1) Beep(1200,100);
} else printf("等级超过500级,修为太高,无法使用。\n\n\n");
system("color 8E");
break;
case 12:
if(miansi>0) {
if(sheng==1) Beep(1200,100);
cout<<"使";
Sleep(50);
cout<<"用";
Sleep(50);
cout<<"免";
Sleep(50);
cout<<"死";
Sleep(50);
cout<<"金";
Sleep(50);
cout<<"牌";
Sleep(50);
cout<<"HP";
Sleep(50);
cout<<"满";
Sleep(50);
system("color 8b");
miansi--;
if(player.health+999999>player.max_health)player.health=player.max_health;
else player.health+=999999;
} else printf("没有免死金牌了\n\n\n");
Sleep(500);
system("color 8b");
break;
break;
case 13:
if(diaolingxin>0) {
printf("使用凋零之心\nHP上限+100 攻击+100\n\n\n");
system("color 8b");
Sleep(500);
if(sheng==1) Beep(1200,100);
diaolingxin--;
player.max_health+=100;
player.attack+=100;
} else printf("没有凋零之心了\n\n\n");
system("color 8b");
Sleep(500);
break;
case 14:
if(battle) { //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
if(zhadan>0) {
printf("使用毁灭炸弹,敌人HP减少15000\n\n\n");
Sleep(500);
system("color 84");
if(sheng==1) Beep(1200,100);
zhadan--;
guai.health-=15000;
AttackResult();
}
}
case 0:
break;
default:
printf("ChooseWupin error!\n\n\n");
}
}
void jingjiwupin() { //选择物品 并使用
if(sheng==1) Beep(1200,100);
printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 8,经验草%d个 9,经验包%d个 10,经验石%d个 11,巨龙晶石%d个 12,免死金牌%d个 13,凋零之心%d个 14,毁灭炸弹%d个 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,yuanzidan,jingyancao,jingyanbao,jingyanshi,strongman_arm,miansi,diaolingxin,zhadan);
system("color 8A");
switch(scanf("%d",&choose_number),choose_number) {
case 1:
if(cao>0) {
printf("使用止血草,HP增加120\n\n\n");
system("color 8A");
if(sheng==1) Beep(1200,100);
cao--;
if(player.health+120>player.max_health)player.health=player.max_health;
else player.health+=120;
} else printf("没有止血草了\n\n\n");
system("color 8A");
break;
case 2:
if(jijiubao>0) {
printf("使用急救包,HP增加180\n\n\n");
system("color 8A");
if(sheng==1) Beep(1200,100);
jijiubao--;
if(player.health+180>player.max_health)player.health=player.max_health;
else player.health+=180;
} else printf("没有急救包了\n\n\n");
system("color 8A");
break;
case 3:
if(baiyao>0) {
printf("使用云南白药,HP增加240\nz\n\n");
system("color 8A");
if(sheng==1) Beep(1200,100);
baiyao--;
if(player.health+240>player.max_health)player.health=player.max_health;
else player.health+=240;
} else printf("没有云南白药了\n\n\n");
system("color 8A");
break;
case 4:
if(superbaiyao>0) {
printf("使用超级云南白药,HP增加400\n\n\n");
system("color 8A");
if(sheng==1) Beep(1200,100);
superbaiyao--;
if(player.health+400>player.max_health)player.health=player.max_health;
else player.health+=400;
} else printf("没有超级云南白药了\n\n\n");
system("color 8A");
break;
case 5:
if(battle) { //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
if(boom>0) {
printf("使用手雷,敌人HP减少100\n\n\n");
system("color 84");
Sleep(500);
if(sheng==1) Beep(1200,100);
boom--;
diren.health-=100;
AttackResult();
}
} else printf("非战斗状态,不能使用手雷!\n\n\n");
system("color 84");
Sleep(500);
break;
case 6:
if(battle) { //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
if(dubiao>0) {
printf("使用毒标,敌人HP减少200\n\n\n");
system("color 84");
Sleep(500);
if(sheng==1) Beep(1200,100);
dubiao--;
diren.health-=200;
AttackResult();
}
} else printf("非战斗状态,不能使用毒标!\n\n\n");
system("color 84");
Sleep(500);
break;
case 7:
if(battle) { //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
if(yuanzidan>0) {
printf("使用手抛式原子弹,敌人HP减少1500\n\n\n");
system("color 84");
Sleep(500);
if(sheng==1) Beep(1200,100);
yuanzidan--;
diren.health-=1500;
AttackResult();
}
} else printf("非战斗状态,不能使用手抛式原子弹!\n\n\n");
system("color 84");
Sleep(500);
break;
case 8:
if(jingyancao>0 && player.level<200) {
printf("使用经验草,等级增加3级\n\n\n");
system("color 8E");
if(sheng==1) Beep(1200,100);
jingyancao--;
player.max_health=player.max_health+60;
player.attack+=9;
player.defense+=6;
player.level+=3;
player.health=player.max_health;
printf("等级:%d\n",player.level);
system("color 8E");
if(sheng==1) Beep(1200,100);
} else if(jingyancao<1) {
printf("没有经验草了\n\n\n");
system("color 8E");
} else printf("等级超过200级,修为太高,无法使用。\n\n\n");
system("color 8E");
break;
case 9:
if(jingyanbao>0 && player.level<200) {
if(player.level>197&&player.level<200) {
int sheng;
sheng=100-player.level;
player.level+=sheng;
jingyanbao--;
player.max_health=player.max_health+sheng*20;
player.attack+=sheng*3;
player.defense+=sheng*2;
player.health=player.max_health;
printf("使用经验包,等级增加%d级",sheng);
system("color 8E");
if(sheng==1) Beep(1200,100);
printf("等级:%d\n",player.level);
system("color 8E");
} else {
printf("使用经验包,等级增加5级\n\n\n");
system("color 8E");
if(sheng==1) Beep(1200,100);
jingyanbao--;
player.max_health=player.max_health+100;
player.attack+=15;
player.defense+=10;
player.level+=5;
player.health=player.max_health;
printf("等级:%d\n",player.level);
system("color 8E");
}
} else if(jingyanbao<1) {
printf("没有经验包了");
system("color 8E");
} else printf("等级超过200级,修为太高,无法使用。\n\n\n");
system("color 8E");
break;
case 10:
if(jingyanshi>0 && player.level<200) {
if(player.level>192&&player.level<200) {
int sheng;
sheng=100-player.level;
player.level+=sheng;
player.max_health+=sheng*20;
player.attack+=sheng*3;
player.defense+=sheng*2;
player.health=player.max_health;
printf("使用经验石,等级增加%d级\n",sheng);
system("color 8E");
if(sheng==1) Beep(1200,100);
printf("等级:%d\n",player.level);
system("color 8E");
} else {
printf("使用经验石,等级增加10级\n");
system("color 8E");
if(sheng==1) Beep(1200,100);
jingyanshi--;
player.max_health=player.max_health+200;
player.attack+=30;
player.defense+=20;
player.level+=10;
player.health=player.max_health;
}
} else if(jingyanshi<1) {
printf("没有经验石了\n\n\n");
system("color 8E");
} else printf("等级超过200级,修为太高,无法使用。\n\n\n");
system("color 8E");
break;
case 11:
if(strongman_arm>0 && player.level<500) {
if(player.level>482&&player.level<500) {
int sheng;
sheng=500-player.level;
player.level+=sheng;
player.max_health=player.max_health+sheng*20;
player.attack+=sheng*3;
player.defense+=sheng*2;
player.health=player.max_health;
printf("使用巨龙晶石,等级增加%d级",sheng);
system("color 8E");
if(sheng==1) Beep(1200,100);
printf("等级:%d\n",player.level);
system("color 8E");
} else {
printf("使用巨龙晶石,等级增加20级\n\n\n");
system("color 8E");
if(sheng==1) Beep(1200,100);
strongman_arm--;
player.max_health=player.max_health+400;
player.attack+=60;
player.defense+=40;
player.health=player.max_health;
player.level+=20;
printf("等级:%d\n",player.level);
system("color 8E");
}
} else if(strongman_arm<1) {
printf("没有巨龙晶石了。\n\n\n");
system("color 8E");
Sleep(500);
if(sheng==1) Beep(1200,100);
} else printf("等级超过500级,修为太高,无法使用。\n\n\n");
system("color 8E");
Sleep(500);
break;
case 12:
if(miansi>0) {
if(sheng==1) Beep(1200,100);
cout<<"使";
Sleep(50);
cout<<"用";
Sleep(50);
cout<<"免";
Sleep(50);
cout<<"死";
Sleep(50);
cout<<"金";
Sleep(50);
cout<<"牌";
Sleep(50);
cout<<"HP";
Sleep(50);
cout<<"满";
Sleep(50);
system("color 8b");
miansi--;
if(player.health+999999>player.max_health)player.health=player.max_health;
else player.health+=999999;
} else printf("没有免死金牌了\n\n\n");
system("color 8b");
Sleep(500);
break;
break;
case 13:
if(diaolingxin>0) {
printf("使用凋零之心\nHP上限+100 攻击+100\n\n\n");
system("color 8b");
