前言
由于最近的项目需要用到C++,感觉之前大学没有好好学习,以及C++不断更新的新特性,需要整理一份新的手册,这个栏目的内容将主要涉及到C++11~C++23的核心特性。 首先我们从复习开始:
前置基础复习
- 基础语法:变量、分支循环、数组、函数、指针、引用
- 面向对象基础:类、封装、构造 / 析构、继承、多态、访问控制
- 内存基础:栈 / 堆、
new/delete、静态变量、作用域 - 基础 STL:
vector、string、map、循环迭代器
我们将会使用一套代码学习体验到以上所有特性,首先给出代码结构 
Person.h
cpp
#pragma once
#ifndef BASE_GRAMMER_H
#define BASE_GRAMMER_H
#include <iostream>
#include <vector>
#include <string>
#include <map>
// 全局工具函数 仅声明
int add(int a, int b);
void changeByPtr(int* p);
void changeByRef(int& r);
// 父类 BasePerson
class BasePerson {
private:
std::string name;
int age;
static int totalCnt;
protected:
std::string id;
public:
BasePerson(std::string n = "未知", int a = 0);
virtual ~BasePerson();
void setName(std::string n);
std::string getName() const;
void setAge(int a);
int getAge() const;
virtual void showInfo();
static int getTotalCnt();
};
// 子类 Student 声明
class Student : public BasePerson
{
private:
int score;
public:
Student(std::string n, int a, int s, std::string i);
void showInfo() override;
virtual ~Student();
void setScore(int s);
};
#endif
Person.cpp
cpp
#include "Person.h"
// 静态变量唯一初始化位置
int BasePerson::totalCnt = 0;
int add(int a, int b)
{
return a + b;
}
void changeByPtr(int* p)
{
*p = 999;
}
void changeByRef(int& r)
{
r = 666;
}
// BasePerson 构造
BasePerson::BasePerson(std::string n, int a) : name(n), age(a)
{
totalCnt++;
std::cout << "【Base构造】创建人物:" << name << std::endl;
}
// 虚析构
BasePerson::~BasePerson()
{
totalCnt--;
std::cout << "【Base析构】销毁人物:" << name << std::endl;
}
void BasePerson::setName(std::string n) { name = n; }
std::string BasePerson::getName() const { return name; }
void BasePerson::setAge(int a) { age = a; }
int BasePerson::getAge() const { return age; }
void BasePerson::showInfo()
{
std::cout << "父类人物 | 姓名:" << name << " 年龄:" << age << std::endl;
}
int BasePerson::getTotalCnt()
{
return totalCnt;
}
// Student 子类实现
Student::Student(std::string n, int a, int s, std::string i)
: BasePerson(n, a), score(s)
{
id = i;
std::cout << "【Student构造】学生入学" << std::endl;
}
void Student::showInfo()
{
std::cout << "子类学生 | 姓名:" << getName()
<< " 学号:" << id
<< " 分数:" << score << std::endl;
}
Student::~Student()
{
score = 0;
std::cout << "【Student析构】学生毕业" << std::endl;
}
void Student::setScore(int s)
{
score = s;
}
main.cpp
cpp
#include "Person.h"
#include <vector>
#include <map>
#ifdef _WIN32
#include <windows.h>
#endif
int main() {
#ifdef _WIN32
SetConsoleOutputCP(CP_UTF8); // Windows 控制台使用 UTF-8 显示中文
#endif
std::cout << "========== 1. 基础语法:变量、分支、循环、数组、指针、引用 ==========\n";
int num1 = 10, num2 = 20;
double pi = 3.14;
bool flag = true;
if (num1 > num2)
{
std::cout << "num1更大\n";
}
else
{
std::cout << "num2更大\n";
}
int arr[5] = { 1, 2, 3, 4, 5 };
std::cout << "数组遍历:";
for (int i = 0; i < 5; i++)
{
std::cout << arr[i] << " ";
}
std::cout << std::endl;
std::cout << "add(10,20) = " << add(num1, num2) << std::endl;
int x = 100;
int* p_x = &x;
changeByPtr(p_x);
std::cout << "指针修改后x = " << x << std::endl;
int y = 200;
int& ref_y = y;
changeByRef(ref_y);
std::cout << "引用修改后y = " << y << "\n\n";
