四博 AI 双目方案技术拆解:用 ESP32-S3 做一个有眼神、有触感、有姿态感知的 AI 交互终端
AI 硬件真正的门槛,不只是"能不能接入大模型",而是设备有没有完整的交互闭环。
四博 AI 双目方案的思路,是用 ESP32-S3 主控 + VB6824 语音前端 + 0.71 / 1.28 寸双目光屏 + 四路触控 + 三轴姿态传感器 + 震动马达 + 四博小助手小程序,构建一个可以"听、说、看、摸、感知动作、反馈状态"的多模态 AI 终端。
根据四博资料,AI-S3 双目方案采用 ESP32S3R8 + 16M Flash + VB6824,并支持小智、豆包、ChatGPT 等主流大模型接入;开发宝典中也包含 AI-S3 双目、VB6824、配网、OTA、MCP 等开发内容。
一、整体架构:把 AI 设备做成事件驱动系统
这类设备不建议写成一个大循环,而应该拆成多个 FreeRTOS 任务,通过事件队列统一调度。
app_main
├── wifi_task // Wi-Fi连接、重连、联网状态
├── blufi_task // 四博小助手BLE配网
├── vb6824_task // 唤醒、打断、录音事件
├── ai_ws_task // WebSocket / MQTT AI通信
├── eye_task // 双目动画刷新
├── touch_task // 四路触控扫描
├── imu_task // 三轴姿态检测
├── haptic_task // 震动马达控制
├── mcp_task // AI工具调用
├── ota_task // 固件和素材升级
└── app_dispatch_task // 全局事件分发
设备内部所有模块都围绕事件运行:
语音唤醒 → APP_EVT_WAKE_WORD
顶部触摸 → APP_EVT_TOUCH_TOP
摇晃设备 → APP_EVT_IMU_SHAKE
AI开始回复 → APP_EVT_AI_SPEAKING
网络断开 → APP_EVT_WIFI_DISCONNECTED
OTA升级 → APP_EVT_OTA_START
这样做的好处是:语音、双目、触控、马达、姿态传感器都能统一联动,后续增加功能也不会破坏主流程。
二、定义全局事件系统
先定义一个统一事件类型。
#pragma once
#include <stdint.h>
#include <stdbool.h>
#include "freertos/FreeRTOS.h"
#include "freertos/queue.h"
typedef enum {
APP_EVT_NONE = 0,
APP_EVT_WIFI_CONNECTED,
APP_EVT_WIFI_DISCONNECTED,
APP_EVT_BLUFI_START,
APP_EVT_BLUFI_DONE,
APP_EVT_WAKE_WORD,
APP_EVT_VOICE_INTERRUPT,
APP_EVT_RECORD_START,
APP_EVT_RECORD_STOP,
APP_EVT_TOUCH_TOP,
APP_EVT_TOUCH_LEFT,
APP_EVT_TOUCH_RIGHT,
APP_EVT_TOUCH_BACK,
APP_EVT_IMU_PICKUP,
APP_EVT_IMU_SHAKE,
APP_EVT_IMU_FLIP,
APP_EVT_IMU_TILT_LEFT,
APP_EVT_IMU_TILT_RIGHT,
APP_EVT_AI_LISTENING,
APP_EVT_AI_THINKING,
APP_EVT_AI_SPEAKING,
APP_EVT_AI_FINISHED,
APP_EVT_AI_ERROR,
APP_EVT_MCP_TOOL_CALL,
APP_EVT_LOW_BATTERY,
APP_EVT_OTA_START,
APP_EVT_OTA_DONE,
} app_event_id_t;
typedef struct {
app_event_id_t id;
int param1;
int param2;
char payload[256];
} app_event_t;
extern QueueHandle_t g_app_event_queue;
void app_post_event(app_event_id_t id, int p1, int p2, const char *payload);
事件发送函数:
#include "app_event.h"
#include <string.h>
QueueHandle_t g_app_event_queue = NULL;
void app_post_event(app_event_id_t id, int p1, int p2, const char *payload)
{
if (!g_app_event_queue) {
return;
}
app_event_t evt = {
.id = id,
.param1 = p1,
.param2 = p2,
};
if (payload) {
strncpy(evt.payload, payload, sizeof(evt.payload) - 1);
}
xQueueSend(g_app_event_queue, &evt, 0);
}
三、AI 状态机:让双目、语音、震动统一联动
AI 双目设备最好用状态机描述设备状态。
