Qt 状态机编程,双层状态机,实现暂停恢复

流程设计状态图

cpp 复制代码
#ifndef WORKMACHINE_H
#define WORKMACHINE_H

#include <QObject>
#include <QStateMachine>
#include <QHistoryState>
#include <QFinalState>

#include "WorkThread.h"

class WorkMachine : public QObject
{
    Q_OBJECT
public:
    explicit WorkMachine(QObject *parent = nullptr);
    ~WorkMachine();

    void startMachine();
    void runMachineWorkFlow();
    void pauseMachine();
    void resumeMachine();

signals:
    void sigMachineLog(QString log);
    void sigNextState();
    void sigPauseMachine();
    void sigResumeMachine();
    void sigMachineState(int state);

private:
    void initMachine();
    void initStateTrans();
    void initWork();

private:
    // 待机-》 (开门-》关门-》清洗-》甩干-》)  结束
    QStateMachine   m_machine;
    QState          *m_idleState;
    QState          *m_stateOpen;
    QState          *m_stateClose;
    QState          *m_groupStateWork;
    QState          *m_stateWash;
    QState          *m_stateDry;
    QState          *m_statePause;
    QHistoryState   *m_stateHistoryWork;
    bool            m_isPause;
    WorkThread      *m_workThread;
};

#endif // WORKMACHINE_H
cpp 复制代码
#include "WorkMachine.h"
#include <QDebug>

WorkMachine::WorkMachine(QObject *parent)
    : QObject{parent}
{
    initMachine();
    initStateTrans();
    initWork();
    m_isPause = false;
}

WorkMachine::~WorkMachine()
{
    m_groupStateWork->deleteLater();
}

void WorkMachine::startMachine()
{
    if (m_machine.isRunning()) {
        qDebug() << " ********* stop **********";
        m_machine.stop();
        emit sigMachineState(0);
    }
    else {
        qDebug() << "******** machine start work ********";
        m_machine.start();
        emit sigMachineState(1);
        //emit sigMachineLog("******** machine start work ********")
    }
}

void WorkMachine::runMachineWorkFlow()
{
    emit sigNextState();
}

void WorkMachine::pauseMachine()
{
    emit sigPauseMachine();

    m_isPause = true;
}

void WorkMachine::resumeMachine()
{
    emit sigResumeMachine();
    m_isPause = false;
}

void WorkMachine::initMachine()
{
    m_workThread = new WorkThread();

    m_idleState = new QState(&m_machine);
    m_idleState->setObjectName("initialState");
    m_statePause = new QState(&m_machine);
    m_statePause->setObjectName("pauseState");

    m_groupStateWork = new QState(&m_machine);
    m_groupStateWork->setObjectName("stateWork");

    m_stateOpen = new QState(m_groupStateWork);
    m_stateOpen->setObjectName("openState");

    QState *open1 = new QState(m_stateOpen);
    open1->setObjectName("open1State");
    QState *open2 = new QState(m_stateOpen);
    QFinalState *openFinal  = new QFinalState(m_stateOpen);

    open2->setObjectName("open2State");
    m_stateOpen->setInitialState(open1);
    open1->addTransition(this, &WorkMachine::sigNextState, open2);
    open2->addTransition(this, &WorkMachine::sigNextState, openFinal);
    connect(open1, &QState::entered, this, [this](){
        m_workThread->startTask("step 1 open1", 500);
    });
    connect(open2, &QState::entered, this, [this](){
        m_workThread->startTask("step 1 open2", 500);
    });

    m_stateClose = new QState(m_groupStateWork);
    m_stateClose->setObjectName("closeState");

    m_stateWash = new QState(m_groupStateWork);
    m_stateWash->setObjectName("stateWash");

    m_stateDry = new QState(m_groupStateWork);
    m_stateDry->setObjectName("stateDry");

    m_stateHistoryWork = new QHistoryState(m_groupStateWork);
    m_stateHistoryWork->setObjectName("historyState");
    m_stateHistoryWork->setDefaultState(m_stateWash);
    m_stateHistoryWork->setHistoryType(QHistoryState::DeepHistory);

    m_groupStateWork->setChildMode(QState::ExclusiveStates);
    m_groupStateWork->setInitialState(m_stateHistoryWork);
    m_machine.setInitialState(m_idleState);
}

void WorkMachine::initStateTrans()
{
    m_groupStateWork->addTransition(this, &WorkMachine::sigPauseMachine, m_statePause);
    m_statePause->addTransition(this, &WorkMachine::sigResumeMachine, m_stateHistoryWork);

    connect(m_workThread, &WorkThread::finished, this, [this](){
        if (m_isPause) {

