OpenGL 自定义SurfaceView Texture C++预览Camera视频

GLSurfaceView继承自SurfaceView,在类里面维护着一个GLThread的子线程,用于保持GL的上下文GLConext一致性的操作。

承接上篇博客:OpenGL Texture C++ 预览Camera视频-CSDN博客

代码地址:GitHub - wangyongyao1989/WyFFmpeg: 音视频相关基础实现

效果显示:

自定义GLSurfaceView

一、GLSurfaceView源码分析:

首先从setRenderer()方法着手分析,在这个方法中创建了EGLConfigChooser、EGLContextFactory、EGLWindowSurfaceFactory、GLThread。其中的EGLConfigChooser、EGLContextFactory、EGLWindowSurfaceFactory三个类在google开源项目grafika中EglCore.java/EglSurfaceBase.java/WindowSurface.java做了类似封装。

java 复制代码
 public void setRenderer(Renderer renderer) {
        checkRenderThreadState();
        if (mEGLConfigChooser == null) {
            mEGLConfigChooser = new SimpleEGLConfigChooser(true);
        }
        if (mEGLContextFactory == null) {
            mEGLContextFactory = new DefaultContextFactory();
        }
        if (mEGLWindowSurfaceFactory == null) {
            mEGLWindowSurfaceFactory = new DefaultWindowSurfaceFactory();
        }
        mRenderer = renderer;
        mGLThread = new GLThread(mThisWeakRef);
        mGLThread.start();
    }

1、EGLConfigChooser:

选择一个具有指定r、g、b、a尺寸以及至少指定深度和模具尺寸的配置。

java 复制代码
    /**
     * Choose a configuration with exactly the specified r,g,b,a sizes,
     * and at least the specified depth and stencil sizes.
     */
    private class ComponentSizeChooser extends BaseConfigChooser {
        public ComponentSizeChooser(int redSize, int greenSize, int blueSize,
                int alphaSize, int depthSize, int stencilSize) {
            super(new int[] {
                    EGL10.EGL_RED_SIZE, redSize,
                    EGL10.EGL_GREEN_SIZE, greenSize,
                    EGL10.EGL_BLUE_SIZE, blueSize,
                    EGL10.EGL_ALPHA_SIZE, alphaSize,
                    EGL10.EGL_DEPTH_SIZE, depthSize,
                    EGL10.EGL_STENCIL_SIZE, stencilSize,
                    EGL10.EGL_NONE});
            mValue = new int[1];
            mRedSize = redSize;
            mGreenSize = greenSize;
            mBlueSize = blueSize;
            mAlphaSize = alphaSize;
            mDepthSize = depthSize;
            mStencilSize = stencilSize;
       }

        @Override
        public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
                EGLConfig[] configs) {
            for (EGLConfig config : configs) {
                int d = findConfigAttrib(egl, display, config,
                        EGL10.EGL_DEPTH_SIZE, 0);
                int s = findConfigAttrib(egl, display, config,
                        EGL10.EGL_STENCIL_SIZE, 0);
                if ((d >= mDepthSize) && (s >= mStencilSize)) {
                    int r = findConfigAttrib(egl, display, config,
                            EGL10.EGL_RED_SIZE, 0);
                    int g = findConfigAttrib(egl, display, config,
                             EGL10.EGL_GREEN_SIZE, 0);
                    int b = findConfigAttrib(egl, display, config,
                              EGL10.EGL_BLUE_SIZE, 0);
                    int a = findConfigAttrib(egl, display, config,
                            EGL10.EGL_ALPHA_SIZE, 0);
                    if ((r == mRedSize) && (g == mGreenSize)
                            && (b == mBlueSize) && (a == mAlphaSize)) {
                        return config;
                    }
                }
            }
            return null;
        }

        private int findConfigAttrib(EGL10 egl, EGLDisplay display,
                EGLConfig config, int attribute, int defaultValue) {

            if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) {
                return mValue[0];
            }
            return defaultValue;
        }

        private int[] mValue;
        // Subclasses can adjust these values:
        protected int mRedSize;
        protected int mGreenSize;
        protected int mBlueSize;
        protected int mAlphaSize;
        protected int mDepthSize;
        protected int mStencilSize;
        }

2、EGLContextFactory:

创建GLConext的环境,这里的GLConext就是OpenGL运行所需的上下文。

java 复制代码
 private class DefaultContextFactory implements EGLContextFactory {
        private int EGL_CONTEXT_CLIENT_VERSION = 0x3098;

        public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig config) {
            int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, mEGLContextClientVersion,
                    EGL10.EGL_NONE };

            return egl.eglCreateContext(display, config, EGL10.EGL_NO_CONTEXT,
                    mEGLContextClientVersion != 0 ? attrib_list : null);
        }

        public void destroyContext(EGL10 egl, EGLDisplay display,
                EGLContext context) {
            if (!egl.eglDestroyContext(display, context)) {
                Log.e("DefaultContextFactory", "display:" + display + " context: " + context);
                if (LOG_THREADS) {
                    Log.i("DefaultContextFactory", "tid=" + Thread.currentThread().getId());
                }
                EglHelper.throwEglException("eglDestroyContex", egl.eglGetError());
            }
        }
    }

3、EGLWindowSurfaceFactory:

