3dgs渲染部分详细注释

参考:Papers-in-100-Lines-of-Code/3D_Gaussian_Splatting_for_Real_Time_Radiance_Field_Rendering at main · MaximeVandegar/Papers-in-100-Lines-of-Code · GitHub

python 复制代码
import torch
from tqdm import tqdm
import numpy as np
from PIL import Image

torch.backends.cuda.preferred_linalg_library("magma")

SH_C0 = 0.28209479177387814
SH_C1_x = 0.4886025119029199
SH_C1_y = 0.4886025119029199
SH_C1_z = 0.4886025119029199
SH_C2_xy = 1.0925484305920792
SH_C2_xz = 1.0925484305920792
SH_C2_yz = 1.0925484305920792
SH_C2_zz = 0.31539156525252005
SH_C2_xx_yy = 0.5462742152960396
SH_C3_yxx_yyy = 0.5900435899266435
SH_C3_xyz = 2.890611442640554
SH_C3_yzz_yxx_yyy = 0.4570457994644658
SH_C3_zzz_zxx_zyy = 0.3731763325901154
SH_C3_xzz_xxx_xyy = 0.4570457994644658
SH_C3_zxx_zyy = 1.445305721320277
SH_C3_xxx_xyy = 0.5900435899266435

def evaluate_sh(f_dc, f_rest, points, c2w):

    sh = torch.empty((points.shape[0], 16, 3),
                     device=points.device, dtype=points.dtype)
    sh[:, 0] = f_dc
    sh[:, 1:, 0] = f_rest[:, :15]  # R
    sh[:, 1:, 1] = f_rest[:, 15:30]  # G
    sh[:, 1:, 2] = f_rest[:, 30:45]  # B

    view_dir = points - c2w[:3, 3].unsqueeze(0)  # [N, 3]
    view_dir = view_dir / (view_dir.norm(dim=-1, keepdim=True) + 1e-8)
    x, y, z = view_dir[:, 0], view_dir[:, 1], view_dir[:, 2]

    xx, yy, zz = x * x, y * y, z * z
    xy, xz, yz = x * y, x * z, y * z

    Y0 = torch.full_like(x, SH_C0)  # [N]
    Y1 = - SH_C1_y * y
    Y2 = SH_C1_z * z
    Y3 = - SH_C1_x * x
    Y4 = SH_C2_xy * xy
    Y5 = SH_C2_yz * yz
    Y6 = SH_C2_zz * (3 * zz - 1)
    Y7 = SH_C2_xz * xz
    Y8 = SH_C2_xx_yy * (xx - yy)
    Y9 = SH_C3_yxx_yyy * y * (3 * xx - yy)
    Y10 = SH_C3_xyz * x * y * z
    Y11 = SH_C3_yzz_yxx_yyy * y * (4 * zz - xx - yy)
    Y12 = SH_C3_zzz_zxx_zyy * z * (2 * zz - 3 * xx - 3 * yy)
    Y13 = SH_C3_xzz_xxx_xyy * x * (4 * zz - xx - yy)
    Y14 = SH_C3_zxx_zyy * z * (xx - yy)
    Y15 = SH_C3_xxx_xyy * x * (xx - 3 * yy)
    Y = torch.stack([Y0, Y1, Y2, Y3, Y4, Y5, Y6, Y7, Y8, Y9, Y10, Y11, Y12, Y13, Y14, Y15],
                    dim=1)  # [N, 16]
    return torch.sigmoid((sh * Y.unsqueeze(2)).sum(dim=1))

def project_points(pc, c2w, fx, fy, cx, cy):
    w2c = torch.eye(4, device=pc.device)
    R = c2w[:3, :3]
    t = c2w[:3, 3]
    w2c[:3, :3] = R.t()
    w2c[:3, 3] = -R.t() @ t

    PC = ((w2c @ torch.concatenate(
        [pc, torch.ones_like(pc[:, :1])], dim=1).t()).t())[:, :3]
    x, y, z = PC[:, 0], PC[:, 1], PC[:, 2]  # Camera space

    uv = torch.stack([fx * x / z + cx, fy * y / z + cy], dim=-1)
    return uv, x, y, z

def inv2x2(M, eps=1e-12):
    a = M[:, 0, 0]
    b = M[:, 0, 1]
    c = M[:, 1, 0]
    d = M[:, 1, 1]
    det = a * d - b * c
    safe_det = torch.clamp(det, min=eps)
    inv = torch.empty_like(M)
    inv[:, 0, 0] = d / safe_det
    inv[:, 0, 1] = -b / safe_det
    inv[:, 1, 0] = -c / safe_det
    inv[:, 1, 1] = a / safe_det
    return inv

