基于 ESP32-S3 + VB6824 的四博 AI 双目交互终端设计:从双目动画到多模态事件系统
1. 项目背景
AI 硬件如果只停留在"语音问答",用户体验会比较单薄。真正有产品感的 AI 终端,需要具备完整的多模态交互能力:
语音输入:唤醒、录音、打断
视觉输出:双目动画、状态表情、情绪反馈
触摸输入:顶部、左右、背部多点触控
姿态输入:摇晃、翻转、倾斜、拿起
触觉输出:震动确认、错误提醒、OTA节奏反馈
云端能力:ASR / LLM / TTS / 知识库 / MCP
小程序能力:配网、声音克隆、知识库、素材与固件更新
四博 AI-S3 双目方案采用 ESP32-S3 主控,配合 VB6824 语音前端和双目屏,可以对接小智、豆包、ChatGPT 等主流大模型;资料中也提到 AI-S3 双目双屏方案主要配件包括 1.28 寸 LCD 显示屏 x2、主板、麦克风、喇叭和线材,选用 ESP32S3R8 + 16M Flash + VB6824,并支持二次开发。
本文从固件工程角度,设计一套适合 AI 双目音箱、AI 桌宠、AI 陪伴机器人、儿童学习终端和 IP 潮玩设备的嵌入式软件架构。
2. 硬件架构
四博 AI 双目可以抽象为 6 个硬件子系统:
1. 主控系统:ESP32-S3R8 / ESP32-S3R2
2. 语音系统:VB6824 + Mic + Speaker + AMP
3. 显示系统:0.71 / 1.28 寸双目屏
4. 交互系统:四路触摸 / 按键 / 震动马达
5. 姿态系统:三轴加速度计 / 六轴 IMU
6. 平台系统:四博小助手 + 云端 AI + MCP + OTA
资料中双目主板支持 0.71 寸和 1.28 寸屏,V1/V2 版本对屏幕类型和调光能力有不同支持;QA 中也给出 1.28 寸屏为 240×240,0.71 寸屏为 160×160。
推荐配置如下:
| 模块 | 推荐配置 |
|---|---|
| 主控 | ESP32-S3R8 |
| Flash | 16MB |
| PSRAM | 推荐使用,便于动画与音频缓存 |
| 语音前端 | VB6824 |
| 显示 | 0.71 / 1.28 寸双目屏 |
| 触摸 | 4 路触摸节点 |
| 姿态 | 三轴加速度计 |
| 反馈 | 震动马达 |
| 联网 | Wi-Fi + BLE,可扩展 4G |
| 平台 | 四博小助手小程序 |
| AI 能力 | 声音克隆、知识库、MCP、OTA |
3. 软件总体架构
AI 双目设备不建议采用单一 while(1) 逻辑,而应采用 FreeRTOS 多任务 + 事件队列 + 状态机 的方式。
推荐任务划分:
app_main
├── wifi_task // Wi-Fi连接、断线重连
├── blufi_task // 四博小助手 BLE 配网
├── vb6824_task // 唤醒、打断、录音事件
├── ai_ws_task // WebSocket / MQTT AI通信
├── eye_render_task // 双目动画刷新
├── touch_scan_task // 四路触摸扫描
├── imu_detect_task // 姿态检测
├── haptic_task // 震动马达控制
├── mcp_dispatch_task // AI工具调用
├── ota_task // 固件和素材升级
└── app_dispatch_task // 全局事件分发
工程目录建议:
sibo_ai_eye/
├── main/
│ ├── app_main.c
│ ├── app_event.c
│ ├── app_state.c
│ ├── app_dispatch.c
│ └── board_config.h
├── components/
│ ├── eye_display/
│ ├── touch_input/
│ ├── imu_sensor/
│ ├── haptic_motor/
│ ├── vb6824/
│ ├── ai_client/
│ ├── mcp_tools/
│ ├── ota_manager/
│ ├── asset_manager/
│ └── factory_test/
├── partitions.csv
└── sdkconfig.defaults
4. 板级配置抽象
因为 AI 双目可能有 0.71 寸、1.28 寸、1.8 寸等不同版本,建议用 board_config.h 统一管理。
#pragma once
#define BOARD_NAME "SIBO_AI_EYE_PRO"
#define BOARD_VERSION "V1.0"
#define CONFIG_USE_ESP32S3 1
#define CONFIG_USE_VB6824 1
#define CONFIG_EYE_SCREEN_128 1
#define CONFIG_EYE_SCREEN_071 0
#define CONFIG_USE_TOUCH_4CH 1
#define CONFIG_USE_IMU 1
#define CONFIG_USE_HAPTIC 1
#define CONFIG_USE_BATTERY 1
#define MOTOR_GPIO 15
#define IMU_I2C_PORT I2C_NUM_0
#define IMU_SDA_GPIO 8