在surface中EGLDisplay与显示NativeWindow创建相关联的联系。

java 复制代码
 private static class DefaultWindowSurfaceFactory implements EGLWindowSurfaceFactory {

        public EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display,
                EGLConfig config, Object nativeWindow) {
            EGLSurface result = null;
            try {
                result = egl.eglCreateWindowSurface(display, config, nativeWindow, null);
            } catch (IllegalArgumentException e) {
                // This exception indicates that the surface flinger surface
                // is not valid. This can happen if the surface flinger surface has
                // been torn down, but the application has not yet been
                // notified via SurfaceHolder.Callback.surfaceDestroyed.
                // In theory the application should be notified first,
                // but in practice sometimes it is not. See b/4588890
                Log.e(TAG, "eglCreateWindowSurface", e);
            }
            return result;
        }

        public void destroySurface(EGL10 egl, EGLDisplay display,
                EGLSurface surface) {
            egl.eglDestroySurface(display, surface);
        }
    }

4、GLThread:

GLThread其核心就是维护一个子线程,在子线程中运行着与OpenGL相关的操作,其中GLConext一定要在这个线程中保持唯一。在线程采用弱应用的方式来维护着GLSurfaceView的持有。

java 复制代码
static class GLThread extends Thread {
        GLThread(WeakReference<GLSurfaceView> glSurfaceViewWeakRef) {
            super();
            mWidth = 0;
            mHeight = 0;
            mRequestRender = true;
            mRenderMode = RENDERMODE_CONTINUOUSLY;
            mWantRenderNotification = false;
            mGLSurfaceViewWeakRef = glSurfaceViewWeakRef;
        }

        @Override
        public void run() {
            setName("GLThread " + getId());
            if (LOG_THREADS) {
                Log.i("GLThread", "starting tid=" + getId());
            }

            try {
                guardedRun();
            } catch (InterruptedException e) {
                // fall thru and exit normally
            } finally {
                sGLThreadManager.threadExiting(this);
            }
        }

        //省略代码。。。。

}
  • EglHelper:获取EGLConetxt、EglDisplay、EGLWindowSurfaceFactory的实例,并对三者进行创建------销毁------交换等操作,具体方法如createSurfae()/createGL()/destroySurface()。
java 复制代码
private static class EglHelper {
        public EglHelper(WeakReference<GLSurfaceView> glSurfaceViewWeakRef) {
            mGLSurfaceViewWeakRef = glSurfaceViewWeakRef;
        }

        public void start() {
            if (LOG_EGL) {
                Log.w("EglHelper", "start() tid=" + Thread.currentThread().getId());
            }
            
            mEgl = (EGL10) EGLContext.getEGL();

            mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);

            if (mEglDisplay == EGL10.EGL_NO_DISPLAY) {
                throw new RuntimeException("eglGetDisplay failed");
            }

       
            int[] version = new int[2];
            if(!mEgl.eglInitialize(mEglDisplay, version)) {
                throw new RuntimeException("eglInitialize failed");
            }
            GLSurfaceView view = mGLSurfaceViewWeakRef.get();
            if (view == null) {
                mEglConfig = null;
                mEglContext = null;
            } else {
                mEglConfig = view.mEGLConfigChooser.chooseConfig(mEgl, mEglDisplay);

                mEglContext = view.mEGLContextFactory.createContext(mEgl, mEglDisplay, mEglConfig);
            }
            if (mEglContext == null || mEglContext == EGL10.EGL_NO_CONTEXT) {
                mEglContext = null;
                throwEglException("createContext");
            }
            if (LOG_EGL) {
                Log.w("EglHelper", "createContext " + mEglContext + " tid=" + Thread.currentThread().getId());
            }

            mEglSurface = null;
        }

        public boolean createSurface() {
            if (LOG_EGL) {
                Log.w("EglHelper", "createSurface()  tid=" + Thread.currentThread().getId());
            }
   
            if (mEgl == null) {
                throw new RuntimeException("egl not initialized");
            }
            if (mEglDisplay == null) {
                throw new RuntimeException("eglDisplay not initialized");
            }
            if (mEglConfig == null) {
                throw new RuntimeException("mEglConfig not initialized");
            }

            destroySurfaceImp();

            GLSurfaceView view = mGLSurfaceViewWeakRef.get();
            if (view != null) {
                mEglSurface = view.mEGLWindowSurfaceFactory.createWindowSurface(mEgl,
                        mEglDisplay, mEglConfig, view.getHolder());
            } else {
                mEglSurface = null;
            }

            if (mEglSurface == null || mEglSurface == EGL10.EGL_NO_SURFACE) {
                int error = mEgl.eglGetError();
                if (error == EGL10.EGL_BAD_NATIVE_WINDOW) {
                    Log.e("EglHelper", "createWindowSurface returned EGL_BAD_NATIVE_WINDOW.");
                }
                return false;
            }


            if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) {
                logEglErrorAsWarning("EGLHelper", "eglMakeCurrent", mEgl.eglGetError());
                return false;
            }

            return true;
        }

        GL createGL() {

            GL gl = mEglContext.getGL();
            GLSurfaceView view = mGLSurfaceViewWeakRef.get();
            if (view != null) {
                if (view.mGLWrapper != null) {
                    gl = view.mGLWrapper.wrap(gl);
                }

                if ((view.mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) {
                    int configFlags = 0;
                    Writer log = null;
                    if ((view.mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) {
                        configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR;
                    }
                    if ((view.mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) {
                        log = new LogWriter();
                    }
                    gl = GLDebugHelper.wrap(gl, configFlags, log);
                }
            }
            return gl;
        }

       
        public int swap() {
            if (! mEgl.eglSwapBuffers(mEglDisplay, mEglSurface)) {
                return mEgl.eglGetError();
            }
            return EGL10.EGL_SUCCESS;
        }

        public void destroySurface() {
            if (LOG_EGL) {
                Log.w("EglHelper", "destroySurface()  tid=" + Thread.currentThread().getId());
            }
            destroySurfaceImp();
        }