def build_sigma_from_params(scale_raw, q_raw):
    scale = torch.exp(scale_raw).clamp_min(1e-6)
    q = q_raw / (q_raw.norm(dim=-1, keepdim=True) + 1e-9)
    R = quat_to_rotmat(q)
    S = torch.diag_embed(scale)
    return R @ S @ S @ R.transpose(1, 2)

def quat_to_rotmat(quat):
    x, y, z, w = quat.unbind(dim=-1)
    xx, yy, zz = x * x, y * y, z * z
    xy, xz, yz = x * y, x * z, y * z
    xw, yw, zw = x * w, y * w, z * w

    R = torch.stack([
        1 - 2 * (yy + zz), 2 * (xy - zw), 2 * (xz + yw),
        2 * (xy + zw), 1 - 2 * (xx + zz), 2 * (yz - xw),
        2 * (xz - yw), 2 * (yz + xw), 1 - 2 * (xx + yy)
    ], dim=-1).reshape(quat.shape[:-1] + (3, 3))
    return R

def scale_intrinsics(H, W, H_src, W_src, fx, fy, cx, cy):
    scale_x = W / W_src
    scale_y = H / H_src
    fx_scaled = fx * scale_x
    fy_scaled = fy * scale_y
    cx_scaled = cx * scale_x
    cy_scaled = cy * scale_y
    return fx_scaled, fy_scaled, cx_scaled, cy_scaled

@torch.no_grad()
def render(pos, color, opacity_raw, sigma, c2w, H, W, fx, fy, cx, cy,
           near=2e-3, far=100, pix_guard=64, T=16, min_conis=1e-6,
           chi_square_clip=9.21, alpha_max=0.99, alpha_cutoff=1/255.):

    uv, x, y, z = project_points(pos, c2w, fx, fy, cx, cy)#相机坐标系下的x,y,z,以及画面里的uv坐标,x,y,z的形状都是(829825,),uv的形状是(829825,2)
    in_guard = (uv[:, 0] > -pix_guard) & (uv[:, 0] < W + pix_guard) & (
        uv[:, 1] > -pix_guard) & (uv[:, 1] < H + pix_guard) & (z > near) & (z < far)#这是用来过滤掉视锥体之外的点云的一些条件,根据这些条件最后筛选出了375009个点

    uv = uv[in_guard]
    pos = pos[in_guard]
    color = color[in_guard]
    opacity = torch.sigmoid(opacity_raw[in_guard]).clamp(0, 0.999)
    z = z[in_guard]
    x = x[in_guard]
    y = y[in_guard]
    sigma = sigma[in_guard]
    idx = torch.nonzero(in_guard, as_tuple=False).squeeze(1)

    # Project the covariance
    Rcw = c2w[:3, :3]
    Rwc = Rcw.t()
    invz = 1 / z.clamp_min(1e-6)
    invz2 = invz * invz
    J = torch.zeros((pos.shape[0], 2, 3), device=pos.device, dtype=pos.dtype)
    J[:, 0, 0] = fx * invz
    J[:, 1, 1] = fy * invz
    J[:, 0, 2] = -fx * x * invz2
    J[:, 1, 2] = -fy * y * invz2
    tmp = Rwc.unsqueeze(0) @ sigma @ Rwc.t().unsqueeze(0)  # Eq. 5
    sigma_camera = J @ tmp @ J.transpose(1, 2)
    sigma_camera = 0.5 * (sigma_camera + sigma_camera.transpose(1, 2))  # Enforce symmetry 椭球投影到相机画面上之后的椭圆的协方差矩阵
    # Ensure positive definiteness
    evals, evecs = torch.linalg.eigh(sigma_camera)#专门为对称矩阵求特征值和特征向量的函数
    evals = torch.clamp(evals, min=1e-6, max=1e4)
    sigma_camera = evecs @ torch.diag_embed(evals) @ evecs.transpose(1, 2)

    #筛选出协方差矩阵正定的球的uv,color,opacity,z,sigma_camera,idx
    keep = torch.isfinite(
        sigma_camera.reshape(sigma.shape[0], -1)).all(dim=-1)
    uv = uv[keep]
    color = color[keep]
    opacity = opacity[keep]
    z = z[keep]
    sigma_camera = sigma_camera[keep]
    idx = idx[keep]

