Canvas/SVG 冷门用法:实现动态背景与简易数据可视化
文章目录
- [Canvas/SVG 冷门用法:实现动态背景与简易数据可视化](#Canvas/SVG 冷门用法:实现动态背景与简易数据可视化)
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- [1. Canvas冷门用法实战](#1. Canvas冷门用法实战)
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- [1.1 动态粒子背景系统](#1.1 动态粒子背景系统)
- [1.2 音频可视化效果](#1.2 音频可视化效果)
- [1.3 图像处理与滤镜](#1.3 图像处理与滤镜)
- [1.4 物理引擎模拟](#1.4 物理引擎模拟)
- [2. SVG冷门用法实战](#2. SVG冷门用法实战)
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- [2.1 动态图表生成](#2.1 动态图表生成)
- [2.2 路径动画](#2.2 路径动画)
- [3. 动态背景实现](#3. 动态背景实现)
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- [3.1 波浪背景](#3.1 波浪背景)
- [3.2 几何图形动画](#3.2 几何图形动画)
- [4. 简易数据可视化](#4. 简易数据可视化)
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- [4.1 实时图表](#4.1 实时图表)
- [4.2 进度指示器](#4.2 进度指示器)
- [5. 性能优化技巧](#5. 性能优化技巧)
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- [5.1 Canvas性能优化](#5.1 Canvas性能优化)
- [5.2 SVG性能优化](#5.2 SVG性能优化)
- [6. 实战项目:动态背景库](#6. 实战项目:动态背景库)
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- [6.1 完整的动态背景库](#6.1 完整的动态背景库)
- 总结
Canvas和SVG作为前端图形处理的两大核心技术,除了常见的图表绘制和简单动画外,还隐藏着许多鲜为人知的高级用法。本文将带你探索这些冷门技巧,打造炫酷的动态背景和实用的数据可视化效果。
1. Canvas冷门用法实战
1.1 动态粒子背景系统
粒子系统是创建动态背景的经典方法,通过Canvas可以实现高性能的粒子效果:
javascript
class ParticleSystem {
constructor(canvas) {
this.canvas = canvas;
this.ctx = canvas.getContext('2d');
this.particles = [];
this.mouse = { x: 0, y: 0 };
this.connectionDistance = 100;
this.init();
}
init() {
this.resize();
this.createParticles();
this.bindEvents();
this.animate();
}
resize() {
this.canvas.width = window.innerWidth;
this.canvas.height = window.innerHeight;
}
createParticles() {
const particleCount = Math.floor((this.canvas.width * this.canvas.height) / 15000);
for (let i = 0; i < particleCount; i++) {
this.particles.push({
x: Math.random() * this.canvas.width,
y: Math.random() * this.canvas.height,
vx: (Math.random() - 0.5) * 0.5,
vy: (Math.random() - 0.5) * 0.5,
radius: Math.random() * 2 + 1,
opacity: Math.random() * 0.5 + 0.5
});
}
}
bindEvents() {
window.addEventListener('resize', () => this.resize());
this.canvas.addEventListener('mousemove', (e) => {
this.mouse.x = e.clientX;
this.mouse.y = e.clientY;
});
}
updateParticles() {
this.particles.forEach(particle => {
// 基础移动
particle.x += particle.vx;
particle.y += particle.vy;
// 边界检测
if (particle.x < 0 || particle.x > this.canvas.width) particle.vx *= -1;
if (particle.y < 0 || particle.y > this.canvas.height) particle.vy *= -1;
// 鼠标交互
const dx = this.mouse.x - particle.x;
const dy = this.mouse.y - particle.y;
const distance = Math.sqrt(dx * dx + dy * dy);
if (distance < 100) {
const force = (100 - distance) / 100;
particle.vx += (dx / distance) * force * 0.02;
particle.vy += (dy / distance) * force * 0.02;
}
// 速度限制
const speed = Math.sqrt(particle.vx * particle.vx + particle.vy * particle.vy);
if (speed > 2) {
particle.vx = (particle.vx / speed) * 2;
particle.vy = (particle.vy / speed) * 2;
}
});
}
drawConnections() {
this.ctx.strokeStyle = 'rgba(100, 200, 255, 0.1)';
this.ctx.lineWidth = 1;
for (let i = 0; i < this.particles.length; i++) {
for (let j = i + 1; j < this.particles.length; j++) {
const dx = this.particles[i].x - this.particles[j].x;
const dy = this.particles[i].y - this.particles[j].y;
const distance = Math.sqrt(dx * dx + dy * dy);
if (distance < this.connectionDistance) {
this.ctx.globalAlpha = (1 - distance / this.connectionDistance) * 0.5;
this.ctx.beginPath();
this.ctx.moveTo(this.particles[i].x, this.particles[i].y);
this.ctx.lineTo(this.particles[j].x, this.particles[j].y);
this.ctx.stroke();
}
}
}
}
drawParticles() {
this.particles.forEach(particle => {
this.ctx.globalAlpha = particle.opacity;
this.ctx.fillStyle = 'rgba(100, 200, 255, 1)';
this.ctx.beginPath();
this.ctx.arc(particle.x, particle.y, particle.radius, 0, Math.PI * 2);
this.ctx.fill();
});
}
animate() {
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
this.updateParticles();
this.drawConnections();
this.drawParticles();
requestAnimationFrame(() => this.animate());
}
}
// 使用示例
const canvas = document.createElement('canvas');
document.body.appendChild(canvas);
new ParticleSystem(canvas);
1.2 音频可视化效果
结合Web Audio API,Canvas可以实现炫酷的音频可视化:
javascript
class AudioVisualizer {
constructor(canvas, audioElement) {
this.canvas = canvas;
this.ctx = canvas.getContext('2d');
this.audio = audioElement;
this.audioContext = new (window.AudioContext || window.webkitAudioContext)();
this.analyser = this.audioContext.createAnalyser();
this.source = null;
this.dataArray = null;
this.animationId = null;
this.setupAnalyser();
this.connectAudio();
}
setupAnalyser() {
this.analyser.fftSize = 256;
this.analyser.smoothingTimeConstant = 0.8;
const bufferLength = this.analyser.frequencyBinCount;
this.dataArray = new Uint8Array(bufferLength);
}
connectAudio() {
if (this.audio.src) {
this.source = this.audioContext.createMediaElementSource(this.audio);
this.source.connect(this.analyser);
this.analyser.connect(this.audioContext.destination);
}
}
drawCircularVisualizer() {
const centerX = this.canvas.width / 2;
const centerY = this.canvas.height / 2;
const radius = Math.min(centerX, centerY) - 50;
this.analyser.getByteFrequencyData(this.dataArray);
