文章目录
前言
分割矢量多边形
一、安装turf
bash
npm i @turf/turf
二、加载高德
bash
AMapLoader.load({
key: "你的key", // 申请好的Web端开发者Key,首次调用 load 时必填
version: "2.0", // 指定要加载的 JSAPI 的版本,缺省时默认为 1.4.15
plugins: ["AMap.PolygonEditor", "AMap.LngLat", "AMap.Polygon"], // 需要使用的的插件列表,如比例尺'AMap.Scale'等
}).then((AMap) => {
//此处处理后续操作
}
三、绘制图形
bash
map = new AMap.Map("container", {
// 设置地图容器id
viewMode: "3D", // 是否为3D地图模式
zoom: 13, // 初始化地图级别
center: [116.471354, 39.994257],
});
// 创建两个多边形
const polygonPath1 = [
[-73.982, 40.76],
[-73.979, 40.749],
[-73.979, 40.748],
[-73.981, 40.748],
[-73.982, 40.76],
];
var polygon1 = new AMap.Polygon({
path: polygonPath1,
fillColor: "#FFC0CB",
strokeColor: "#000000",
strokeWeight: 2,
});
map.add(polygon1); // 添加至地图
const polygonPath2 = [
[-73.983, 40.751],
[-73.981, 40.751],
[-73.981, 40.749],
[-73.983, 40.749],
[-73.983, 40.751],
];
var polygon2 = new AMap.Polygon({
path: polygonPath2,
fillColor: "#FFC0CB",
strokeColor: "#000000",
strokeWeight: 2,
});
map.add(polygon2); // 添加至地图
四、计算交集
bash
// 将图形转化格式
var turfPolygon1 = turf.polygon([polygonPath1.map((p) => [p[0], p[1]])]);
var turfPolygon2 = turf.polygon([polygonPath2.map((p) => [p[0], p[1]])]);
//可以判断是否存在交集
console.log(turf.booleanOverlap(turfPolygon1, turfPolygon2), 89); ///相交了
// 计算两个多边形的交集
var intersection = turf.intersect(
turf.featureCollection([turfPolygon1, turfPolygon2])
);
console.log(intersection, 88); //交集数据
// `Tips:` 计算第二个多边形截取第一个多边形后 第一个多边形的数据
var difference = turf.difference(
turf.featureCollection([turfPolygon1, turfPolygon2])
);
console.log(difference, 88); //差异(原多边形剩余部分)
var polygon3 = new AMap.Polygon({
path: [difference.geometry.coordinates],
fillColor: "red",
strokeColor: "#000000",
strokeWeight: 2,
});
map.add(polygon3); // 添加至地图
六、绘制图像
bash
var polygon3 = new AMap.Polygon({
path: [intersection.geometry.coordinates],
fillColor: "red",
strokeColor: "#000000",
strokeWeight: 2,
});
map.add(polygon3); // 添加至地图
七、效果

剩余部分效果:
在这里插入图片描述