        private void destroySurfaceImp() {
            if (mEglSurface != null && mEglSurface != EGL10.EGL_NO_SURFACE) {
                mEgl.eglMakeCurrent(mEglDisplay, EGL10.EGL_NO_SURFACE,
                        EGL10.EGL_NO_SURFACE,
                        EGL10.EGL_NO_CONTEXT);
                GLSurfaceView view = mGLSurfaceViewWeakRef.get();
                if (view != null) {
                    view.mEGLWindowSurfaceFactory.destroySurface(mEgl, mEglDisplay, mEglSurface);
                }
                mEglSurface = null;
            }
        }

        public void finish() {
            if (LOG_EGL) {
                Log.w("EglHelper", "finish() tid=" + Thread.currentThread().getId());
            }
            if (mEglContext != null) {
                GLSurfaceView view = mGLSurfaceViewWeakRef.get();
                if (view != null) {
                    view.mEGLContextFactory.destroyContext(mEgl, mEglDisplay, mEglContext);
                }
                mEglContext = null;
            }
            if (mEglDisplay != null) {
                mEgl.eglTerminate(mEglDisplay);
                mEglDisplay = null;
            }
        }

       //省略部分代码。。。。

        private WeakReference<GLSurfaceView> mGLSurfaceViewWeakRef;
        EGL10 mEgl;
        EGLDisplay mEglDisplay;
        EGLSurface mEglSurface;
        EGLConfig mEglConfig;
        @UnsupportedAppUsage
        EGLContext mEglContext;

    }
  • GLThread中guardRun()通过synchronized同步阻塞锁的方式,对线程生命周期内的所有状态进行管理。其中pause/pausing等状态太过于繁杂,现在我们重点在着手分析程序时的setRenderer()传入mRenderer的onSurfaceCreated()、onSurfaceChanged()、onDrawFrame()三个回调函数。
java 复制代码
if(createEglContext)
    {
        if (LOG_RENDERER) {
            Log.w("GLThread", "onSurfaceCreated");
        }
        GLSurfaceView view = mGLSurfaceViewWeakRef.get();
        if (view != null) {
            try {
                Trace.traceBegin(Trace.TRACE_TAG_VIEW, "onSurfaceCreated");
                //mRenderer回调的onSurfaceCreated()
                view.mRenderer.onSurfaceCreated(gl, mEglHelper.mEglConfig);
            } finally {
                Trace.traceEnd(Trace.TRACE_TAG_VIEW);
            }
        }
        createEglContext = false;
    }

    if(sizeChanged) {
        if (LOG_RENDERER) {
            Log.w("GLThread", "onSurfaceChanged(" + w + ", " + h + ")");
        }
        GLSurfaceView view = mGLSurfaceViewWeakRef.get();
        if (view != null) {
            try {
                Trace.traceBegin(Trace.TRACE_TAG_VIEW, "onSurfaceChanged");
                //mRenderer回调的 onSurfaceChanged()
                view.mRenderer.onSurfaceChanged(gl, w, h);
            } finally {
                Trace.traceEnd(Trace.TRACE_TAG_VIEW);
            }
        }
        sizeChanged = false;
    }
    if(LOG_RENDERER_DRAW_FRAME)

    {
        Log.w("GLThread", "onDrawFrame tid=" + getId());
    }

    {
        GLSurfaceView view = mGLSurfaceViewWeakRef.get();
        if (view != null) {
            try {
                Trace.traceBegin(Trace.TRACE_TAG_VIEW, "onDrawFrame");
                //mRenderer回调的 onDrawFrame()
                view.mRenderer.onDrawFrame(gl);
                if (finishDrawingRunnable != null) {
                    finishDrawingRunnable.run();
                    finishDrawingRunnable = null;
                }
            } finally {
                Trace.traceEnd(Trace.TRACE_TAG_VIEW);
            }
        }
    }

所以得出结论:onSurfaceCreated()、onSurfaceChanged()、onSurfaceCreated()、onDrawFrame()都是在GLThread线程中执行的,这样才能回调出来之后维护同一个EGLConetxt。

二、自定义WyyGLSurfaceView类似于GLSurfaceView的类:

由上GLSurfaceView源码分析可知,内部维护着一个GLThread子线程,用来保持GL的上下文GLConext一致性的操作。接下来仿造GLSurfaceView创建一个同样继承于SurfaceView的自定义类WyyGLSurfaceView。

WyyGLSurfaceView是在OpenGL Texture C++ 预览Camera视频-CSDN博客中GLTextureCPlusVideoPlayView进行改造的,有兴趣的可翻看我的这一篇的博客。

1、创建一个MyGLRendererThread子线程:

维护着onSurfaceCreated()、onSurfaceChanged()、onFrame()三个调用。

java 复制代码
class MyGLRendererThread extends Thread {

        private volatile RenderHandler mRenderHandler;
        private WeakReference<WyyGLSurfaceView> mGLSurfaceViewWeakRef;

        MyGLRendererThread(WeakReference<WyyGLSurfaceView> glSurfaceViewWeakRef) {
            super();
            mWidth = 0;
            mHeight = 0;
            mGLSurfaceViewWeakRef = glSurfaceViewWeakRef;
        }

        @Override
        public void run() {
            Looper.prepare();
            mRenderHandler = new RenderHandler(this);

            Looper.loop();

