Movement Pack for Behavior Designer Pro

Senses Pack for Behavior Designer Pro

实例:看到敌人就追,看不到敌人就游荡,wander 过程中如果又看到敌人就又追
Selector (【最重要】Abort Type = LowerPriority)
├─ Sequence(追击分支,左,高优先级Abort Type = Both)
│ ├─ Can Detecct Object(条件:能否看见敌人,传入敌人Transform变量)
│ └─ Seek(动作:追击敌人,持续跟随目标)
│ └─ Idle(动作:追上敌人,持续判断能否看见敌人)
└─ Wander(内置漫游动作,随机走动)