typedef enum {
AI_STATE_BOOT = 0,
AI_STATE_IDLE,
AI_STATE_WAKEUP,
AI_STATE_LISTENING,
AI_STATE_THINKING,
AI_STATE_SPEAKING,
AI_STATE_TOUCH_FEEDBACK,
AI_STATE_SHAKE_FEEDBACK,
AI_STATE_SLEEP,
AI_STATE_NETWORK_ERROR,
AI_STATE_LOW_BATTERY,
AI_STATE_OTA,
} ai_state_t;
static ai_state_t g_ai_state = AI_STATE_BOOT;
状态切换函数:
void eye_play_anim(const char *name);
void audio_play_prompt(const char *name);
void audio_start_record(void);
void audio_stop_record(void);
void audio_stop_tts(void);
void haptic_short(void);
void haptic_double(void);
void haptic_long(void);
void ai_set_state(ai_state_t state)
{
g_ai_state = state;
switch (state) {
case AI_STATE_BOOT:
eye_play_anim("boot");
audio_play_prompt("boot.wav");
break;
case AI_STATE_IDLE:
eye_play_anim("idle_blink");
break;
case AI_STATE_WAKEUP:
eye_play_anim("wake");
haptic_double();
audio_play_prompt("ding.wav");
break;
case AI_STATE_LISTENING:
eye_play_anim("listening");
audio_start_record();
break;
case AI_STATE_THINKING:
eye_play_anim("thinking");
break;
case AI_STATE_SPEAKING:
eye_play_anim("speaking");
break;
case AI_STATE_TOUCH_FEEDBACK:
eye_play_anim("happy");
haptic_short();
break;
case AI_STATE_SHAKE_FEEDBACK:
eye_play_anim("surprised");
haptic_double();
break;
case AI_STATE_SLEEP:
eye_play_anim("sleep");
audio_stop_tts();
break;
case AI_STATE_NETWORK_ERROR:
eye_play_anim("net_error");
haptic_long();
audio_play_prompt("network_error.wav");
break;
case AI_STATE_LOW_BATTERY:
eye_play_anim("low_battery");
haptic_long();
audio_play_prompt("low_battery.wav");
break;
case AI_STATE_OTA:
eye_play_anim("ota");
break;
default:
eye_play_anim("idle_blink");
break;
}
}
这样用户每一次操作都有明确反馈:
唤醒成功:双目睁眼 + 双短震 + 提示音
AI聆听:眼睛聚焦 + 开始录音
AI思考:眼球转动 / loading动画
AI回复:说话表情 + TTS播放
触摸顶部:开心表情 + 短震
摇晃设备:惊讶表情 + 双震
翻转设备:睡眠表情 + 停止播放
网络异常:困惑表情 + 长震 + 提示音
四、四路触控:本地交互入口
四路触控建议定义为:
| 触控位置 | 功能 |
|---|---|
| 顶部 | 唤醒 / 暂停 / 继续 |
| 左侧 | 上一个角色 / 上一首 |
| 右侧 | 下一个角色 / 下一首 |
| 背部 | 配网 / 静音 / 长按恢复出厂 |
如果用 ESP32-S3 的 Touch Pad,可以这样写:
#include "driver/touch_sensor.h"
#include "esp_log.h"
#include "app_event.h"
#define TOUCH_THRESHOLD_PERCENT 70
typedef struct {
touch_pad_t pad;
uint32_t baseline;
app_event_id_t evt;
const char *name;
} touch_key_t;
static touch_key_t s_touch_keys[] = {
{TOUCH_PAD_NUM1, 0, APP_EVT_TOUCH_TOP, "TOP"},
{TOUCH_PAD_NUM2, 0, APP_EVT_TOUCH_LEFT, "LEFT"},
