现在才发现C++游戏的支持率这么高,那就发几篇吧
一、基本介绍
支持Dev-C++5.11版本(务必调为英文输入法),基本操作看游戏里的介绍,怎么做的......懒得说,能看懂就看注释,没有的自己猜,如果你很固执......私我吧
二、代码部分
cpp
/*=============== 2024.8.13=========================*/
#include<iostream>
#include<windows.h>
#include<conio.h>
#include<time.h>
#include<string>
#include<cstring>
#define long long long
using namespace std;
bool flag;
int xxx=1,scorecc,score;
string title,titlecc;
/*=============== all the structures ===============*/
typedef struct Frame {
COORD position[2];
int flag;
} Frame;
/*=============== all the functions ===============*/
void SetPos(COORD a) { // set cursor
HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(out, a);
}
void SetPos(int i, int j) { // set cursor
COORD pos= {i, j};
SetPos(pos);
}
void HideCursor() {
CONSOLE_CURSOR_INFO cursor_info = {1, 0};
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
//把第y行,[x1, x2) 之间的坐标填充为 ch
void drawRow(int y, int x1, int x2, char ch) {
SetPos(x1,y);
for(int i = 0; i <= (x2-x1); i++)
cout<<ch;
}
//在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawRow(COORD a, COORD b, char ch) {
if(a.Y == b.Y)
drawRow(a.Y, a.X, b.X, ch);
else {
SetPos(0, 25);
cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";
system("pause");
}
}
//把第x列,[y1, y2] 之间的坐标填充为 ch
void drawCol(int x, int y1, int y2, char ch) {
int y=y1;
while(y!=y2+1) {
SetPos(x, y);
cout<<ch;
y++;
}
}
//在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawCol(COORD a, COORD b, char ch) {
if(a.X == b.X)
drawCol(a.X, a.Y, b.Y, ch);
else {
SetPos(0, 25);
cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";
system("pause");
}
}
//左上角坐标、右下角坐标、用row填充行、用col填充列
void drawFrame(COORD a, COORD b, char row, char col) {
drawRow(a.Y, a.X+1, b.X-1, row);
drawRow(b.Y, a.X+1, b.X-1, row);
drawCol(a.X, a.Y+1, b.Y-1, col);
drawCol(b.X, a.Y+1, b.Y-1, col);
}
void drawFrame(int x1, int y1, int x2, int y2, char row, char col) {
COORD a= {x1, y1};
COORD b= {x2, y2};
drawFrame(a, b, row, col);
}
void drawFrame(Frame frame, char row, char col) {
COORD a = frame.position[0];
COORD b = frame.position[1];
drawFrame(a, b, row, col);
}
void drawPlaying() {
drawFrame(0, 0, 48, 24, '=', '|');// draw map frame;
drawFrame(49, 0, 79, 4, '-', '|');// draw output frame
drawFrame(49, 4, 79, 9, '-', '|');// draw score frame
drawFrame(49, 9, 79, 20, '-', '|');// draw operate frame
drawFrame(49, 20, 79, 24, '-', '|');// draw other message frame
SetPos(52, 6);
cout<<"得分:";
SetPos(52, 7);
cout<<"称号:";
SetPos(52,10);
cout<<"操作方式:";
SetPos(52,12);
cout<<" a,s,d,w 控制战机移动。";
SetPos(52,14);
cout<<" p 暂停游戏。";
SetPos(52,16);
cout<<" e 退出游戏。";
SetPos(52,18);
cout<<" k 发射子弹。" ;
}
//在[a, b)之间产生一个随机整数
int random(int a, int b) {
int c=(rand() % (a-b))+ a;
return c;
}
//在两个坐标包括的矩形框内随机产生一个坐标
COORD random(COORD a, COORD b) {
int x=random(a.X, b.X);
int y=random(a.Y, b.Y);
COORD c= {x, y};
return c;
}
