鸿蒙Next中使用Socket进行网络通信:完整指南与实战

本文将详细介绍在鸿蒙Next中使用Socket进行网络通信的完整流程,包括TCP和UDP两种协议的使用方法,并提供实战示例。

1. Socket通信基础

1.1 TCP与UDP的区别

  • TCP:面向连接、可靠传输、保证数据顺序

  • UDP:无连接、不可靠传输、不保证数据顺序

1.2 鸿蒙中的网络权限配置

module.json5文件中添加网络权限:

json

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{
  "module": {
    "requestPermissions": [
      {
        "name": "ohos.permission.INTERNET"
      }
    ]
  }
}

2. TCP Socket通信

2.1 TCP客户端实现

typescript

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import socket from '@ohos.net.socket';
import common from '@ohos.app.ability.common';

class TCPClient {
  private tcpSocket: socket.TCPSocket;
  private context: common.BaseContext;

  constructor(context: common.BaseContext) {
    this.context = context;
    this.tcpSocket = socket.constructTCPSocketInstance(this.context);
  }

  // 连接服务器
  async connect(serverIP: string, port: number): Promise<boolean> {
    try {
      const address: socket.NetAddress = {
        address: serverIP,
        port: port
      };

      await this.tcpSocket.bind({
        address: '0.0.0.0',
        port: 0  // 系统自动分配端口
      });

      await this.tcpSocket.connect(address);
      
      console.info('TCP连接成功');
      return true;
    } catch (error) {
      console.error(`TCP连接失败: ${error.message}`);
      return false;
    }
  }

  // 发送数据
  async sendData(data: string): Promise<boolean> {
    try {
      await this.tcpSocket.send({
        data: data
      });
      console.info('数据发送成功');
      return true;
    } catch (error) {
      console.error(`数据发送失败: ${error.message}`);
      return false;
    }
  }

  // 接收数据
  setupMessageListener(callback: (data: string) => void) {
    this.tcpSocket.on('message', (value: socket.TCPSocketMessageInfo) => {
      const message = String.fromCharCode.apply(null, value.message);
      console.info(`收到消息: ${message}`);
      callback(message);
    });

    this.tcpSocket.on('close', () => {
      console.info('TCP连接已关闭');
    });

    this.tcpSocket.on('error', (error: Error) => {
      console.error(`TCP错误: ${error.message}`);
    });
  }

  // 关闭连接
  async close(): Promise<void> {
    try {
      await this.tcpSocket.close();
      console.info('TCP连接已关闭');
    } catch (error) {
      console.error(`关闭连接失败: ${error.message}`);
    }
  }
}

2.2 TCP服务器实现

typescript

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import socket from '@ohos.net.socket';
import common from '@ohos.app.ability.common';

class TCPServer {
  private tcpServer: socket.TCPSocketServer;
  private clients: Map<string, socket.TCPSocketConnection> = new Map();
  private context: common.BaseContext;

  constructor(context: common.BaseContext) {
    this.context = context;
    this.tcpServer = socket.constructTCPSocketServerInstance(this.context);
  }

  // 启动服务器
  async startServer(port: number): Promise<boolean> {
    try {
      await this.tcpServer.listen({
        address: '0.0.0.0',
        port: port,
        family: 1  // IPv4
      });

      console.info(`TCP服务器启动成功,端口: ${port}`);
      this.setupConnectionListener();
      return true;
    } catch (error) {
      console.error(`服务器启动失败: ${error.message}`);
      return false;
    }
  }

  // 监听客户端连接
  private setupConnectionListener() {
    this.tcpServer.on('connect', (client: socket.TCPSocketConnection) => {
      const clientKey = `${client.remoteInfo.address}:${client.remoteInfo.port}`;
      console.info(`客户端连接: ${clientKey}`);
      
      this.clients.set(clientKey, client);
      this.setupClientMessageListener(client, clientKey);
    });
  }

  // 监听客户端消息
  private setupClientMessageListener(client: socket.TCPSocketConnection, clientKey: string) {
    client.on('message', (value: socket.TCPSocketMessageInfo) => {
      const message = String.fromCharCode.apply(null, value.message);
      console.info(`收到来自${clientKey}的消息: ${message}`);
      