#define IMU_SCL_GPIO 9
#define VB6824_UART UART_NUM_1
#define VB6824_TX_GPIO 17
#define VB6824_RX_GPIO 18
#define VB6824_BAUD 115200
屏幕参数抽象:
typedef enum {
EYE_SCREEN_TYPE_071 = 0,
EYE_SCREEN_TYPE_128,
EYE_SCREEN_TYPE_180,
} eye_screen_type_t;
typedef struct {
eye_screen_type_t type;
int width;
int height;
int fps;
const char *asset_path;
} eye_screen_config_t;
eye_screen_config_t board_get_eye_config(void)
{
#if CONFIG_EYE_SCREEN_128
return (eye_screen_config_t) {
.type = EYE_SCREEN_TYPE_128,
.width = 240,
.height = 240,
.fps = 30,
.asset_path = "/spiffs/eye_128",
};
#else
return (eye_screen_config_t) {
.type = EYE_SCREEN_TYPE_071,
.width = 160,
.height = 160,
.fps = 24,
.asset_path = "/spiffs/eye_071",
};
#endif
}
这样同一套固件工程可以适配不同屏幕 SKU。
5. 全局事件系统设计
所有输入都转化为事件,由统一状态机分发:
typedef enum {
APP_EVT_NONE = 0,
APP_EVT_WIFI_CONNECTED,
APP_EVT_WIFI_DISCONNECTED,
APP_EVT_BLUFI_START,
APP_EVT_BLUFI_DONE,
APP_EVT_WAKE_WORD,
APP_EVT_VOICE_INTERRUPT,
APP_EVT_RECORD_START,
APP_EVT_RECORD_STOP,
APP_EVT_TOUCH_TOP,
APP_EVT_TOUCH_LEFT,
APP_EVT_TOUCH_RIGHT,
APP_EVT_TOUCH_BACK,
APP_EVT_IMU_PICKUP,
APP_EVT_IMU_SHAKE,
APP_EVT_IMU_FLIP,
APP_EVT_IMU_TILT_LEFT,
APP_EVT_IMU_TILT_RIGHT,
APP_EVT_AI_LISTENING,
APP_EVT_AI_THINKING,
APP_EVT_AI_SPEAKING,
APP_EVT_AI_FINISHED,
APP_EVT_AI_ERROR,
APP_EVT_MCP_TOOL_CALL,
APP_EVT_LOW_BATTERY,
APP_EVT_OTA_START,
APP_EVT_OTA_DONE,
} app_event_id_t;
typedef struct {
app_event_id_t id;
int param1;
int param2;
char payload[256];
} app_event_t;
static QueueHandle_t g_app_event_queue;
事件投递函数:
void app_post_event(app_event_id_t id, int p1, int p2, const char *payload)
{
if (!g_app_event_queue) {
return;
}
app_event_t evt = {
.id = id,
.param1 = p1,
.param2 = p2,
};
if (payload) {
strncpy(evt.payload, payload, sizeof(evt.payload) - 1);
}
xQueueSend(g_app_event_queue, &evt, 0);
}
主程序入口:
void app_main(void)
{
ESP_ERROR_CHECK(nvs_flash_init());
g_app_event_queue = xQueueCreate(32, sizeof(app_event_t));
if (!g_app_event_queue) {
ESP_LOGE("APP", "事件队列创建失败");
return;
}
eye_app_start();
haptic_app_start();
touch_app_start();
imu_app_start();
wifi_app_start();
blufi_app_start();
vb6824_app_start();
ai_client_start();
mcp_app_start();
ota_app_start();
app_dispatch_start();
ESP_LOGI("APP", "四博 AI 双目系统启动完成");
}
6. AI 状态机设计
状态机负责将双目动画、音频、震动和联网状态统一起来。
typedef enum {
AI_STATE_BOOT = 0,
AI_STATE_IDLE,
AI_STATE_WAKEUP,