Sleep(500);
if(sheng==1) Beep(1200,100);
diaolingxin--;
player.max_health+=100;
player.attack+=100;
} else printf("没有凋零之心了\n\n\n");
system("color 8b");
Sleep(500);
break;
case 14:
if(battle) { //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
if(zhadan>0) {
printf("使用毁灭炸弹,敌人HP减少15000\n\n\n");
system("color 84");
Sleep(500);
if(sheng==1) Beep(1200,100);
zhadan--;
guai.health-=15000;
AttackResult();
}
}
case 0:
break;
default:
printf("ChooseWupin error!\n\n\n");
}
}
int AttackResult() { //攻击结果:判断是否获胜 是否获得物品 和 是否升级
if(guai.health<=0) {
printf("战斗胜利!获得金币%d,经验%d\n\n\n",guai.money,guai.exp);
system("color 8C");
Sleep(500);
Sleep(500);
if(sheng==1) Beep(1200,100);
player.exp+=guai.exp;
player.range_exp+=guai.exp;
money+=guai.money;
s=SuiJi();
if(s<guai.wupinpro) {
cout<<"从";
Sleep(100);
if(sheng==1) Beep(1200,100);
cout<<"敌";
Sleep(100);
cout<<"人";
Sleep(100);
cout<<"尸";
Sleep(100);
cout<<"骸";
Sleep(100);
cout<<"中";
Sleep(100);
cout<<"发";
Sleep(100);
cout<<"现";
Sleep(100);
system("color 8C");
printf("%s\n\n\n",guai.wupin);
Sleep(500);
Sleep(500);
AddWupin(guai.wupin_sign);
}
WhetherLevelUp();
if(strcmp(guai.name,".+*凋零风暴*+.")==0) {
printf("结束了\n\n");
Sleep(500);
Sleep(500);
Sleep(500);
Sleep(500);
Sleep(500);
Sleep(500);
Sleep(500);
Sleep(500);
Sleep(500);
Sleep(500);
if(sheng==1) Beep(1200,100);
system("color 8C");
}
return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为
} else {
int s=SuiJi();
if((guai.attack+s-player.defense/3)<0) {
player.health-=1;
printf("%s反击,你的HP减少了 1\n\n",guai.name);
system("color 8C");
Sleep(500);
Sleep(500);
} else {
player.health-=guai.attack+s-player.defense/3;
printf("%s反击,你的HP减少了%d\n\n",guai.name,guai.attack+s-player.defense/3);
system("color 8C");
Sleep(500);
Sleep(500);
}
if(player.health<0) {
battle=0;
printf("%s战死!金币掉落%d\n\n\n",player.name,player.level*500);
system("color CC");
Sleep(500);
Sleep(500);
Sleep(500);
Sleep(500);
money-=player.level*500;
player.health=player.max_health/5;
yidongcaidan();//
return 1;
}
}
return 0;
}
void AddWupin(int wupin_sign) {
switch(wupin_sign) {
case 1:
fang4n++;
if(sheng==1) Beep(1200,100);
break;
case 2:
fang3n++;
if(sheng==1) Beep(1200,100);
break;
case 3:
lp++;
if(sheng==1) Beep(1200,100);
break;
case 4:
strongman_arm++;
if(sheng==1) Beep(1200,100);
break;
case 5:
gong4n++;
if(sheng==1) Beep(1200,100);
break;
case 6:
gong3n++;
if(sheng==1) Beep(1200,100);
break;
case 7:
gong2n++;
if(sheng==1) Beep(1200,100);
break;
case 8:
gong5n++;
if(sheng==1) Beep(1200,100);
break;
case 9:
ll++;
if(sheng==1) Beep(1200,100);
break;
case 10:
diaolingxin++;
if(sheng==1) Beep(1200,100);
break;
case 11:
fang6n++;
if(sheng==1) Beep(1200,100);
break;
case 12:
gong6n++;
if(sheng==1) Beep(1200,100);
break;
case 13:
gong7n++;
if(sheng==1) Beep(1200,100);
break;
case 14:
fang7n++;
if(sheng==1) Beep(1200,100);
break;
case 15:
diaolingxinhave++;
if(sheng==1) Beep(1200,100);
boss1=1;
break;
case 16:
mingshu++;
if(sheng==1) Beep(1200,100);
break;
case 17:
boss2=1;
if(sheng==1) Beep(1200,100);
break;
default:
printf("AddWupin error\n\n\n");
}
}
void WhetherLevelUp() {
int i=0,j=0;
int l1=player.range_exp/150;
int l2=player.range_exp/300;
int l3=player.range_exp/600;
if(player.level<=15&&l1>0) { //15级以下,经验足够 都满足则升级
if(l1==1) {
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
system("color 8E");
Sleep(500);
Sleep(500);
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100;
} else {
printf("好厉害!连升%d级!",l1);
system("color 8E");
Sleep(500);
Sleep(500);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1);
system("color 8E");
Sleep(500);
Sleep(500);
player.exp=(player.exp+guai.exp) || player.exp-((player.exp+guai.exp) || player.exp)%100;
player.attack+=3*l1;
player.defense+=2*l1;
player.max_health+=20*l1;
player.health=player.max_health;
player.level+=l1;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100*l1;
}
} else if(player.level<=40&&l2>0) {
if(l2==1) {
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
system("color 8E");
Sleep(500);
Sleep(500);
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300;
} else {
printf("好厉害!连升%d级!",l2);
system("color 8E");
Sleep(500);
Sleep(500);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l2,2*l2,20*l2);
system("color 8E");
Sleep(500);
Sleep(500);
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l2;
player.defense+=2*l2;
player.max_health+=20*l2;
player.health=player.max_health;
player.level+=l2;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300*l2;
}
} else if(l3>0) {
if(l3==1) {
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
system("color 8E");
Sleep(500);
Sleep(500);
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600;
} else {
printf("好厉害!连升%d级!",l3);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l3,2*l3,20*l3);
system("color 8E");
Sleep(500);
Sleep(500);
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l3;
player.defense+=2*l3;
player.max_health+=20*l3;
player.health=player.max_health;
player.level+=l3;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600*l3;
}
}
}
void yidongcaidan() { //正常行为菜单
while(1) {
// \(1000);
// system("cls");
if(ui==0) {
system("cls");
lun=0;
puts("=============================================================================");
system("color 8E");
printf("要做什么?\n\n 1,移动 2,道具 3,对话 4,查看状态 \n\n 5,装备 6,关于游戏 7,后台 8,合成台 \n\n 9,设置 10,打开背包 \n\n");
system("color 8E");
if(sheng==1) Beep(1200,100);
puts("=============================================================================");
system("color 8E");
} else {
system("cls");
lun=0;
puts("=============================================================================");
system("color 8E");
printf("要做什么?\n\n1,移动 2,道具 3,对话 4,查看状态 5,装备 6,关于游戏 7,后台 8,合成台 9,设置 10,背包\n\n\n\n");
system("color 8E");
puts("=============================================================================");
system("color 8E");
}
switch(scanf("%d",&choose_number),choose_number) {
case 1: //显示移动菜单
printf("要去哪里?\n\n\n");
system("color 8E");
cout<<"1,小郑子酒吧 ";
Sleep(150);
if(sheng==1) Beep(1200,100);
cout<<"2,诺亚方舟酒店 ";
Sleep(150);
if(sheng==1) Beep(1200,100);
cout<<"3,北朝商会 ";
Sleep(150);
if(sheng==1) Beep(1200,100);
cout<<"4,红玉拍卖行 ";
Sleep(150);
if(sheng==1) Beep(1200,100);
cout<<"5,冒险荒野\n\n\n";
Sleep(150);
if(sheng==1) Beep(1200,100);
cout<<"6,皇冠竞技场\n\n\n";
system("color 8E");
if(sheng==1) Beep(1200,100);
switch(scanf("%d",&choose_number),choose_number) {
case 1:
place_sign=place.bar; //记录目前位置-酒吧
break;
case 2:
place_sign=place.hotel; //进入旅店
printf("金币:%d",money);
system("color 8E");
printf("要开房吗? 200个金币 \n 1,是 0,否\n\n\n");
system("color 8E");
if(sheng==1) Beep(1200,100);
choose_number=1;
switch(scanf("%d",&choose_number),choose_number) {
case 1:
if(money-200<=0) { //判断钱是否够
printf("Sorry,你的钱不够~\n\n\n");
system("color 8E");
printf("金币:%d",money);
system("color 8E");
} else {
printf("好好休息\nHP满\n第二天了\n\n");
system("color 8E");
if(sheng==1) Beep(1200,100);
printf("金币:%d\n",money);
system("color 8E");
money-=200; //花费200住店费
player.health=player.max_health; //体力满
}
break;
case 0:
printf("下次再来!\n\n\n");
system("color 8E");
break;
