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🎯 前言:为什么需要引擎上下文?
在Flutter插件开发和原生交互中,经常需要访问Flutter引擎的上下文信息。
实际痛点:
- 🔧 插件开发:原生插件需要访问Flutter引擎实例
- 📱 平台通道:需要获取引擎实例进行平台通信
- 🎯 资源访问:访问Flutter资源和配置信息
- 🔄 生命周期:监听和管理引擎生命周期
- 🛠️ 调试工具:开发调试工具需要引擎信息
- 📊 性能监控:监控引擎性能和状态
实际场景需求:
- 场景一:开发原生插件需要获取引擎上下文
- 场景二:实现复杂的原生交互功能
- 场景三:访问平台特定的引擎功能
- 场景四:开发调试和性能分析工具
- 场景五:实现自定义的渲染或输入处理
irondash_engine_context 是解决这些问题的完美方案!它提供了:
- 🎯 统一接口:跨平台统一的引擎上下文访问
- 🔧 简单易用:简洁的API设计
- ⚡ 高性能:轻量级实现,零性能损耗
- 🌐 跨平台:支持多个平台包括OpenHarmony
- 🛡️ 类型安全:强类型API,编译时检查
- 📱 模拟器支持:可在模拟器测试基本功能
🚀 核心能力一览
| 功能特性 | 详细说明 | OpenHarmony 支持 |
|---|---|---|
| 获取引擎上下文 | 获取Flutter引擎实例 | ✅ |
| 平台视图访问 | 访问平台特定视图 | ✅ |
| 资源访问 | 访问Flutter资源 | ✅ |
| 生命周期监听 | 监听引擎生命周期 | ✅ |
| 线程安全 | 线程安全的上下文访问 | ✅ |
| 异步获取 | 支持异步获取上下文 | ✅ |
| 跨平台一致 | 统一的API接口 | ✅ |
引擎上下文用途说明
| 用途 | 说明 | 适用场景 |
|---|---|---|
| 插件开发 | 原生插件访问引擎 | 开发平台插件 |
| 平台通道 | 建立原生通信 | 原生交互 |
| 资源管理 | 访问应用资源 | 资源加载 |
| 生命周期 | 监听引擎状态 | 状态管理 |
| 调试工具 | 开发调试功能 | 性能分析 |
📱 如何运行这些示例
运行步骤
- 创建新项目或使用现有项目
- 配置依赖(见下方)
- 复制示例代码到
lib/main.dart - 运行应用:
flutter run - 查看引擎上下文信息
⚠️ 常见问题
-
问题:获取上下文失败
- 解决:确保在正确的生命周期阶段获取
-
问题:上下文为null
- 解决:使用异步方式获取,添加null检查
-
问题:模拟器测试
- 解决:基本功能可在模拟器测试
⚙️ 环境准备:两步走
第一步:添加依赖
📄 pubspec.yaml:
yaml
dependencies:
flutter:
sdk: flutter
# 添加 irondash_engine_context 依赖(OpenHarmony 适配版本)
irondash_engine_context:
git:
url: https://atomgit.com/openharmony-sig/fluttertpc_irondash.git
path: engine_context/dart
ref: br_v0.5.5_ohos
执行命令:
bash
flutter pub get
第二步:导入包
在 Dart 文件中导入:
dart
import 'package:flutter/material.dart';
import 'package:irondash_engine_context/irondash_engine_context.dart';
📚 基础用法:核心功能
示例1:基础引擎上下文获取
最简单的引擎上下文获取:
dart
class BasicEngineContextDemo extends StatefulWidget {
const BasicEngineContextDemo({super.key});
@override
State<BasicEngineContextDemo> createState() => _BasicEngineContextDemoState();
}
class _BasicEngineContextDemoState extends State<BasicEngineContextDemo> {
EngineContext? _engineContext;
String _status = '正在初始化...';
bool _isLoading = true;
@override
void initState() {
super.initState();
_initEngineContext();
}
Future<void> _initEngineContext() async {
try {
// 获取引擎上下文实例
final context = await EngineContext.instance;
setState(() {
_engineContext = context;
_status = '✅ 引擎上下文获取成功';
_isLoading = false;
});
print('引擎上下文: $_engineContext');
} catch (e) {
setState(() {
_status = '❌ 获取失败: $e';
_isLoading = false;
});
print('获取引擎上下文失败: $e');
}
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('基础引擎上下文'),
),
body: Center(
child: Padding(
padding: const EdgeInsets.all(24),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
if (_isLoading)
const CircularProgressIndicator()
else
Icon(
_engineContext != null ? Icons.check_circle : Icons.error,
size: 80,
color: _engineContext != null ? Colors.green : Colors.red,
),
const SizedBox(height: 24),
Text(
_status,
style: const TextStyle(
fontSize: 18,
fontWeight: FontWeight.bold,
),
textAlign: TextAlign.center,
),
const SizedBox(height: 32),
if (_engineContext != null)
Card(
child: Padding(
padding: const EdgeInsets.all(16),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
const Text(
'引擎信息:',
style: TextStyle(
fontSize: 16,
fontWeight: FontWeight.bold,
),
),
const SizedBox(height: 8),
Text('上下文类型: ${_engineContext.runtimeType}'),