AI_STATE_LISTENING,
AI_STATE_THINKING,
AI_STATE_SPEAKING,
AI_STATE_TOUCH_FEEDBACK,
AI_STATE_SHAKE_FEEDBACK,
AI_STATE_SLEEP,
AI_STATE_NETWORK_ERROR,
AI_STATE_LOW_BATTERY,
AI_STATE_OTA,
} ai_state_t;
static ai_state_t g_ai_state = AI_STATE_BOOT;
状态切换:
void ai_set_state(ai_state_t state)
{
g_ai_state = state;
switch (state) {
case AI_STATE_BOOT:
eye_play_anim("boot");
audio_play_prompt("boot.wav");
break;
case AI_STATE_IDLE:
eye_play_anim("idle_blink");
break;
case AI_STATE_WAKEUP:
eye_play_anim("wake");
haptic_double();
audio_play_prompt("ding.wav");
break;
case AI_STATE_LISTENING:
eye_play_anim("listening");
audio_start_record();
break;
case AI_STATE_THINKING:
eye_play_anim("thinking");
break;
case AI_STATE_SPEAKING:
eye_play_anim("speaking");
break;
case AI_STATE_TOUCH_FEEDBACK:
eye_play_anim("happy");
haptic_short();
break;
case AI_STATE_SHAKE_FEEDBACK:
eye_play_anim("surprised");
haptic_double();
break;
case AI_STATE_SLEEP:
eye_play_anim("sleep");
audio_stop_tts();
break;
case AI_STATE_NETWORK_ERROR:
eye_play_anim("net_error");
haptic_long();
audio_play_prompt("network_error.wav");
break;
case AI_STATE_LOW_BATTERY:
eye_play_anim("low_battery");
haptic_long();
audio_play_prompt("low_battery.wav");
break;
case AI_STATE_OTA:
eye_play_anim("ota");
haptic_rhythm_ota();
break;
default:
eye_play_anim("idle_blink");
break;
}
}
7. 四路触摸输入
四路触摸建议映射为:
| 触摸区域 | 事件 | 功能 |
|---|---|---|
| 顶部 | APP_EVT_TOUCH_TOP |
唤醒 / 暂停 / 继续 |
| 左侧 | APP_EVT_TOUCH_LEFT |
上一个角色 / 上一首 |
| 右侧 | APP_EVT_TOUCH_RIGHT |
下一个角色 / 下一首 |
| 背部 | APP_EVT_TOUCH_BACK |
配网 / 静音 / 恢复出厂 |
触摸检测:
#include "driver/touch_sensor.h"
#define TOUCH_THRESHOLD_PERCENT 70
typedef struct {
touch_pad_t pad;
uint32_t baseline;
app_event_id_t evt;
const char *name;
} touch_key_t;
static touch_key_t s_touch_keys[] = {
{TOUCH_PAD_NUM1, 0, APP_EVT_TOUCH_TOP, "TOP"},
{TOUCH_PAD_NUM2, 0, APP_EVT_TOUCH_LEFT, "LEFT"},
{TOUCH_PAD_NUM3, 0, APP_EVT_TOUCH_RIGHT, "RIGHT"},
{TOUCH_PAD_NUM4, 0, APP_EVT_TOUCH_BACK, "BACK"},
};
触摸基线校准:
static void touch_calibrate(void)
{
for (int i = 0; i < 4; i++) {
uint32_t sum = 0;
for (int j = 0; j < 20; j++) {
uint32_t raw = 0;
touch_pad_read_raw_data(s_touch_keys[i].pad, &raw);
sum += raw;
vTaskDelay(pdMS_TO_TICKS(10));
}
s_touch_keys[i].baseline = sum / 20;
ESP_LOGI("TOUCH", "%s baseline=%lu",
s_touch_keys[i].name,