    # Global depth sorting,按深度值升序排列
    order = torch.argsort(z, descending=False)
    uv = uv[order]
    u = uv[:, 0]
    v = uv[:, 1]
    color = color[order]
    opacity = opacity[order]
    sigma_camera = sigma_camera[order]
    evals = evals[order]
    idx = idx[order]

    # Tiling
    major_variance = evals[:, 1].clamp_min(1e-12).clamp_max(1e4)  # [N]
    radius = torch.ceil(3.0 * torch.sqrt(major_variance)).to(torch.int64)#半径=(3*根号最大特征值)向下取整
    #根据半径把椭圆变成一个正圆,求出正圆的uv坐标范围
    umin = torch.floor(u - radius).to(torch.int64)
    umax = torch.floor(u + radius).to(torch.int64)
    vmin = torch.floor(v - radius).to(torch.int64)
    vmax = torch.floor(v + radius).to(torch.int64)
    #筛选出完整地在画面范围内的正圆的u,v,color,opacity,sigma_cameral,umin,umax,vmin,vmax,idx,筛选后剩下351908个
    on_screen = (umax >= 0) & (umin < W) & (vmax >= 0) & (vmin < H)
    if not on_screen.any():
        raise Exception("All projected points are off-screen")
    u, v = u[on_screen], v[on_screen]
    color = color[on_screen]
    opacity = opacity[on_screen]
    sigma_camera = sigma_camera[on_screen]
    umin, umax = umin[on_screen], umax[on_screen]
    vmin, vmax = vmin[on_screen], vmax[on_screen]
    idx = idx[on_screen]
    umin = umin.clamp(0, W - 1)
    umax = umax.clamp(0, W - 1)
    vmin = vmin.clamp(0, H - 1)
    vmax = vmax.clamp(0, H - 1)

    # Tile index for each AABB,T是瓦片的大小,默认为16
    #计算正圆的范围是在横竖第几个瓦片上,取整数部分
    umin_tile = (umin // T).to(torch.int64)  # [N]
    umax_tile = (umax // T).to(torch.int64)  # [N]
    vmin_tile = (vmin // T).to(torch.int64)  # [N]
    vmax_tile = (vmax // T).to(torch.int64)  # [N]

    # Number of tiles each gaussian intersects
    #每一个正圆的AABB横竖覆盖多少个瓦片
    n_u = umax_tile - umin_tile + 1  # [N]
    n_v = vmax_tile - vmin_tile + 1  # [N]

    # Max number of tiles
    #所有的正圆AABB们中横着覆盖的最大的瓦片数量和竖着覆盖的最大瓦片数量
    max_u = int(n_u.max().item())
    max_v = int(n_v.max().item())

    nb_gaussians = umin_tile.shape[0]
    span_indices_u = torch.arange(max_u, device=pos.device, dtype=torch.int64)  # [max_u] [1,2,3...39] (39,)
    span_indices_v = torch.arange(max_v, device=pos.device, dtype=torch.int64)  # [max_v] [1,2,3...39] (39,)
    #umin_tile的形状为(351908,),umin_tile[:, None, None]其中None可以扩展维度,相当于unsqueeze,umin_tile[:, None, None]的形状为(351908,1,1)
    #span_indices_u的形状为(39,),同理,span_indices_u[None, :, None]的形状为(1,39,1)
    #umin_tile[:, None, None] + span_indices_u[None, :, None]的时候,\
    #umin_tile[:, None, None]会通过广播机制复制,自动扩展为(351908,39,1)
    #同理,span_indices_u[None, :, None]会变为(351908,39,1)
    #此时形状相同,即可相加
    #tile_u说的应该是在每一个AABB的左上角画一个矩形,其尺寸和最大的AABB一致,这个矩形应该能覆盖每一个AABB
    #每一个这样的矩形所覆盖的瓦片的横着的索引
    #同理tile_v就不用说了
    tile_u = (umin_tile[:, None, None] + span_indices_u[None, :, None]
              ).expand(nb_gaussians, max_u, max_v)  # [N, max_u, max_v]
    tile_v = (vmin_tile[:, None, None] + span_indices_v[None, None, :]
              ).expand(nb_gaussians, max_u, max_v)  # [N, max_u, max_v]
    #mask说的是在351908个覆盖AABB的39x39瓦片大小的大矩形里的所有瓦片中,如果这个瓦片也是AABB包围盒的一部分,就赋值为True,否则为False
    mask = (span_indices_u[None, :, None] < n_u[:, None, None]
            ) & (span_indices_v[None, None, :] < n_v[:, None, None])  # [N, max_u, max_v]
    #flat_tile_u就是每一个AABB所覆盖的瓦片的横着的相对于整张图片左上角的索引,一共有3838210个
    flat_tile_u = tile_u[mask]  # [0, 0, 1, 1, 2, ...]
    flat_tile_v = tile_v[mask]  # [0, 1, 0, 1, 2]