std::cout << "========== 2. 内存管理:栈、堆、new/delete、静态变量 ==========\n";
int* heapNum = new int(888);
std::cout << "堆内存数值:" << *heapNum << std::endl;
int* heapArr = new int[3] {10, 20, 30};
std::cout << "堆数组:" << heapArr[0] << " " << heapArr[1] << " " << heapArr[2] << std::endl;
delete heapNum;
delete[] heapArr;
std::cout << "当前人物总数(初始):" << BasePerson::getTotalCnt() << "\n\n";
std::cout << "========== 3. 面向对象:封装、构造析构、继承、多态、访问控制 ==========\n";
BasePerson p("张三", 30);
std::cout << "通过set修改姓名:";
p.setName("张三三");
std::cout << p.getName() << std::endl;
std::cout << "当前人物总数:" << BasePerson::getTotalCnt() << std::endl;
Student stu("李四", 18, 95, "2026001");
std::cout << "当前人物总数:" << BasePerson::getTotalCnt() << std::endl;
BasePerson* polyObj = new Student("王五", 17, 98, "2026002");
std::cout << "\n多态调用showInfo:";
polyObj->showInfo();
delete polyObj;
std::cout << "释放多态对象后总数:" << BasePerson::getTotalCnt() << "\n\n";
std::cout << "========== 4. STL:vector、string、map、迭代器 ==========\n";
std::string str = "Hello C++ STL";
std::cout << "string长度:" << str.size() << std::endl;
str += " !";
std::cout << "拼接后字符串:" << str << std::endl;
std::vector<int> vec;
vec.push_back(100);
vec.push_back(200);
vec.push_back(300);
std::cout << "\nvector迭代器遍历:";
std::vector<int>::iterator it = vec.begin();
for (; it != vec.end(); ++it)
{
std::cout << *it << " ";
}
std::cout << std::endl;
std::cout << "范围for遍历vector:";
for (auto val : vec)
{
std::cout << val << " ";
}
std::cout << std::endl;
std::map<std::string, int> scoreMap;
scoreMap["语文"] = 90;
scoreMap["数学"] = 99;
scoreMap["英语"] = 85;
std::cout << "\nmap迭代器遍历:" << std::endl;
std::map<std::string, int>::iterator mapIt = scoreMap.begin();
for (; mapIt != scoreMap.end(); ++mapIt)
{
std::cout << mapIt->first << " : " << mapIt->second << std::endl;
}
std::cout << "\n========== 程序结束,局部对象自动析构 ==========\n";
return 0;
}
根目录CMakeLists.txt
CMake
# 收集当前模块全部源码
set(STAGE1_SRC
"Person.h"
"Persion.cpp"
"main.cpp"
)
# 整个子模块用 C++23
set(CMAKE_CXX_STANDARD 23 PARENT_SCOPE) # 仅当前目录生效,不污染父目录
set(CMAKE_CXX_STANDARD_REQUIRED ON PARENT_SCOPE)
# 直接生成独立可执行程序
add_executable(stage1_base_demo ${STAGE1_SRC})
# 暴露当前模块头文件路径,内部#include无相对路径
target_include_directories(stage1_base_demo PRIVATE ${CMAKE_CURRENT_SOURCE_DIR})
# VS解决方案资源管理器文件分组美化
source_group("stage1_base 基础语法模块源码" FILES ${STAGE1_SRC})
二级路由CMakeLists.txt
CMake
# stage二级目录总控CMake
# 根据开关选择性加载三级子模块
if(BUILD_STAGE1_BASE)
add_subdirectory(stage1_base)
endif()
# 后续新增模块在这里追加:
# option(BUILD_STAGE2_OOP "面向对象模块" ON)
# if(BUILD_STAGE2_OOP)
# add_subdirectory(stage2_oop)
# endif()
子模块CMakeLists.txt
CMake
# 收集当前模块全部源码
set(STAGE1_SRC
"Person.h"
"Persion.cpp"
"main.cpp"
)
# 整个子模块用 C++23
set(CMAKE_CXX_STANDARD 23 PARENT_SCOPE) # 仅当前目录生效,不污染父目录
set(CMAKE_CXX_STANDARD_REQUIRED ON PARENT_SCOPE)
# 直接生成独立可执行程序
add_executable(stage1_base_demo ${STAGE1_SRC})
# 暴露当前模块头文件路径,内部#include无相对路径
target_include_directories(stage1_base_demo PRIVATE ${CMAKE_CURRENT_SOURCE_DIR})
# VS解决方案资源管理器文件分组美化
source_group("stage1_base 基础语法模块源码" FILES ${STAGE1_SRC})