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
// 绘制圆形频谱
for (let i = 0; i < this.dataArray.length; i++) {
const angle = (i / this.dataArray.length) * Math.PI * 2;
const barHeight = (this.dataArray[i] / 255) * radius;
const x1 = centerX + Math.cos(angle) * radius;
const y1 = centerY + Math.sin(angle) * radius;
const x2 = centerX + Math.cos(angle) * (radius + barHeight);
const y2 = centerY + Math.sin(angle) * (radius + barHeight);
const gradient = this.ctx.createLinearGradient(x1, y1, x2, y2);
gradient.addColorStop(0, `hsl(${(i / this.dataArray.length) * 360}, 100%, 50%)`);
gradient.addColorStop(1, `hsl(${(i / this.dataArray.length) * 360}, 100%, 70%)`);
this.ctx.strokeStyle = gradient;
this.ctx.lineWidth = 3;
this.ctx.beginPath();
this.ctx.moveTo(x1, y1);
this.ctx.lineTo(x2, y2);
this.ctx.stroke();
}
// 绘制中心圆
this.ctx.beginPath();
this.ctx.arc(centerX, centerY, radius * 0.3, 0, Math.PI * 2);
this.ctx.fillStyle = 'rgba(0, 0, 0, 0.5)';
this.ctx.fill();
this.animationId = requestAnimationFrame(() => this.drawCircularVisualizer());
}
drawWaveform() {
this.analyser.getByteTimeDomainData(this.dataArray);
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
this.ctx.lineWidth = 2;
this.ctx.strokeStyle = 'rgb(0, 255, 0)';
this.ctx.beginPath();
const sliceWidth = this.canvas.width / this.dataArray.length;
let x = 0;
for (let i = 0; i < this.dataArray.length; i++) {
const v = this.dataArray[i] / 128.0;
const y = v * this.canvas.height / 2;
if (i === 0) {
this.ctx.moveTo(x, y);
} else {
this.ctx.lineTo(x, y);
}
x += sliceWidth;
}
this.ctx.stroke();
this.animationId = requestAnimationFrame(() => this.drawWaveform());
}
start(visualizationType = 'circular') {
if (this.animationId) {
cancelAnimationFrame(this.animationId);
}
switch (visualizationType) {
case 'circular':
this.drawCircularVisualizer();
break;
case 'waveform':
this.drawWaveform();
break;
default:
this.drawCircularVisualizer();
}
}
stop() {
if (this.animationId) {
cancelAnimationFrame(this.animationId);
this.animationId = null;
}
}
}
// 使用示例
const audio = document.querySelector('audio');
const canvas = document.getElementById('audio-visualizer');
const visualizer = new AudioVisualizer(canvas, audio);
audio.addEventListener('play', () => visualizer.start('circular'));
audio.addEventListener('pause', () => visualizer.stop());
1.3 图像处理与滤镜
Canvas可以实现实时的图像处理和滤镜效果:
javascript
class ImageProcessor {
constructor(canvas) {
this.canvas = canvas;
this.ctx = canvas.getContext('2d');
this.originalImageData = null;
}
loadImage(src) {
return new Promise((resolve, reject) => {
const img = new Image();
img.onload = () => {
this.canvas.width = img.width;
this.canvas.height = img.height;
this.ctx.drawImage(img, 0, 0);
this.originalImageData = this.ctx.getImageData(0, 0, img.width, img.height);
resolve(img);
};
img.onerror = reject;
img.src = src;
});
}
applyGrayscale() {
const imageData = this.ctx.getImageData(0, 0, this.canvas.width, this.canvas.height);
const data = imageData.data;
for (let i = 0; i < data.length; i += 4) {
const gray = data[i] * 0.299 + data[i + 1] * 0.587 + data[i + 2] * 0.114;
data[i] = gray;
data[i + 1] = gray;
data[i + 2] = gray;
}
this.ctx.putImageData(imageData, 0, 0);
}
applySepia() {
const imageData = this.ctx.getImageData(0, 0, this.canvas.width, this.canvas.height);
const data = imageData.data;
for (let i = 0; i < data.length; i += 4) {
const r = data[i];
const g = data[i + 1];
const b = data[i + 2];
data[i] = Math.min(255, (r * 0.393) + (g * 0.769) + (b * 0.189));
data[i + 1] = Math.min(255, (r * 0.349) + (g * 0.686) + (b * 0.168));
data[i + 2] = Math.min(255, (r * 0.272) + (g * 0.534) + (b * 0.131));
}
this.ctx.putImageData(imageData, 0, 0);
}
applyBlur(radius = 5) {
const imageData = this.ctx.getImageData(0, 0, this.canvas.width, this.canvas.height);
const data = imageData.data;
const width = this.canvas.width;
const height = this.canvas.height;
const output = new Uint8ClampedArray(data);
const kernel = this.createGaussianKernel(radius);
const kernelSize = kernel.length;
const halfSize = Math.floor(kernelSize / 2);
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
let r = 0, g = 0, b = 0, a = 0;
for (let ky = -halfSize; ky <= halfSize; ky++) {
for (let kx = -halfSize; kx <= halfSize; kx++) {
const px = Math.min(width - 1, Math.max(0, x + kx));
const py = Math.min(height - 1, Math.max(0, y + ky));
const weight = kernel[ky + halfSize][kx + halfSize];
const idx = (py * width + px) * 4;
r += data[idx] * weight;
g += data[idx + 1] * weight;
b += data[idx + 2] * weight;
a += data[idx + 3] * weight;
}
}
const outputIdx = (y * width + x) * 4;
output[outputIdx] = r;
output[outputIdx + 1] = g;
output[outputIdx + 2] = b;
output[outputIdx + 3] = a;
}
}
const outputImageData = new ImageData(output, width, height);
this.ctx.putImageData(outputImageData, 0, 0);
}
createGaussianKernel(radius) {
const size = radius * 2 + 1;
const kernel = [];
const sigma = radius / 3;
const sigma22 = 2 * sigma * sigma;
const sqrtPiSigma = Math.sqrt(2 * Math.PI) * sigma;
let sum = 0;
for (let y = -radius; y <= radius; y++) {
const row = [];
for (let x = -radius; x <= radius; x++) {
const distance = x * x + y * y;