    nb_tiles_per_gaussian = n_u * n_v  # [N],每一个AABB的瓦片总和,形状为(351908,)
    #print(sum(nb_tiles_per_gaussian)),求和可以得到3838210
    gaussian_ids = torch.repeat_interleave(
        torch.arange(nb_gaussians, device=pos.device, dtype=torch.int64),
        nb_tiles_per_gaussian)  # [0, 0, 0, 0, 1 ...] 在每一个AABB中,每一个瓦片对应的高斯的编号
    nb_tiles_u = (W + T - 1) // T #整张图片横着可以划分多少个瓦片,98
    flat_tile_id = flat_tile_v * nb_tiles_u + flat_tile_u  # [0, 0, 0, 0, 1 ...]整张图里所有的AABB的瓦片的每一个瓦片的id\
    #这个id是按从左到右从上到下的顺序来的,如下所示
    # 0 1 2 3
    # 4 5 6 7
    # 。。。
    #只是会有相同的瓦片属于不同的高斯,但是它们的flat_tile_id相同

    idx_z_order = torch.arange(nb_gaussians, device=pos.device, dtype=torch.int64)
    M = nb_gaussians + 1
    #idx_z_order[gaussian_ids]和gaussian_ids应该是相同的,可以用下面的代码检查一下,耗时9分35秒,一共3838210个
    '''
    if len(idx_z_order[gaussian_ids]) != len(gaussian_ids):
        print(False)
    else:
        for i in tqdm(range(len(gaussian_ids))):
            if gaussian_ids[i] != idx_z_order[gaussian_ids][i]:
                print(False)
                break
        print(True)
    '''
    comp = flat_tile_id * M + idx_z_order[gaussian_ids]#给每一个瓦片一个特殊编号
    #编号是从近到远从左到右从上到下,如下图所示
    #           /-3-7-11--15---19--/|
    #          / 2 6 10  14   18  / |
    #         /_1_5__9__13___17__/  |
    #         |0 4  8  12   16   |  |
    #         |202428 32   36    |  |
    #         |404448 ...        | /
    #         |__________________|/
    #这只是一个示意图,实际算出来的编号比这个要长的多,因为乘以了M
    comp_sorted, perm = torch.sort(comp)
    gaussian_ids = gaussian_ids[perm]
    tile_ids_1d = torch.div(comp_sorted, M, rounding_mode='floor')#还原出已排好序的瓦片的编号

    # tile_ids_1d [0, 0, 0, 1, 1, 2, 2, 2, 2]
    # nb_gaussian_per_tile [3, 2, 4]
    # start [0, 3, 5]
    # end [3, 5, 9]
    unique_tile_ids, nb_gaussian_per_tile = torch.unique_consecutive(tile_ids_1d, return_counts=True)#消除连续重复元素
    start = torch.zeros_like(unique_tile_ids)
    #nb_gaussian_per_tile[:-1]意思是去掉nb_gaussian_per_tile的最后一个元素
    #cumsum意思是前缀累加,比如a=[a0,a1,a2],则cumsum(a)=[a0,a0+a1,a0+a1+a2]
    #这里算出来的是编号为0~某一个id总共有多少个高斯
    #到此为止需要注意,一个高斯其实是一个椭球,投影到画面上就是一个椭圆
    #它是先用一个正圆来粗略地替代椭圆,然后用正圆的AABB,即一个正方形,来粗略地替代一个正圆
    #所以它是用一个正方形来代表一个高斯,很多瓦片可能其实并没有被椭圆覆盖,也没有被正圆覆盖
    #但是只要它被正方形覆盖了,我们就说这个瓦片上有一个高斯
    start[1:] = torch.cumsum(nb_gaussian_per_tile[:-1], dim=0)
    #start和end说的是某一个编号为unique_tile_id的瓦片上有从几到几的高斯,这里说的这个高斯不是单独的高斯,是根据瓦片重复出来的高斯
    end = start + nb_gaussian_per_tile