{TOUCH_PAD_NUM3, 0, APP_EVT_TOUCH_RIGHT, "RIGHT"},
{TOUCH_PAD_NUM4, 0, APP_EVT_TOUCH_BACK, "BACK"},
};
static void touch_calibrate(void)
{
for (int i = 0; i < 4; i++) {
uint32_t sum = 0;
for (int j = 0; j < 20; j++) {
uint32_t raw = 0;
touch_pad_read_raw_data(s_touch_keys[i].pad, &raw);
sum += raw;
vTaskDelay(pdMS_TO_TICKS(10));
}
s_touch_keys[i].baseline = sum / 20;
ESP_LOGI("TOUCH", "%s baseline=%lu",
s_touch_keys[i].name,
s_touch_keys[i].baseline);
}
}
static void touch_task(void *arg)
{
while (1) {
for (int i = 0; i < 4; i++) {
uint32_t raw = 0;
touch_pad_read_raw_data(s_touch_keys[i].pad, &raw);
uint32_t threshold =
s_touch_keys[i].baseline * TOUCH_THRESHOLD_PERCENT / 100;
if (raw < threshold) {
ESP_LOGI("TOUCH", "%s touched raw=%lu",
s_touch_keys[i].name, raw);
app_post_event(s_touch_keys[i].evt, raw, 0, NULL);
vTaskDelay(pdMS_TO_TICKS(250));
}
}
vTaskDelay(pdMS_TO_TICKS(30));
}
}
void touch_app_start(void)
{
ESP_ERROR_CHECK(touch_pad_init());
for (int i = 0; i < 4; i++) {
ESP_ERROR_CHECK(touch_pad_config(s_touch_keys[i].pad));
}
vTaskDelay(pdMS_TO_TICKS(300));
touch_calibrate();
xTaskCreate(touch_task, "touch_task", 4096, NULL, 5, NULL);
}
如果实际硬件用外置触控 IC,比如 I2C 触控芯片,只需要把 touch_pad_read_raw_data() 替换成 I2C 读取触控状态即可。
五、震动马达:把"触摸"变成"有反馈"
震动马达建议用 LEDC PWM 控制。
#include "driver/ledc.h"
#include "freertos/FreeRTOS.h"
#include "freertos/task.h"
#define MOTOR_GPIO 15
#define MOTOR_LEDC_MODE LEDC_LOW_SPEED_MODE
#define MOTOR_TIMER LEDC_TIMER_0
#define MOTOR_CHANNEL LEDC_CHANNEL_0
#define MOTOR_FREQ_HZ 2000
#define MOTOR_DUTY_MAX 8191
static void motor_set(uint32_t duty)
{
ledc_set_duty(MOTOR_LEDC_MODE, MOTOR_CHANNEL, duty);
ledc_update_duty(MOTOR_LEDC_MODE, MOTOR_CHANNEL);
}
void haptic_short(void)
{
motor_set(MOTOR_DUTY_MAX * 60 / 100);
vTaskDelay(pdMS_TO_TICKS(60));
motor_set(0);
}
void haptic_double(void)
{
for (int i = 0; i < 2; i++) {
motor_set(MOTOR_DUTY_MAX * 70 / 100);
vTaskDelay(pdMS_TO_TICKS(50));
motor_set(0);
vTaskDelay(pdMS_TO_TICKS(80));
}
}
void haptic_long(void)
{
motor_set(MOTOR_DUTY_MAX * 80 / 100);
vTaskDelay(pdMS_TO_TICKS(300));
motor_set(0);
}
void haptic_rhythm_ota(void)
{
for (int i = 0; i < 3; i++) {
motor_set(MOTOR_DUTY_MAX * 50 / 100);
vTaskDelay(pdMS_TO_TICKS(80));
motor_set(0);
vTaskDelay(pdMS_TO_TICKS(120));
}
}
void haptic_app_start(void)
{
ledc_timer_config_t timer = {