default:
printf("hotel talk error!\n\n\n");
system("color 8E");
}
place_sign=0;
break;
case 3:
int yongju,gong,fang;
printf("请问您要购买什么类型的物品?\n\n\n");
system("color 8E");
if(sheng==1) Beep(1200,100);
cout<<"1,攻击装备 ";
Sleep(50);
cout<<"2,防御装备 ";
Sleep(50);
cout<<"3,一次性伤害武器\n\n\n";
Sleep(50);
scanf("%d",&yongju);
switch(yongju) {
case 1:
printf("请问您要购买什么武器?\n\n\n 1,匕首¥300 2,西洋剑¥500 3,碧血战锤¥1000\n\n\n");
system("color 8E");
if(sheng==1) Beep(1200,100);
scanf("%d",&gong);
switch(gong) {
case 1:
if(money>=300) {
gong1n++;
money=money-300;
printf ("匕首+1\n");
system("color 8E");
if(sheng==1) Beep(1200,100);
printf("匕首:%d个\n",gong1n);
system("color 8E");
printf("金币:%d\n",money);
system("color 8E");
break;
} else {
printf("钱不够!\n");
system("color 8E");
printf("金币:%d\n",money);
system("color 8E");
break;
}
case 2:
if(money>=500) {
gong2n++;
money=money-500;
printf ("西洋剑+1\n");
system("color 8E");
if(sheng==1) Beep(1200,100);
printf("西洋剑:%d个\n",gong2n);
system("color 8E");
printf("金币:%d\n",money);
system("color 8E");
break;
} else {
printf("钱不够!\n");
system("color 8E");
if(sheng==1) Beep(1200,100);
printf("金币:%d\n",money);
system("color 8E");
break;
}
case 3:
if(money>=1000) {
gong3n++;
money=money-1000;
printf ("碧血战锤+1\n");
system("color 8E");
if(sheng==1) Beep(1200,100);
printf("碧血战锤:%d个\n",gong3n);
system("color 8E");
printf("金币:%d\n",money);
system("color 8E");
break;
} else {
printf("钱不够!\n");
system("color 8E");
printf("金币:%d\n",money);
system("color 8E");
break;
}
default:
printf("对不起,我们只会打造以上武器。");
system("color 8E");
break;
}
break;
case 2:
int fang;
printf("请问您要购买什么防具?\n\n\n 1,布衣¥300 2,鳞甲¥500 3,重甲¥1000\n\n\n");
system("color 8E");
if(sheng==1) Beep(1200,100);
scanf("%d",&fang);
switch(fang) {
case 1:
if(money>=300) {
fang1n++;
money=money-300;
printf ("布衣+1\n");
system("color 8E");
if(sheng==1) Beep(1200,100);
printf("布衣:%d个\n",fang1n);
system("color 8E");
printf("金币:%d\n",money);
system("color 8E");
} else {
printf("钱不够!\n");
system("color 8E");
printf("金币:%d\n",money);
system("color 8E");
}
break;
case 2:
if(money>=500) {
fang2n++;
money=money-500;
printf ("鳞甲+1\n");
system("color 8E");
if(sheng==1) Beep(1200,100);
printf("鳞甲:%d个\n",fang2n);
system("color 8E");
printf("金币:%d\n",money);
system("color 8E");
} else {
printf("钱不够!\n");
system("color 8E");
printf("金币:%d",money);
system("color 8E");
}
break;
case 3:
if(money>=1000) {
fang3n++;
money=money-1000;
printf ("重甲+1\n");
system("color 8E");
if(sheng==1) Beep(1200,100);
printf("重甲:%d个\n",fang3n);
system("color 8E");
printf("金币:%d\n",money);
system("color 8E");
} else {
printf("钱不够!\n");
system("color 8E");
printf("金币:%d\n",money);
system("color 8E");
}
default:
printf("对不起,我们只会打造以上防具。");
system("color 8E");
break;
}
printf("金币:%d\n",money);
system("color 8E");
break;
case 3:
printf("请问您要购买什么一次性伤害武器?\n 1,手雷 2,毒镖 3,手抛式原子弹\n\n\n");
system("color 8E");
int yi;
scanf("%d",&yi);
switch(yi) {
case 1:
if(money>=300 && boom<5) {
boom++;
money=money-300;
printf("手雷+1\n");
system("color 8E");
if(sheng==1) Beep(1200,100);
printf("手雷:%d\n",boom);
system("color 8E");
printf("金币:%d\n",money);
system("color 8E");
Sleep(500);
} else {
printf("钱不够!\n");
Sleep(500);
system("color 8E");
printf("金币:%d",money);
system("color 8E");
Sleep(500);
}
break;
case 2:
if(money>=600 && dubiao<9999999) {
dubiao++;
money=money-600;
printf("毒镖+1\n");
system("color 8E");
if(sheng==1) Beep(1200,100);
printf("毒镖:%d\n",dubiao);
system("color 8E");
printf("金币:%d\n",money);
system("color 8E");
Sleep(500);
} else {
printf("钱不够!\n");
system("color 8E");
printf("金币:%d\n",money);
system("color 8E");
Sleep(500);
}
break;
case 3:
if(money>=1000 && yuanzidan<5) {
yuanzidan=yuanzidan+1;
money=money-1000;
printf("手抛式原子弹+1\n");
system("color 8E");
if(sheng==1) Beep(1200,100);
printf("手抛式原子弹:%d\n",yuanzidan);
system("color 8E");
printf("金币:%d\n",money);
system("color 8E");
Sleep(500);
} else {
printf("钱不够!\n\n\n");
system("color 8E");
printf("金币:%d\n",money);
system("color 8E");
Sleep(500);
}
break;
}
}
break;
case 4:
if(sheng==1) Beep(1200,100);
printf ("欢迎您光临本拍卖行,请问您要卖什么东西?\n\n");
system("color 8E");
printf("攻击装备: 1,匕首:%d个 2,西洋剑:%d个 3,粗制石剑:%n 4,碧血战锤:%d个 5,蜘蛛毒剑:%n个 6,尚方宝剑:%d个 7,皮卡大剑:%d个\n",gong1n,gong2n,gong7n,gong3n,gong6n,gong4n,gong5n);
system("color 8E");
printf("防御装备: 8,布衣:%d个 9,鳞甲:%d个 10,战斗马甲:%d个 11,重甲:%d个 12,石铠甲:%d个 13,传说圣甲:%d个 14,金龙铠:%d个 15,巨龙晶石:%d个\n 0,返回\n\n\n",fang1n,fang2n,fang7n,fang3n,fang6n,fang4n,fang5n,strongman_arm);
system("color 8E");
int pai,shu,i;
scanf("%d",&pai);
system("color 8E");
switch(pai) {
case 1:
printf("请问您要出售几件?");
system("color 8E");
scanf("%d",&shu);
if(gong1n>=shu) {
gong1n=gong1n-shu;
money=money+shu*240;
printf("匕首:%d\n",gong1n);
system("color 8E");
if(sheng==1) Beep(1200,100);
printf("金币:%d\n",money);
system("color 8E");
Sleep(500);
break;
} else {
printf("装备数不够,无法出售!\n");
system("color 8E");
Sleep(500);
break;
}
break;
case 2:
printf("请问您要出售几件?\n");
system("color 8E");
Sleep(500);
scanf("%d",&shu);
if(gong2n>=shu) {
gong2n=gong2n-shu;
money=money+shu*400;
printf("西洋剑:%d\n",gong2n);
if(sheng==1) Beep(1200,100);
printf("金币:%d\n",money);
Sleep(500);
break;
} else {
printf("装备数不够,无法出售!\n");
Sleep(500);
break;
}
case 3:
printf("请问您要出售几件?\n");
system("color 8E");
scanf("%d",&shu);
if(gong7n>=shu) {
gong7n=gong7n-shu;
money=money+shu*800;
printf("粗制石剑:%d\n",gong7n);
printf("金币:%d\n",money);
Sleep(500);
if(sheng==1) Beep(1200,100);
break;
} else {
printf("装备数不够,无法出售!\n");
Sleep(500);
break;
}
case 4:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong3n>=shu) {
gong3n=gong3n-shu;
money=money+shu*800;
printf("碧血战锤:%d\n",gong3n);
if(sheng==1) Beep(1200,100);
printf("金币:%d\n",money);
Sleep(500);
break;
} else {
printf("装备数不够,无法出售!\n");
Sleep(500);
break;
}
case 5:
printf("请问您要出售几件?\n");
system("color 8E");
scanf("%d",&shu);
if(gong6n>=shu) {
gong6n=gong6n-shu;
money=money+shu*1000;
printf("蜘蛛毒剑:%d\n",gong6n);
if(sheng==1) Beep(1200,100);
printf("金币:%d\n",money);
Sleep(500);
break;
} else {
printf("装备数不够,无法出售!\n");
Sleep(500);
break;
}
case 6:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong4n>=shu) {
gong4n=gong4n-shu;
money=money+shu*1500;
printf("尚方宝剑:%d\n",gong4n);
if(sheng==1) Beep(1200,100);
printf("金币:%d\n",money);
Sleep(500);
break;
} else {
printf("装备数不够,无法出售!\n");
Sleep(500);
break;
}
case 7:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(gong5n>=shu) {
gong5n=gong5n-shu;
money=money+shu*3000;
printf("雷霆之刃:%d\n",gong5n);
Sleep(500);
if(sheng==1) Beep(1200,100);
printf("金币:%d\n",money);
break;
} else {
printf("装备数不够,无法出售!\n");
Sleep(500);
break;
}
case 8:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang1n>=shu) {
fang1n=fang1n-shu;
money=money+shu*240;
printf("布衣:%d\n",fang1n);
if(sheng==1) Beep(1200,100);
printf("金币:%d\n",money);
Sleep(500);
break;
} else {
printf("装备数不够,无法出售!\n");
Sleep(500);
break;
}
case 9:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang2n>=shu) {
fang2n=fang2n-shu;
money=money+shu*500;
printf("鳞甲:%d\n",fang2n);
if(sheng==1) Beep(1200,100);
printf("金币:%d\n",money);
Sleep(500);
break;
} else {
printf("装备数不够,无法出售!\n");
