(162)定义于 EngineTypes.h 头文件 :
cpp
/** Enum indicating how each type should respond 枚举表示每个类型应如何响应*/
UENUM(BlueprintType, meta=(ScriptName="CollisionResponseType"))
enum ECollisionResponse : int
{
ECR_Ignore UMETA(DisplayName="Ignore"),
ECR_Overlap UMETA(DisplayName="Overlap"),
ECR_Block UMETA(DisplayName="Block"),
ECR_MAX,
};
(163)代码示例 :

(164)
谢谢