Fsm serial

In many (older) serial communications protocols, each data byte is sent along with a start bit and a stop bit, to help the receiver delimit bytes from the stream of bits. One common scheme is to use one start bit (0), 8 data bits, and 1 stop bit (1). The line is also at logic 1 when nothing is being transmitted (idle).

Design a finite state machine that will identify when bytes have been correctly received when given a stream of bits. It needs to identify the start bit, wait for all 8 data bits, then verify that the stop bit was correct. If the stop bit does not appear when expected, the FSM must wait until it finds a stop bit before attempting to receive the next byte.

复制代码
module top_module(
    input clk,
    input in,
    input reset,    // Synchronous reset
    output done
); 
    parameter IDLE = 3'b000,
    			START = 3'b001,
    			TRANS = 3'b011,
    			END = 3'b010,
    			ERR = 3'b110;
    
    reg [2:0] state, next_state;
    reg [3:0] cnt_data; 
    
    
    always@ (posedge clk)
        if(reset)
            cnt_data <= 4'b0;
    else if(next_state == START)
        cnt_data <= 4'b0;
    else if(next_state == TRANS)
        cnt_data <= cnt_data + 1'd1;
    else 
        cnt_data <= cnt_data;
    
    
    always@ (posedge clk)
        if(reset)
            state <= IDLE;
    	else 
            state <= next_state;
    
    always@ (posedge clk)
        if(reset)
            done <= 0;
    else if(next_state ==  END)
             done <= 1;
    else
    	done <= 0;
        
    always@ (*)
        case (state)
        	IDLE:
                if(~in)
                    next_state <= START;
            	else 
                    next_state <= IDLE;
            START: 
              next_state <= TRANS;
            TRANS: 
                if(cnt_data == 4'd8) begin
                    if(in)
                        next_state <= END;
                    else 
                        next_state <= ERR;
                   end
            	else 
                    next_state <= TRANS;
            END: 
                if(in)
                    next_state <= IDLE;
            	else 
                    next_state <= START;
            ERR:  
                if(in)
                        next_state <= IDLE;
                    else 
                        next_state <= ERR;
            default:
                next_state <= IDLE;
        endcase

endmodule
相关推荐
i道i2 天前
Verilog 利用伪随机,时序,按键消抖等,实现一个(打地鼠)游戏
游戏·fpga开发·verilog
9527华安5 天前
FPGA纯verilog实现 2.5G UDP协议栈,基于1G/2.5G Ethernet PCS/PMA or SGMII,提供14套工程源码和技术支持
5g·fpga开发·udp·ethernet·verilog·sgmii·2.5g udp
0基础学习者6 天前
跨时钟域处理
fpga开发·verilog·数字ic
Js_cold6 天前
(* MARK_DEBUG=“true“ *)
开发语言·fpga开发·debug·verilog·vivado
Js_cold6 天前
(* clock_buffer_type=“NONE“ *)
开发语言·fpga开发·verilog·vivado·buffer·clock
Js_cold7 天前
Verilog运算符
开发语言·fpga开发·verilog
Js_cold8 天前
Verilog函数function
开发语言·fpga开发·verilog
Js_cold8 天前
Verilog任务task
开发语言·fpga开发·verilog
Js_cold9 天前
Verilog局部参数localparam
开发语言·fpga开发·verilog
Js_cold10 天前
Verilog宏define
fpga开发·verilog