Sleep(500);
break;
}
case 10:
printf("请问您要出售几件?\n");
Sleep(500);
scanf("%d",&shu);
if(fang7n>=shu) {
fang7n=fang7n-shu;
money=money+shu*1000;
printf("战斗马甲:%d\n",fang7n);
if(sheng==1) Beep(1200,100);
printf("金币:%d\n",money);
Sleep(500);
break;
} else {
printf("装备数不够,无法出售!\n");
Sleep(500);
break;
}
case 11:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang3n>=shu) {
fang3n=fang3n-shu;
money=money+shu*800;
printf("重甲:%d\n",fang3n);
if(sheng==1) Beep(1200,100);
printf("金币:%d\n",money);
Sleep(500);
break;
} else {
printf("装备数不够,无法出售!\n");
Sleep(500);
break;
}
break;
case 12:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang6n>=shu) {
fang6n=fang6n-shu;
money=money+shu*2000;
printf("石凯甲:%d\n",fang6n);
if(sheng==1) Beep(1200,100);
printf("金币:%d\n",money);
Sleep(500);
break;
} else {
printf("装备数不够,无法出售!\n");
Sleep(500);
break;
}
case 13:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang4n>=shu) {
fang4n=fang4n-shu;
money=money+shu*1500;
printf("传说圣甲:%d\n",fang4n);
if(sheng==1) Beep(1200,100);
printf("金币:%d\n",money);
Sleep(500);
break;
} else {
printf("装备数不够,无法出售!\n");
Sleep(500);
break;
}
case 14:
printf("请问您要出售几件?\n");
scanf("%d",&shu);
if(fang5n>=shu) {
fang5n=fang5n-shu;
money=money+shu*3000;
printf("金龙铠:%d\n",fang5n);
if(sheng==1) Beep(1200,100);
printf("金币:%d\n",money);
Sleep(500);
break;
} else {
printf("装备数不够,无法出售!\n");
Sleep(500);
break;
}
case 15:
printf("请问您要出售几颗?");
scanf("%d",&shu);
if(strongman_arm>=shu) {
strongman_arm=strongman_arm-shu;
money=money+shu*4000;
printf("巨龙晶石:%d\n",strongman_arm);
if(sheng==1) Beep(1200,100);
printf("金币:%d\n",money);
Sleep(500);
} else {
printf("晶石数不够,无法出售!\n");
Sleep(500);
break;
}
break;
case 0:
break;
break;
default:
printf("没有该装备,无法出售!\n");
Sleep(500);
Sleep(500);
break;
}
break;
case 5:
int yewai;
while(1) {
lun=0;
puts("=============================================================================");
printf("要去哪冒险呢?");
system("color 8c");
if(sheng==1) Beep(1200,100);
printf("\n\n");
cout<<"1,神秘沼泽 危险程度:★\n\n";
Sleep(50);
system("color 8c");
cout<<"2,星耀草原 危险程度:★★★\n\n";
Sleep(50);
cout<<"3,诡异森林 危险程度:★★★\n\n";
Sleep(50);
cout<<"4,荒漠矿场 危险程度:★★★★\n\n";
Sleep(50);
cout<<"5,炽热炎洞 危险程度:★★★★★\n\n";
Sleep(50);
cout<<"6,皮卡营地 危险程度:★★★★★★\n\n";
Sleep(50);
cout<<"7,花朵宫殿 危险程度:★★★★★★\n\n";
Sleep(50);
cout<<"8,熔岩龙穴 危险程度:★★★★★★★\n\n";
Sleep(50);
cout<<"9,凋零宇宙 危险程度:★★★★★★★★\n\n";
Sleep(50);
cout<<"0,离开\n";
Sleep(150);
system("color 8c");
puts("=============================================================================");
scanf("%d",&yewai);
switch(yewai) {
case 1:
battle=1;
while(battle==1) {
system("cls");
place_sign=place.forest1;
s=SuiJi();
if(s<61) {
guai=xiyi;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
} else if(s<95) {
guai=witch;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
} else {
printf("这里安全\n\n\n");
}
}
break;
case 3:
battle=1;
while(battle==1) {
system("cls");
place_sign=place.forest2;
s=SuiJi();
if(s<45) {
guai=witch;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
} else if(s<73) {
battle=1;
guai=strongman;
printf("横冲直撞的%s扑了过来!\n\n\n",guai.name);
BattleAct();
} else {
battle=1;
guai=zhizhu;
printf("可怕的%s爬了过来!\n\n\n",guai.name);
BattleAct();
}
}
break;
case 5:
battle=1;
while(battle==1) {
system("cls");
place_sign=place.forest3;
s=SuiJi();
if(s<=34) {
guai=strongman;
printf("横冲直撞的%s扑了过来!\n\n\n",guai.name);
BattleAct();
} else if(s<59) {
guai=huolong;
printf("炽热的%s拍打着翅膀扑了过来!\n\n\n",guai.name);
BattleAct();
} else if(s<77) {
guai=gl;
printf("全身长满矿石的%s扑了过来!\n\n\n",guai.name);
BattleAct();
} else {
guai=zhizhu;
printf("可怕的%s扑爬了过来!\n\n\n",guai.name);
BattleAct();
}
}
break;
case 2:
battle=1;
while(battle==1) {
system("cls");
place_sign=place.grass1;
s=SuiJi();
if(s<=19) {
guai=bee;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
} else if(s<59) {
battle=1;
guai=horse;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
} else if(s<74) {
guai=ymr;
printf("横冲直撞的%s扑了过来!\n\n\n",guai.name);
BattleAct();
} else {
guai=nz;
printf("帅气但令人讨厌的%s向你开枪!\n\n\n",guai.name);
BattleAct();
}
}
break;
case 4:
battle=1;
while(battle==1) {
system("cls");
place_sign=place.grass2;
s=SuiJi();
if(s<49) {
guai=horse;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
} else if(s<67) {
guai=shibing;
printf("%s举着尚方宝剑拦住了你!\n\n\n",guai.name);
BattleAct();
} else {
guai=gl;
printf("全身长满矿石的%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
}
break;
case 6:
battle=1;
while(battle==1) {
system("cls");
s=SuiJi();
if(s<67) {
guai=pika;
printf("你感到了强烈的电流涌入全身,%s走了过来!\n\n\n",guai.name);
BattleAct();
} else if(s<99) {
guai=dapika;
printf("天空一声巨响,三道闪电劈到%s的身上,%s手持雷霆之刃冲了过来!\n\n\n",guai.name,guai.name);
BattleAct();
} else {
printf("这里安全\n\n\n");
}
}
break;
case 8:
battle=1;
while(battle==1) {
system("cls");
s=SuiJi();
if(s<=39) {
guai=cl;
printf("一条飞龙横卧洞内,你定睛一看,是%s扑了过来!\n\n\n",guai.name);
BattleAct();
} else if(s<80) {
guai=huolong;
printf("炽热的%s拍打着翅膀扑了过来!\n\n\n",guai.name);
BattleAct();
} else {
guai=jl;
printf("一条金光闪闪的飞龙盘旋空中,,是传说中的%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
}
break;
case 7:
battle=1;
while(battle==1) {
system("cls");
place_sign=place.grass3;
s=SuiJi();
if(s<53) {
guai=shibing;
printf("%s举着尚方宝剑拦住了你!\n\n\n",guai.name);
BattleAct();
} else if(s<78&&boss1==0) {
if(strongman_arm>=1) {
printf("神秘老人:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨龙晶石我要了,公主你也别想带走!\n\n\n");
guai=bossno1;
printf("瞬间,你被一团黑雾笼罩,你被拉入了凋零幻境,%s向你发起攻击!\n\n\n",guai.name);
BattleAct();
} else printf("神秘老人:\n\n\n 年轻人,你好啊.如果你有巨龙晶石,我可以告诉你公主的下落哦~\n\n\n");
} else {
guai=nz;
printf("帅气但令人讨厌的%s向你开枪!\n\n\n",guai.name);
BattleAct();
}
}
break;
case 9:
battle=1;
while(battle==1) {
system("cls");
s=SuiJi();
if(diaolingxinhave!=0) {
if(s<10&&boss2==0) {
guai=dlfb;
printf("一个巨大的黑暗物体,周围环绕着大量的由破碎方块组成的黑色颗粒云环的%s向你发起攻击!\n\n\n",guai.name);
BattleAct();
} else if(s<40) {
guai=dlkl;
printf("手持凋零剑的黑色凶恶%s扑了过来!\n\n\n",guai.name);
BattleAct();
} else if(s<70) {
guai=gst;
printf("一个巨大的触手向你打来,你挡了下来%s扑了过来!\n\n\n",guai.name);
BattleAct();
} else {
guai=dljs;
printf("一只巨大的猛兽%s冲了过来!\n\n\n",guai.name);
BattleAct();
}
}
if(diaolingxinhave==0) {
cout<<"你没有击败过凋零女巫,请去花朵宫殿击败凋零女巫。" <<endl;
}
}
break;
if(yewai!=0) {
system("cls");
printf("该区域为未知区域,无法进入。\n\n\n");
system("color 8E");
break;
}
}
if(yewai==0) {
system("cls");
break;
printf("已离开荒野。");
system("color 8E");
if(sheng==1) Beep(1200,100);
}
}
break;
case 6:
int hao,ji;
cout<<"欢迎进入皇冠竞技场,年轻人,准备好了吗\n\n\n这是一场赌命的游戏,结果除了生,便是死\n\n\n1,准备好了 0,没有准备好\n\n\n";
cin>>hao;
if(!hao) break;
diren.health=200;
diren.attack=100;
diren.defense=80;
ji=player.level/25;
srand((int)time(0));
diren.level=rand()%50+1;
diren.level+=ji*25;
cout<<"敌人等级: ";
//3 2 20 500
cout<<diren.level<<"\n\n\n";
diren.attack+=diren.level*3;
diren.defense+=diren.level*2;
diren.health+=diren.level*20;
diren.money=diren.level*250;
diren.exp=diren.level*25;
// cout<<diren.attack<<" "<<diren.defense<<" "<<diren.health<<" "<<diren.money<<" "<<diren.exp;
// Sleep(10000);
battle=1;
Sleep(500);
jingjicaidan();
// jingjipanduan();
Sleep(1000);
break;
}
break;
case 2:
ChooseWupin();
break; //显示道具,并可以使用.