const SizedBox(height: 4),
const Text('状态: 已连接'),
],
),
),
),
],
),
),
),
);
}
}
核心要点:
EngineContext.instance返回 Future,需要 await- 使用 try-catch 处理可能的异常
- 在 initState 中异步获取上下文
示例2:检查上下文可用性
检查引擎上下文是否可用:
dart
class ContextAvailabilityDemo extends StatefulWidget {
const ContextAvailabilityDemo({super.key});
@override
State<ContextAvailabilityDemo> createState() => _ContextAvailabilityDemoState();
}
class _ContextAvailabilityDemoState extends State<ContextAvailabilityDemo> {
bool? _isAvailable;
String _message = '';
Future<void> _checkAvailability() async {
setState(() {
_isAvailable = null;
_message = '检查中...';
});
try {
final context = await EngineContext.instance;
setState(() {
_isAvailable = context != null;
_message = context != null
? '引擎上下文可用'
: '引擎上下文不可用';
});
} catch (e) {
setState(() {
_isAvailable = false;
_message = '检查失败: $e';
});
}
}
@override
void initState() {
super.initState();
_checkAvailability();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('上下文可用性'),
),
body: Center(
child: Padding(
padding: const EdgeInsets.all(24),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
if (_isAvailable == null)
const CircularProgressIndicator()
else
Icon(
_isAvailable! ? Icons.check_circle : Icons.cancel,
size: 100,
color: _isAvailable! ? Colors.green : Colors.red,
),
const SizedBox(height: 24),
Text(
_message,
style: const TextStyle(fontSize: 18),
textAlign: TextAlign.center,
),
const SizedBox(height: 32),
ElevatedButton.icon(
onPressed: _checkAvailability,
icon: const Icon(Icons.refresh),
label: const Text('重新检查'),
),
],
),
),
),
);
}
}
示例3:多次获取上下文
演示多次获取引擎上下文:
dart
class MultipleAccessDemo extends StatefulWidget {
const MultipleAccessDemo({super.key});
@override
State<MultipleAccessDemo> createState() => _MultipleAccessDemoState();
}
class _MultipleAccessDemoState extends State<MultipleAccessDemo> {
int _accessCount = 0;
final List<String> _accessLog = [];
bool _isAccessing = false;
Future<void> _accessContext() async {
if (_isAccessing) return;
setState(() {
_isAccessing = true;
});
try {
final startTime = DateTime.now();
final context = await EngineContext.instance;
final endTime = DateTime.now();
final duration = endTime.difference(startTime).inMilliseconds;
setState(() {
_accessCount++;
_accessLog.insert(
0,
'第$_accessCount次访问 - 耗时: ${duration}ms - ${context != null ? "成功" : "失败"}',
);
_isAccessing = false;
});
} catch (e) {
setState(() {
_accessCount++;
_accessLog.insert(0, '第$_accessCount次访问 - 失败: $e');
_isAccessing = false;
});
}
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('多次访问测试'),
actions: [
IconButton(
icon: const Icon(Icons.delete),
onPressed: () {
setState(() {
_accessLog.clear();
_accessCount = 0;
});
},
),
],
),
body: Column(
children: [
Container(
padding: const EdgeInsets.all(16),
color: Colors.blue.shade50,
child: Column(
children: [
Text(
'访问次数: $_accessCount',
style: const TextStyle(
fontSize: 24,
fontWeight: FontWeight.bold,
),
),
const SizedBox(height: 16),
ElevatedButton.icon(
onPressed: _isAccessing ? null : _accessContext,
icon: _isAccessing
? const SizedBox(
width: 16,
height: 16,
child: CircularProgressIndicator(strokeWidth: 2),
)
: const Icon(Icons.play_arrow),
label: Text(_isAccessing ? '访问中...' : '访问引擎上下文'),
),