const weight = Math.exp(-distance / sigma22) / sqrtPiSigma;
row.push(weight);
sum += weight;
}
kernel.push(row);
}
// 归一化
for (let y = 0; y < size; y++) {
for (let x = 0; x < size; x++) {
kernel[y][x] /= sum;
}
}
return kernel;
}
reset() {
if (this.originalImageData) {
this.ctx.putImageData(this.originalImageData, 0, 0);
}
}
}
// 使用示例
const processor = new ImageProcessor(document.getElementById('image-canvas'));
processor.loadImage('path/to/image.jpg').then(() => {
processor.applyGrayscale();
// processor.applySepia();
// processor.applyBlur(10);
});
1.4 物理引擎模拟
Canvas可以实现简单的物理引擎模拟:
javascript
class PhysicsEngine {
constructor(canvas) {
this.canvas = canvas;
this.ctx = canvas.getContext('2d');
this.bodies = [];
this.gravity = { x: 0, y: 0.5 };
this.damping = 0.99;
this.bounce = 0.8;
this.animate();
}
addBody(body) {
this.bodies.push(body);
}
update() {
this.bodies.forEach(body => {
// 应用重力
body.velocity.x += this.gravity.x;
body.velocity.y += this.gravity.y;
// 应用阻尼
body.velocity.x *= this.damping;
body.velocity.y *= this.damping;
// 更新位置
body.x += body.velocity.x;
body.y += body.velocity.y;
// 边界碰撞检测
if (body.x - body.radius < 0) {
body.x = body.radius;
body.velocity.x *= -this.bounce;
}
if (body.x + body.radius > this.canvas.width) {
body.x = this.canvas.width - body.radius;
body.velocity.x *= -this.bounce;
}
if (body.y - body.radius < 0) {
body.y = body.radius;
body.velocity.y *= -this.bounce;
}
if (body.y + body.radius > this.canvas.height) {
body.y = this.canvas.height - body.radius;
body.velocity.y *= -this.bounce;
}
});
// 简单的碰撞检测
for (let i = 0; i < this.bodies.length; i++) {
for (let j = i + 1; j < this.bodies.length; j++) {
this.checkCollision(this.bodies[i], this.bodies[j]);
}
}
}
checkCollision(body1, body2) {
const dx = body2.x - body1.x;
const dy = body2.y - body1.y;
const distance = Math.sqrt(dx * dx + dy * dy);
const minDistance = body1.radius + body2.radius;
if (distance < minDistance) {
// 分离物体
const overlap = minDistance - distance;
const separationX = (dx / distance) * overlap * 0.5;
const separationY = (dy / distance) * overlap * 0.5;
body1.x -= separationX;
body1.y -= separationY;
body2.x += separationX;
body2.y += separationY;
// 计算碰撞响应
const relativeVelocityX = body2.velocity.x - body1.velocity.x;
const relativeVelocityY = body2.velocity.y - body1.velocity.y;
const velocityAlongNormal = relativeVelocityX * (dx / distance) + relativeVelocityY * (dy / distance);
if (velocityAlongNormal > 0) return;
const restitution = Math.min(this.bounce, this.bounce);
const impulse = -(1 + restitution) * velocityAlongNormal / (1/body1.mass + 1/body2.mass);
body1.velocity.x -= impulse * (dx / distance) / body1.mass;
body1.velocity.y -= impulse * (dy / distance) / body1.mass;
body2.velocity.x += impulse * (dx / distance) / body2.mass;
body2.velocity.y += impulse * (dy / distance) / body2.mass;
}
}
draw() {
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
this.bodies.forEach(body => {
this.ctx.beginPath();
this.ctx.arc(body.x, body.y, body.radius, 0, Math.PI * 2);
this.ctx.fillStyle = body.color;
this.ctx.fill();
this.ctx.strokeStyle = 'rgba(0, 0, 0, 0.2)';
this.ctx.stroke();
});
}
animate() {
this.update();
this.draw();
requestAnimationFrame(() => this.animate());
}
}
// 使用示例
const canvas = document.getElementById('physics-canvas');
const engine = new PhysicsEngine(canvas);
// 添加物体
for (let i = 0; i < 10; i++) {
engine.addBody({
x: Math.random() * canvas.width,
y: Math.random() * canvas.height * 0.5,
radius: Math.random() * 20 + 10,
velocity: { x: (Math.random() - 0.5) * 5, y: 0 },
mass: 1,
color: `hsl(${Math.random() * 360}, 70%, 50%)`
});
}
2. SVG冷门用法实战
2.1 动态图表生成
SVG可以创建复杂的动态图表,具有矢量图形的优势:
javascript
class DynamicChart {
constructor(container, options = {}) {
this.container = container;
this.svg = this.createSVG();
this.options = {
width: 800,
height: 400,
margin: { top: 20, right: 20, bottom: 40, left: 50 },
animationDuration: 1000,
...options
};
this.data = [];
this.scales = {};
this.setupChart();
}
createSVG() {
const svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg');
svg.setAttribute('width', this.options.width);
svg.setAttribute('height', this.options.height);
this.container.appendChild(svg);
return svg;
}
setupChart() {
const { width, height, margin } = this.options;
// 创建主组
this.mainGroup = document.createElementNS('http://www.w3.org/2000/svg', 'g');
this.mainGroup.setAttribute('transform', `translate(${margin.left}, ${margin.top})`);
this.svg.appendChild(this.mainGroup);
// 创建坐标轴
this.createAxes();
// 创建图表区域
this.chartArea = document.createElementNS('http://www.w3.org/2000/svg', 'g');
this.mainGroup.appendChild(this.chartArea);
}
createAxes() {
const { width, height, margin } = this.options;
const innerWidth = width - margin.left - margin.right;
const innerHeight = height - margin.top - margin.bottom;
// X轴
const xAxis = document.createElementNS('http://www.w3.org/2000/svg', 'line');
xAxis.setAttribute('x1', 0);
xAxis.setAttribute('y1', innerHeight);
xAxis.setAttribute('x2', innerWidth);
xAxis.setAttribute('y2', innerHeight);
xAxis.setAttribute('stroke', '#ccc');
this.mainGroup.appendChild(xAxis);
// Y轴