case 3: //对话选项
if(sheng==1) Beep(1200,100);
if(place_sign==place.bar) {
printf("要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,酒吧老板 4,药品商人\n\n\n");
system("color 8E");
if(sheng==1) Beep(1200,100);//显示对话人物
switch(scanf("%d",&choose_number),choose_number) {
case 1:
printf("红发女郎:\n\n\n 吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n");
system("color 8E");
if(sheng==1) Beep(1200,100);
break;
case 2:
if(fang1n<1&&gong1n<1) {
printf("赏金猎人:\n\n\n 你要救公主啊!好胆量!\n\n\n 不过外面的世界很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n");
system("color 8E");
if(sheng==1) Beep(1200,100);
printf("%s心想:哇,这位大叔人真好啊!\n\n\n)",player.name);
gong1n++;
fang1n++;
} else printf("赏金猎人:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面世界所吓倒!\n\n\n");
system("color 8E");
if(sheng==1) Beep(1200,100);
break;
case 3:
printf("要喝点什么?\n\n\n 1,二锅头25金币 HP+20 2,伏特加80金币 HP+50 3,人头马面150金币 HP+100 0,返回\n\n\n");
system("color 8E");
if(sheng==1) Beep(1200,100);
choose_number=1;
while(choose_number) {
switch(scanf("%d",&choose_number),choose_number) {
case 1:
if(money<25) {
printf("钱不够!");
Sleep(500);
system("color 8E");
if(sheng==1) Beep(1200,100);
} else {
if(player.health+20<=player.max_health) {
printf("HP+20.");
system("color 8E");
Sleep(500);
money-=25;
if(sheng==1) Beep(1200,100);
player.health+=20;
} else {
printf("HP满了");
system("color 8E");
Sleep(500);
if(sheng==1) Beep(1200,100);
player.health=player.max_health;
}
}
break;
case 2:
if(money<80) {
printf("钱不够!");
Sleep(500);
system("color 8E");
} else {
if(player.health+50<=player.max_health) {
printf("HP+50.");
system("color 8E");
Sleep(500);
if(sheng==1) Beep(1200,100);
money-=80;
player.health+=50;
} else {
printf("HP满了");
system("color 8E");
Sleep(500);
if(sheng==1) Beep(1200,100);
player.health=player.max_health;
}
}
break;
case 3:
if(money<150) {
printf("钱不够!");
system("color 8E");
Sleep(500);
if(sheng==1) Beep(1200,100);
} else {
if(player.health+100<=player.max_health) {
printf("HP+100.");
system("color 8E");
Sleep(500);
if(sheng==1) Beep(1200,100);
money-=150;
player.health+=100;
} else {
printf("HP满了");
system("color 8E");
Sleep(500);
if(sheng==1) Beep(1200,100);
player.health=player.max_health;
}
}
break;
case 0:
printf("下次再来!\n");
system("color 8E");
Sleep(500);
break;
default:
printf("输入错误\n\n\n");
system("color 8E");
Sleep(500);
break;
}
break;
}
break;
case 4:
printf("你要干什么?\n\n\n 1,买东西 2,聊天 \n\n\n");
system("color 8E");
if(sheng==1) Beep(1200,100);
int mai;
scanf("%d",&mai);
if(mai==1) {
printf("买点什么呢?\n1,止血草¥100 HP+60\n2,急救包¥150 HP+80 \n3,云南白药¥250 HP+120\n4,超级云南白药¥400 HP+200 \n5,经验草¥150 经验+300 \n6,经验包¥600 经验+600\n7,经验石¥500 经验+1000 \n0,拜拜\n");
system("color 8E");
Sleep(500);
if(sheng==1) Beep(1200,100);
int dongxi;
scanf("%d",&dongxi);
switch(dongxi) {
case 1:
if(money>=100&&cao<6) {
cao++;
money=money-100;
printf ("止血草+1\n");
system("color 8E");
Sleep(500);
if(sheng==1) Beep(1200,100);
} else {
printf("钱不够!\n");
system("color 8E");
Sleep(500);
}
break;
case 2:
if(money>=150&&jijiubao<10) {
jijiubao++;
money=money-150;
printf ("急救包+1\n");
system("color 8E");
Sleep(500);
if(sheng==1) Beep(1200,100);
} else {
printf("钱不够!\n");
system("color 8E");
Sleep(500);
}
break;
case 3:
if(money>=250&&baiyao<10) {
baiyao++;
money=money-250;
printf ("云南白药+1\n");
system("color 8E");
Sleep(500);
if(sheng==1) Beep(1200,100);
} else {
printf("钱不够!\n");
system("color 8E");
Sleep(500);
}
break;
case 4:
if(money>=400&&superbaiyao<10) {
superbaiyao++;
money=money-400;
printf ("超级云南白药+1\n");
system("color 8E");
Sleep(500);
if(sheng==1) Beep(1200,100);
} else {
printf("钱不够!\n");
system("color 8E");
Sleep(500);
}
break;
case 5:
if(money>=150) {
jingyancao++;
money=money-150;
printf ("经验草+1\n");
system("color 8E");
Sleep(500);
if(sheng==1) Beep(1200,100);
} else {
printf("钱不够!\n");
system("color 8E");
Sleep(500);
}
break;
case 6:
if(money>=300) {
jingyanbao++;
money=money-300;
printf ("经验包+1\n");
system("color 8E");
Sleep(500);
if(sheng==1) Beep(1200,100);
} else {
printf("钱不够!\n");
system("color 8E");
Sleep(500);
}
break;
case 7:
if(money>=500) {
jingyanshi++;
money=money-500;
printf ("经验石+1\n");
system("color 8E");
Sleep(500);
if(sheng==1) Beep(1200,100);
} else {
printf("钱不够!\n");
system("color 8E");
Sleep(500);
}
break;
}
case 0:
printf("金币:%d\n",money);
system("color 8E");
printf("再见,欢迎下次再来!\n");
system("color 8E");
Sleep(500);
if(sheng==1) Beep(1200,100);
break;
}
if(mai==2) {
printf("药品商人:去去去,老子没时间陪你聊。\n");
system("color 8E");
Sleep(500);
}
}
} else if(place_sign==place.hotel)
printf(""老板娘!我..."\n\n\n"我忙着呢,没空理你~"\n\n\n"),Sleep(500);
else printf("这里好像没人可以聊天\n\n\n");
Sleep(500);
system("color 8E");
break;
case 4:
DisplayState();
break; //显示状态
case 5: //装备
if(sheng==1) Beep(1200,100);
printf("攻击装备: 1,匕首:%d个 2,西洋剑:%d个 3,粗制石剑:%d个 4,碧血战锤:%d个 5,蜘蛛毒剑:%d个 6,尚方宝剑:%d个 7,雷霆之刃:%d个 8,X尚方宝剑X:%d个 9,命令之剑:%d个\n\n\n",gong1n,gong2n,gong7n,gong3n,gong6n,gong4n,gong5n,gong4Xn,mgongn);
system("color 8E");
printf("防御装备: 10,布衣:%d个 11,鳞甲:%d个 12,战斗马甲:%d个 13,重甲:%d个 14,石铠甲:%d个 15,传说圣甲:%d个 16,金龙铠:%d个 17,X传说圣甲X:%d个 18,命令之甲:%d个\t\t0,返回\n\n\n",fang1n,fang2n,fang7n,fang3n,fang6n,fang4n,fang5n,fang4Xn,mfangn);
system("color 8E");
printf("选择要装备的武器或防具:\n\n\n");
system("color 8E");
switch(scanf("%d",&choose_number),choose_number) {
case 1:
if(gong1n>=1) {
printf("拿起了匕首\n\n\n");
system("color 8E");
if(sheng==1) Beep(1200,100);
gong=gong1;
strcpy(gongname,"匕首");
system("color 8E");
} else printf("你没有匕首可以装备\n\n\n");
system("color 8E");
break;
case 2:
if(gong2n>=1) {
printf("拿起了西洋剑\n\n\n");
system("color 8E");
if(sheng==1) Beep(1200,100);
gong=gong2;
strcpy(gongname,"西洋剑");
system("color 8E");
} else printf("你没有西洋剑可以装备\n\n\n");
system("color 8E");
break;
case 3:
if(gong7n>=1) {
printf("拿起了粗制石剑\n\n\n");
gong=gong7;
strcpy(gongname,"粗制石剑");
} else printf("你没有粗制石剑可以装备\n\n\n");
if(sheng==1) Beep(1200,100);
break;
case 4:
if(gong3n>=1) {
printf("拿起了碧血战锤\n\n\n");
gong=gong3;
strcpy(gongname,"碧血战锤");
} else printf("你没有碧血战锤可以装备\n\n\n");
if(sheng==1) Beep(1200,100);
break;
case 5:
if(gong6n>=1) {
printf("拿起了蜘蛛毒剑\n\n\n");
gong=gong6;
strcpy(gongname,"蜘蛛毒剑");
} else printf("你没有蜘蛛毒剑可以装备\n\n\n");
if(sheng==1) Beep(1200,100);
break;
case 6:
if(gong4n>=1) {
printf("拿起了尚方宝剑\n\n\n");
gong=gong4;
strcpy(gongname,"尚方宝剑");
} else printf("你没有尚方宝剑可以装备\n\n\n");
if(sheng==1) Beep(1200,100);
break;
case 7:
if(gong5n>=1) {
printf("拿起了雷霆之刃\n\n\n");
if(sheng==1) Beep(1200,100);
gong=gong5;
strcpy(gongname,"雷霆之刃");
} else printf("你没有雷霆之刃可以装备\n\n\n");
break;
case 8:
if(gong4Xn>=1) {
printf("拿起了X尚方宝剑X\n\n\n");
if(sheng==1) Beep(1200,100);
gong=gong4X;
strcpy(gongname,"X尚方宝剑X");
} else printf("你没有X尚方宝剑X可以装备\n\n\n");
break;
case 9:
if(mgongn>=1) {
printf("拿起了命令之剑\n\n\n");
if(sheng==1) Beep(1200,100);
gong=mgong;
strcpy(gongname,"命令之剑");
} else printf("你没有命令之剑可以装备\n\n\n");
break;
case 10:
if(fang1n>=1) {
printf("穿上了布衣\n\n\n");
if(sheng==1) Beep(1200,100);
fang=fang1;
strcpy(fangname,"布衣");
} else printf("你没有布衣可以装备\n\n\n");
break;
case 11:
if(fang2n>=1) {
printf("穿上了鳞甲\n\n\n");
if(sheng==1) Beep(1200,100);
fang=fang2;
strcpy(fangname,"鳞甲");
} else printf("你没有鳞甲可以装备\n\n\n");
break;
case 12:
if(fang7n>=1) {
printf("穿上了战斗马甲\n\n\n");
if(sheng==1) Beep(1200,100);
fang=fang7;