],
),
),
Expanded(
child: _accessLog.isEmpty
? const Center(
child: Text('点击按钮开始访问'),
)
: ListView.builder(
itemCount: _accessLog.length,
itemBuilder: (context, index) {
return ListTile(
leading: CircleAvatar(
child: Text('${_accessLog.length - index}'),
),
title: Text(_accessLog[index]),
trailing: Icon(
_accessLog[index].contains('成功')
? Icons.check_circle
: Icons.error,
color: _accessLog[index].contains('成功')
? Colors.green
: Colors.red,
),
);
},
),
),
],
),
);
}
}
示例4:错误处理
完善的错误处理示例:
dart
class ErrorHandlingDemo extends StatefulWidget {
const ErrorHandlingDemo({super.key});
@override
State<ErrorHandlingDemo> createState() => _ErrorHandlingDemoState();
}
class _ErrorHandlingDemoState extends State<ErrorHandlingDemo> {
String _result = '';
bool _isLoading = false;
Future<void> _safeGetContext() async {
setState(() {
_isLoading = true;
_result = '';
});
try {
// 尝试获取引擎上下文
final context = await EngineContext.instance.timeout(
const Duration(seconds: 5),
onTimeout: () {
throw TimeoutException('获取引擎上下文超时');
},
);
if (context == null) {
setState(() {
_result = '⚠️ 引擎上下文为null';
_isLoading = false;
});
return;
}
setState(() {
_result = '✅ 成功获取引擎上下文\n类型: ${context.runtimeType}';
_isLoading = false;
});
} on TimeoutException catch (e) {
setState(() {
_result = '⏱️ 超时错误\n${e.message}';
_isLoading = false;
});
} catch (e, stackTrace) {
setState(() {
_result = '❌ 未知错误\n$e\n\n堆栈跟踪:\n${stackTrace.toString().split('\n').take(3).join('\n')}';
_isLoading = false;
});
}
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('错误处理'),
),
body: Padding(
padding: const EdgeInsets.all(16),
child: Column(
crossAxisAlignment: CrossAxisAlignment.stretch,
children: [
ElevatedButton.icon(
onPressed: _isLoading ? null : _safeGetContext,
icon: _isLoading
? const SizedBox(
width: 16,
height: 16,
child: CircularProgressIndicator(strokeWidth: 2),
)
: const Icon(Icons.security),
label: const Text('安全获取上下文'),
),
const SizedBox(height: 24),
if (_result.isNotEmpty)
Expanded(
child: Card(
child: SingleChildScrollView(
padding: const EdgeInsets.all(16),
child: Text(
_result,
style: const TextStyle(fontFamily: 'monospace'),
),
),
),
),
],
),
),
);
}
}
示例5:生命周期集成
在应用生命周期中使用引擎上下文:
dart
class LifecycleIntegrationDemo extends StatefulWidget {
const LifecycleIntegrationDemo({super.key});
@override
State<LifecycleIntegrationDemo> createState() => _LifecycleIntegrationDemoState();
}
class _LifecycleIntegrationDemoState extends State<LifecycleIntegrationDemo>
with WidgetsBindingObserver {
EngineContext? _engineContext;
final List<String> _lifecycleEvents = [];
@override
void initState() {
super.initState();
WidgetsBinding.instance.addObserver(this);
_addEvent('initState: 组件初始化');
_initEngineContext();
}
@override
void didChangeDependencies() {
super.didChangeDependencies();
_addEvent('didChangeDependencies: 依赖变化');
}
@override
void didChangeAppLifecycleState(AppLifecycleState state) {
_addEvent('App生命周期: ${state.name}');
if (state == AppLifecycleState.resumed) {
_checkEngineContext();
}
}
Future<void> _initEngineContext() async {
_addEvent('开始获取引擎上下文...');
try {
final context = await EngineContext.instance;
setState(() {
_engineContext = context;
});
_addEvent('✅ 引擎上下文获取成功');
} catch (e) {
_addEvent('❌ 引擎上下文获取失败: $e');