    inverse_covariance = inv2x2(sigma_camera)
    inverse_covariance[:, 0, 0] = torch.clamp(inverse_covariance[:, 0, 0], min=min_conis)
    inverse_covariance[:, 1, 1] = torch.clamp(inverse_covariance[:, 1, 1], min=min_conis)

    final_image = torch.zeros((H * W, 3), device=pos.device, dtype=pos.dtype)
    # Iterate over tiles
    for tile_id, s0, s1 in zip(unique_tile_ids.tolist(), start.tolist(), end.tolist()):

        current_gaussian_ids = gaussian_ids[s0:s1]
        #取出这个瓦片的左上角坐标x0,y0,和右下角x1,y1
        txi = tile_id % nb_tiles_u
        tyi = tile_id // nb_tiles_u
        x0, y0 = txi * T, tyi * T
        x1, y1 = min((txi + 1) * T, W), min((tyi + 1) * T, H)
        if x0 >= x1 or y0 >= y1:
            continue

        #给瓦片里的每个像素标好id,即pixel_idx_1d
        #id是先从左到右然后从上到下标的
        #可以理解成把整张图先从左到右然后从上到下把所有的像素的id都标出来,然后再截取其中的一个瓦片的id,
        #因此pixel_idx_1d是不连续的,每16个跳跃一次
        #整张图标id的顺序如下所示
        # 123
        # 456
        # 789
        #从第一行开始从左到右,标完一行后开始下一行,再从左到右,再下一行,从左到右,再下一行,从左到右...
        xs = torch.arange(x0, x1, device=pos.device, dtype=pos.dtype)
        ys = torch.arange(y0, y1, device=pos.device, dtype=pos.dtype)
        pu, pv = torch.meshgrid(xs, ys, indexing='xy')
        px_u = pu.reshape(-1)  # [T * T]
        px_v = pv.reshape(-1)
        pixel_idx_1d = (px_v * W + px_u).to(torch.int64)

        #取出这个瓦片上的所有高斯球投影后的圆心uv坐标和颜色、不透明度、协方差矩阵的逆
        gaussian_i_u = u[current_gaussian_ids]  # [N]
        gaussian_i_v = v[current_gaussian_ids]  # [N]
        gaussian_i_color = color[current_gaussian_ids]  # [N, 3]
        gaussian_i_opacity = opacity[current_gaussian_ids]  # [N]
        gaussian_i_inverse_covariance = inverse_covariance[current_gaussian_ids]  # [N, 2, 2]

        #q的形状为(292,256),也就是这个瓦片上的292个高斯对这个瓦片上的16x16=256个像素的马氏距离的平方分别是多少
        #马氏距离的平方,也就是高斯分布函数的指数部分
        du = px_u.unsqueeze(0) - gaussian_i_u.unsqueeze(-1)  # [N, T * T]
        dv = px_v.unsqueeze(0) - gaussian_i_v.unsqueeze(-1)  # [N, T * T]
        A11 = gaussian_i_inverse_covariance[:, 0, 0].unsqueeze(-1)  # [N, 1]
        A12 = gaussian_i_inverse_covariance[:, 0, 1].unsqueeze(-1)
        A22 = gaussian_i_inverse_covariance[:, 1, 1].unsqueeze(-1)
        q = A11 * du * du + 2 * A12 * du * dv + A22 * dv * dv   # [N, T * T]

        # chi_square_clip为卡方阈值,马氏距离平方服从 \(\chi^2(2)\) 卡方‑2 分布
        # 原始每个瓦片 N 个高斯,T×T 像素,全部算exp(-0.5*q)开销很大。
        # 很多像素离高斯椭圆很远,\(\exp(-0.5q)\)几乎等于 0,对像素颜色几乎没有贡献。
        #卡方测试,判断像素是否落在 2D 高斯椭圆范围内;椭圆外像素贡献置 0,减少无用计算,模拟原版 3DGS 的高斯包围盒裁剪。
        inside = q <= chi_square_clip
        # g=e^q,由马氏距离的平方得到这个瓦片上的292个高斯对这个瓦片上的16x16=256个像素的权重分别是多少,g就是这个权重
        g = torch.exp(-0.5 * torch.clamp(q, max=chi_square_clip))  # [N, T * T]
        g = torch.where(inside, g, torch.zeros_like(g))
        #alpha_i:该高斯在此像素处实际起作用的不透明度
        #opacity:优化变量,3D 高斯本身的不透明度,每个点一个标量
        #alpha_i = opacity * 权重,然后再clamp,不要让alpha_i过大
        #alpha_i的形状是(292,256),是每个高斯对每个像素的值
        #i是指瓦片内第i个高斯
        alpha_i = (gaussian_i_opacity.unsqueeze(-1) * g).clamp_max(alpha_max)  # [N, T * T]
        #如果该像素处高斯有效不透明度大于等于阈值alpha_cutoff,保留alpha_i;否则直接置为 0,不参与混合
        #GPU 每个线程处理一个高斯‑像素对;当 alpha 过小,直接跳过该像素的颜色累加,减少算术与内存写入
        #把有效不透明度低于阈值的高斯‑像素对直接清零,抛弃贡献可以忽略不计的项,减少后续 alpha 混合计算量;属于性能优化手段,会引入极轻微视觉误差。
        alpha_i = torch.where(alpha_i >= alpha_cutoff, alpha_i, torch.zeros_like(alpha_i))
        one_minus_alpha_i = 1 - alpha_i  # [N, T * T]