strcpy(fangname,"战斗马甲");
} else printf("你没有战斗马甲可以装备\n\n\n");
break;
case 13:
if(fang3n>=1) {
printf("穿上了重甲\n\n\n");
if(sheng==1) Beep(1200,100);
fang=fang3;
strcpy(fangname,"重甲");
} else printf("你没有重甲可以装备\n\n\n");
break;
case 14:
if(fang6n>=1) {
printf("穿上了石铠甲\n\n\n");
if(sheng==1) Beep(1200,100);
fang=fang6;
strcpy(fangname,"石凯甲");
} else printf("你没有石凯甲可以装备\n\n\n");
break;
case 15:
if(fang4n>=1) {
if(sheng==1) Beep(1200,100);
printf("穿上了传说圣甲\n\n\n");
fang=fang4;
strcpy(fangname,"传说圣甲");
} else printf("你没有传说圣甲可以装备\n\n\n");
break;
case 16:
if(fang5n>=1) {
printf("穿上了金龙铠\n\n\n");
if(sheng==1) Beep(1200,100);
fang=fang5;
strcpy(fangname,"金龙铠");
} else printf("你没有金龙铠可以装备\n\n\n");
break;
case 17:
if(fang4Xn>=1) {
printf("穿上了X传说圣甲X\n\n\n");
if(sheng==1) Beep(1200,100);
fang=fang4X;
strcpy(fangname,"X传说圣甲X");
} else printf("你没有X传说圣甲X可以装备\n\n\n");
break;
case 18:
if(mfangn>=1) {
printf("穿上了命令之甲\n\n\n");
if(sheng==1) Beep(1200,100);
fang=mfang;
strcpy(fangname,"命令之甲");
} else printf("你没有命令之甲可以装备\n\n\n");
break;
case 0:
printf("未更换装备\n\n\n");
break;
default:
printf("change error!");
}
break;
case 6:
if(sheng==1) Beep(1200,100);
printf(" 您好,欢迎您玩决战苍穹(苍穹世界)。");
cout<<"为了给您更好的游戏体验,";
Sleep(250);
cout<<"zty时不时会优化本游戏,";
Sleep(250);
cout<<"优化后会尽快发布在网上(CSDN)。";
Sleep(250);
cout<<"关于外挂方面,";
Sleep(250);
cout<<"开启外挂的方式是设定勇者姓名时,";
Sleep(250);
cout<<"输入";
Sleep(250);
cout<<""";
Sleep(250);
cout<<"z";
Sleep(250);
cout<<"t";
Sleep(250);
cout<<"y";
Sleep(250);
cout<<""";
Sleep(250);
cout<<"(不包括双引号)。";
Sleep(250);
cout<<"我们在";
Sleep(250);
cout<<"2.";
Sleep(250);
cout<<"12.";
Sleep(250);
cout<<"2";
Sleep(250);
cout<<"版本内容";
Sleep(250);
cout<<"的基础上进行改进";
Sleep(250);
cout<<"主要内容为修复皇冠竞技场功能太过于逆天";
Sleep(250);
// cout<<"在逃跑时不会退出副本而是切换敌人。";
// Sleep(250);
cout<<"已更新完毕,";
Sleep(250);
cout<<"希望大家喜欢。";
Sleep(250);
cout<<"在这里要感谢";
Sleep(250);
cout<<"Cpp-King";
Sleep(250);
cout<<"姜乙";
Sleep(250);
cout<<"同学,";
Sleep(250);
cout<<"他给了我许多宝贵的建议,";
Sleep(250);
cout<<"谢";
Sleep(250);
cout<<"谢";
Sleep(250);
cout<<"\n\n";
Sleep(250);
system("color 8E");
system("pause");
break;
case 8:
if(sheng==1) Beep(1200,100);
printf("合成台: 0:退出\n\n");
system("color 8E");
cout<<"命令之书:"<<mingshu<<"\n1: 命令之剑 需要材料:1*X尚方宝剑X + 3*命令之书\n\n";
Sleep(150);
if(sheng==1) Beep(1200,100);
cout<<"2:X尚方宝剑X 需要材料:1* 尚方宝剑 + 1*命令之书\n\n";
Sleep(150);
if(sheng==1) Beep(1200,100);
cout<<"3: 命令之甲 需要材料:1*X传说圣甲X + 3*命令之书\n\n";
Sleep(150);
if(sheng==1) Beep(1200,100);
cout<<"4:X传说圣甲X 需要材料:1* 传说圣甲 + 1*命令之书\n\n";
Sleep(150);
if(sheng==1) Beep(1200,100);
cout<<"5: 毁灭炸弹 需要材料:5*手抛原子弹 + 3*命令之书\n\n";
Sleep(150);
if(sheng==1) Beep(1200,100);
cout<<"6: 金龙铠 需要材料:5*龙鳞 \n\n";
Sleep(150);
if(sheng==1) Beep(1200,100);
cout<<"7: 鳞甲 需要材料:5*鳞片 \n\n";
Sleep(150);
if(sheng==1) Beep(1200,100);
cin>>he;
if(he==1)
if(he==1&&gong4Xn>=1&&mingshu>=3) {
gong4Xn--;
mingshu-=3;
mgongn++;
cout<<"恭喜获得命令之剑\n";
Sleep(250);
if(sheng==1) Beep(1200,100);
} else cout<<"材料不足\n\n";
Sleep(250);
if(he==2)
if(he==2&&gong4n>=1&&mingshu>=1) {
gong4n--;
mingshu--;
gong4Xn++;
cout<<"恭喜获得X尚方宝剑X\n";
Sleep(250);
if(sheng==1) Beep(1200,100);
} else cout<<"材料不足\n\n";
Sleep(250);
if(he==3)
if(he==3&&fang4Xn>=1&&mingshu>=3) {
fang4Xn--;
mingshu-=3;
mfangn++;
cout<<"恭喜获得命令之甲\n";
Sleep(250);
if(sheng==1) Beep(1200,100);
} else cout<<"材料不足\n\n";
Sleep(250);
if(he==4)
if(he==4&&fang4n>=1&&mingshu>=1) {
fang4n--;
mingshu--;
fang4Xn++;
cout<<"恭喜获得X传说圣甲X\n";
Sleep(250);
if(sheng==1) Beep(1200,100);
} else cout<<"材料不足\n\n";
Sleep(250);
if(he==5)
if(he==5&&yuanzidan>=5&&mingshu>=3) {
yuanzidan-=5;
mingshu-=3;
zhadan++;
cout<<"恭喜获得毁灭炸弹\n";
Sleep(250);
if(sheng==1) Beep(1200,100);
} else cout<<"材料不足\n\n";
Sleep(250);
if(he==6)
if(he==6&&ll>=5) {
ll-=5;
fang5n++;
cout<<"恭喜获得金龙铠\n";
Sleep(250);
if(sheng==1) Beep(1200,100);
} else cout<<"材料不足\n\n";
Sleep(250);
if(he==7)
if(he==7&&lp>=5) {
lp-=5;
fang2n++;
cout<<"恭喜获得鳞甲\n";
Sleep(250);
if(sheng==1) Beep(1200,100);
} else cout<<"材料不足\n\n";
Sleep(250);
if(he==0) break;
break;
case 9:
system("cls");
cout<<"设置 0:退出\n\n";
cout<<"1:声音 ";
if(sheng==1) cout<<"开\n";
else cout<<"关\n";
cout<<"\n2:UI界面 ";
if(ui==1) cout<<"老版";
else cout<<"新版";
cout<<"\n\n3,退出游戏";
cin>>shen;
if(shen==1) {
if(sheng==1) sheng=0;
else sheng=1;
}
if(shen==2) {
if(ui==1) ui=0;
else ui=1;
}
if(shen==3) {
printf("确定退出游戏?(Y/N)\n\n\n");
system("color 8E");
getchar();
proof=getchar();
if(proof=='y'||proof=='Y') {
printf("按回车退出");
system("color 8E");
getchar();
return;
} else if(proof=='n'||proof=='N')printf("继续游戏!\n\n\n");
else printf("继续!\n\n\n");
}
Sleep(250);
Sleep(250);
if(shen==0) break;
break;
case 7:
if(sheng==1) Beep(1200,100);
int mi;
cout<<"============================*【后台 开挂 测试Bug】*=============================\n密码:";
cin>>mi;
if(mi%20120913==0&&mi!=0) {
cout<<"输入正确!欢迎进入后台!\n\n=================================================\n后台服务:\n\n1.金币加999999\n\n2.血量上限加9999\n\n3.现有血量加9999\n\n4.攻击加9999\n\n5.防御加9999\n\n0.退出\n\n=================================================\n\n "<<endl;
cin>>htsr;
if(htsr==1) {
cout<<"成功获得效果 *金币加999999\n";
if(sheng==1) Beep(1200,100);
money+=999999;
}
if(htsr==2) {
cout<<"成功获得效果 *血量加9999\n";
if(sheng==1) Beep(1200,100);
player.health+=9999;
}
if(htsr==3) {
cout<<"成功获得效果 *血量上限加9999\n";
if(sheng==1) Beep(1200,100);
player.max_health+=9999;
}
if(htsr==4) {
cout<<"成功获得效果 *攻击加9999\n";
if(sheng==1) Beep(1200,100);
player.attack+=9999;
}
if(htsr==5) {
cout<<"成功获得效果 *防御加9999\n";
if(sheng==1) Beep(1200,100);
player.defense+=9999;
}
if(htsr==0) {
cout<<"成功退出\n";
if(sheng==1) Beep(1200,100);
continue;
}
} else {
cout<<"输入错误!请检查!"<<endl;
continue;
}
Sleep(250);
Sleep(250);
Sleep(250);
Sleep(250);
break;
case 10:
system("cls");
printf("物品:止血草:%d个 急救包:%d个 云南白药:%d个 超级云南白药:%d个 手雷:%d个 毒标:%d个 手抛式原子弹:%d个 经验草:%d个经验包:%d个 经验石:%d个 巨龙晶石:%d个 免死金牌:%d个 凋零之心:%d个 毁灭炸弹:%d个 \n合成材料:鳞片:%d个 龙鳞:%d个 命令之书:%d个\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,yuanzidan,jingyancao,jingyanbao,jingyanshi,strongman_arm,miansi,diaolingxin,zhadan,lp,ll,mingshu);
printf("攻击装备: 匕首:%d个 西洋剑:%d个 粗制石剑:%d个 碧血战锤:%d个 蜘蛛毒剑:%d个 尚方宝剑:%d个 雷霆之刃:%d个 X尚方宝剑X:%d个 命令之剑:%d个\n",gong1n,gong2n,gong7n,gong3n,gong6n,gong4n,gong5n,gong4Xn,mgongn);
system("color 8E");
printf("防御装备: 布衣:%d个 鳞甲:%d个 12,战斗马甲:%d个 重甲:%d个 石铠甲:%d个 传说圣甲:%d个 金龙铠:%d个 X传说圣甲X:%d个 命令之甲:%d个\t\t\n\n\n",fang1n,fang2n,fang7n,fang3n,fang6n,fang4n,fang5n,fang4Xn,mfangn);
system("color 8E");
system("pause");
break;
}
}
}
void DisplayState() {
printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health);
printf("武器: %s 防具: %s \n\n\n",gongname,fangname);
printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money);
system("pause");
}
void BattleAct() {
while(1) {
puts("=============================================================================");
if(sheng==1) Beep(1200,100);
printf("要怎么办?\n\n\n 1,攻击 2,使用物品 3,查看状态 4,装备 5,逃跑 6,离开副本 7,查看背包\n\n\n");
switch(scanf("%d",&choose_number),choose_number) {
case 1:
s=SuiJi();
printf("%s攻击! %sHP减少%d\n\n\n",player.name,guai.name,player.attack+s+gong-guai.defense/3);
guai.health-=player.attack+s+gong-guai.defense/3;
if(AttackResult()) {
lun=0;
return; //如果攻击有结果(敌人或玩家战死)退出函数
} else {
lun++;
continue;
}
case 2:
ChooseWupin();//选择物品,可以使用,战斗中允许使用攻击性物品
lun++;
break;
case 3:
DisplayState();