}
}
Future<void> _checkEngineContext() async {
if (_engineContext != null) {
_addEvent('引擎上下文仍然有效');
} else {
_addEvent('引擎上下文已失效,重新获取...');
await _initEngineContext();
}
}
void _addEvent(String event) {
setState(() {
_lifecycleEvents.insert(
0,
'${DateTime.now().toString().substring(11, 19)} - $event',
);
});
}
@override
void dispose() {
WidgetsBinding.instance.removeObserver(this);
_addEvent('dispose: 组件销毁');
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('生命周期集成'),
actions: [
IconButton(
icon: const Icon(Icons.delete),
onPressed: () {
setState(() {
_lifecycleEvents.clear();
});
},
),
],
),
body: Column(
children: [
Container(
padding: const EdgeInsets.all(16),
color: _engineContext != null
? Colors.green.shade50
: Colors.grey.shade200,
child: Row(
children: [
Icon(
_engineContext != null ? Icons.check_circle : Icons.pending,
color: _engineContext != null ? Colors.green : Colors.grey,
),
const SizedBox(width: 12),
Expanded(
child: Text(
_engineContext != null
? '引擎上下文: 已连接'
: '引擎上下文: 未连接',
style: const TextStyle(fontWeight: FontWeight.bold),
),
),
],
),
),
Expanded(
child: ListView.builder(
itemCount: _lifecycleEvents.length,
itemBuilder: (context, index) {
return ListTile(
dense: true,
leading: const Icon(Icons.circle, size: 8),
title: Text(
_lifecycleEvents[index],
style: const TextStyle(fontSize: 13),
),
);
},
),
),
],
),
);
}
}
🎯 完整示例:引擎上下文管理器
下面是一个功能完整的引擎上下文管理应用,展示了所有核心功能:
dart
import 'package:flutter/material.dart';
import 'package:irondash_engine_context/irondash_engine_context.dart';
import 'dart:async';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
@override
Widget build(BuildContext context) {
return MaterialApp(
title: '引擎上下文管理器',
theme: ThemeData(
colorScheme: ColorScheme.fromSeed(seedColor: Colors.blue),
useMaterial3: true,
),
home: const EngineContextHomePage(),
);
}
}
class EngineContextHomePage extends StatelessWidget {
const EngineContextHomePage({super.key});
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('引擎上下文管理器'),
backgroundColor: Theme.of(context).colorScheme.inversePrimary,
),
body: ListView(
padding: const EdgeInsets.all(16),
children: [
_buildDemoCard(
context,
title: '基础获取',
subtitle: '获取引擎上下文',
icon: Icons.settings,
color: Colors.blue,
onTap: () {
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => const BasicEngineContextDemo(),
),
);
},
),
_buildDemoCard(
context,
title: '可用性检查',
subtitle: '检查上下文状态',
icon: Icons.check_circle,
color: Colors.green,
onTap: () {
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => const ContextAvailabilityDemo(),
),
);
},
),
_buildDemoCard(
context,
title: '多次访问',
subtitle: '性能测试',
icon: Icons.repeat,
color: Colors.orange,
onTap: () {
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => const MultipleAccessDemo(),
),
);
},
),
_buildDemoCard(
context,
title: '错误处理',
subtitle: '异常处理示例',
icon: Icons.error_outline,
color: Colors.red,
onTap: () {
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => const ErrorHandlingDemo(),
),
);
},
),
_buildDemoCard(
context,
title: '生命周期',
subtitle: '生命周期集成',
icon: Icons.timeline,
color: Colors.purple,
onTap: () {
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => const LifecycleIntegrationDemo(),
),
);
},
),
],
),
);
}
Widget _buildDemoCard(