.speed_mode = MOTOR_LEDC_MODE,
.timer_num = MOTOR_TIMER,
.duty_resolution = LEDC_TIMER_13_BIT,
.freq_hz = MOTOR_FREQ_HZ,
.clk_cfg = LEDC_AUTO_CLK,
};
ledc_timer_config(&timer);
ledc_channel_config_t ch = {
.gpio_num = MOTOR_GPIO,
.speed_mode = MOTOR_LEDC_MODE,
.channel = MOTOR_CHANNEL,
.timer_sel = MOTOR_TIMER,
.duty = 0,
.hpoint = 0,
};
ledc_channel_config(&ch);
}
建议震动语义:
短震:触摸确认
双震:唤醒成功 / 角色切换
长震:网络异常 / 低电量
节奏震:OTA升级 / 配网模式
六、三轴姿态:拿起、摇晃、翻转都能变成输入
三轴传感器可以实现拿起唤醒、摇一摇切换角色、翻转静音、倾斜眼球跟随。
#include "driver/i2c.h"
#include "esp_log.h"
#include "app_event.h"
#include <math.h>
#define I2C_PORT I2C_NUM_0
#define I2C_SDA_GPIO 8
#define I2C_SCL_GPIO 9
#define I2C_FREQ_HZ 400000
#define IMU_ADDR 0x68
#define IMU_REG_ACCEL_X 0x3B
typedef struct {
int16_t x;
int16_t y;
int16_t z;
} accel_data_t;
static esp_err_t imu_read_accel(accel_data_t *acc)
{
uint8_t reg = IMU_REG_ACCEL_X;
uint8_t buf[6] = {0};
esp_err_t ret = i2c_master_write_read_device(
I2C_PORT,
IMU_ADDR,
®,
1,
buf,
sizeof(buf),
pdMS_TO_TICKS(50)
);
if (ret != ESP_OK) {
return ret;
}
acc->x = (int16_t)((buf[0] << 8) | buf[1]);
acc->y = (int16_t)((buf[2] << 8) | buf[3]);
acc->z = (int16_t)((buf[4] << 8) | buf[5]);
return ESP_OK;
}
static bool imu_detect_shake(accel_data_t now, accel_data_t last)
{
int dx = abs(now.x - last.x);
int dy = abs(now.y - last.y);
int dz = abs(now.z - last.z);
return (dx + dy + dz) > 18000;
}
static bool imu_detect_flip(accel_data_t now)
{
return now.z < -12000;
}
static bool imu_detect_tilt_left(accel_data_t now)
{
return now.x < -10000;
}
static bool imu_detect_tilt_right(accel_data_t now)
{
return now.x > 10000;
}
static void imu_task(void *arg)
{
accel_data_t last = {0};
while (1) {
accel_data_t now;
if (imu_read_accel(&now) == ESP_OK) {
if (imu_detect_shake(now, last)) {
app_post_event(APP_EVT_IMU_SHAKE, now.x, now.y, NULL);
}
if (imu_detect_flip(now)) {
app_post_event(APP_EVT_IMU_FLIP, now.x, now.z, NULL);
}
if (imu_detect_tilt_left(now)) {
app_post_event(APP_EVT_IMU_TILT_LEFT, now.x, 0, NULL);
}
if (imu_detect_tilt_right(now)) {
app_post_event(APP_EVT_IMU_TILT_RIGHT, now.x, 0, NULL);
}
last = now;
}
vTaskDelay(pdMS_TO_TICKS(80));
}
}
void imu_app_start(void)
{
i2c_config_t conf = {
.mode = I2C_MODE_MASTER,
.sda_io_num = I2C_SDA_GPIO,
.scl_io_num = I2C_SCL_GPIO,
.sda_pullup_en = GPIO_PULLUP_ENABLE,