      // 广播消息给所有客户端
      this.broadcastMessage(`${clientKey}: ${message}`);
    });

    client.on('close', () => {
      console.info(`客户端断开连接: ${clientKey}`);
      this.clients.delete(clientKey);
    });

    client.on('error', (error: Error) => {
      console.error(`客户端错误 ${clientKey}: ${error.message}`);
      this.clients.delete(clientKey);
    });
  }

  // 广播消息
  async broadcastMessage(message: string): Promise<void> {
    for (const [clientKey, client] of this.clients) {
      try {
        await client.send({
          data: message
        });
      } catch (error) {
        console.error(`发送消息到${clientKey}失败: ${error.message}`);
        this.clients.delete(clientKey);
      }
    }
  }

  // 停止服务器
  async stopServer(): Promise<void> {
    try {
      // 关闭所有客户端连接
      for (const [clientKey, client] of this.clients) {
        await client.close();
      }
      this.clients.clear();
      
      await this.tcpServer.off('connect');
      await this.tcpServer.close();
      console.info('TCP服务器已停止');
    } catch (error) {
      console.error(`停止服务器失败: ${error.message}`);
    }
  }
}

3. UDP Socket通信

3.1 UDP客户端实现

typescript

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import socket from '@ohos.net.socket';
import common from '@ohos.app.ability.common';

class UDPClient {
  private udpSocket: socket.UDPSocket;
  private context: common.BaseContext;

  constructor(context: common.BaseContext) {
    this.context = context;
    this.udpSocket = socket.constructUDPSocketInstance(this.context);
  }

  // 绑定本地端口
  async bindLocalPort(port: number): Promise<boolean> {
    try {
      await this.udpSocket.bind({
        address: '0.0.0.0',
        port: port
      });
      console.info(`UDP客户端绑定端口成功: ${port}`);
      return true;
    } catch (error) {
      console.error(`绑定端口失败: ${error.message}`);
      return false;
    }
  }

  // 发送数据
  async sendData(data: string, remoteIP: string, remotePort: number): Promise<boolean> {
    try {
      const remoteAddress: socket.NetAddress = {
        address: remoteIP,
        port: remotePort
      };

      await this.udpSocket.send({
        data: data,
        address: remoteAddress
      });
      console.info(`UDP数据发送成功到 ${remoteIP}:${remotePort}`);
      return true;
    } catch (error) {
      console.error(`UDP数据发送失败: ${error.message}`);
      return false;
    }
  }

  // 接收数据
  setupMessageListener(callback: (data: string, remoteInfo: socket.SocketRemoteInfo) => void) {
    this.udpSocket.on('message', (value: socket.UDPSocketMessageInfo) => {
      const message = String.fromCharCode.apply(null, value.message);
      console.info(`收到UDP消息 from ${value.remoteInfo.address}:${value.remoteInfo.port}: ${message}`);
      callback(message, value.remoteInfo);
    });

    this.udpSocket.on('error', (error: Error) => {
      console.error(`UDP错误: ${error.message}`);
    });
  }

  // 关闭连接
  async close(): Promise<void> {
    try {
      await this.udpSocket.close();
      console.info('UDP连接已关闭');
    } catch (error) {
      console.error(`关闭UDP连接失败: ${error.message}`);
    }
  }
}

3.2 UDP服务器实现

typescript

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import socket from '@ohos.net.socket';
import common from '@ohos.app.ability.common';

class UDPServer {
  private udpSocket: socket.UDPSocket;
  private context: common.BaseContext;

  constructor(context: common.BaseContext) {
    this.context = context;
    this.udpSocket = socket.constructUDPSocketInstance(this.context);
  }

  // 启动UDP服务器
  async startServer(port: number): Promise<boolean> {
    try {
      await this.udpSocket.bind({
        address: '0.0.0.0',
        port: port
      });

      console.info(`UDP服务器启动成功,端口: ${port}`);
      this.setupMessageListener();
      return true;
    } catch (error) {
      console.error(`UDP服务器启动失败: ${error.message}`);
      return false;
    }
  }