s_touch_keys[i].baseline);
}
}
触摸扫描任务:
static void touch_task(void *arg)
{
while (1) {
for (int i = 0; i < 4; i++) {
uint32_t raw = 0;
touch_pad_read_raw_data(s_touch_keys[i].pad, &raw);
uint32_t threshold =
s_touch_keys[i].baseline * TOUCH_THRESHOLD_PERCENT / 100;
if (raw < threshold) {
ESP_LOGI("TOUCH", "%s touched raw=%lu",
s_touch_keys[i].name, raw);
app_post_event(s_touch_keys[i].evt, raw, 0, NULL);
vTaskDelay(pdMS_TO_TICKS(250));
}
}
vTaskDelay(pdMS_TO_TICKS(30));
}
}
void touch_app_start(void)
{
ESP_ERROR_CHECK(touch_pad_init());
for (int i = 0; i < 4; i++) {
ESP_ERROR_CHECK(touch_pad_config(s_touch_keys[i].pad));
}
vTaskDelay(pdMS_TO_TICKS(300));
touch_calibrate();
xTaskCreate(touch_task, "touch_task", 4096, NULL, 5, NULL);
}
8. 三轴姿态识别
三轴传感器可实现摇晃、翻转、倾斜和拿起唤醒。
typedef struct {
int16_t x;
int16_t y;
int16_t z;
} accel_data_t;
I2C 读取:
#define I2C_PORT I2C_NUM_0
#define I2C_SDA_GPIO 8
#define I2C_SCL_GPIO 9
#define I2C_FREQ_HZ 400000
#define IMU_ADDR 0x68
#define IMU_REG_ACCEL_X 0x3B
static esp_err_t imu_read_accel(accel_data_t *acc)
{
uint8_t reg = IMU_REG_ACCEL_X;
uint8_t buf[6] = {0};
esp_err_t ret = i2c_master_write_read_device(
I2C_PORT,
IMU_ADDR,
®,
1,
buf,
sizeof(buf),
pdMS_TO_TICKS(50)
);
if (ret != ESP_OK) {
return ret;
}
acc->x = (int16_t)((buf[0] << 8) | buf[1]);
acc->y = (int16_t)((buf[2] << 8) | buf[3]);
acc->z = (int16_t)((buf[4] << 8) | buf[5]);
return ESP_OK;
}
动作判断:
static bool imu_detect_shake(accel_data_t now, accel_data_t last)
{
int dx = abs(now.x - last.x);
int dy = abs(now.y - last.y);
int dz = abs(now.z - last.z);
return (dx + dy + dz) > 18000;
}
static bool imu_detect_flip(accel_data_t now)
{
return now.z < -12000;
}
static bool imu_detect_tilt_left(accel_data_t now)
{
return now.x < -10000;
}
static bool imu_detect_tilt_right(accel_data_t now)
{
return now.x > 10000;
}
IMU 任务:
static void imu_task(void *arg)
{
accel_data_t last = {0};
while (1) {
accel_data_t now;
if (imu_read_accel(&now) == ESP_OK) {
if (imu_detect_shake(now, last)) {
app_post_event(APP_EVT_IMU_SHAKE, now.x, now.y, NULL);
}
if (imu_detect_flip(now)) {
app_post_event(APP_EVT_IMU_FLIP, now.x, now.z, NULL);
}
if (imu_detect_tilt_left(now)) {
app_post_event(APP_EVT_IMU_TILT_LEFT, now.x, 0, NULL);
}
if (imu_detect_tilt_right(now)) {
app_post_event(APP_EVT_IMU_TILT_RIGHT, now.x, 0, NULL);
}
last = now;