const yAxis = document.createElementNS('http://www.w3.org/2000/svg', 'line');
yAxis.setAttribute('x1', 0);
yAxis.setAttribute('y1', 0);
yAxis.setAttribute('x2', 0);
yAxis.setAttribute('y2', innerHeight);
yAxis.setAttribute('stroke', '#ccc');
this.mainGroup.appendChild(yAxis);
// 网格线
for (let i = 0; i <= 5; i++) {
const y = (innerHeight / 5) * i;
const gridLine = document.createElementNS('http://www.w3.org/2000/svg', 'line');
gridLine.setAttribute('x1', 0);
gridLine.setAttribute('y1', y);
gridLine.setAttribute('x2', innerWidth);
gridLine.setAttribute('y2', y);
gridLine.setAttribute('stroke', '#f0f0f0');
gridLine.setAttribute('stroke-dasharray', '2,2');
this.mainGroup.appendChild(gridLine);
}
}
updateData(newData) {
this.data = newData;
this.updateScales();
this.render();
}
updateScales() {
const { width, height, margin } = this.options;
const innerWidth = width - margin.left - margin.right;
const innerHeight = height - margin.top - margin.bottom;
const xExtent = [0, this.data.length - 1];
const yExtent = [0, Math.max(...this.data.map(d => d.value))];
this.scales.x = {
domain: xExtent,
range: [0, innerWidth],
scale: (value) => {
const ratio = (value - xExtent[0]) / (xExtent[1] - xExtent[0]);
return ratio * innerWidth;
}
};
this.scales.y = {
domain: yExtent,
range: [innerHeight, 0],
scale: (value) => {
const ratio = (value - yExtent[0]) / (yExtent[1] - yExtent[0]);
return innerHeight - (ratio * innerHeight);
}
};
}
render() {
// 清除现有内容
while (this.chartArea.firstChild) {
this.chartArea.removeChild(this.chartArea.firstChild);
}
// 创建柱状图
this.data.forEach((d, i) => {
const rect = document.createElementNS('http://www.w3.org/2000/svg', 'rect');
const x = this.scales.x.scale(i);
const y = this.scales.y.scale(d.value);
const width = this.scales.x.scale(1) - this.scales.x.scale(0) - 2;
const height = this.scales.y.scale(0) - y;
rect.setAttribute('x', x);
rect.setAttribute('y', this.scales.y.scale(0));
rect.setAttribute('width', width);
rect.setAttribute('height', 0);
rect.setAttribute('fill', `hsl(${(i / this.data.length) * 360}, 70%, 50%)`);
rect.setAttribute('opacity', '0.8');
// 动画
const animate = document.createElementNS('http://www.w3.org/2000/svg', 'animate');
animate.setAttribute('attributeName', 'y');
animate.setAttribute('from', this.scales.y.scale(0));
animate.setAttribute('to', y);
animate.setAttribute('dur', `${this.options.animationDuration}ms`);
animate.setAttribute('fill', 'freeze');
rect.appendChild(animate);
const animateHeight = document.createElementNS('http://www.w3.org/2000/svg', 'animate');
animateHeight.setAttribute('attributeName', 'height');
animateHeight.setAttribute('from', '0');
animateHeight.setAttribute('to', height);
animateHeight.setAttribute('dur', `${this.options.animationDuration}ms`);
animateHeight.setAttribute('fill', 'freeze');
rect.appendChild(animateHeight);
// 鼠标交互
rect.addEventListener('mouseenter', () => {
rect.setAttribute('opacity', '1');
rect.setAttribute('transform', 'scale(1.05)');
});
rect.addEventListener('mouseleave', () => {
rect.setAttribute('opacity', '0.8');
rect.setAttribute('transform', 'scale(1)');
});
this.chartArea.appendChild(rect);
});
}
}
// 使用示例
const chartContainer = document.getElementById('chart-container');
const chart = new DynamicChart(chartContainer);
// 模拟数据更新
let dataIndex = 0;
const generateData = () => {
return Array.from({ length: 10 }, (_, i) => ({
name: `Item ${i + 1}`,
value: Math.random() * 100
}));
};
setInterval(() => {
chart.updateData(generateData());
}, 3000);
chart.updateData(generateData());
2.2 路径动画
SVG的路径动画可以创建复杂的动画效果:
javascript
class PathAnimator {
constructor(svg) {
this.svg = svg;
this.paths = [];
this.animations = [];
}
createPathAnimation(pathData, duration = 2000, color = '#3498db') {
const path = document.createElementNS('http://www.w3.org/2000/svg', 'path');
path.setAttribute('d', pathData);
path.setAttribute('stroke', color);
path.setAttribute('stroke-width', '3');
path.setAttribute('fill', 'none');
path.setAttribute('stroke-dasharray', '1000');
path.setAttribute('stroke-dashoffset', '1000');
this.svg.appendChild(path);
// 创建动画
const animate = document.createElementNS('http://www.w3.org/2000/svg', 'animate');
animate.setAttribute('attributeName', 'stroke-dashoffset');
animate.setAttribute('from', '1000');
animate.setAttribute('to', '0');
animate.setAttribute('dur', `${duration}ms`);
animate.setAttribute('fill', 'freeze');
path.appendChild(animate);
// 添加发光效果
const filter = document.createElementNS('http://www.w3.org/2000/svg', 'filter');
filter.setAttribute('id', `glow-${Date.now()}`);
const feGaussianBlur = document.createElementNS('http://www.w3.org/2000/svg', 'feGaussianBlur');
feGaussianBlur.setAttribute('stdDeviation', '3');
feGaussianBlur.setAttribute('result', 'coloredBlur');
const feMerge = document.createElementNS('http://www.w3.org/2000/svg', 'feMerge');
const feMergeNode1 = document.createElementNS('http://www.w3.org/2000/svg', 'feMergeNode');
feMergeNode1.setAttribute('in', 'coloredBlur');
const feMergeNode2 = document.createElementNS('http://www.w3.org/2000/svg', 'feMergeNode');
feMergeNode2.setAttribute('in', 'SourceGraphic');
feMerge.appendChild(feMergeNode1);