break; //显示状态
case 4: //装备
if(sheng==1) Beep(1200,100);
printf("攻击装备: 1,匕首:%d个 2,西洋剑:%d个 3,粗制石剑:%d个 4,碧血战锤:%d个 5,蜘蛛毒剑:%d个 6,尚方宝剑:%d个 7,雷霆之刃:%d个 8,X尚方宝剑X:%d个 9,命令之剑:%d个\n\n\n",gong1n,gong2n,gong7n,gong3n,gong6n,gong4n,gong5n,gong4Xn,mgongn);
system("color 8E");
printf("防御装备: 10,布衣:%d个 11,鳞甲:%d个 12,战斗马甲:%d个 13,重甲:%d个 14,石铠甲:%d个 15,传说圣甲:%d个 16,金龙铠:%d个 17,X传说圣甲X:%d个 18,命令之甲:%d个\t\t0,返回\n\n\n",fang1n,fang2n,fang7n,fang3n,fang6n,fang4n,fang5n,fang4Xn,mfangn);
system("color 8E");
printf("选择要装备的武器或防具:\n\n\n");
system("color 8E");
switch(scanf("%d",&choose_number),choose_number) {
case 1:
if(gong1n>=1) {
printf("拿起了匕首\n\n\n");
system("color 8E");
if(sheng==1) Beep(1200,100);
gong=gong1;
strcpy(gongname,"匕首");
system("color 8E");
} else printf("你没有匕首可以装备\n\n\n");
system("color 8E");
break;
case 2:
if(gong2n>=1) {
printf("拿起了西洋剑\n\n\n");
system("color 8E");
if(sheng==1) Beep(1200,100);
gong=gong2;
strcpy(gongname,"西洋剑");
system("color 8E");
} else printf("你没有西洋剑可以装备\n\n\n");
system("color 8E");
break;
case 3:
if(gong7n>=1) {
printf("拿起了粗制石剑\n\n\n");
gong=gong7;
strcpy(gongname,"粗制石剑");
} else printf("你没有粗制石剑可以装备\n\n\n");
if(sheng==1) Beep(1200,100);
break;
case 4:
if(gong3n>=1) {
printf("拿起了碧血战锤\n\n\n");
gong=gong3;
strcpy(gongname,"碧血战锤");
} else printf("你没有碧血战锤可以装备\n\n\n");
if(sheng==1) Beep(1200,100);
break;
case 5:
if(gong6n>=1) {
printf("拿起了蜘蛛毒剑\n\n\n");
gong=gong6;
strcpy(gongname,"蜘蛛毒剑");
} else printf("你没有蜘蛛毒剑可以装备\n\n\n");
if(sheng==1) Beep(1200,100);
break;
case 6:
if(gong4n>=1) {
printf("拿起了尚方宝剑\n\n\n");
gong=gong4;
strcpy(gongname,"尚方宝剑");
} else printf("你没有尚方宝剑可以装备\n\n\n");
if(sheng==1) Beep(1200,100);
break;
case 7:
if(gong5n>=1) {
printf("拿起了雷霆之刃\n\n\n");
if(sheng==1) Beep(1200,100);
gong=gong5;
strcpy(gongname,"雷霆之刃");
} else printf("你没有雷霆之刃可以装备\n\n\n");
break;
case 8:
if(gong4Xn>=1) {
printf("拿起了X尚方宝剑X\n\n\n");
if(sheng==1) Beep(1200,100);
gong=gong4X;
strcpy(gongname,"X尚方宝剑X");
} else printf("你没有X尚方宝剑X可以装备\n\n\n");
break;
case 9:
if(mgongn>=1) {
printf("拿起了命令之剑\n\n\n");
if(sheng==1) Beep(1200,100);
gong=mgong;
strcpy(gongname,"命令之剑");
} else printf("你没有命令之剑可以装备\n\n\n");
break;
case 10:
if(fang1n>=1) {
printf("穿上了布衣\n\n\n");
if(sheng==1) Beep(1200,100);
fang=fang1;
strcpy(fangname,"布衣");
} else printf("你没有布衣可以装备\n\n\n");
break;
case 11:
if(fang2n>=1) {
printf("穿上了鳞甲\n\n\n");
if(sheng==1) Beep(1200,100);
fang=fang2;
strcpy(fangname,"鳞甲");
} else printf("你没有鳞甲可以装备\n\n\n");
break;
case 12:
if(fang7n>=1) {
printf("穿上了战斗马甲\n\n\n");
if(sheng==1) Beep(1200,100);
fang=fang7;
strcpy(fangname,"战斗马甲");
} else printf("你没有战斗马甲可以装备\n\n\n");
break;
case 13:
if(fang3n>=1) {
printf("穿上了重甲\n\n\n");
if(sheng==1) Beep(1200,100);
fang=fang3;
strcpy(fangname,"重甲");
} else printf("你没有重甲可以装备\n\n\n");
break;
case 14:
if(fang6n>=1) {
printf("穿上了石铠甲\n\n\n");
if(sheng==1) Beep(1200,100);
fang=fang6;
strcpy(fangname,"石凯甲");
} else printf("你没有石凯甲可以装备\n\n\n");
break;
case 15:
if(fang4n>=1) {
if(sheng==1) Beep(1200,100);
printf("穿上了传说圣甲\n\n\n");
fang=fang4;
strcpy(fangname,"传说圣甲");
} else printf("你没有传说圣甲可以装备\n\n\n");
break;
case 16:
if(fang5n>=1) {
printf("穿上了金龙铠\n\n\n");
if(sheng==1) Beep(1200,100);
fang=fang5;
strcpy(fangname,"金龙铠");
} else printf("你没有金龙铠可以装备\n\n\n");
break;
case 17:
if(fang4Xn>=1) {
printf("穿上了X传说圣甲X\n\n\n");
if(sheng==1) Beep(1200,100);
fang=fang4X;
strcpy(fangname,"X传说圣甲X");
} else printf("你没有X传说圣甲X可以装备\n\n\n");
break;
case 18:
if(mfangn>=1) {
printf("穿上了命令之甲\n\n\n");
if(sheng==1) Beep(1200,100);
fang=mfang;
strcpy(fangname,"命令之甲");
} else printf("你没有命令之甲可以装备\n\n\n");
break;
case 0:
printf("未更换装备\n\n\n");
break;
default:
printf("change error!");
}
break;
case 5:
lun++;
s=SuiJi();
if(s<40) { //40%的概率可以逃跑
printf("%s逃跑了~\n\n\n",player.name);
if(sheng==1) Beep(1200,100);
lun=0;
Sleep(500);
return;
} else {
printf("%s逃跑失败!\n\n\n",player.name);
if((guai.attack+s-player.defense/3)<0) {
player.health-=1;
printf("%s反击,你的HP减少了 1\n\n",guai.name);
Sleep(500);
system("color 8C");
} else {
player.health-=guai.attack+s-player.defense/3;
printf("%s反击,你的HP减少了%d\n\n",guai.name,guai.attack+s-player.defense/3);
Sleep(500);
system("color 8C");
}
if(player.health<0) {
battle=0;
printf("%s战死!金币掉落%d\n\n\n",player.name,player.level*500);
Sleep(500);
Sleep(500);
system("color CC");
money-=player.level*500;
player.health=player.max_health/5;
yidongcaidan();
return;
}
}
if(sheng==1) Beep(200,100);
break;
case 6:
if(lun==0) {
lun=0;
battle=0;
printf("%s已退出~\n\n\n",player.name);
Sleep(500);
return;
} else cout<<"已开始战斗,无法退出\n\n\n";
Sleep(500);
break;
case 7:
system("cls");
printf("物品:止血草:%d个 急救包:%d个 云南白药:%d个 超级云南白药:%d个 手雷:%d个 毒标:%d个 手抛式原子弹:%d个 经验草:%d个经验包:%d个 经验石:%d个 巨龙晶石:%d个 免死金牌:%d个 凋零之心:%d个 毁灭炸弹:%d个 \n合成材料:鳞片:%d个 龙鳞:%d个 命令之书:%d个\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,yuanzidan,jingyancao,jingyanbao,jingyanshi,strongman_arm,miansi,diaolingxin,zhadan,lp,ll,mingshu);
printf("攻击装备: 匕首:%d个 西洋剑:%d个 粗制石剑:%d个 碧血战锤:%d个 蜘蛛毒剑:%d个 尚方宝剑:%d个 雷霆之刃:%d个 X尚方宝剑X:%d个 命令之剑:%d个\n",gong1n,gong2n,gong7n,gong3n,gong6n,gong4n,gong5n,gong4Xn,mgongn);
system("color 8E");
printf("防御装备: 布衣:%d个 鳞甲:%d个 12,战斗马甲:%d个 重甲:%d个 石铠甲:%d个 传说圣甲:%d个 金龙铠:%d个 X传说圣甲X:%d个 命令之甲:%d个\t\t\n\n\n",fang1n,fang2n,fang7n,fang3n,fang6n,fang4n,fang5n,fang4Xn,mfangn);
system("color 8E");
system("pause");
break;
default:
printf("输入错误,重新输入!\n\n\n");
if(sheng==1) Beep(200,100);
Sleep(500);
}
}
}
void jingjicaidan() {
while(1) {
puts("=============================================================================");
if(sheng==1) Beep(1200,100);
printf("要怎么办?\n\n\n 1,攻击 2,查看状态 \n\n\n");
switch(scanf("%d",&choose_number),choose_number) {
case 1:
s=SuiJi();
printf("%s攻击! 敌人HP减少%d\n\n\n",player.name,player.attack+s-diren.defense/3);
diren.health-=player.attack+s-diren.defense/3;
if(jingjipanduan()) {
lun=0;
return; //如果攻击有结果(敌人或玩家战死)退出函数
} else {
lun++;
continue;
}
// case 2:
// jingjiwupin();//选择物品,可以使用,战斗中允许使用攻击性物品
// if(jingjipanduan()) {
// lun=0;
// return; //如果攻击有结果(敌人或玩家战死)退出函数
// } else {
// lun++;
// continue;
// }
// break;
case 2:
DisplayState();
break; //显示状态
// case 3: //装备
// if(sheng==1) Beep(1200,100);
// printf("攻击装备: 1,匕首:%d个 2,西洋剑:%d个 3,粗制石剑:%d个 4,碧血战锤:%d个 5,蜘蛛毒剑:%d个 6,尚方宝剑:%d个 7,雷霆之刃:%d个 8,X尚方宝剑X:%d个 9,命令之剑:%d个\n\n\n",gong1n,gong2n,gong7n,gong3n,gong6n,gong4n,gong5n,gong4Xn,mgongn);
// system("color 8E");
// printf("防御装备: 10,布衣:%d个 11,鳞甲:%d个 12,战斗马甲:%d个 13,重甲:%d个 14,石铠甲:%d个 15,传说圣甲:%d个 16,金龙铠:%d个 17,X传说圣甲X:%d个 18,命令之甲:%d个\t\t0,返回\n\n\n",fang1n,fang2n,fang7n,fang3n,fang6n,fang4n,fang5n,fang4Xn,mfangn);
// system("color 8E");
// printf("选择要装备的武器或防具:\n\n\n");
// system("color 8E");
// switch(scanf("%d",&choose_number),choose_number) {
// case 1:
// if(gong1n>=1) {
// printf("拿起了匕首\n\n\n");
// system("color 8E");
// if(sheng==1) Beep(1200,100);
// gong=gong1;
// strcpy(gongname,"匕首");
// system("color 8E");
// } else printf("你没有匕首可以装备\n\n\n");
// system("color 8E");
// break;
// case 2:
// if(gong2n>=1) {
// printf("拿起了西洋剑\n\n\n");
// system("color 8E");
// if(sheng==1) Beep(1200,100);
// gong=gong2;
// strcpy(gongname,"西洋剑");
// system("color 8E");
// } else printf("你没有西洋剑可以装备\n\n\n");
// system("color 8E");
// break;
// case 3:
// if(gong7n>=1) {
// printf("拿起了粗制石剑\n\n\n");
// gong=gong7;
