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<!DOCTYPE html>
<html>
<head>
<title>Three.js PlaneGeometry 示例</title>
<style>
body { margin: 0; }
canvas { display: block; }
</style>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
</head>
<body>
<script>
// 创建场景
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x87CEEB); // 天空蓝色背景
// 创建相机
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.set(0, 2, 5); // 相机位置:x=0, y=2, z=5
camera.lookAt(0, 0, 0); // 相机看向原点
// 创建渲染器
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// 创建平面几何体(地面)
const planeGeometry = new THREE.PlaneGeometry(
5, // 宽度
5, // 高度
10, // 宽度分段
10 // 高度分段
);
// 加载地面纹理
const textureLoader = new THREE.TextureLoader();
const groundTexture = textureLoader.load('https://qcloud.dpfile.com/pc/_vzQAXVr13f_7iwVuYMN-KZdECsM6WjeAFvnO_6J6g0hOLcGgiPlxc9FC8mAyrgC.jpg');
// 设置纹理重复 可以设置平铺的次数
groundTexture.wrapS = THREE.RepeatWrapping;
groundTexture.wrapT = THREE.RepeatWrapping;
groundTexture.repeat.set(3, 5); // 重复5x5次
// 创建材质
const groundMaterial = new THREE.MeshStandardMaterial({
map: groundTexture,
side: THREE.DoubleSide
});
// 创建地面网格并旋转(默认平面沿XZ轴,这里旋转后沿XY轴作为地面)
const ground = new THREE.Mesh(planeGeometry, groundMaterial);
ground.position.y = 0; // 放置在y=0位置
scene.add(ground);
// 添加光源
const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);
scene.add(ambientLight);
const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);
directionalLight.position.set(5, 10, 7.5); // 光源位置
scene.add(directionalLight);
// 动画循环
function animate() {
ground.rotation.x += 0.001;
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate();
// 窗口大小适配
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
});
</script>
</body>
</html>