【C#设计模式(18)——中介者模式(Mediator Pattern)】

前言

中介者模式:是两者之间通过第三者来帮助传话。

代码

csharp 复制代码
 //抽象接收者
 public abstract class Receiver
 {
     protected Mediator mediator;
     protected Receiver(Mediator mediator)
     {
         this.mediator = mediator;
     }
     public abstract void SendMessage(string message);
     public abstract void ReceiveMessage(string message);
 }
 //具体接收者A
 public class ReceiverA : Receiver
 {
     public ReceiverA(Mediator mediator) : base(mediator){}

     public override void ReceiveMessage(string message)
     {
         Console.WriteLine($"{this.GetType().Name} got a message[{message}]");
     }
     public override void SendMessage(string message)
     {
         Console.WriteLine($"{this.GetType().Name}:a message was send...");
         mediator.SendMessage(this,message);
     }
 }
 //具体接收者B
 public class ReceiverB : Receiver
 {
     public ReceiverB(Mediator mediator) : base(mediator) { }

     public override void ReceiveMessage(string message)
     {
         Console.WriteLine($"{this.GetType().Name} got a message[{message}]");
     }

     public override void SendMessage(string message)
     {
         Console.WriteLine($"{this.GetType().Name}:a message was send...");
         mediator.SendMessage(this, message);
     }
 }
 //中介接口
 public interface Mediator
 {
     void SendMessage(Receiver obj, string message);
 }
 //具体中介者类
 public class ReceiveMediator : Mediator
 {
     private Receiver receiverA;
     private Receiver receiverB;

     public void SetReceiveA(Receiver receiverA)
     {
         this.receiverA = receiverA;
     }
     public void SetReceiveB(Receiver receiverB)
     {
         this.receiverB = receiverB;
     }
     public void SendMessage(Receiver receiver, string message)
     {
         if(receiver == receiverA)
         {
             receiverB.ReceiveMessage(message);
         }else if(receiver == receiverB)
         {
             receiverA.ReceiveMessage(message);
         }
     }
 }


 /*
  * 行为型模式:Behavioral Pattern
  * 中介者模式:Mediator Pattern
  */
 internal class Program
 {
     static void Main(string[] args)
     {
         ReceiveMediator receiveMediator = new ReceiveMediator();

         ReceiverA receiverA = new ReceiverA(receiveMediator);
         ReceiverB receiverB = new ReceiverB(receiveMediator);

         receiveMediator.SetReceiveA(receiverA);
         receiveMediator.SetReceiveB(receiverB);
         receiveMediator.SendMessage(receiverA, "Hello receiverB");

         receiveMediator.SendMessage(receiverB, "Hello receiverA");
         Console.ReadLine();
     }
 }

运行结果

相关推荐
qq_4542450324 分钟前
GraphFoundation动态更新图
架构·c#·图论
Yu_Lijing34 分钟前
基于C++的《Head First设计模式》笔记——备忘录模式
c++·笔记·设计模式·备忘录模式
愤豆1 小时前
07-Java语言核心-JVM原理-JVM对象模型详解
java·jvm·c#
张人玉1 小时前
上位机项目笔记
笔记·c#·上位机
无籽西瓜a2 小时前
【西瓜带你学设计模式 | 第二期-观察者模式】观察者模式——推模型与拉模型实现、优缺点与适用场景
java·后端·观察者模式·设计模式
小杍随笔3 小时前
【Rust Exercism 练习详解:Anagram + Space Age + Sublist(附完整代码与深度解读)】
开发语言·rust·c#
呆子也有梦3 小时前
redis 的延时双删、双重检查锁定在游戏服务端的使用(伪代码为C#)
redis·后端·游戏·缓存·c#
xyyaihxl5 小时前
C#数据库操作系列---SqlSugar完结篇
网络·数据库·c#
第二只羽毛5 小时前
C++ 高并发内存池2
大数据·开发语言·jvm·c++·c#
我真会写代码5 小时前
Java程序员常用设计模式详解(实战版)
java·开发语言·设计模式