feMerge.appendChild(feMergeNode2);
filter.appendChild(feGaussianBlur);
filter.appendChild(feMerge);
this.svg.appendChild(filter);
path.setAttribute('filter', `url(#glow-${Date.now()})`);
animate.beginElement();
return { path, animate };
}
createTextPathAnimation(text, pathData, duration = 5000) {
const textPath = document.createElementNS('http://www.w3.org/2000/svg', 'text');
textPath.setAttribute('font-size', '24');
textPath.setAttribute('fill', '#e74c3c');
textPath.setAttribute('font-family', 'Arial, sans-serif');
const textNode = document.createTextNode(text);
textPath.appendChild(textNode);
const path = document.createElementNS('http://www.w3.org/2000/svg', 'path');
const pathId = `text-path-${Date.now()}`;
path.setAttribute('id', pathId);
path.setAttribute('d', pathData);
path.setAttribute('fill', 'none');
const textPathElement = document.createElementNS('http://www.w3.org/2000/svg', 'textPath');
textPathElement.setAttribute('href', `#${pathId}`);
textPathElement.setAttribute('startOffset', '0%');
// 将文本移到textPath中
textPathElement.appendChild(textNode);
textPath.appendChild(textPathElement);
this.svg.appendChild(path);
this.svg.appendChild(textPath);
// 创建动画
const animate = document.createElementNS('http://www.w3.org/2000/svg', 'animate');
animate.setAttribute('attributeName', 'startOffset');
animate.setAttribute('from', '0%');
animate.setAttribute('to', '100%');
animate.setAttribute('dur', `${duration}ms`);
animate.setAttribute('repeatCount', 'indefinite');
textPathElement.appendChild(animate);
animate.beginElement();
return { textPath, path, animate };
}
createMorphingAnimation(pathData1, pathData2, duration = 2000) {
const path = document.createElementNS('http://www.w3.org/2000/svg', 'path');
path.setAttribute('d', pathData1);
path.setAttribute('stroke', '#9b59b6');
path.setAttribute('stroke-width', '4');
path.setAttribute('fill', 'none');
this.svg.appendChild(path);
// 创建变形动画
const animate = document.createElementNS('http://www.w3.org/2000/svg', 'animate');
animate.setAttribute('attributeName', 'd');
animate.setAttribute('from', pathData1);
animate.setAttribute('to', pathData2);
animate.setAttribute('dur', `${duration}ms`);
animate.setAttribute('repeatCount', 'indefinite');
animate.setAttribute('calcMode', 'spline');
animate.setAttribute('keySplines', '0.4 0 0.6 1');
path.appendChild(animate);
animate.beginElement();
return { path, animate };
}
}
// 使用示例
const svg = document.getElementById('path-animation-svg');
const animator = new PathAnimator(svg);
// 创建路径绘制动画
const heartPath = "M213.1,6.7c-32.4-14.4-73.7,0-88.1,30.6C110.6,4.9,67.5-9.5,36.9,6.7C2.8,22.9-13.4,62.4,13.5,110.9C33.3,145.1,67.5,170.3,125,217c59.3-46.7,93.5-71.9,111.5-106.1C263.4,64.2,247.2,22.9,213.1,6.7z";
animator.createPathAnimation(heartPath, 3000, '#e74c3c');
// 创建文本路径动画
const wavePath = "M10,80 Q95,10 180,80 T350,80";
animator.createTextPathAnimation("Hello SVG Animation!", wavePath, 5000);
// 创建形状变形动画
const circlePath = "M50,50 A30,30 0 1,1 50,51 Z";
const starPath = "M50,10 L61,35 L90,35 L68,55 L79,80 L50,65 L21,80 L32,55 L10,35 L39,35 Z";
animator.createMorphingAnimation(circlePath, starPath, 3000);
3. 动态背景实现
3.1 波浪背景
使用Canvas创建动态波浪背景:
javascript
class WaveBackground {
constructor(canvas) {
this.canvas = canvas;
this.ctx = canvas.getContext('2d');
this.waves = [
{ amplitude: 20, frequency: 0.01, speed: 0.02, offset: 0, color: 'rgba(52, 152, 219, 0.3)' },
{ amplitude: 30, frequency: 0.015, speed: 0.025, offset: Math.PI / 3, color: 'rgba(46, 204, 113, 0.3)' },
{ amplitude: 15, frequency: 0.008, speed: 0.018, offset: Math.PI / 2, color: 'rgba(155, 89, 182, 0.3)' }
];
this.animate();
}
drawWave(wave, time) {
this.ctx.beginPath();
this.ctx.moveTo(0, this.canvas.height);
for (let x = 0; x <= this.canvas.width; x += 2) {
const y = this.canvas.height / 2 +
Math.sin(x * wave.frequency + time * wave.speed + wave.offset) * wave.amplitude +
Math.sin(x * wave.frequency * 2 + time * wave.speed * 1.5) * wave.amplitude * 0.5;
this.ctx.lineTo(x, y);
}
this.ctx.lineTo(this.canvas.width, this.canvas.height);
this.ctx.lineTo(0, this.canvas.height);
this.ctx.closePath();
this.ctx.fillStyle = wave.color;
this.ctx.fill();
}
animate() {
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
const time = Date.now() * 0.001;
this.waves.forEach(wave => {
this.drawWave(wave, time);
});
requestAnimationFrame(() => this.animate());
}
}
// 使用示例
const waveCanvas = document.getElementById('wave-background');
new WaveBackground(waveCanvas);
3.2 几何图形动画
创建动态的几何图形背景:
javascript
class GeometricBackground {
constructor(canvas) {
this.canvas = canvas;
this.ctx = canvas.getContext('2d');
this.shapes = [];
this.createShapes();
this.animate();
}
createShapes() {
const shapeCount = 15;
for (let i = 0; i < shapeCount; i++) {
this.shapes.push({
x: Math.random() * this.canvas.width,
y: Math.random() * this.canvas.height,
size: Math.random() * 50 + 20,
rotation: Math.random() * Math.PI * 2,
rotationSpeed: (Math.random() - 0.5) * 0.02,
color: `hsla(${Math.random() * 360}, 70%, 50%, 0.1)`,
type: Math.floor(Math.random() * 3), // 0: 三角形, 1: 正方形, 2: 六边形
pulsePhase: Math.random() * Math.PI * 2
});
}
}
drawTriangle(shape) {