.scl_pullup_en = GPIO_PULLUP_ENABLE,
.master.clk_speed = I2C_FREQ_HZ,
};
i2c_param_config(I2C_PORT, &conf);
i2c_driver_install(I2C_PORT, I2C_MODE_MASTER, 0, 0, 0);
xTaskCreate(imu_task, "imu_task", 4096, NULL, 5, NULL);
}
姿态联动建议:
static void handle_imu_event(app_event_t *evt)
{
switch (evt->id) {
case APP_EVT_IMU_SHAKE:
ai_set_state(AI_STATE_SHAKE_FEEDBACK);
role_switch_random();
break;
case APP_EVT_IMU_FLIP:
ai_set_state(AI_STATE_SLEEP);
audio_stop_tts();
break;
case APP_EVT_IMU_TILT_LEFT:
eye_set_gaze(-30, 0);
break;
case APP_EVT_IMU_TILT_RIGHT:
eye_set_gaze(30, 0);
break;
default:
break;
}
}
七、VB6824 事件解析:唤醒和打断独立处理
VB6824 可以通过 UART 向 ESP32-S3 上报事件。
协议示例:
0xA5 0x01 0x00 0x5A 唤醒成功
0xA5 0x02 0x00 0x5A 用户打断
0xA5 0x03 0x00 0x5A 开始录音
0xA5 0x04 0x00 0x5A 停止录音
解析代码:
#include "driver/uart.h"
#include "app_event.h"
#define VB_UART_NUM UART_NUM_1
#define VB_UART_TX 17
#define VB_UART_RX 18
#define VB_UART_BAUD 115200
#define VB_HEAD 0xA5
#define VB_TAIL 0x5A
#define VB_CMD_WAKEUP 0x01
#define VB_CMD_INTERRUPT 0x02
#define VB_CMD_REC_START 0x03
#define VB_CMD_REC_STOP 0x04
static void vb6824_parse_frame(uint8_t *buf, int len)
{
if (len < 4) {
return;
}
if (buf[0] != VB_HEAD || buf[3] != VB_TAIL) {
return;
}
switch (buf[1]) {
case VB_CMD_WAKEUP:
app_post_event(APP_EVT_WAKE_WORD, 0, 0, NULL);
break;
case VB_CMD_INTERRUPT:
app_post_event(APP_EVT_VOICE_INTERRUPT, 0, 0, NULL);
break;
case VB_CMD_REC_START:
app_post_event(APP_EVT_RECORD_START, 0, 0, NULL);
break;
case VB_CMD_REC_STOP:
app_post_event(APP_EVT_RECORD_STOP, 0, 0, NULL);
break;
default:
break;
}
}
static void vb6824_uart_task(void *arg)
{
uint8_t rx[64];
while (1) {
int len = uart_read_bytes(
VB_UART_NUM,
rx,
sizeof(rx),
pdMS_TO_TICKS(100)
);
if (len > 0) {
vb6824_parse_frame(rx, len);
}
}
}
void vb6824_app_start(void)
{
uart_config_t cfg = {
.baud_rate = VB_UART_BAUD,
.data_bits = UART_DATA_8_BITS,
.parity = UART_PARITY_DISABLE,
.stop_bits = UART_STOP_BITS_1,
.flow_ctrl = UART_HW_FLOWCTRL_DISABLE,
};
uart_driver_install(VB_UART_NUM, 2048, 0, 0, NULL, 0);
uart_param_config(VB_UART_NUM, &cfg);
uart_set_pin(VB_UART_NUM, VB_UART_TX, VB_UART_RX,
UART_PIN_NO_CHANGE, UART_PIN_NO_CHANGE);
xTaskCreate(vb6824_uart_task, "vb6824_uart", 4096, NULL, 6, NULL);
}
八、统一事件分发:把所有模块串起来
static void app_dispatch_task(void *arg)
{
app_event_t evt;
while (1) {
