flutter监听键盘输入做出反应

dart 复制代码
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';

/// Flutter code sample for [FocusNode].

void main() => runApp(const FocusNodeExampleApp());

class FocusNodeExampleApp extends StatelessWidget {
  const FocusNodeExampleApp({super.key});

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(title: const Text('FocusNode Sample')),
        body: const FocusNodeExample(),
      ),
    );
  }
}

class ColorfulButton extends StatefulWidget {
  const ColorfulButton({super.key});

  @override
  State<ColorfulButton> createState() => _ColorfulButtonState();
}

class _ColorfulButtonState extends State<ColorfulButton> {
  late FocusNode _node;
  bool _focused = false;
  late FocusAttachment _nodeAttachment;
  Color _color = Colors.white;

  @override
  void initState() {
    super.initState();
    _node = FocusNode(debugLabel: 'Button');
    _node.addListener(_handleFocusChange);
    _nodeAttachment = _node.attach(context, onKey: _handleKeyPress);
  }

  void _handleFocusChange() {
    if (_node.hasFocus != _focused) {
      setState(() {
        _focused = _node.hasFocus;
      });
    }
  }

  KeyEventResult _handleKeyPress(FocusNode node, RawKeyEvent event) {
    if (event is RawKeyDownEvent) {
      debugPrint(
          'Focus node ${node.debugLabel} got key event: ${event.logicalKey}');
      if (event.logicalKey == LogicalKeyboardKey.keyR) {
        debugPrint('Changing color to red.');
        setState(() {
          _color = Colors.red;
        });
        return KeyEventResult.handled;
      } else if (event.logicalKey == LogicalKeyboardKey.keyG) {
        debugPrint('Changing color to green.');
        setState(() {
          _color = Colors.green;
        });
        return KeyEventResult.handled;
      } else if (event.logicalKey == LogicalKeyboardKey.keyB) {
        debugPrint('Changing color to blue.');
        setState(() {
          _color = Colors.blue;
        });
        return KeyEventResult.handled;
      }
    }
    return KeyEventResult.ignored;
  }

  @override
  void dispose() {
    _node.removeListener(_handleFocusChange);
    // The attachment will automatically be detached in dispose().
    _node.dispose();
    super.dispose();
  }
  void callKeyboard() {
    SystemChannels.textInput.invokeMethod<void>('TextInput.show');
  }

  @override
  Widget build(BuildContext context) {
    _nodeAttachment.reparent();
    return GestureDetector(
      onTap: () {
        if (_focused) {
          _node.unfocus();
        } else {
          _node.requestFocus();
        }
      },
      child: Column(
        children: [
          Container(
            width: 400,
            color: _focused ? _color : Colors.white,
            alignment: Alignment.center,
            child:
            Text(_focused ? "I'm in color! Press R,G,B!" : 'Press to focus'),
          ),
          Container(
              width: 160,
              color: Colors.orange,
              child: OutlinedButton(
                child: Text("Call Keyboard"),
                onPressed: callKeyboard,
              )
          ),
        ],
      ),
    );
  }
}

class FocusNodeExample extends StatelessWidget {
  const FocusNodeExample({super.key});

  @override
  Widget build(BuildContext context) {
    final TextTheme textTheme = Theme.of(context).textTheme;
    return DefaultTextStyle(
      style: textTheme.headlineMedium!,
      child: const ColorfulButton(),
    );
  }
}
相关推荐
李伟_Li慢慢43 分钟前
02-从硬件说起WebGL
前端·three.js
kyriewen2 小时前
看了微软几万人用AI编程的数据——效率涨24%的代价没人提
前端·ai编程·claude
2601_963771372 小时前
How to Scale Your WordPress Store Traffic in 2026
前端·php·plugin
亿元程序员2 小时前
老板说我的3D箭头游戏用来做试玩太普通了,没人想玩,让我变点花样...
前端
李伟_Li慢慢2 小时前
01-threejs架构原理-课程简介
前端·three.js
_瑞4 小时前
深入理解 iOS 渲染原理
前端·ios
IT_陈寒4 小时前
SpringBoot自动配置失灵?你可能忘了这个关键注解
前端·人工智能·后端
iCOD3R5 小时前
Skill - kill-ai-slop 解决“AI 味”样式
前端·css·ai编程
shuaijie05185 小时前
强制修改调用接口的api地址。
javascript·vue.js·ecmascript
JerrySir5 小时前
恶意 npm 包只活了 17 分钟:技术面试里,为什么“升级依赖”还不算止血?
javascript·安全