this.ctx.save();
this.ctx.translate(shape.x, shape.y);
this.ctx.rotate(shape.rotation);
this.ctx.beginPath();
this.ctx.moveTo(0, -shape.size);
this.ctx.lineTo(-shape.size * 0.866, shape.size * 0.5);
this.ctx.lineTo(shape.size * 0.866, shape.size * 0.5);
this.ctx.closePath();
this.ctx.fillStyle = shape.color;
this.ctx.fill();
this.ctx.strokeStyle = shape.color.replace('0.1', '0.3');
this.ctx.stroke();
this.ctx.restore();
}
drawSquare(shape) {
this.ctx.save();
this.ctx.translate(shape.x, shape.y);
this.ctx.rotate(shape.rotation);
this.ctx.fillStyle = shape.color;
this.ctx.fillRect(-shape.size / 2, -shape.size / 2, shape.size, shape.size);
this.ctx.strokeStyle = shape.color.replace('0.1', '0.3');
this.ctx.strokeRect(-shape.size / 2, -shape.size / 2, shape.size, shape.size);
this.ctx.restore();
}
drawHexagon(shape) {
this.ctx.save();
this.ctx.translate(shape.x, shape.y);
this.ctx.rotate(shape.rotation);
this.ctx.beginPath();
for (let i = 0; i < 6; i++) {
const angle = (i / 6) * Math.PI * 2;
const x = Math.cos(angle) * shape.size;
const y = Math.sin(angle) * shape.size;
if (i === 0) {
this.ctx.moveTo(x, y);
} else {
this.ctx.lineTo(x, y);
}
}
this.ctx.closePath();
this.ctx.fillStyle = shape.color;
this.ctx.fill();
this.ctx.strokeStyle = shape.color.replace('0.1', '0.3');
this.ctx.stroke();
this.ctx.restore();
}
animate() {
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
const time = Date.now() * 0.001;
this.shapes.forEach(shape => {
shape.rotation += shape.rotationSpeed;
shape.pulsePhase += 0.02;
// 脉冲效果
const pulseScale = 1 + Math.sin(shape.pulsePhase) * 0.1;
const originalSize = shape.size;
shape.size = originalSize * pulseScale;
switch (shape.type) {
case 0:
this.drawTriangle(shape);
break;
case 1:
this.drawSquare(shape);
break;
case 2:
this.drawHexagon(shape);
break;
}
// 恢复原始大小
shape.size = originalSize;
});
requestAnimationFrame(() => this.animate());
}
}
// 使用示例
const geometricCanvas = document.getElementById('geometric-background');
new GeometricBackground(geometricCanvas);
4. 简易数据可视化
4.1 实时图表
创建一个简单的实时数据图表:
javascript
class RealtimeChart {
constructor(canvas, options = {}) {
this.canvas = canvas;
this.ctx = canvas.getContext('2d');
this.options = {
maxDataPoints: 50,
updateInterval: 100,
lineColor: '#3498db',
gridColor: '#ecf0f1',
backgroundColor: '#ffffff',
...options
};
this.data = [];
this.isRunning = false;
this.setupChart();
}
setupChart() {
this.canvas.width = this.canvas.offsetWidth;
this.canvas.height = this.canvas.offsetHeight;
// 模拟数据生成
this.dataGenerator = setInterval(() => {
if (this.isRunning) {
const newValue = Math.sin(Date.now() * 0.001) * 50 + 50 + (Math.random() - 0.5) * 20;
this.addDataPoint(newValue);
}
}, this.options.updateInterval);
}
addDataPoint(value) {
this.data.push({
value: value,
timestamp: Date.now()
});
// 保持数据点数量
if (this.data.length > this.options.maxDataPoints) {
this.data.shift();
}
this.draw();
}
draw() {
const { width, height } = this.canvas;
const { lineColor, gridColor, backgroundColor } = this.options;
// 清空画布
this.ctx.fillStyle = backgroundColor;
this.ctx.fillRect(0, 0, width, height);
// 绘制网格
this.drawGrid();
if (this.data.length < 2) return;
// 计算比例
const maxValue = Math.max(...this.data.map(d => d.value));
const minValue = Math.min(...this.data.map(d => d.value));
const valueRange = maxValue - minValue || 1;
// 绘制数据线
this.ctx.strokeStyle = lineColor;
this.ctx.lineWidth = 2;
this.ctx.beginPath();
this.data.forEach((point, index) => {
const x = (index / (this.data.length - 1)) * width;
const y = height - ((point.value - minValue) / valueRange) * height * 0.8 - height * 0.1;
if (index === 0) {
this.ctx.moveTo(x, y);
} else {
this.ctx.lineTo(x, y);
}
});
this.ctx.stroke();
// 绘制数据点
this.data.forEach((point, index) => {
const x = (index / (this.data.length - 1)) * width;
const y = height - ((point.value - minValue) / valueRange) * height * 0.8 - height * 0.1;
this.ctx.fillStyle = lineColor;
this.ctx.beginPath();
this.ctx.arc(x, y, 3, 0, Math.PI * 2);
this.ctx.fill();
});
// 绘制当前值
if (this.data.length > 0) {
const currentValue = this.data[this.data.length - 1].value;
this.ctx.fillStyle = '#2c3e50';
this.ctx.font = '14px Arial';
this.ctx.fillText(`Current: ${currentValue.toFixed(2)}`, 10, 25);
}
}
drawGrid() {
const { width, height } = this.canvas;
const { gridColor } = this.options;
this.ctx.strokeStyle = gridColor;
this.ctx.lineWidth = 1;
// 垂直网格线
for (let i = 0; i <= 10; i++) {
const x = (width / 10) * i;
this.ctx.beginPath();
this.ctx.moveTo(x, 0);
this.ctx.lineTo(x, height);
this.ctx.stroke();
}
// 水平网格线
for (let i = 0; i <= 5; i++) {
const y = (height / 5) * i;
this.ctx.beginPath();
this.ctx.moveTo(0, y);
this.ctx.lineTo(width, y);
this.ctx.stroke();
}
}
start() {
this.isRunning = true;
}
stop() {
this.isRunning = false;
}
destroy() {
this.stop();
if (this.dataGenerator) {
clearInterval(this.dataGenerator);
}
}
}
// 使用示例
const realtimeCanvas = document.getElementById('realtime-chart');
const chart = new RealtimeChart(realtimeCanvas);
chart.start();
4.2 进度指示器
创建炫酷的进度指示器:
javascript
class CircularProgress {
constructor(canvas, options = {}) {
this.canvas = canvas;
this.ctx = canvas.getContext('2d');