bool judgeCoordInFrame(Frame frame, COORD spot) {
if(spot.X>=frame.position[0].X)
if(spot.X<=frame.position[1].X)
if(spot.Y>=frame.position[0].Y)
if(spot.Y<=frame.position[0].Y)
return true;
return false;
}
void printCoord(COORD a) {
cout <<"( "<<a.X<<" , "<<a.Y<<" )";
}
void printFrameCoord(Frame a) {
printCoord(a.position[0]);
cout <<" - ";
printCoord(a.position[1]);
}
DWORD WINAPI MusicFun(LPVOID lpParamte) {
return 0;
}
DWORD WINAPI BulletShot(LPVOID lpParamte) {
return 0;
}
DWORD WINAPI StartStage(LPVOID lpParamte) {
return 0;
}
int drawMenu() {
HANDLE MFUN;
MFUN= CreateThread(NULL, 0, StartStage, NULL, 0, NULL);
SetPos(30, 1);
cout<<"P l a n e W a r";
drawRow(3, 0, 79, '-');
drawRow(5, 0, 79, '-');
SetPos(28, 4);
cout<<"w 和 s 选择, k 确定";
SetPos(15, 11);
cout<<"1. 简单的敌人";
SetPos(15, 13);
cout<<"2. 冷酷的敌人";
drawRow(20, 0, 79, '-');
drawRow(22, 0, 79, '-');
SetPos(47, 11);
cout<<"简单的敌人:";
SetPos(51, 13);
cout<<"简单敌人有着较慢的移动速度。";
SetPos(28, 21);
cout<<"制作:一只水饺吖<*)))><<";
int j=11;
SetPos(12, j);
cout<<">>";
drawFrame(46, 9, 89, 17, '=', '|');
while(1) {
if( _kbhit() ) {
char x=_getch();
switch (x) {
case 'w' : {
if( j == 13) {
SetPos(12, j);
cout<<" ";
j = 11;
SetPos(12, j);
cout<<">>";
SetPos(51, 13);
cout<<" ";
SetPos(47, 11);
cout<<"简单的敌人:";
SetPos(51, 13);
cout<<"简单敌人有着较慢的移动速度,容易对付。";
}
break;
}
case 's' : {
if( j == 11 ) {
SetPos(12, j);
cout<<" ";
j = 13;
SetPos(12, j);
cout<<">>";
SetPos(51, 13);
cout<<" ";
SetPos(47, 11);
cout<<"冷酷的敌人:";
SetPos(51, 13);
cout<<"冷酷的敌人移动速度较快,难对付哟!!!";
}
break;
}
case 'k' : {
if (j == 8) return 1;
else return 2;
}
}
}
}
}
/*================== the Game Class ==================*/
class Game {
public:
COORD position[10];
COORD bullet[10];
Frame enemy[8];
//int score;
int rank;
int rankf;
//string title;
int flag_rank;
Game ();
//初始化所有
void initPlane();
void initBullet();
void initEnemy();
//初始化其中一个
//void initThisBullet( COORD );
//void initThisEnemy( Frame );
void planeMove(char);
void bulletMove();
void enemyMove();
//填充所有
void drawPlane();
void drawPlaneToNull();
void drawBullet();
void drawBulletToNull();
void drawEnemy();
void drawEnemyToNull();
//填充其中一个
void drawThisBulletToNull( COORD );
void drawThisEnemyToNull( Frame );
void Pause();
void Playing();
void judgePlane();
void judgeEnemy();
void Shoot();
void GameOver();
void printScore();
};
Game::Game() {
initPlane();
initBullet();
initEnemy();
score = 0;
rank = 25;
rankf = 0;
flag_rank = 0;
}
void Game::initPlane() {
COORD centren= {39, 22};
position[0].X=position[5].X=position[7].X=position[9].X=centren.X;
position[1].X=centren.X-2;
position[2].X=position[6].X=centren.X-1;
position[3].X=position[8].X=centren.X+1;
position[4].X=centren.X+2;
for(int i=0; i<=4; i++)
position[i].Y=centren.Y;
for(int i=6; i<=8; i++)
position[i].Y=centren.Y+1;
position[5].Y=centren.Y-1;
position[9].Y=centren.Y-2;
}
void Game::drawPlane() {
for(int i=0; i<9; i++) {