}
vTaskDelay(pdMS_TO_TICKS(80));
}
}
9. VB6824 语音事件解析
资料中 ESP32-C2/C3/S3 + VB6824 方案由 VB6824 完成音频编解码、AEC、语音唤醒和改唤醒词等功能,让主控专注于通信和 UI;该方案已经用于电子吧唧、S3 双目、S3 拍学机、地球仪、拍拍灯等产品。
建议 VB6824 与 ESP32-S3 之间通过 UART 上报事件:
0xA5 0x01 0x00 0x5A 唤醒成功
0xA5 0x02 0x00 0x5A 用户打断
0xA5 0x03 0x00 0x5A 开始录音
0xA5 0x04 0x00 0x5A 停止录音
代码:
#define VB_UART_NUM UART_NUM_1
#define VB_UART_TX 17
#define VB_UART_RX 18
#define VB_UART_BAUD 115200
#define VB_HEAD 0xA5
#define VB_TAIL 0x5A
#define VB_CMD_WAKEUP 0x01
#define VB_CMD_INTERRUPT 0x02
#define VB_CMD_REC_START 0x03
#define VB_CMD_REC_STOP 0x04
static void vb6824_parse_frame(uint8_t *buf, int len)
{
if (len < 4) {
return;
}
if (buf[0] != VB_HEAD || buf[3] != VB_TAIL) {
return;
}
switch (buf[1]) {
case VB_CMD_WAKEUP:
app_post_event(APP_EVT_WAKE_WORD, 0, 0, NULL);
break;
case VB_CMD_INTERRUPT:
app_post_event(APP_EVT_VOICE_INTERRUPT, 0, 0, NULL);
break;
case VB_CMD_REC_START:
app_post_event(APP_EVT_RECORD_START, 0, 0, NULL);
break;
case VB_CMD_REC_STOP:
app_post_event(APP_EVT_RECORD_STOP, 0, 0, NULL);
break;
default:
break;
}
}
10. 统一事件分发
static void app_dispatch_task(void *arg)
{
app_event_t evt;
while (1) {
if (xQueueReceive(g_app_event_queue, &evt, portMAX_DELAY)) {
switch (evt.id) {
case APP_EVT_WIFI_CONNECTED:
ai_set_state(AI_STATE_IDLE);
break;
case APP_EVT_WIFI_DISCONNECTED:
ai_set_state(AI_STATE_NETWORK_ERROR);
break;
case APP_EVT_WAKE_WORD:
ai_set_state(AI_STATE_WAKEUP);
ai_set_state(AI_STATE_LISTENING);
break;
case APP_EVT_VOICE_INTERRUPT:
audio_stop_tts();
ai_set_state(AI_STATE_LISTENING);
break;
case APP_EVT_RECORD_START:
ai_set_state(AI_STATE_LISTENING);
break;
case APP_EVT_RECORD_STOP:
audio_stop_record();
ai_set_state(AI_STATE_THINKING);
break;
case APP_EVT_TOUCH_TOP:
ai_set_state(AI_STATE_TOUCH_FEEDBACK);
app_post_event(APP_EVT_WAKE_WORD, 0, 0, NULL);
break;
case APP_EVT_TOUCH_LEFT:
role_switch_prev();
eye_play_anim("prev_role");
haptic_short();
break;
case APP_EVT_TOUCH_RIGHT:
role_switch_next();
eye_play_anim("next_role");
haptic_short();
break;
case APP_EVT_TOUCH_BACK:
eye_play_anim("config");
haptic_double();
blufi_start_config();
break;
case APP_EVT_IMU_SHAKE:
ai_set_state(AI_STATE_SHAKE_FEEDBACK);
role_switch_random();
break;
case APP_EVT_IMU_FLIP:
ai_set_state(AI_STATE_SLEEP);
audio_stop_tts();
break;
case APP_EVT_IMU_TILT_LEFT:
eye_set_gaze(-30, 0);