        }

        public RenderHandler getHandler() {
            return mRenderHandler;
        }


        public void surfaceCreated() {
            Log.e(TAG, "onSurfaceChanged: " + Thread.currentThread().getName());
            String fragPath = OpenGLPlayFileUtils.getModelFilePath(mContext
                    , "texture_video_play_frament.glsl");
            String vertexPath = OpenGLPlayFileUtils.getModelFilePath(mContext
                    , "texture_video_play_vert.glsl");
            mJniCall.glSurfaceViewCreate(0, vertexPath, fragPath);
        }

        public void surfaceChanged(int width, int height) {
            if (mJniCall != null) {
                mJniCall.glSurfaceViewInit(mSurface, null, width, height);
            }
        }


        public void doFrame(long timestamp) {
            if (mJniCall != null)
                mJniCall.glSurfaceViewRender();

        }


        public void setRecordingEnabled(boolean b) {

        }

        public void setRecordMethod(int arg1) {

        }

        public void shutdown() {
            if (mJniCall != null) {
                mJniCall.glTextureVideoPlayDestroy();
            }
            Looper.myLooper().quit();

        }
    }

2、在主线程中维持一个RenderHandler:

RenderHandler是对onSurfaceCreated()、onSurfaceChanged()、onFrame()从主线程到子线程的切换。

java 复制代码
 private static class RenderHandler extends Handler {
        private static final int MSG_SURFACE_CREATED = 0;
        private static final int MSG_SURFACE_CHANGED = 1;
        private static final int MSG_DO_FRAME = 2;
        private static final int MSG_RECORDING_ENABLED = 3;
        private static final int MSG_RECORD_METHOD = 4;
        private static final int MSG_SHUTDOWN = 5;
        private WeakReference<MyGLRendererThread> mWeakRenderThread;

        public RenderHandler(MyGLRendererThread rt) {
            mWeakRenderThread = new WeakReference<MyGLRendererThread>(rt);
        }

        public void sendSurfaceCreated() {
            sendMessage(obtainMessage(RenderHandler.MSG_SURFACE_CREATED));
        }

        public void sendSurfaceChanged(@SuppressWarnings("unused") int format,
                                       int width, int height) {
            // ignore format
            sendMessage(obtainMessage(RenderHandler.MSG_SURFACE_CHANGED, width, height));
        }

        public void sendDoFrame(long frameTimeNanos) {
            sendMessage(obtainMessage(RenderHandler.MSG_DO_FRAME,
                    (int) (frameTimeNanos >> 32), (int) frameTimeNanos));
        }

        public void setRecordingEnabled(boolean enabled) {
            sendMessage(obtainMessage(MSG_RECORDING_ENABLED, enabled ? 1 : 0, 0));
        }

        public void setRecordMethod(int recordMethod) {
            sendMessage(obtainMessage(MSG_RECORD_METHOD, recordMethod, 0));
        }

        public void sendShutdown() {
            sendMessage(obtainMessage(RenderHandler.MSG_SHUTDOWN));
        }

        @Override  // runs on RenderThread
        public void handleMessage(Message msg) {
            int what = msg.what;
            //Log.d(TAG, "RenderHandler [" + this + "]: what=" + what);

            MyGLRendererThread renderThread = mWeakRenderThread.get();
            if (renderThread == null) {
                Log.w(TAG, "RenderHandler.handleMessage: weak ref is null");
                return;
            }

            switch (what) {
                case MSG_SURFACE_CREATED:
                    renderThread.surfaceCreated();
                    break;
                case MSG_SURFACE_CHANGED:
                    renderThread.surfaceChanged(msg.arg1, msg.arg2);
                    break;
                case MSG_DO_FRAME:
                    long timestamp = (((long) msg.arg1) << 32) |
                            (((long) msg.arg2) & 0xffffffffL);
                    renderThread.doFrame(timestamp);
                    break;
                case MSG_RECORDING_ENABLED:
                    renderThread.setRecordingEnabled(msg.arg1 != 0);
                    break;
                case MSG_RECORD_METHOD:
                    renderThread.setRecordMethod(msg.arg1);
                    break;
                case MSG_SHUTDOWN:
                    renderThread.shutdown();
                    break;
                default:
                    throw new RuntimeException("unknown message " + what);
            }
        }

    }

3、WyyGLSurfaceView的完整代码:

java 复制代码
package com.wangyongyao.glplay.view;

import android.content.Context;
import android.graphics.Point;
import android.opengl.GLSurfaceView;
import android.os.Handler;
import android.os.Looper;
import android.os.Message;
import android.util.AttributeSet;
import android.util.Log;
import android.util.Size;
import android.view.Surface;
import android.view.SurfaceHolder;
import android.view.SurfaceView;

import androidx.annotation.NonNull;

import com.wangyongyao.glplay.OpenGLPlayCallJni;
import com.wangyongyao.glplay.camera.Camera2Helper2;
import com.wangyongyao.glplay.camera.GLCamera2Listener;
import com.wangyongyao.glplay.render.WyyRenderer;
import com.wangyongyao.glplay.utils.OpenGLPlayFileUtils;

import java.lang.ref.WeakReference;


/**
 * author : wangyongyao https://github.com/wangyongyao1989
 * Create Time : 2024/9/30 20:08
 * Descibe : MyyFFmpeg com.wangyongyao.glplay.view
 */
public class WyyGLSurfaceView extends SurfaceView implements SurfaceHolder.Callback, GLCamera2Listener {
    private static String TAG = WyyGLSurfaceView.class.getSimpleName();
    private OpenGLPlayCallJni mJniCall;
    private Context mContext;

    private int mWidth;
    private int mHeight;
    private Camera2Helper2 camera2Helper;
    private SurfaceHolder mHolder;

    private final WeakReference<WyyGLSurfaceView> mThisWeakRef =
            new WeakReference<WyyGLSurfaceView>(this);

    private MyGLRendererThread mMyGLRendererThread;
    private Surface mSurface;


    public WyyGLSurfaceView(Context context, OpenGLPlayCallJni jniCall) {
        super(context);
        Log.e(TAG, "GLSurfaceViewManger");
        mContext = context;
        mJniCall = jniCall;
        init();
    }

    public WyyGLSurfaceView(Context context, AttributeSet attrs) {
        super(context, attrs);
        mContext = context;
        init();
    }