if (xQueueReceive(g_app_event_queue, &evt, portMAX_DELAY)) {
switch (evt.id) {
case APP_EVT_WIFI_CONNECTED:
ai_set_state(AI_STATE_IDLE);
break;
case APP_EVT_WIFI_DISCONNECTED:
ai_set_state(AI_STATE_NETWORK_ERROR);
break;
case APP_EVT_WAKE_WORD:
ai_set_state(AI_STATE_WAKEUP);
ai_set_state(AI_STATE_LISTENING);
break;
case APP_EVT_VOICE_INTERRUPT:
audio_stop_tts();
ai_set_state(AI_STATE_LISTENING);
break;
case APP_EVT_RECORD_START:
ai_set_state(AI_STATE_LISTENING);
break;
case APP_EVT_RECORD_STOP:
ai_set_state(AI_STATE_THINKING);
break;
case APP_EVT_TOUCH_TOP:
ai_set_state(AI_STATE_TOUCH_FEEDBACK);
app_post_event(APP_EVT_WAKE_WORD, 0, 0, NULL);
break;
case APP_EVT_TOUCH_LEFT:
role_switch_prev();
eye_play_anim("prev_role");
haptic_short();
break;
case APP_EVT_TOUCH_RIGHT:
role_switch_next();
eye_play_anim("next_role");
haptic_short();
break;
case APP_EVT_TOUCH_BACK:
eye_play_anim("config");
haptic_double();
blufi_start_config();
break;
case APP_EVT_IMU_SHAKE:
case APP_EVT_IMU_FLIP:
case APP_EVT_IMU_TILT_LEFT:
case APP_EVT_IMU_TILT_RIGHT:
handle_imu_event(&evt);
break;
case APP_EVT_AI_THINKING:
ai_set_state(AI_STATE_THINKING);
break;
case APP_EVT_AI_SPEAKING:
ai_set_state(AI_STATE_SPEAKING);
break;
case APP_EVT_AI_ERROR:
ai_set_state(AI_STATE_NETWORK_ERROR);
break;
case APP_EVT_OTA_START:
ai_set_state(AI_STATE_OTA);
haptic_rhythm_ota();
break;
default:
break;
}
}
}
}
九、AI 云端返回 JSON 后,设备如何联动双目
云端返回结构化消息:
{
"type": "tts",
"state": "start",
"emotion": "happy",
"text": "你好,我在。"
}
设备解析:
#include "cJSON.h"
static void ai_handle_json(const char *json)
{
cJSON *root = cJSON_Parse(json);
if (!root) {
return;
}
cJSON *type = cJSON_GetObjectItem(root, "type");
cJSON *state = cJSON_GetObjectItem(root, "state");
cJSON *emotion = cJSON_GetObjectItem(root, "emotion");
if (cJSON_IsString(type)) {
if (strcmp(type->valuestring, "stt") == 0) {
app_post_event(APP_EVT_AI_THINKING, 0, 0, NULL);
}
if (strcmp(type->valuestring, "llm") == 0) {
app_post_event(APP_EVT_AI_THINKING, 0, 0, NULL);
}
if (strcmp(type->valuestring, "tts") == 0) {
if (state && cJSON_IsString(state)) {
if (strcmp(state->valuestring, "start") == 0) {
app_post_event(APP_EVT_AI_SPEAKING, 0, 0, NULL);
} else if (strcmp(state->valuestring, "stop") == 0) {
app_post_event(APP_EVT_AI_FINISHED, 0, 0, NULL);
}
}
}
}
if (cJSON_IsString(emotion)) {
