Flutter UI 组件应用一:布局、交互、动画与弹窗

以下是 Flutter UI 组件高级应用的详细教学,包含代码示例和关键概念说明:


一、高级布局技巧

1. 复杂布局组合

dart 复制代码
Scaffold(
  body: Column(
    children: [
      // 顶部导航栏
      Container(height: 50, color: Colors.blue),
      // 主内容区域
      Expanded(
        child: Row(
          children: [
            // 侧边栏
            Container(width: 100, color: Colors.grey[200]),
            // 内容区
            Expanded(
              child: Stack(
                children: [
                  ListView.builder(
                    itemCount: 20,
                    itemBuilder: (ctx, i) => ListTile(title: Text('Item $i')),
                  ),
                  Positioned(
                    bottom: 20,
                    right: 20,
                    child: FloatingActionButton(onPressed: () {}),
                  )
                ],
              ),
            ),
          ],
        ),
      ),
    ],
  ),
  bottomNavigationBar: BottomNavigationBar(
    items: [/*...*/],
  ),
)

2. 响应式布局

dart 复制代码
LayoutBuilder(
  builder: (context, constraints) {
    if (constraints.maxWidth > 600) {
      return _buildWideLayout();
    } else {
      return _buildMobileLayout();
    }
  },
)

二、事件处理进阶

1. 手势识别

dart 复制代码
GestureDetector(
  onTap: () => print('Tapped'),
  onDoubleTap: () => print('Double tapped'),
  onLongPress: () => showDialog(/*...*/),
  onVerticalDragUpdate: (details) {
    // 处理垂直滑动
  },
  child: Container(color: Colors.amber),
)

2. 自定义手势冲突处理

dart 复制代码
RawGestureDetector(
  gestures: {
    AllowMultipleGestureRecognizer: 
      GestureRecognizerFactoryWithHandlers<AllowMultipleGestureRecognizer>(
        () => AllowMultipleGestureRecognizer(),
        (instance) {
          instance.onTap = () => print('允许同时识别多个手势');
        },
      ),
  },
  child: Text('多手势支持'),
)

三、动画实现

1. 隐式动画

dart 复制代码
AnimatedContainer(
  duration: Duration(seconds: 1),
  width: _selected ? 200 : 100,
  height: _selected ? 100 : 200,
  decoration: BoxDecoration(
    color: _selected ? Colors.red : Colors.blue,
    borderRadius: BorderRadius.circular(_selected ? 20 : 0),
  ),
)

2. 显式动画

dart 复制代码
class _AnimatedLogoState extends State<AnimatedLogo> 
    with SingleTickerProviderStateMixin {
    
  late AnimationController _controller;
  late Animation<Offset> _animation;

  @override
  void initState() {
    super.initState();
    _controller = AnimationController(
      vsync: this,
      duration: Duration(seconds: 2),
    )..repeat(reverse: true);
    
    _animation = Tween<Offset>(
      begin: Offset.zero,
      end: Offset(0, 0.5),
    ).animate(CurvedAnimation(
      parent: _controller,
      curve: Curves.easeInOut,
    ));
  }

  @override
  Widget build(BuildContext context) {
    return SlideTransition(
      position: _animation,
      child: FlutterLogo(size: 100),
    );
  }
}

四、弹窗实现

1. 标准弹窗

dart 复制代码
showDialog(
  context: context,
  builder: (context) => AlertDialog(
    title: Text('提示'),
    content: Text('确定要删除吗?'),
    actions: [
      TextButton(
        onPressed: () => Navigator.pop(context),
        child: Text('取消'),
      ),
      TextButton(
        onPressed: () {
          // 执行删除操作
          Navigator.pop(context);
        },
        child: Text('确定'),
      ),
    ],
  ),
);

2. 自定义弹窗

dart 复制代码
void showCustomDialog(BuildContext context) {
  showGeneralDialog(
    context: context,
    pageBuilder: (_, __, ___) => Center(
      child: Material(
        child: Container(
          width: 300,
          height: 400,
          decoration: BoxDecoration(
            color: Colors.white,
            borderRadius: BorderRadius.circular(20),
          child: Column(
            children: [
              // 自定义内容
              Expanded(child: ListView(...)),
              ElevatedButton(
                onPressed: () => Navigator.pop(context),
                child: Text('关闭'),
              )
            ],
          ),
        ),
      ),
    ),
    transitionBuilder: (_, anim, __, child) {
      return ScaleTransition(
        scale: anim,
        child: child,
      );
    },
  );
}

五、综合示例:带动画的交互界面

dart 复制代码
class InteractiveList extends StatefulWidget {
  @override
  _InteractiveListState createState() => _InteractiveListState();
}

class _InteractiveListState extends State<InteractiveList> {
  final List<String> _items = [];
  bool _showAddButton = true;

  void _addItem() {
    setState(() {
      _items.insert(0, 'Item ${_items.length + 1}');
    });
  }

  void _showAddDialog() {
    showDialog(
      context: context,
      builder: (ctx) => AlertDialog(
        content: TextField(
          autofocus: true,
          decoration: InputDecoration(hintText: '输入新项目'),
          onSubmitted: (text) {
            _addItem();
            Navigator.pop(ctx);
          },
        ),
      ),
    );
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      floatingActionButton: AnimatedOpacity(
        duration: Duration(milliseconds: 300),
        opacity: _showAddButton ? 1 : 0,
        child: FloatingActionButton(
          onPressed: _showAddDialog,
          child: Icon(Icons.add),
        ),
      ),
      body: NotificationListener<ScrollNotification>(
        onNotification: (notification) {
          if (notification is ScrollUpdateNotification) {
            setState(() {
              _showAddButton = notification.metrics.pixels < 100;
            });
          }
          return true;
        },
        child: AnimatedList(
          initialItemCount: _items.length,
          itemBuilder: (context, index, animation) {
            return SizeTransition(
              sizeFactor: animation,
              child: ListTile(
                title: Text(_items[index]),
                trailing: IconButton(
                  icon: Icon(Icons.delete),
                  onPressed: () => setState(() => _items.removeAt(index)),
                ),
              ),
            );
          },
        ),
      ),
    );
  }
}

关键点说明:

  1. 布局嵌套:通过合理组合Row/Column/Stack/Expanded实现复杂布局
  2. 响应式设计:使用LayoutBuilder和MediaQuery适配不同屏幕
  3. 手势控制:区分不同手势类型并处理冲突
  4. 动画优化
    • 使用AnimatedWidget分离动画逻辑
    • 注意控制器dispose
    • 优先使用隐式动画简化代码
  5. 弹窗最佳实践
    • 通过Context正确管理弹窗层级
    • 使用Hero动画实现跨页面过渡
    • 自定义弹窗时注意圆角和阴影效果
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