        }
        else {
            emit sigNextState();
        }
    });

    m_idleState->addTransition(this, &WorkMachine::sigNextState, m_stateOpen);
    //m_stateOpen->addTransition(this, &WorkMachine::sigNextState, m_stateClose);
    m_stateOpen->addTransition(m_stateOpen, &QState::finished, m_stateClose);
    m_stateClose->addTransition(this, &WorkMachine::sigNextState, m_stateWash);
    m_stateWash->addTransition(this, &WorkMachine::sigNextState, m_stateDry);
    m_stateDry->addTransition(this, &WorkMachine::sigNextState, m_idleState);
}

void WorkMachine::initWork()
{
    connect(m_idleState, &QState::entered, this, [this](){
        qDebug() << "init state";
    });

    connect(m_stateHistoryWork, &QState::entered, this, [this](){
        qDebug() << "m_stateHistoryWork state enter";
    });

    connect(m_stateOpen, &QState::entered, this, [this](){
        m_workThread->startTask("step 1 Open");
    });

    connect(m_stateClose, &QState::entered, this, [this](){
        m_workThread->startTask("step 2 Close");
    });

    connect(m_groupStateWork, &QState::entered, this, [this](){
        qDebug() << "Work state enter";
    });

    connect(m_stateWash, &QState::entered, this, [this](){
        m_workThread->startTask("step 3 Wash", 2000);
    });

    connect(m_stateDry, &QState::entered, this, [this](){
        m_workThread->startTask("step 4 Dry", 2000);
    });

    connect(m_statePause, &QState::entered, this, [this](){
        qDebug() << "pause";
    });
}
cpp 复制代码
#ifndef WORKTHREAD_H
#define WORKTHREAD_H

#include <QObject>
#include <QThread>

class WorkThread: public QThread
{
public:
    WorkThread();
    void startTask(QString log, int timems=500);
    void run() override;

private:
    QString   m_log;
    int       m_time;
};

#endif // WORKTHREAD_H
cpp 复制代码
#include "WorkThread.h"
#include <QDebug>

WorkThread::WorkThread() {

}

void WorkThread::startTask(QString log, int timems)
{
    m_log = log;
    m_time = timems;
    this->start();
}

void WorkThread::run()
{
    QThread::msleep(100);
    qDebug() << m_log  + " start running ...";

    QThread::msleep(m_time);
    qDebug() << m_log  + " end";
}

UI 控制类

cpp 复制代码
#ifndef WIDGET_H
#define WIDGET_H

#include <QWidget>
#include "WorkMachine.h"

QT_BEGIN_NAMESPACE
namespace Ui {
class Widget;
}
QT_END_NAMESPACE

class Widget : public QWidget
{
    Q_OBJECT

public:
    Widget(QWidget *parent = nullptr);
    ~Widget();

private slots:
    void on_btnRun_clicked();

private:
    Ui::Widget *ui;
    WorkMachine  m_machine;
};
#endif // WIDGET_H
cpp 复制代码
#include "widget.h"
#include "ui_widget.h"

Widget::Widget(QWidget *parent)
    : QWidget(parent)
    , ui(new Ui::Widget)
{
    ui->setupUi(this);

    connect(ui->btnStart, &QPushButton::clicked, this, [this](){
        m_machine.startMachine();
    });

    connect(ui->btnPause, &QPushButton::clicked, this, [this](){
        m_machine.pauseMachine();
    });

    connect(ui->btnResume, &QPushButton::clicked, this, [this](){
        m_machine.resumeMachine();
    });

    connect(&m_machine, &WorkMachine::sigMachineState, this, [this](bool isRun){
        ui->btnPause->setEnabled(isRun);
    });
}

Widget::~Widget()
{
    delete ui;
}

void Widget::on_btnRun_clicked()
{
    m_machine.runMachineWorkFlow();
}

设计思路:

1 .每个状态对应一个流程

  1. 每个状态进入后开始执行流程动作

  2. 状态进入流程开始执行,执行结束线程结束

  3. 线程结束信号控制转移到下一个状态,也就是下一个流程继续往下走

  4. 暂停时候主动触发 pause 信号状态机从 work 状态跳出到 pause 状态

  5. 恢复时候从 pause 状态回到 history 状态,根据需要设置历史状态深浅,是否记录子状态,还是只记录第一层状态

  6. 每个子状态流程末尾使用 final 状态标记,使用他的finished 信号进行状态转移

  7. 每个子状态设置初始状态,也就是子状态第一个状态

相关推荐
房开民3 小时前
c++总结
java·开发语言·c++
毕设源码-赖学姐3 小时前
【开题答辩全过程】以 基于Java的医院器材管理系统的设计与实现为例,包含答辩的问题和答案
java·开发语言
float_com3 小时前
【java常用API】----- Arrays
java·开发语言
不会写DN4 小时前
PHP 中的文件读写与上传
android·开发语言·php
LuckyTHP4 小时前
迁移shibboleth java获取shibboleth用户信息
java·开发语言
客卿1235 小时前
数论===质数统计(暴力法,)
java·开发语言
Σίσυφος19005 小时前
C++ 多肽经典面试题
开发语言·c++·面试
csdn_aspnet5 小时前
C# 求n边凸多边形的对角线数量(Find number of diagonals in n sided convex polygon)
开发语言·算法·c#
qq_254674416 小时前
Docker 中的 镜像(
开发语言
码云社区6 小时前
JAVA二手车交易二手车市场系统源码支持微信小程序+微信公众号+H5+APP
java·开发语言·微信小程序·二手交易·闲置回收