break;
case APP_EVT_IMU_TILT_RIGHT:
eye_set_gaze(30, 0);
break;
case APP_EVT_AI_THINKING:
ai_set_state(AI_STATE_THINKING);
break;
case APP_EVT_AI_SPEAKING:
ai_set_state(AI_STATE_SPEAKING);
break;
case APP_EVT_AI_ERROR:
ai_set_state(AI_STATE_NETWORK_ERROR);
break;
case APP_EVT_OTA_START:
ai_set_state(AI_STATE_OTA);
break;
default:
break;
}
}
}
}
11. 眼睛素材与 OTA 设计
资料中提到,0.71/1.28 寸双目固件可通过修改 screen_type 指向屏幕类型,并替换 defaultEye_1.28.h 或 defaultEye_0.71.h 素材数组来定制眼睛样式。
建议不要把所有眼睛动画写死到固件里,而是放到素材分区:
/spiffs/
├── eye_128/
│ ├── idle.bin
│ ├── wake.bin
│ ├── thinking.bin
│ ├── speaking.bin
│ └── happy.bin
├── eye_071/
│ ├── idle.bin
│ └── happy.bin
└── prompt/
├── boot.wav
├── ding.wav
└── net_error.wav
动画加载:
typedef struct {
char name[32];
int frame_count;
int width;
int height;
int fps;
FILE *fp;
} eye_anim_t;
static eye_anim_t s_current_anim;
esp_err_t eye_anim_open(const char *name)
{
char path[96];
eye_screen_config_t cfg = board_get_eye_config();
snprintf(path, sizeof(path), "%s/%s.bin", cfg.asset_path, name);
FILE *fp = fopen(path, "rb");
if (!fp) {
ESP_LOGW("EYE", "动画文件不存在: %s", path);
return ESP_FAIL;
}
memset(&s_current_anim, 0, sizeof(s_current_anim));
strncpy(s_current_anim.name, name, sizeof(s_current_anim.name) - 1);
s_current_anim.fp = fp;
fread(&s_current_anim.frame_count, sizeof(int), 1, fp);
fread(&s_current_anim.width, sizeof(int), 1, fp);
fread(&s_current_anim.height, sizeof(int), 1, fp);
fread(&s_current_anim.fps, sizeof(int), 1, fp);
return ESP_OK;
}
void eye_play_anim(const char *name)
{
if (s_current_anim.fp) {
fclose(s_current_anim.fp);
s_current_anim.fp = NULL;
}
if (eye_anim_open(name) != ESP_OK) {
eye_anim_open("idle");
}
}
推荐分区表:
# Name, Type, SubType, Offset, Size
nvs, data, nvs, 0x9000, 0x6000
otadata, data, ota, 0xf000, 0x2000
phy_init, data, phy, 0x11000, 0x1000
factory, app, factory, 0x20000, 2M
ota_0, app, ota_0, 0x220000, 2M
ota_1, app, ota_1, 0x420000, 2M
assets, data, spiffs, 0x620000, 4M
storage, data, fat, 0xA20000, 4M
12. MCP 工具扩展
资料中 MCP 管理指令支持 AT+ADDMCP,可配置不返回 AI 参数或返回 AI 参数的工具调用;示例中包括设置屏幕主题、设置 RGB 灯光颜色,并规定了对应串口返回协议。
定义一个双目表情工具:
{
"name": "self.eye.set_expression",
"description": "设置四博AI双目的表情状态",
"parameters": {
"type": "object",
"properties": {
"expression": {
"type": "string",
"enum": ["开心", "思考", "惊讶", "困惑", "睡觉", "待机"]
}
},
"required": ["expression"]
}
}