    @Override
    protected void onAttachedToWindow() {
        super.onAttachedToWindow();

    }

    private void init() {
        //获取SurfaceHolder对象
        mHolder = getHolder();
        //注册SurfaceHolder的回调方法
        mHolder.addCallback(this);

        mMyGLRendererThread = new MyGLRendererThread(mThisWeakRef);
        mMyGLRendererThread.start();

    }


    private void stopCameraPreview() {
        if (camera2Helper != null) {
            camera2Helper.stop();
        }
    }


    @Override
    public void surfaceCreated(@NonNull SurfaceHolder holder) {
        Log.e(TAG, "surfaceCreated");
        mMyGLRendererThread.getHandler().sendSurfaceCreated();
    }

    @Override
    public void surfaceChanged(@NonNull SurfaceHolder holder, int format, int width, int height) {
        mSurface = holder.getSurface();
        Log.e(TAG, "onSurfaceChanged width:" + width + ",height" + height
                + "===surface:" + mSurface.toString());
//        Log.e(TAG, "surfaceChanged: "+Thread.currentThread().getName());
        mMyGLRendererThread.getHandler().sendSurfaceChanged(format, width, height);

        mWidth = width;
        mHeight = height;
        startCameraPreview(width, height);
    }

    @Override
    public void surfaceDestroyed(@NonNull SurfaceHolder holder) {
        mMyGLRendererThread.getHandler().sendShutdown();
    }


    private void startCameraPreview(int width, int height) {
        if (camera2Helper == null) {
            camera2Helper = new Camera2Helper2.Builder()
                    .cameraListener(this)
                    .specificCameraId(Camera2Helper2.CAMERA_ID_BACK)
                    .context(mContext)
                    .previewViewSize(new Point(width, height))
                    .rotation(90)
                    .build();
        }

        camera2Helper.start();
    }


    @Override
    public void onPreviewFrame(byte[] yuvData, int width, int height) {
//        Log.e(TAG, "onPreviewFrame" );
//        Log.e(TAG, "onPreviewFrame: "+Thread.currentThread().getName());

        if (mJniCall != null) {
            mJniCall.glSurfaceViewDraw(yuvData, width, height, 90);
        }
        mMyGLRendererThread.getHandler().sendDoFrame(1000);
    }

    @Override
    public void onCameraOpened(Size previewSize, int displayOrientation) {
        Log.e(TAG, "onCameraOpened previewSize:" + previewSize.toString()
                + "==displayOrientation:" + displayOrientation);
    }

    @Override
    public void onCameraClosed() {
        Log.e(TAG, "onCameraClosed:");

    }

    @Override
    public void onCameraError(Exception e) {
        Log.e(TAG, "onCameraError:" + e.toString());

    }

    public void destroyRender() {
        mJniCall.glSurfaceViewDestroy();
        stopCameraPreview();
    }


    class MyGLRendererThread extends Thread {

        private volatile RenderHandler mRenderHandler;
        private WeakReference<WyyGLSurfaceView> mGLSurfaceViewWeakRef;

        MyGLRendererThread(WeakReference<WyyGLSurfaceView> glSurfaceViewWeakRef) {
            super();
            mWidth = 0;
            mHeight = 0;
            mGLSurfaceViewWeakRef = glSurfaceViewWeakRef;
        }

        @Override
        public void run() {
            Looper.prepare();
            mRenderHandler = new RenderHandler(this);

            Looper.loop();

        }

        public RenderHandler getHandler() {
            return mRenderHandler;
        }


        public void surfaceCreated() {
            Log.e(TAG, "onSurfaceChanged: " + Thread.currentThread().getName());
            String fragPath = OpenGLPlayFileUtils.getModelFilePath(mContext
                    , "texture_video_play_frament.glsl");
            String vertexPath = OpenGLPlayFileUtils.getModelFilePath(mContext
                    , "texture_video_play_vert.glsl");
            mJniCall.glSurfaceViewCreate(0, vertexPath, fragPath);
        }

        public void surfaceChanged(int width, int height) {
            if (mJniCall != null) {
                mJniCall.glSurfaceViewInit(mSurface, null, width, height);
            }
        }


        public void doFrame(long timestamp) {
            if (mJniCall != null)
                mJniCall.glSurfaceViewRender();

        }


        public void setRecordingEnabled(boolean b) {

        }

        public void setRecordMethod(int arg1) {

        }

        public void shutdown() {
            if (mJniCall != null) {
                mJniCall.glTextureVideoPlayDestroy();
            }
            Looper.myLooper().quit();