SetPos(position[i]);
if(i!=5)
cout<<"O";
else if(i==5)
cout<<"|";
}
}
void Game::drawPlaneToNull() {
for(int i=0; i<9; i++) {
SetPos(position[i]);
cout<<" ";
}
}
void Game::initBullet() {
for(int i=0; i<10; i++)
bullet[i].Y = 30;
}
void Game::drawBullet() {
for(int i=0; i<10; i++) {
if( bullet[i].Y != 30) {
SetPos(bullet[i]);
cout<<"^";
}
}
}
void Game::drawBulletToNull() {
for(int i=0; i<10; i++)
if( bullet[i].Y != 30 ) {
COORD pos= {bullet[i].X, bullet[i].Y+1};
SetPos(pos);
cout<<" ";
}
}
void Game::initEnemy() {
COORD a= {1, 1};
COORD b= {45, 15};
for(int i=0; i<8; i++) {
enemy[i].position[0] = random(a, b);
enemy[i].position[1].X = enemy[i].position[0].X + 3;
enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
}
}
void Game::drawEnemy() {
for(int i=0; i<8; i++)
drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
}
void Game::drawEnemyToNull() {
for(int i=0; i<8; i++) {
drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
}
}
void Game::Pause() {
SetPos(61,2);
cout<<" ";
SetPos(61,2);
cout<<"暂停中...";
HANDLE MFUN;
MFUN= CreateThread(NULL, 0, BulletShot, NULL, 0, NULL);
char c=_getch();
while(c!='p')
c=_getch();
SetPos(61,2);
cout<<" ";
MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL);
}
void Game::planeMove(char x) {
if(x == 'a')
if(position[1].X != 1)
for(int i=0; i<=9; i++)
position[i].X -= 2;
if(x == 's')
if(position[7].Y != 23)
for(int i=0; i<=9; i++)
position[i].Y += 1;
if(x == 'd')
if(position[4].X != 47)
for(int i=0; i<=9; i++)
position[i].X += 2;
if(x == 'w')
if(position[5].Y != 3)
for(int i=0; i<=9; i++)
position[i].Y -= 1;
}
void Game::bulletMove() {
for(int i=0; i<10; i++) {
if( bullet[i].Y != 30) {
bullet[i].Y -= 1;
if( bullet[i].Y == 1 ) {
COORD pos= {bullet[i].X, bullet[i].Y+1};
drawThisBulletToNull( pos );
bullet[i].Y=30;
}
}
}
}
void Game::enemyMove() {
for(int i=0; i<8; i++) {
for(int j=0; j<2; j++)
enemy[i].position[j].Y++;
if(24 == enemy[i].position[1].Y) {
COORD a= {1, 1};
COORD b= {45, 3};
enemy[i].position[0] = random(a, b);
enemy[i].position[1].X = enemy[i].position[0].X + 3;
enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
}
}
}
void Game::judgePlane() {
for(int i = 0; i < 8; i++)
for(int j=0; j<9; j++)
if(judgeCoordInFrame(enemy[i], position[j])) {
SetPos(62, 1);
cout<<"坠毁";
drawFrame(enemy[i], '+', '+');
Sleep(1000);
GameOver();
break;
}
}
void Game::drawThisBulletToNull( COORD c) {
SetPos(c);
cout<<" ";
}
void Game::drawThisEnemyToNull( Frame f ) {
drawFrame(f, ' ', ' ');
}
void Game::judgeEnemy() {
for(int i = 0; i < 8; i++)
for(int j = 0; j < 10; j++)
if( judgeCoordInFrame(enemy[i], bullet[j]) ) {
score += 5;
drawThisEnemyToNull( enemy[i] );
COORD a= {1, 1};
COORD b= {45, 3};
enemy[i].position[0] = random(a, b);
enemy[i].position[1].X = enemy[i].position[0].X + 3;
enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
drawThisBulletToNull( bullet[j] );