设备侧处理:
void mcp_set_eye_expression(const char *expression)
{
if (strcmp(expression, "开心") == 0) {
eye_play_anim("happy");
haptic_short();
} else if (strcmp(expression, "思考") == 0) {
eye_play_anim("thinking");
} else if (strcmp(expression, "惊讶") == 0) {
eye_play_anim("surprised");
haptic_double();
} else if (strcmp(expression, "困惑") == 0) {
eye_play_anim("confused");
} else if (strcmp(expression, "睡觉") == 0) {
eye_play_anim("sleep");
} else {
eye_play_anim("idle_blink");
}
}
工具分发:
void mcp_dispatch_tool(const char *tool_name, cJSON *args)
{
if (strcmp(tool_name, "self.eye.set_expression") == 0) {
cJSON *exp = cJSON_GetObjectItem(args, "expression");
if (cJSON_IsString(exp)) {
mcp_set_eye_expression(exp->valuestring);
}
return;
}
if (strcmp(tool_name, "self.device.enter_config") == 0) {
blufi_start_config();
eye_play_anim("config");
haptic_double();
return;
}
if (strcmp(tool_name, "self.audio.stop") == 0) {
audio_stop_tts();
ai_set_state(AI_STATE_IDLE);
return;
}
}
13. 产测设计
AI 双目量产建议准备独立 factory 固件,覆盖:
screen 双目屏 RGB、坏点、左右屏同步
touch 四路触摸原始值、阈值
motor 短震、双震、长震
imu X/Y/Z 方向、摇晃、翻转
mic 录音电平、底噪
speaker 提示音播放
vb6824 唤醒、打断、升级模式
wifi RSSI、连接、重连
flash NVS、OTA、素材分区
产测代码:
void factory_reply(const char *item, const char *result)
{
printf("{\"item\":\"%s\",\"result\":\"%s\"}\n", item, result);
}
void factory_test_screen(void)
{
lcd_fill_color(0xF800);
vTaskDelay(pdMS_TO_TICKS(300));
lcd_fill_color(0x07E0);
vTaskDelay(pdMS_TO_TICKS(300));
lcd_fill_color(0x001F);
vTaskDelay(pdMS_TO_TICKS(300));
lcd_fill_color(0x0000);
factory_reply("screen", "ok");
}
void factory_test_touch(void)
{
int top = touch_get_raw(0);
int left = touch_get_raw(1);
int right = touch_get_raw(2);
int back = touch_get_raw(3);
printf("{\"item\":\"touch\",\"result\":\"ok\","
"\"top\":%d,\"left\":%d,\"right\":%d,\"back\":%d}\n",
top, left, right, back);
}
void factory_test_imu(void)
{
accel_data_t acc;
if (imu_read_accel(&acc) == ESP_OK) {
printf("{\"item\":\"imu\",\"result\":\"ok\","
"\"x\":%d,\"y\":%d,\"z\":%d}\n",
acc.x, acc.y, acc.z);
} else {
factory_reply("imu", "fail");
}
}
14. 总结
四博 AI 双目方案可以理解为一个多模态 AI 终端底座:
ESP32-S3:负责联网、UI、状态机、AI通信
VB6824:负责唤醒、AEC、打断、语音前端
双目屏:负责表情显示和状态可视化
触摸节点:负责本地输入
IMU:负责姿态感知
震动马达:负责触觉反馈
四博小助手:负责配网、声音克隆、知识库、MCP、OTA
它不仅适合 AI 音箱,也适合 AI 桌宠、儿童陪伴机、学习终端、IP 潮玩和品牌定制设备。真正的 AI 硬件不只是"会回答问题",而是要在声音、表情、触摸、姿态、触觉和云端智能之间形成完整闭环。