        }
    }

    //
    private static class RenderHandler extends Handler {
        private static final int MSG_SURFACE_CREATED = 0;
        private static final int MSG_SURFACE_CHANGED = 1;
        private static final int MSG_DO_FRAME = 2;
        private static final int MSG_RECORDING_ENABLED = 3;
        private static final int MSG_RECORD_METHOD = 4;
        private static final int MSG_SHUTDOWN = 5;
        private WeakReference<MyGLRendererThread> mWeakRenderThread;

        public RenderHandler(MyGLRendererThread rt) {
            mWeakRenderThread = new WeakReference<MyGLRendererThread>(rt);
        }

        public void sendSurfaceCreated() {
            sendMessage(obtainMessage(RenderHandler.MSG_SURFACE_CREATED));
        }

        public void sendSurfaceChanged(@SuppressWarnings("unused") int format,
                                       int width, int height) {
            // ignore format
            sendMessage(obtainMessage(RenderHandler.MSG_SURFACE_CHANGED, width, height));
        }

        public void sendDoFrame(long frameTimeNanos) {
            sendMessage(obtainMessage(RenderHandler.MSG_DO_FRAME,
                    (int) (frameTimeNanos >> 32), (int) frameTimeNanos));
        }

        public void setRecordingEnabled(boolean enabled) {
            sendMessage(obtainMessage(MSG_RECORDING_ENABLED, enabled ? 1 : 0, 0));
        }

        public void setRecordMethod(int recordMethod) {
            sendMessage(obtainMessage(MSG_RECORD_METHOD, recordMethod, 0));
        }

        public void sendShutdown() {
            sendMessage(obtainMessage(RenderHandler.MSG_SHUTDOWN));
        }

        @Override  // runs on RenderThread
        public void handleMessage(Message msg) {
            int what = msg.what;
            //Log.d(TAG, "RenderHandler [" + this + "]: what=" + what);

            MyGLRendererThread renderThread = mWeakRenderThread.get();
            if (renderThread == null) {
                Log.w(TAG, "RenderHandler.handleMessage: weak ref is null");
                return;
            }

            switch (what) {
                case MSG_SURFACE_CREATED:
                    renderThread.surfaceCreated();
                    break;
                case MSG_SURFACE_CHANGED:
                    renderThread.surfaceChanged(msg.arg1, msg.arg2);
                    break;
                case MSG_DO_FRAME:
                    long timestamp = (((long) msg.arg1) << 32) |
                            (((long) msg.arg2) & 0xffffffffL);
                    renderThread.doFrame(timestamp);
                    break;
                case MSG_RECORDING_ENABLED:
                    renderThread.setRecordingEnabled(msg.arg1 != 0);
                    break;
                case MSG_RECORD_METHOD:
                    renderThread.setRecordMethod(msg.arg1);
                    break;
                case MSG_SHUTDOWN:
                    renderThread.shutdown();
                    break;
                default:
                    throw new RuntimeException("unknown message " + what);
            }
        }

    }


}

4、EGLConetxt、EglDisplay、EGLWindowSurface创建:

以上的1、2、3是对GLSurefaceView中GLThread的维护处理,但没有创建出EGLConetxt、EglDisplay、EGLWindowSurface的运行环境的必要对象。

接下来我把EGLConetxt、EglDisplay、EGLWindowSurface运行环境必要对象的初始化放在C++层。代码如下:

cpp 复制代码
///EGL
    //1 EGL display创建和初始化
    display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
    if (display == EGL_NO_DISPLAY) {
        LOGE("eglGetDisplay failed!");
        return;
    }
    if (EGL_TRUE != eglInitialize(display, 0, 0)) {
        LOGE("eglInitialize failed!");
        return;
    }
    //2 surface
    //2-1 surface窗口配置
    //输出配置
    EGLConfig config;
    EGLint configNum;
    EGLint configSpec[] = {
            EGL_RED_SIZE, 8,
            EGL_GREEN_SIZE, 8,
            EGL_BLUE_SIZE, 8,
            EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_NONE
    };
    if (EGL_TRUE != eglChooseConfig(display, configSpec, &config, 1, &configNum)) {
        LOGE("eglChooseConfig failed!");
        return;
    }
    //创建surface
    ANativeWindow_acquire(window);
    ANativeWindow_setBuffersGeometry(window, 0, 0, AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM);
    winsurface = eglCreateWindowSurface(display, config, window, 0);
    if (winsurface == EGL_NO_SURFACE) {
        LOGE("eglCreateWindowSurface failed!");
        return;
    }

    //3 context 创建关联的上下文
    const EGLint ctxAttr[] = {
            EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE
    };
    EGLContext context = eglCreateContext(display, config, EGL_NO_CONTEXT, ctxAttr);
    if (context == EGL_NO_CONTEXT) {
        LOGE("eglCreateContext failed!");
        return;
    }
    if (EGL_TRUE != eglMakeCurrent(display, winsurface, winsurface, context)) {
        LOGE("eglMakeCurrent failed!");
        return;
    }

5、创建OpenglesSurfaceViewVideoRender.cpp传入surface通过texture纹理渲染出视频:

OpenglesSurfaceViewVideoRender.cpp是在OpenGL Texture C++ 预览Camera视频-CSDN博客中OpenlesTextureVideoRender.cpp进行改造而成,有兴趣的可翻看我的这一篇的博客。

在 init()函数中加入了EGLConetxt、EglDisplay、EGLWindowSurface运行环境必要对象的初始化,并在渲染时eglSwapBuffers()窗口显示。

完整代码如下:

cpp 复制代码
//  Author : wangyongyao https://github.com/wangyongyao1989
// Created by MMM on 2024/10/05.
//