BuildContext context, {
required String title,
required String subtitle,
required IconData icon,
required Color color,
required VoidCallback onTap,
}) {
return Card(
margin: const EdgeInsets.only(bottom: 16),
elevation: 2,
child: ListTile(
contentPadding: const EdgeInsets.all(16),
leading: Container(
width: 50,
height: 50,
decoration: BoxDecoration(
color: color.withOpacity(0.2),
borderRadius: BorderRadius.circular(12),
),
child: Icon(icon, color: color, size: 28),
),
title: Text(
title,
style: const TextStyle(
fontSize: 18,
fontWeight: FontWeight.bold,
),
),
subtitle: Text(subtitle),
trailing: const Icon(Icons.arrow_forward_ios, size: 16),
onTap: onTap,
),
);
}
}
完整示例说明:
- 主页导航:展示所有功能模块
- 基础获取:演示如何获取引擎上下文
- 可用性检查:检查上下文是否可用
- 多次访问:测试多次访问的性能
- 错误处理:完善的异常处理
- 生命周期:与应用生命周期集成
📊 API 详解
EngineContext 核心方法
dart
class EngineContext {
// 获取引擎上下文实例(异步)
static Future<EngineContext> get instance;
// 引擎上下文类型
Type get runtimeType;
}
使用示例:
dart
// 获取引擎上下文
final context = await EngineContext.instance;
// 检查类型
print('上下文类型: ${context.runtimeType}');
异步获取模式
dart
// 模式1:async/await
Future<void> getContext() async {
final context = await EngineContext.instance;
// 使用context
}
// 模式2:then
EngineContext.instance.then((context) {
// 使用context
});
// 模式3:带超时
final context = await EngineContext.instance.timeout(
const Duration(seconds: 5),
);
💡 最佳实践
1. 异步获取
dart
// ✅ 正确:使用async/await
Future<void> initContext() async {
try {
final context = await EngineContext.instance;
// 使用context
} catch (e) {
print('获取失败: $e');
}
}
// ❌ 错误:同步获取
void initContext() {
final context = EngineContext.instance; // 错误!返回Future
}
2. 错误处理
dart
// ✅ 正确:完善的错误处理
Future<EngineContext?> safeGetContext() async {
try {
final context = await EngineContext.instance.timeout(
const Duration(seconds: 5),
);
return context;
} on TimeoutException {
print('获取超时');
return null;
} catch (e) {
print('获取失败: $e');
return null;
}
}
// ❌ 错误:没有错误处理
Future<EngineContext> getContext() async {
return await EngineContext.instance; // 可能抛出异常
}
3. 生命周期管理
dart
// ✅ 正确:在合适的生命周期阶段获取
class MyWidget extends StatefulWidget {
@override
State<MyWidget> createState() => _MyWidgetState();
}
class _MyWidgetState extends State<MyWidget> {
EngineContext? _context;
@override
void initState() {
super.initState();
_initContext(); // 在initState中初始化
}
Future<void> _initContext() async {
_context = await EngineContext.instance;
setState(() {});
}
@override
Widget build(BuildContext context) {
if (_context == null) {
return const CircularProgressIndicator();
}
return Text('上下文已就绪');
}
}
4. 缓存上下文
dart
// ✅ 正确:缓存引擎上下文
class EngineContextManager {
static EngineContext? _cachedContext;
static Future<EngineContext> getContext() async {
if (_cachedContext != null) {
return _cachedContext!;
}
_cachedContext = await EngineContext.instance;
return _cachedContext!;
}
static void clearCache() {
_cachedContext = null;
}
}
// 使用
final context = await EngineContextManager.getContext();
5. 超时控制
dart
// ✅ 正确:添加超时控制
Future<EngineContext?> getContextWithTimeout({
Duration timeout = const Duration(seconds: 5),
}) async {
try {
return await EngineContext.instance.timeout(timeout);
} on TimeoutException {
print('获取引擎上下文超时');
return null;
}
}
🐛 常见问题与解决方案
问题1:获取上下文失败
现象:
- 调用 EngineContext.instance 抛出异常
- 返回null
解决方案:
dart
// 1. 添加错误处理
Future<void> safeInit() async {
try {
final context = await EngineContext.instance;
print('获取成功: $context');
} catch (e) {
print('获取失败: $e');
// 重试逻辑
await Future.delayed(const Duration(seconds: 1));
final context = await EngineContext.instance;
}
}
// 2. 检查生命周期
// 确保在正确的时机获取
@override
void initState() {
super.initState();
WidgetsBinding.instance.addPostFrameCallback((_) {
_initContext();
});
}
问题2:上下文为null
现象:
- 获取的上下文为null
- 无法使用上下文功能
解决方案:
dart
// ✅ 正确:添加null检查
Future<void> useContext() async {
final context = await EngineContext.instance;
if (context == null) {
print('上下文为null');
return;
}
// 使用context
print('上下文可用: $context');
}
// 使用null-safety
Future<void> useContextSafe() async {
final context = await EngineContext.instance;
print('上下文类型: ${context?.runtimeType}');
}
问题3:获取超时
现象:
- 获取上下文耗时过长
- 应用卡顿
解决方案:
dart
// ✅ 正确:添加超时和加载提示
class TimeoutHandlingDemo extends StatefulWidget {
@override
State<TimeoutHandlingDemo> createState() => _TimeoutHandlingDemoState();
}
class _TimeoutHandlingDemoState extends State<TimeoutHandlingDemo> {
bool _isLoading = false;
String _message = '';
Future<void> _getContextWithTimeout() async {
setState(() {
_isLoading = true;
_message = '获取中...';
});
try {
final context = await EngineContext.instance.timeout(
const Duration(seconds: 3),
onTimeout: () {
throw TimeoutException('获取超时');
},
);
setState(() {
_isLoading = false;
_message = '获取成功';
});
} on TimeoutException {
setState(() {
_isLoading = false;
_message = '获取超时,请重试';
});
}
}
@override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
if (_isLoading)
const CircularProgressIndicator(),
Text(_message),
ElevatedButton(
onPressed: _isLoading ? null : _getContextWithTimeout,
child: const Text('获取上下文'),
),
],
),
),
);
}
}
问题4:内存泄漏
现象:
- 多次获取上下文导致内存增长
- 应用性能下降
解决方案:
dart
// ✅ 正确:使用单例模式
class EngineContextService {
static EngineContextService? _instance;
EngineContext? _context;
EngineContextService._();
static EngineContextService get instance {
_instance ??= EngineContextService._();
return _instance!;
}
Future<EngineContext> getContext() async {
_context ??= await EngineContext.instance;
return _context!;
}
void dispose() {
_context = null;
}
}
// 使用
final context = await EngineContextService.instance.getContext();
📈 使用场景示例
场景1:插件开发
dart
class MyPlugin {
EngineContext? _engineContext;
Future<void> initialize() async {
try {
_engineContext = await EngineContext.instance;
print('插件初始化成功');
} catch (e) {
print('插件初始化失败: $e');
}
}
Future<void> performAction() async {
if (_engineContext == null) {
throw StateError('引擎上下文未初始化');
}
// 使用引擎上下文执行操作
print('执行插件操作');
}
}
场景2:调试工具
dart
class DebugTool {
static Future<Map<String, dynamic>> getEngineInfo() async {
try {
final context = await EngineContext.instance;
return {
'available': context != null,
'type': context?.runtimeType.toString(),
'timestamp': DateTime.now().toIso8601String(),
};
} catch (e) {
return {
'available': false,
'error': e.toString(),
};
}
}
}
🎓 总结
通过本文,你已经掌握了:
✅ irondash_engine_context 的核心概念和优势
✅ 基础引擎上下文获取方法
✅ 上下文可用性检查
✅ 多次访问和性能测试
✅ 完善的错误处理
✅ 生命周期集成
✅ 完整的引擎上下文管理器实现
✅ 最佳实践和常见问题解决方案
irondash_engine_context 为Flutter插件开发提供了统一的引擎上下文访问接口!通过简洁的API和完善的错误处理,可以轻松实现复杂的原生交互功能。