        #T_i是透射率
        #T0 = (1-alpha0)
        #T1 = (1-alpha0)*(1-alpha1)
        #T2 = (1-alpha0)*(1-alpha1)(1-alpha2)
        #Ti = (1-alpha0)*(1-alpha1)(1-alpha2)...(1-alpha_i)
        #T_i的形状是(292,256)
        T_i = torch.cumprod(one_minus_alpha_i, dim=0)
        #对于某一个像素,把最后一个高斯的透射率去掉,最前面补一个1.0的透射率
        T_i = torch.concatenate([
            torch.ones((1, alpha_i.shape[-1]), device=pos.device, dtype=pos.dtype),
            T_i[:-1]], dim=0)
        alive = (T_i > 1e-4).float()
        w = alpha_i * T_i * alive  # [N, T * T]

        #给瓦片里的像素上色
        final_image[pixel_idx_1d] = (w.unsqueeze(-1) * gaussian_i_color.unsqueeze(1)).sum(dim=0)
    return final_image.reshape((H, W, 3)).clamp(0, 1)

if __name__ == "__main__":

    pos = torch.load('trained_gaussians/kitchen/pos_7000.pt').cuda()#(829825,3)
    opacity_raw = torch.load('trained_gaussians/kitchen/opacity_raw_7000.pt').cuda()#(829825,)不透明度
    f_dc = torch.load('trained_gaussians/kitchen/f_dc_7000.pt').cuda()#(829825,3)0阶球谐基函数系数,三通道
    f_rest = torch.load('trained_gaussians/kitchen/f_rest_7000.pt').cuda()#(829825,45)1~15阶球谐基函数系数,三通道*15阶=45
    scale_raw = torch.load('trained_gaussians/kitchen/scale_raw_7000.pt').cuda()#(829825,3)椭球在三个方向的缩放系数,由协方差矩阵分解后得到
    q_raw = torch.load('trained_gaussians/kitchen/q_rot_7000.pt').cuda()#(829825,4)椭球的旋转量,四元数,由协方差矩阵分解后再转换得到

    cam_parameters = np.load('out_colmap/kitchen/cam_meta.npy', allow_pickle=True).item()#(829825,5)相机内参:fx fy width height model:PINHOLE针孔相机
    orbit_c2ws = torch.load('camera_trajectories/kitchen_orbit.pt').cuda()#(360,4,4)360个相机姿态,每个姿态用4x4的矩阵表示

    sigma = build_sigma_from_params(scale_raw, q_raw)#(829825,3,3)每个椭球的3x3协方差矩阵

    with torch.no_grad():
        for i, c2w_i in tqdm(enumerate(orbit_c2ws)):

            c2w = c2w_i
            H = cam_parameters['height'] // 2
            W = cam_parameters['width'] // 2
            H_src = cam_parameters['height']
            W_src = cam_parameters['width']
            fx, fy = cam_parameters['fx'], cam_parameters['fy']
            cx, cy = W_src / 2, H_src / 2
            fx, fy, cx, cy = scale_intrinsics(H, W, H_src, W_src, fx, fy, cx, cy)

            color = evaluate_sh(f_dc, f_rest, pos, c2w)
            img = render(pos, color, opacity_raw, sigma, c2w, H, W, fx, fy, cx, cy)

            Image.fromarray((img.cpu().detach().numpy() * 255).astype(np.uint8)).save(f'novel_views/frame_{i:04d}.png')
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