// strcpy(gongname,"粗制石剑");
// } else printf("你没有粗制石剑可以装备\n\n\n");
// if(sheng==1) Beep(1200,100);
// break;
// case 4:
// if(gong3n>=1) {
// printf("拿起了碧血战锤\n\n\n");
// gong=gong3;
// strcpy(gongname,"碧血战锤");
// } else printf("你没有碧血战锤可以装备\n\n\n");
// if(sheng==1) Beep(1200,100);
// break;
// case 5:
// if(gong6n>=1) {
// printf("拿起了蜘蛛毒剑\n\n\n");
// gong=gong6;
// strcpy(gongname,"蜘蛛毒剑");
// } else printf("你没有蜘蛛毒剑可以装备\n\n\n");
// if(sheng==1) Beep(1200,100);
// break;
// case 6:
// if(gong4n>=1) {
// printf("拿起了尚方宝剑\n\n\n");
// gong=gong4;
// strcpy(gongname,"尚方宝剑");
// } else printf("你没有尚方宝剑可以装备\n\n\n");
// if(sheng==1) Beep(1200,100);
// break;
// case 7:
// if(gong5n>=1) {
// printf("拿起了雷霆之刃\n\n\n");
// if(sheng==1) Beep(1200,100);
// gong=gong5;
// strcpy(gongname,"雷霆之刃");
// } else printf("你没有雷霆之刃可以装备\n\n\n");
// break;
// case 8:
// if(gong4Xn>=1) {
// printf("拿起了X尚方宝剑X\n\n\n");
// if(sheng==1) Beep(1200,100);
// gong=gong4X;
// strcpy(gongname,"X尚方宝剑X");
// } else printf("你没有X尚方宝剑X可以装备\n\n\n");
// break;
// case 9:
// if(mgongn>=1) {
// printf("拿起了命令之剑\n\n\n");
// if(sheng==1) Beep(1200,100);
// gong=mgong;
// strcpy(gongname,"命令之剑");
// } else printf("你没有命令之剑可以装备\n\n\n");
// break;
// case 10:
// if(fang1n>=1) {
// printf("穿上了布衣\n\n\n");
// if(sheng==1) Beep(1200,100);
// fang=fang1;
// strcpy(fangname,"布衣");
// } else printf("你没有布衣可以装备\n\n\n");
// break;
// case 11:
// if(fang2n>=1) {
// printf("穿上了鳞甲\n\n\n");
// if(sheng==1) Beep(1200,100);
// fang=fang2;
// strcpy(fangname,"鳞甲");
// } else printf("你没有鳞甲可以装备\n\n\n");
// break;
// case 12:
// if(fang7n>=1) {
// printf("穿上了战斗马甲\n\n\n");
// if(sheng==1) Beep(1200,100);
// fang=fang7;
// strcpy(fangname,"战斗马甲");
// } else printf("你没有战斗马甲可以装备\n\n\n");
// break;
// case 13:
// if(fang3n>=1) {
// printf("穿上了重甲\n\n\n");
// if(sheng==1) Beep(1200,100);
// fang=fang3;
// strcpy(fangname,"重甲");
// } else printf("你没有重甲可以装备\n\n\n");
// break;
// case 14:
// if(fang6n>=1) {
// printf("穿上了石铠甲\n\n\n");
// if(sheng==1) Beep(1200,100);
// fang=fang6;
// strcpy(fangname,"石凯甲");
// } else printf("你没有石凯甲可以装备\n\n\n");
// break;
// case 15:
// if(fang4n>=1) {
// if(sheng==1) Beep(1200,100);
// printf("穿上了传说圣甲\n\n\n");
// fang=fang4;
// strcpy(fangname,"传说圣甲");
// } else printf("你没有传说圣甲可以装备\n\n\n");
// break;
// case 16:
// if(fang5n>=1) {
// printf("穿上了金龙铠\n\n\n");
// if(sheng==1) Beep(1200,100);
// fang=fang5;
// strcpy(fangname,"金龙铠");
// } else printf("你没有金龙铠可以装备\n\n\n");
// break;
// case 17:
// if(fang4Xn>=1) {
// printf("穿上了X传说圣甲X\n\n\n");
// if(sheng==1) Beep(1200,100);
// fang=fang4X;
// strcpy(fangname,"X传说圣甲X");
// } else printf("你没有X传说圣甲X可以装备\n\n\n");
// break;
// case 18:
// if(mfangn>=1) {
// printf("穿上了命令之甲\n\n\n");
// if(sheng==1) Beep(1200,100);
// fang=mfang;
// strcpy(fangname,"命令之甲");
// } else printf("你没有命令之甲可以装备\n\n\n");
// break;
// case 0:
// printf("未更换装备\n\n\n");
// break;
// default:
// printf("change error!");
// }
// break;
// case 5:
// lun++;
// s=SuiJi();
// if(s<4) { //40%的概率可以逃跑
// printf("%s逃跑了~\n\n\n",player.name);
// if(sheng==1) Beep(1200,100);
// lun=0;
// Sleep(500);
// return;
// } else {
// printf("%s逃跑失败!\n\n\n",player.name);
// if((diren.attack+s-player.defense/3)<0) {
// player.health-=1;
// printf("敌人反击,你的HP减少了 1\n\n");
// Sleep(500);
// system("color 8C");
// } else {
// player.health-=diren.attack+s-player.defense/3;
// printf("敌人反击,你的HP减少了%d\n\n",diren.attack+s-player.defense/3);
// Sleep(500);
// system("color 8C");
// }
// if(player.health<0) {
// battle=0;
// printf("%s战死!金币掉落%d\n\n\n",player.name,player.level*500);
// Sleep(500);
// Sleep(500);
// system("color CC");
// money-=player.level*500;
// player.health=player.max_health/5;
// yidongcaidan();
// return;
// }
// }
// if(sheng==1) Beep(200,100);
// break;
// case 6:
// if(lun==0) {
// lun=0;
// battle=0;
// printf("%s已退出~\n\n\n",player.name);
// Sleep(500);
// return;
// } else cout<<"已开始战斗,无法退出\n\n\n";
// Sleep(500);
// break;
default:
printf("输入错误,重新输入!\n\n\n");
if(sheng==1) Beep(200,100);
Sleep(500);
}
}
}
int jingjipanduan() { //攻击结果:判断是否获胜 是否获得物品 和 是否升级
if(diren.health<=0) {
printf("战斗胜利!获得金币%d,经验%d\n\n\n",diren.money,diren.exp);
system("color 8C");
Sleep(1000);
if(sheng==1) Beep(1200,100);
player.exp+=diren.exp;
player.range_exp+=diren.exp;
money+=diren.money;
jingjishengji();
system("color 8C");
return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为
} else {
if((diren.attack+player.defense/3)<0) {
player.health-=1;
printf("敌人反击,你的HP减少了 1\n\n");
system("color 8C");
Sleep(100);
} else {
player.health-=diren.attack+s-player.defense/3;
printf("敌人反击,你的HP减少了%d\n\n",diren.attack+s-player.defense/3);
system("color 8C");
Sleep(100);
}
if(player.health<0) {
battle=0;
printf("%s战死!金币掉落%d\n\n\n",player.name,player.level*500);
system("color CC");
money-=player.level*500;
Sleep(1000);
Sleep(1000);
player.health=player.max_health/5;
yidongcaidan();//
return 1;
}
}
return 0;
}
void jingjishengji() {
int i=0,j=0;
int l1=player.range_exp/150;
int l2=player.range_exp/300;
int l3=player.range_exp/600;
if(player.level<=15&&l1>0) { //15级以下,经验足够 都满足则升级
if(l1==1) {
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
system("color 8E");
Sleep(1000);
player.exp=player.exp+diren.exp-(player.exp+diren.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100;
} else {
printf("好厉害!连升%d级!",l1);
system("color 8E");
Sleep(1000);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1);
system("color 8E");
Sleep(1000);
player.exp=(player.exp+diren.exp) || player.exp-((player.exp+diren.exp) || player.exp)%100;
player.attack+=3*l1;
player.defense+=2*l1;
player.max_health+=20*l1;
player.health=player.max_health;
player.level+=l1;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100*l1;
}
} else if(player.level<=40&&l2>0) {
if(l2==1) {
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
system("color 8E");
Sleep(1000);
player.exp=player.exp+diren.exp-(player.exp+diren.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300;
} else {
printf("好厉害!连升%d级!",l2);
system("color 8E");
Sleep(1000);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l2,2*l2,20*l2);
system("color 8E");
Sleep(1000);
player.exp=player.exp+diren.exp-(player.exp+diren.exp)%100;
player.attack+=3*l2;
player.defense+=2*l2;
player.max_health+=20*l2;
player.health=player.max_health;
player.level+=l2;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300*l2;
}
} else if(l3>0) {
if(l3==1) {
printf("%s",player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
system("color 8E");
Sleep(1000);
player.exp=player.exp+diren.exp-(player.exp+diren.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600;
} else {
printf("好厉害!连升%d级!",l3);
Sleep(1000);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l3,2*l3,20*l3);
system("color 8E");
Sleep(1000);
player.exp=player.exp+diren.exp-(player.exp+diren.exp)%100;
player.attack+=3*l3;
player.defense+=2*l3;
player.max_health+=20*l3;
player.health=player.max_health;
player.level+=l3;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600*l3;
}
}
}
void printf(char *p) {
while(1) {
if(*p!=0)
printf("%c",*p++);
else
break;
Sleep(100);
}
}
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