bullet[j].Y = 30;
}
}
void Game::Shoot() {
for(int i=0; i<10; i++)
if(bullet[i].Y == 30) {
bullet[i].X = position[5].X;
bullet[i].Y = position[5].Y-1;
break;
}
}
void Game::printScore() {
if(score == 120 && flag_rank == 0) {
rank -= 3;
flag_rank = 1;
}
else if( score == 360 && flag_rank == 1) {
rank -= 5;
flag_rank = 2;
} else if( score == 480 && flag_rank == 2) {
rank -= 5;
flag_rank = 3;
}
int x=rank/5;
SetPos(60, 6);
cout<<score;
if( rank!=rankf ) {
SetPos(60, 7);
if( x == 5)
title="初级飞行员";
else if( x == 4)
title="中级飞行员";
else if( x == 3)
title="高级飞行员";
else if( x == 2 )
title="王牌飞行员";
else
title="顶级飞行员";
cout<<title;
}
rankf = rank;
}
void Game::Playing() {
HANDLE MFUN;
MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL);
drawEnemy();
drawPlane();
int flag_bullet = 0;
int flag_enemy = 0;
while(1) {
Sleep(8);
if(_kbhit()) {
char x = _getch();
if ('a' == x || 's' == x || 'd' == x || 'w' == x) {
drawPlaneToNull();
planeMove(x);
drawPlane();
judgePlane();
} else if ('p' == x)
Pause();
else if( 'k' == x)
Shoot();
else if( 'e' == x) {
CloseHandle(MFUN);
GameOver();
break;
}
}
/* 处理子弹 */
if( 0 == flag_bullet ) {
bulletMove();
drawBulletToNull();
drawBullet();
judgeEnemy();
}
flag_bullet++;
if( 5 == flag_bullet )
flag_bullet = 0;
/* 处理敌人 */
if( 0 == flag_enemy ) {
drawEnemyToNull();
enemyMove();
drawEnemy();
judgePlane();
}
flag_enemy++;
if( flag_enemy >= rank )
flag_enemy = 0;
/* 输出得分 */
printScore();
}
}
void Game::GameOver() {
system("cls");
COORD p1= {28,9};
COORD p2= {53,15};
drawFrame(p1, p2, '=', '|');
SetPos(36,12);
string str="Game Over!";
for(int i=0; i<str.size(); i++) {
Sleep(80);
cout<<str[i];
}
Sleep(1000);
system("cls");
drawFrame(p1, p2, '=', '|');
SetPos(31, 11);
cout<<"击落敌机:"<<score/5<<" 架";
SetPos(31, 12);
cout<<"得 分:"<<score;
SetPos(31, 13);
cout<<"获得称号:"<<title;
SetPos(30, 16);
Sleep(1000);
// cout<<"是否复活 (*≧︶≦))( ̄▽ ̄* )ゞ 是(y)| 否(n)"<<endl;
// char kkksc03;
// cin>>kkksc03;
// if(kkksc03=='y'){
// xxx--;
// flag=true;
// if(xxx==0){
// cout<<"已使用"<<endl;
// cout<<"剩余0次机会" <<endl;
// score=scorecc;
// titlecc=title;
// //Main();
// }
// else{
// cout<<"你没机会了,gun⑧"<<endl;
// }
// }
cout<<"继续? 是(y)| 否(n)制作:一只水饺吖<*)))><<";
HANDLE MFUN;
MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL);
as:
char x=_getch();
if (x == 'n')
exit(0);
else if (x == 'y') {
system("cls");
Game game;
int a = drawMenu();
if(a == 2)
game.rank = 20;
system("cls");
drawPlaying();
game.Playing();
} else goto as;
}
void Main(){
//游戏准备
srand((int)time(0)); //随机种子
HideCursor(); //隐藏光标
Game game;
int a = drawMenu();
if(a == 2)
game.rank = 20;
HANDLE MFUN;
MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL);
system("cls");
drawPlaying();
if(flag==true){
flag=false;
score=scorecc;
title=titlecc;
}
game.Playing();
}
/*================== the main function ==================*/
int main() {
Main();
return 0;
}