if (strcmp(emotion->valuestring, "happy") == 0) {
eye_play_anim("happy");
} else if (strcmp(emotion->valuestring, "thinking") == 0) {
eye_play_anim("thinking");
} else if (strcmp(emotion->valuestring, "sad") == 0) {
eye_play_anim("sad");
} else if (strcmp(emotion->valuestring, "surprised") == 0) {
eye_play_anim("surprised");
} else {
eye_play_anim("speaking");
}
}
cJSON_Delete(root);
}
这就是 AI 双目方案的关键:云端 AI 不只是返回文字,设备端还可以根据 emotion 字段切换双目表情。
十、MCP 工具:让 AI 能控制硬件
四博小助手适配 MCP 后,可以让 AI 大模型直接调用设备能力。
例如定义一个"切换眼睛主题"的工具:
{
"name": "self.eye.set_theme",
"description": "切换四博AI双目的眼睛主题",
"parameters": {
"type": "object",
"properties": {
"theme": {
"type": "string",
"enum": ["默认", "海洋", "爱心", "梦境", "彩虹", "机甲", "花仙子"]
}
},
"required": ["theme"]
}
}
设备侧处理:
void mcp_set_eye_theme(const char *theme)
{
if (strcmp(theme, "海洋") == 0) {
eye_load_theme("ocean");
} else if (strcmp(theme, "爱心") == 0) {
eye_load_theme("heart");
} else if (strcmp(theme, "梦境") == 0) {
eye_load_theme("dream");
} else if (strcmp(theme, "彩虹") == 0) {
eye_load_theme("rainbow");
} else if (strcmp(theme, "机甲") == 0) {
eye_load_theme("mecha");
} else if (strcmp(theme, "花仙子") == 0) {
eye_load_theme("flower");
} else {
eye_load_theme("default");
}
haptic_short();
}
再定义一个表情工具:
{
"name": "self.eye.set_expression",
"description": "设置四博AI双目的表情状态",
"parameters": {
"type": "object",
"properties": {
"expression": {
"type": "string",
"enum": ["开心", "思考", "惊讶", "困惑", "睡觉", "待机"]
}
},
"required": ["expression"]
}
}
void mcp_set_eye_expression(const char *expression)
{
if (strcmp(expression, "开心") == 0) {
eye_play_anim("happy");
haptic_short();
} else if (strcmp(expression, "思考") == 0) {
eye_play_anim("thinking");
} else if (strcmp(expression, "惊讶") == 0) {
eye_play_anim("surprised");
haptic_double();
} else if (strcmp(expression, "困惑") == 0) {
eye_play_anim("confused");
} else if (strcmp(expression, "睡觉") == 0) {
eye_play_anim("sleep");
} else {
eye_play_anim("idle_blink");
}
}
用户可以直接说:
把眼睛换成爱心主题。
切换成睡觉表情。
进入配网模式。
音量调低一点。
大模型就可以通过工具调用真正控制硬件。
十一、总结
四博 AI 双目方案的核心价值,是把多个交互模块统一成一个完整的 AI 硬件平台:
ESP32-S3:联网、UI、状态机、AI通信
VB6824:唤醒、AEC、打断、语音前端
双目光屏:表情显示、状态可视化
四路触控:本地输入
三轴传感器:动作感知
震动马达:触觉反馈
四博小助手:配网、声音克隆、知识库、MCP、OTA
它可以做 AI 音箱、AI 桌宠、AI 学习伙伴、IP 潮玩、品牌智能客服和智能家居入口。
未来的 AI 硬件,不会只是一个会回答问题的喇叭,而是一个有眼神、有触感、有动作感知、有专属声音和专属知识库的智能伙伴。
四博 AI 双目方案,正是面向这个方向的一套高集成、高性价比、可量产的技术平台。