  // 监听消息
  private setupMessageListener() {
    this.udpSocket.on('message', async (value: socket.UDPSocketMessageInfo) => {
      const message = String.fromCharCode.apply(null, value.message);
      const remoteInfo = value.remoteInfo;
      
      console.info(`收到来自${remoteInfo.address}:${remoteInfo.port}的消息: ${message}`);
      
      // 回复消息
      await this.sendResponse(`服务器已收到: ${message}`, remoteInfo);
    });

    this.udpSocket.on('error', (error: Error) => {
      console.error(`UDP服务器错误: ${error.message}`);
    });
  }

  // 发送响应
  private async sendResponse(data: string, remoteInfo: socket.SocketRemoteInfo): Promise<void> {
    try {
      await this.udpSocket.send({
        data: data,
        address: {
          address: remoteInfo.address,
          port: remoteInfo.port
        }
      });
      console.info(`响应发送成功到 ${remoteInfo.address}:${remoteInfo.port}`);
    } catch (error) {
      console.error(`发送响应失败: ${error.message}`);
    }
  }

  // 停止服务器
  async stopServer(): Promise<void> {
    try {
      await this.udpSocket.close();
      console.info('UDP服务器已停止');
    } catch (error) {
      console.error(`停止UDP服务器失败: ${error.message}`);
    }
  }
}

4. 实战示例:聊天应用

4.1 聊天客户端实现

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import socket from '@ohos.net.socket';
import common from '@ohos.app.ability.common';
import { BusinessError } from '@ohos.base';

class ChatClient {
  private tcpClient: TCPClient;
  private isConnected: boolean = false;
  private messageCallback: (message: string) => void;

  constructor(context: common.BaseContext) {
    this.tcpClient = new TCPClient(context);
    this.setupMessageHandlers();
  }

  // 连接到聊天服务器
  async connectToServer(serverIP: string, port: number): Promise<boolean> {
    this.isConnected = await this.tcpClient.connect(serverIP, port);
    return this.isConnected;
  }

  // 设置消息处理器
  private setupMessageHandlers() {
    this.tcpClient.setupMessageListener((message: string) => {
      if (this.messageCallback) {
        this.messageCallback(message);
      }
    });
  }

  // 发送聊天消息
  async sendMessage(message: string): Promise<boolean> {
    if (!this.isConnected) {
      console.error('未连接到服务器');
      return false;
    }

    return await this.tcpClient.sendData(message);
  }

  // 设置消息回调
  setMessageCallback(callback: (message: string) => void) {
    this.messageCallback = callback;
  }

  // 断开连接
  async disconnect(): Promise<void> {
    await this.tcpClient.close();
    this.isConnected = false;
  }
}

4.2 UI界面实现

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// ChatUI.ets
import { ChatClient } from './ChatClient';
import common from '@ohos.app.ability.common';

@Entry
@Component
struct ChatPage {
  private chatClient: ChatClient = new ChatClient(getContext(this) as common.BaseContext);
  @State messageList: string[] = [];
  @State inputMessage: string = '';
  @State serverIP: string = '192.168.1.100';
  @State serverPort: number = 8080;
  @State isConnected: boolean = false;

  aboutToAppear() {
    this.chatClient.setMessageCallback((message: string) => {
      this.messageList.push(`服务器: ${message}`);
      this.messageList = [...this.messageList];
    });
  }

  build() {
    Column({ space: 20 }) {
      // 连接设置
      Row({ space: 10 }) {
        TextInput({ placeholder: '服务器IP', text: this.serverIP })
          .onChange((value: string) => {
            this.serverIP = value;
          })
          .layoutWeight(2)

        TextInput({ placeholder: '端口', text: this.serverPort.toString() })
          .onChange((value: string) => {
            this.serverPort = parseInt(value) || 8080;
          })
          .layoutWeight(1)

        Button(this.isConnected ? '断开' : '连接')
          .onClick(() => {
            if (this.isConnected) {
              this.disconnect();
            } else {
              this.connect();
            }
          })
          .layoutWeight(1)
      }
      .width('100%')
      .padding(10)