#include "OpenglesSurfaceViewVideoRender.h"
#include "OpenGLShader.h"

void
OpenglesSurfaceViewVideoRender::init(ANativeWindow *window, AAssetManager *assetManager,
                                     size_t width,
                                     size_t height) {
    LOGI("OpenglesSurfaceViewVideoRender init==%d, %d", width, height);
    m_backingWidth = width;
    m_backingHeight = height;
    ///EGL
    //1 EGL display创建和初始化
    display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
    if (display == EGL_NO_DISPLAY) {
        LOGE("eglGetDisplay failed!");
        return;
    }
    if (EGL_TRUE != eglInitialize(display, 0, 0)) {
        LOGE("eglInitialize failed!");
        return;
    }
    //2 surface
    //2-1 surface窗口配置
    //输出配置
    EGLConfig config;
    EGLint configNum;
    EGLint configSpec[] = {
            EGL_RED_SIZE, 8,
            EGL_GREEN_SIZE, 8,
            EGL_BLUE_SIZE, 8,
            EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_NONE
    };
    if (EGL_TRUE != eglChooseConfig(display, configSpec, &config, 1, &configNum)) {
        LOGE("eglChooseConfig failed!");
        return;
    }
    //创建surface
    ANativeWindow_acquire(window);
    ANativeWindow_setBuffersGeometry(window, 0, 0, AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM);
    winsurface = eglCreateWindowSurface(display, config, window, 0);
    if (winsurface == EGL_NO_SURFACE) {
        LOGE("eglCreateWindowSurface failed!");
        return;
    }

    //3 context 创建关联的上下文
    const EGLint ctxAttr[] = {
            EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE
    };
    EGLContext context = eglCreateContext(display, config, EGL_NO_CONTEXT, ctxAttr);
    if (context == EGL_NO_CONTEXT) {
        LOGE("eglCreateContext failed!");
        return;
    }
    if (EGL_TRUE != eglMakeCurrent(display, winsurface, winsurface, context)) {
        LOGE("eglMakeCurrent failed!");
        return;
    }

    useProgram();
    createTextures();

}

void OpenglesSurfaceViewVideoRender::render() {
//    LOGI("OpenglesSurfaceViewVideoRender render");

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glClearColor(0.0f, 0.0f, 0.0f, 1.0f);

    if (!updateTextures() /*|| !useProgram()*/) return;

    glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
    //窗口显示
    eglSwapBuffers(display, winsurface);
}

void OpenglesSurfaceViewVideoRender::updateFrame(const surface_video_frame &frame) {
    m_sizeY = frame.width * frame.height;
    m_sizeU = frame.width * frame.height / 4;
    m_sizeV = frame.width * frame.height / 4;

    if (m_pDataY == nullptr || m_width != frame.width || m_height != frame.height) {
        m_pDataY = std::make_unique<uint8_t[]>(m_sizeY + m_sizeU + m_sizeV);
        m_pDataU = m_pDataY.get() + m_sizeY;
        m_pDataV = m_pDataU + m_sizeU;
        isProgramChanged = true;
    }

    m_width = frame.width;
    m_height = frame.height;

    if (m_width == frame.stride_y) {
        memcpy(m_pDataY.get(), frame.y, m_sizeY);
    } else {
        uint8_t *pSrcY = frame.y;
        uint8_t *pDstY = m_pDataY.get();

        for (int h = 0; h < m_height; h++) {
            memcpy(pDstY, pSrcY, m_width);

            pSrcY += frame.stride_y;
            pDstY += m_width;
        }
    }

    if (m_width / 2 == frame.stride_uv) {
        memcpy(m_pDataU, frame.u, m_sizeU);
        memcpy(m_pDataV, frame.v, m_sizeV);
    } else {
        uint8_t *pSrcU = frame.u;
        uint8_t *pSrcV = frame.v;
        uint8_t *pDstU = m_pDataU;
        uint8_t *pDstV = m_pDataV;

        for (int h = 0; h < m_height / 2; h++) {
            memcpy(pDstU, pSrcU, m_width / 2);
            memcpy(pDstV, pSrcV, m_width / 2);

            pDstU += m_width / 2;
            pDstV += m_width / 2;

            pSrcU += frame.stride_uv;
            pSrcV += frame.stride_uv;
        }
    }

    isDirty = true;
}

void
OpenglesSurfaceViewVideoRender::draw(uint8_t *buffer, size_t length, size_t width, size_t height,
                                     float rotation) {
    m_length = length;
    m_rotation = rotation;

    surface_video_frame frame{};
    frame.width = width;
    frame.height = height;
    frame.stride_y = width;
    frame.stride_uv = width / 2;
    frame.y = buffer;
    frame.u = buffer + width * height;
    frame.v = buffer + width * height * 5 / 4;

    updateFrame(frame);
}

void OpenglesSurfaceViewVideoRender::setParameters(uint32_t params) {
    m_params = params;
}

uint32_t OpenglesSurfaceViewVideoRender::getParameters() {
    return m_params;
}

bool OpenglesSurfaceViewVideoRender::createTextures() {
    auto widthY = (GLsizei) m_width;
    auto heightY = (GLsizei) m_height;

    glActiveTexture(GL_TEXTURE0);
    glGenTextures(1, &m_textureIdY);
    glBindTexture(GL_TEXTURE_2D, m_textureIdY);
    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, widthY, heightY, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE,
                 nullptr);

    if (!m_textureIdY) {
        LOGE("OpenGL Error Create Y texture");
        return false;
    }

    GLsizei widthU = (GLsizei) m_width / 2;
    GLsizei heightU = (GLsizei) m_height / 2;

    glActiveTexture(GL_TEXTURE1);
    glGenTextures(1, &m_textureIdU);
    glBindTexture(GL_TEXTURE_2D, m_textureIdU);
    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, widthU, heightU, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE,
                 nullptr);

    if (!m_textureIdU) {
        LOGE("OpenGL Error Create U texture");
        return false;
    }