this.options = {
radius: 80,
lineWidth: 10,
backgroundColor: '#ecf0f1',
progressColor: '#3498db',
textColor: '#2c3e50',
showPercentage: true,
animationDuration: 1000,
...options
};
this.progress = 0;
this.targetProgress = 0;
this.animationId = null;
this.draw();
}
setProgress(value) {
this.targetProgress = Math.max(0, Math.min(100, value));
this.animate();
}
animate() {
if (this.animationId) {
cancelAnimationFrame(this.animationId);
}
const startProgress = this.progress;
const endProgress = this.targetProgress;
const duration = this.options.animationDuration;
const startTime = Date.now();
const animateStep = () => {
const elapsed = Date.now() - startTime;
const progress = Math.min(elapsed / duration, 1);
// 使用缓动函数
const easeProgress = this.easeInOutCubic(progress);
this.progress = startProgress + (endProgress - startProgress) * easeProgress;
this.draw();
if (progress < 1) {
this.animationId = requestAnimationFrame(animateStep);
}
};
animateStep();
}
easeInOutCubic(t) {
return t < 0.5 ? 4 * t * t * t : (t - 1) * (2 * t - 2) * (2 * t - 2) + 1;
}
draw() {
const { width, height } = this.canvas;
const centerX = width / 2;
const centerY = height / 2;
const { radius, lineWidth, backgroundColor, progressColor, textColor, showPercentage } = this.options;
this.ctx.clearRect(0, 0, width, height);
// 绘制背景圆环
this.ctx.beginPath();
this.ctx.arc(centerX, centerY, radius, 0, Math.PI * 2);
this.ctx.strokeStyle = backgroundColor;
this.ctx.lineWidth = lineWidth;
this.ctx.stroke();
// 绘制进度圆环
const startAngle = -Math.PI / 2;
const endAngle = startAngle + (this.progress / 100) * Math.PI * 2;
this.ctx.beginPath();
this.ctx.arc(centerX, centerY, radius, startAngle, endAngle);
this.ctx.strokeStyle = progressColor;
this.ctx.lineWidth = lineWidth;
this.ctx.lineCap = 'round';
this.ctx.stroke();
// 绘制百分比文本
if (showPercentage) {
this.ctx.fillStyle = textColor;
this.ctx.font = 'bold 24px Arial';
this.ctx.textAlign = 'center';
this.ctx.textBaseline = 'middle';
this.ctx.fillText(`${Math.round(this.progress)}%`, centerX, centerY);
}
// 绘制中心点
this.ctx.beginPath();
this.ctx.arc(centerX, centerY, 3, 0, Math.PI * 2);
this.ctx.fillStyle = progressColor;
this.ctx.fill();
}
}
// 使用示例
const progressCanvas = document.getElementById('progress-canvas');
const progress = new CircularProgress(progressCanvas, {
radius: 100,
lineWidth: 15,
progressColor: '#e74c3c'
});
// 模拟进度更新
let currentProgress = 0;
setInterval(() => {
currentProgress = (currentProgress + Math.random() * 15) % 100;
progress.setProgress(currentProgress);
}, 1000);
5. 性能优化技巧
5.1 Canvas性能优化
javascript
class CanvasOptimizer {
constructor(canvas) {
this.canvas = canvas;
this.ctx = canvas.getContext('2d');
this.isDirty = false;
this.lastFrame = 0;
this.fps = 60;
this.frameInterval = 1000 / this.fps;
this.setupOptimization();
}
setupOptimization() {
// 启用图像平滑
this.ctx.imageSmoothingEnabled = true;
this.ctx.imageSmoothingQuality = 'high';
// 使用离屏Canvas
this.offscreenCanvas = document.createElement('canvas');
this.offscreenCtx = this.offscreenCanvas.getContext('2d');
this.offscreenCanvas.width = this.canvas.width;
this.offscreenCanvas.height = this.canvas.height;
}
// 批量绘制
batchDraw(drawCalls) {
this.offscreenCtx.clearRect(0, 0, this.offscreenCanvas.width, this.offscreenCanvas.height);
drawCalls.forEach(drawCall => {
drawCall(this.offscreenCtx);
});
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
this.ctx.drawImage(this.offscreenCanvas, 0, 0);
}
// 智能重绘
smartAnimate(renderFunction) {
const currentFrame = Date.now();
const deltaTime = currentFrame - this.lastFrame;
if (deltaTime >= this.frameInterval) {
renderFunction(this.ctx);
this.lastFrame = currentFrame - (deltaTime % this.frameInterval);
}
requestAnimationFrame(() => this.smartAnimate(renderFunction));
}
// 对象池管理
createObjectPool(createFunction, resetFunction, maxSize = 100) {
const pool = [];
let activeCount = 0;
return {
acquire: (...args) => {
let obj;
if (pool.length > 0) {
obj = pool.pop();
} else {
obj = createFunction(...args);
}
activeCount++;
return obj;
},
release: (obj) => {
if (pool.length < maxSize) {
resetFunction(obj);
pool.push(obj);
}
activeCount--;
},
getActiveCount: () => activeCount,
getPoolSize: () => pool.length
};
}
// 内存管理
cleanup() {
this.offscreenCanvas = null;
this.offscreenCtx = null;
}
}
// 使用示例
const canvas = document.getElementById('optimized-canvas');
const optimizer = new CanvasOptimizer(canvas);
// 对象池示例
const particlePool = optimizer.createObjectPool(
(x, y) => ({ x, y, vx: 0, vy: 0, life: 1.0 }),
(particle) => {
particle.x = 0;
particle.y = 0;
particle.vx = 0;
particle.vy = 0;
particle.life = 1.0;
}
);
5.2 SVG性能优化
javascript
class SVGOptimizer {
constructor(svg) {
this.svg = svg;
this.defs = this.createDefs();
this.useElements = new Map();
this.isOptimized = false;
}
createDefs() {
let defs = this.svg.querySelector('defs');
if (!defs) {
defs = document.createElementNS('http://www.w3.org/2000/svg', 'defs');
this.svg.insertBefore(defs, this.svg.firstChild);
}
return defs;
}
// 重用图形元素
createReusableElement(id, element) {
const g = document.createElementNS('http://www.w3.org/2000/svg', 'g');
g.setAttribute('id', id);
g.appendChild(element.cloneNode(true));