      // 消息显示区域
      Scroll() {
        Column() {
          ForEach(this.messageList, (message: string, index: number) => {
            Text(message)
              .fontSize(16)
              .textAlign(TextAlign.Start)
              .backgroundColor(Color.White)
              .borderRadius(10)
              .padding(10)
              .width('100%')
          }, (message: string, index: number) => index.toString())
        }
        .width('100%')
        .padding(10)
      }
      .layoutWeight(1)
      .border({ width: 1, color: Color.Gray })

      // 消息输入区域
      Row({ space: 10 }) {
        TextInput({ placeholder: '输入消息...', text: this.inputMessage })
          .onChange((value: string) => {
            this.inputMessage = value;
          })
          .layoutWeight(3)

        Button('发送')
          .onClick(() => {
            this.sendMessage();
          })
          .layoutWeight(1)
      }
      .width('100%')
      .padding(10)
    }
    .width('100%')
    .height('100%')
    .padding(20)
  }

  async connect() {
    const success = await this.chatClient.connectToServer(this.serverIP, this.serverPort);
    if (success) {
      this.isConnected = true;
      this.messageList.push('连接到服务器成功');
      this.messageList = [...this.messageList];
    } else {
      this.messageList.push('连接服务器失败');
      this.messageList = [...this.messageList];
    }
  }

  async disconnect() {
    await this.chatClient.disconnect();
    this.isConnected = false;
    this.messageList.push('已断开连接');
    this.messageList = [...this.messageList];
  }

  async sendMessage() {
    if (this.inputMessage.trim() === '') {
      return;
    }

    const success = await this.chatClient.sendMessage(this.inputMessage);
    if (success) {
      this.messageList.push(`我: ${this.inputMessage}`);
      this.messageList = [...this.messageList];
      this.inputMessage = '';
    } else {
      this.messageList.push('发送失败');
      this.messageList = [...this.messageList];
    }
  }
}

5. 错误处理与最佳实践

5.1 错误处理

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class NetworkErrorHandler {
  static handleSocketError(error: BusinessError): void {
    const errorCode = error.code;
    
    switch (errorCode) {
      case 200:
        console.error('网络不可用');
        break;
      case 201:
        console.error('权限不足');
        break;
      case 202:
        console.error('操作超时');
        break;
      case 203:
        console.error('连接被拒绝');
        break;
      case 204:
        console.error('连接重置');
        break;
      case 205:
        console.error('连接关闭');
        break;
      default:
        console.error(`网络错误: ${error.message}`);
    }
  }

  static async retryOperation(
    operation: () => Promise<boolean>, 
    maxRetries: number = 3
  ): Promise<boolean> {
    for (let i = 0; i < maxRetries; i++) {
      try {
        const result = await operation();
        if (result) {
          return true;
        }
      } catch (error) {
        console.error(`第${i + 1}次尝试失败: ${error.message}`);
        
        if (i === maxRetries - 1) {
          throw error;
        }
        
        // 指数退避
        await this.delay(Math.pow(2, i) * 1000);
      }
    }
    return false;
  }

  private static delay(ms: number): Promise<void> {
    return new Promise(resolve => setTimeout(resolve, ms));
  }
}

5.2 性能优化建议

  1. 连接池管理:对于频繁的网络请求,使用连接池复用连接

  2. 数据压缩:传输大量数据时考虑使用压缩

  3. 心跳机制:保持长连接时实现心跳包

  4. 超时设置:合理设置连接和读取超时时间

  5. 异步处理:使用异步操作避免阻塞UI线程

6. 总结

本文详细介绍了在鸿蒙Next中使用Socket进行网络通信的完整流程,包括:

  • TCP和UDP协议的基本概念和区别

  • TCP客户端和服务器的完整实现

  • UDP客户端和服务器的完整实现

  • 实战聊天应用示例

  • 错误处理和性能优化建议

通过这些示例代码和最佳实践,您可以轻松地在鸿蒙Next应用中实现各种网络通信功能。记得在实际开发中根据具体需求调整代码,并始终关注网络安全和性能优化。

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