    GLsizei widthV = (GLsizei) m_width / 2;
    GLsizei heightV = (GLsizei) m_height / 2;

    glActiveTexture(GL_TEXTURE2);
    glGenTextures(1, &m_textureIdV);
    glBindTexture(GL_TEXTURE_2D, m_textureIdV);
    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, widthV, heightV, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE,
                 nullptr);

    if (!m_textureIdV) {
        LOGE("OpenGL Error Create V texture");
        return false;
    }

    return true;
}

bool OpenglesSurfaceViewVideoRender::updateTextures() {
    if (!m_textureIdY && !m_textureIdU && !m_textureIdV /*&& !createTextures()*/) return false;
//    LOGI("OpenglesSurfaceViewVideoRender updateTextures");
    LOGE("updateTextures m_textureIdY:%d,m_textureIdU:%d,m_textureIdV:%d,===isDirty:%d",
         m_textureIdY,
         m_textureIdU, m_textureIdV, isDirty);

    if (isDirty) {
        glActiveTexture(GL_TEXTURE0);
        glBindTexture(GL_TEXTURE_2D, m_textureIdY);
        glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, (GLsizei) m_width, (GLsizei) m_height, 0,
                     GL_LUMINANCE, GL_UNSIGNED_BYTE, m_pDataY.get());

        glActiveTexture(GL_TEXTURE1);
        glBindTexture(GL_TEXTURE_2D, m_textureIdU);
        glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, (GLsizei) m_width / 2, (GLsizei) m_height / 2,
                     0,
                     GL_LUMINANCE, GL_UNSIGNED_BYTE, m_pDataU);

        glActiveTexture(GL_TEXTURE2);
        glBindTexture(GL_TEXTURE_2D, m_textureIdV);
        glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, (GLsizei) m_width / 2, (GLsizei) m_height / 2,
                     0,
                     GL_LUMINANCE, GL_UNSIGNED_BYTE, m_pDataV);

        isDirty = false;

        return true;
    }

    return false;
}

int
OpenglesSurfaceViewVideoRender::createProgram() {

    m_program = openGlShader->createProgram();
    m_vertexShader = openGlShader->vertexShader;
    m_pixelShader = openGlShader->fraShader;
    LOGI("OpenglesSurfaceViewVideoRender createProgram m_program:%d", m_program);

    if (!m_program) {
        LOGE("Could not create program.");
        return 0;
    }

    //Get Uniform Variables Location
    m_vertexPos = (GLuint) glGetAttribLocation(m_program, "position");
    m_textureYLoc = glGetUniformLocation(m_program, "s_textureY");
    m_textureULoc = glGetUniformLocation(m_program, "s_textureU");
    m_textureVLoc = glGetUniformLocation(m_program, "s_textureV");
    m_textureLoc = (GLuint) glGetAttribLocation(m_program, "texcoord");
    m_textureSize = glGetUniformLocation(m_program, "texSize");

    return m_program;
}

GLuint OpenglesSurfaceViewVideoRender::useProgram() {
    if (!m_program && !createProgram()) {
        LOGE("Could not use program.");
        return 0;
    }

    if (isProgramChanged) {
        glUseProgram(m_program);
        glVertexAttribPointer(m_vertexPos, 2, GL_FLOAT, GL_FALSE, 0, kVerticekSurface);
        glEnableVertexAttribArray(m_vertexPos);

        glUniform1i(m_textureYLoc, 0);
        glUniform1i(m_textureULoc, 1);
        glUniform1i(m_textureVLoc, 2);
        glVertexAttribPointer(m_textureLoc, 2, GL_FLOAT, GL_FALSE, 0, kTextureCoordSurface);
        glEnableVertexAttribArray(m_textureLoc);

        if (m_textureSize >= 0) {
            GLfloat size[2];
            size[0] = m_width;
            size[1] = m_height;
            glUniform2fv(m_textureSize, 1, &size[0]);
        }

        isProgramChanged = false;
    }

    return m_program;
}

bool
OpenglesSurfaceViewVideoRender::setSharderPath(const char *vertexPath, const char *fragmentPath) {
    openGlShader->getSharderPath(vertexPath, fragmentPath);
    return 0;
}

bool OpenglesSurfaceViewVideoRender::setSharderStringPath(string vertexPath, string fragmentPath) {
    openGlShader->getSharderStringPath(vertexPath, fragmentPath);
    return 0;
}

OpenglesSurfaceViewVideoRender::OpenglesSurfaceViewVideoRender() {
    openGlShader = new OpenGLShader();
}

OpenglesSurfaceViewVideoRender::~OpenglesSurfaceViewVideoRender() {
    deleteTextures();
    delete_program(m_program);
}

void OpenglesSurfaceViewVideoRender::delete_program(GLuint &program) {
    if (program) {
        glUseProgram(0);
        glDeleteProgram(program);
        program = 0;
    }
}

void OpenglesSurfaceViewVideoRender::deleteTextures() {
    if (m_textureIdY) {
        glActiveTexture(GL_TEXTURE0);
        glBindTexture(GL_TEXTURE_2D, 0);
        glDeleteTextures(1, &m_textureIdY);

        m_textureIdY = 0;
    }

    if (m_textureIdU) {
        glActiveTexture(GL_TEXTURE1);
        glBindTexture(GL_TEXTURE_2D, 0);
        glDeleteTextures(1, &m_textureIdU);

        m_textureIdU = 0;
    }

    if (m_textureIdV) {
        glActiveTexture(GL_TEXTURE2);
        glBindTexture(GL_TEXTURE_2D, 0);
        glDeleteTextures(1, &m_textureIdV);

        m_textureIdV = 0;
    }
}

void OpenglesSurfaceViewVideoRender::printGLString(const char *name, GLenum s) {
    const char *v = (const char *) glGetString(s);
    LOGI("OpenGL %s = %s\n", name, v);
}

void OpenglesSurfaceViewVideoRender::checkGlError(const char *op) {
    for (GLint error = glGetError(); error; error = glGetError()) {
        LOGI("after %s() glError (0x%x)\n", op, error);
    }
}
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