this.defs.appendChild(g);
return (x, y, scale = 1) => {
const use = document.createElementNS('http://www.w3.org/2000/svg', 'use');
use.setAttribute('href', `#${id}`);
use.setAttribute('x', x);
use.setAttribute('y', y);
use.setAttribute('transform', `scale(${scale})`);
return use;
};
}
// 批量属性更新
batchAttributeUpdate(elements, attributes) {
requestAnimationFrame(() => {
elements.forEach(element => {
Object.entries(attributes).forEach(([key, value]) => {
element.setAttribute(key, value);
});
});
});
}
// 智能重绘
smartRedraw(changedElements) {
if (!this.isOptimized) {
// 首次优化
this.optimizeTree();
this.isOptimized = true;
}
changedElements.forEach(element => {
element.style.willChange = 'transform';
});
requestAnimationFrame(() => {
changedElements.forEach(element => {
element.style.willChange = 'auto';
});
});
}
// 优化DOM树结构
optimizeTree() {
// 将静态元素分组
const staticElements = this.svg.querySelectorAll('[data-static="true"]');
if (staticElements.length > 0) {
const staticGroup = document.createElementNS('http://www.w3.org/2000/svg', 'g');
staticGroup.setAttribute('class', 'static-elements');
staticElements.forEach(element => {
staticGroup.appendChild(element.cloneNode(true));
element.remove();
});
this.svg.appendChild(staticGroup);
}
// 将动态元素分组
const dynamicElements = this.svg.querySelectorAll('[data-dynamic="true"]');
if (dynamicElements.length > 0) {
const dynamicGroup = document.createElementNS('http://www.w3.org/2000/svg', 'g');
dynamicGroup.setAttribute('class', 'dynamic-elements');
dynamicElements.forEach(element => {
dynamicGroup.appendChild(element.cloneNode(true));
element.remove();
});
this.svg.appendChild(dynamicGroup);
}
}
// 清理资源
cleanup() {
this.useElements.clear();
this.defs.innerHTML = '';
}
}
// 使用示例
const svg = document.getElementById('optimized-svg');
const optimizer = new SVGOptimizer(svg);
// 创建可重用元素
const circleTemplate = document.createElementNS('http://www.w3.org/2000/svg', 'circle');
circleTemplate.setAttribute('r', '10');
circleTemplate.setAttribute('fill', '#3498db');
const createCircle = optimizer.createReusableElement('circle-template', circleTemplate);
// 使用可重用元素
for (let i = 0; i < 100; i++) {
const circle = createCircle(Math.random() * 800, Math.random() * 600);
svg.appendChild(circle);
}
6. 实战项目:动态背景库
6.1 完整的动态背景库
javascript
class DynamicBackgroundLibrary {
constructor() {
this.backgrounds = new Map();
this.activeBackground = null;
}
// 粒子背景
createParticleBackground(canvas, options = {}) {
const config = {
particleCount: 100,
connectionDistance: 100,
particleColor: '#3498db',
connectionColor: 'rgba(52, 152, 219, 0.1)',
interactive: true,
...options
};
return new ParticleSystem(canvas, config);
}
// 波浪背景
createWaveBackground(canvas, options = {}) {
const config = {
waveCount: 3,
amplitude: 50,
frequency: 0.01,
speed: 0.02,
colors: ['rgba(52, 152, 219, 0.3)', 'rgba(46, 204, 113, 0.3)', 'rgba(155, 89, 182, 0.3)'],
...options
};
return new WaveBackground(canvas, config);
}
// 几何背景
createGeometricBackground(canvas, options = {}) {
const config = {
shapeCount: 15,
shapeTypes: ['triangle', 'square', 'hexagon'],
rotationSpeed: 0.01,
pulseEnabled: true,
colors: ['hsla(200, 70%, 50%, 0.1)', 'hsla(120, 70%, 50%, 0.1)', 'hsla(280, 70%, 50%, 0.1)'],
...options
};
return new GeometricBackground(canvas, config);
}
// 星空背景
createStarfieldBackground(canvas, options = {}) {
const config = {
starCount: 200,
starSize: { min: 1, max: 3 },
starSpeed: { min: 0.1, max: 0.5 },
starColor: '#ffffff',
twinkleEffect: true,
...options
};
return new StarfieldBackground(canvas, config);
}
// 激活背景
activateBackground(type, canvas, options = {}) {
if (this.activeBackground) {
this.activeBackground.destroy();
}
let background;
switch (type) {
case 'particles':
background = this.createParticleBackground(canvas, options);
break;
case 'waves':
background = this.createWaveBackground(canvas, options);
break;
case 'geometric':
background = this.createGeometricBackground(canvas, options);
break;
case 'starfield':
background = this.createStarfieldBackground(canvas, options);
break;
default:
throw new Error(`Unknown background type: ${type}`);
}
this.activeBackground = background;
this.backgrounds.set(type, background);
return background;
}
// 获取当前背景
getActiveBackground() {
return this.activeBackground;
}
// 销毁所有背景
destroyAll() {
this.backgrounds.forEach(background => {
if (background.destroy) {
background.destroy();
}
});
this.backgrounds.clear();
this.activeBackground = null;
}
}
// 使用示例
const backgroundLib = new DynamicBackgroundLibrary();
const canvas = document.getElementById('background-canvas');
// 激活粒子背景
const particleBg = backgroundLib.activateBackground('particles', canvas, {
particleCount: 150,
particleColor: '#e74c3c',
interactive: true
});
// 切换背景类型
document.getElementById('background-selector').addEventListener('change', (e) => {
backgroundLib.activateBackground(e.target.value, canvas);
});
总结
Canvas和SVG的冷门用法为前端开发提供了无限的创意空间。通过本文介绍的技术,你可以:
- 创建炫酷的动态背景 - 粒子系统、波浪效果、几何动画等
- 实现音频可视化 - 结合Web Audio API创建音乐播放器
- 处理图像和滤镜 - 实时图像处理和特效
- 模拟物理效果 - 重力、碰撞等物理引擎
- 生成动态图表 - SVG的矢量优势和动画能力
- 优化性能 - 对象池、批量操作、智能重绘等
这些技术不仅可以提升用户体验,还能为你的项目增添独特的视觉效果。记住,性能优化是关键,合理使用这些技术才能发挥它们的最大价值。