原生Js 提取视频中的音频

Js提取视频中的音频

将视频中的音频轨道分离出来,生成 wav 文件播放或下载( Vue3 setup

代码实现

  1. template
html 复制代码
<button>
    <label for="file" id="filename">选择视频文件</label>
    <input type="file" name="file" id="file" accept="video/*,audio/*" @change="fileChange">
</button>
  1. scss
css 复制代码
button {
    position: absolute;
    top: calc(50vh - 30px);
    left: 10%;
    width: 80%;
    height: 60px;
    background-color: transparent;
    border: 1px solid gainsboro;
    border-radius: 10px;
    padding: 10px;
}

input[type=file] {
    position: absolute;
    top: 0;
    left: 0;
    width: 100%;
    height: 100%;
    opacity: 0;
    filter: alpha(opacity=0);
    cursor: pointer;
}
  1. setup
js 复制代码
const fileChange = (e) => {
    const file = e.target.files[0]
    if (!file) return
    const label = document.getElementById('filename')
    label.innerHTML = file.name

    videoToAudio(file).then(audio => {
        console.log('audio', audio)
        audio && (label.innerHTML = audio.fileName)
    })
}

/***
 * video-to-audio
 * creater:qc
 * reference://github.com/mdn/webaudio-examples/tree/master/offline-audio-context-promise
 */
const videoToAudio = async (file) => {
    try {
        console.log('videoToAudio file', file)
        const fileData = new Blob([file]) // video file

        const arrayBuffer = await new Promise((resolve) => {
            const reader = new FileReader()
            reader.onload = () => {
                const arrayBuffer = reader.result
                resolve(arrayBuffer)
            }
            reader.readAsArrayBuffer(fileData)
        })
        console.log('arrayBuffer', arrayBuffer)

        const audioContext = new (window.AudioContext || window.webkitAudioContext || window.mozAudioContext || window.msAudioContext)()
        const decodedAudioData = await audioContext.decodeAudioData(arrayBuffer)
        console.log('decodedAudioData', decodedAudioData)
        const fileDuration = durationTrans(decodedAudioData.duration)
        console.log('fileDuration', fileDuration)

        const offlineAudioContext = new OfflineAudioContext(decodedAudioData.numberOfChannels, decodedAudioData.sampleRate * decodedAudioData.duration, decodedAudioData.sampleRate)
        const soundSource = offlineAudioContext.createBufferSource()
        soundSource.buffer = decodedAudioData
        soundSource.connect(offlineAudioContext.destination)
        soundSource.start()

        const renderedBuffer = await offlineAudioContext.startRendering()
        console.log('renderedBuffer', renderedBuffer) // outputs audiobuffer
        const wav = audioBufferToWav(renderedBuffer)

        const fileType = `wav`
        const fileName = `${file.name}.${fileType}`

        // -----------下载音频文件---------------------
        downloadWav(wav, fileName)
        // ------------------------------------------

         
        // -----------播放音频文件---------------------
        audioContext.decodeAudioData(wav, function (buffer) {
            const source = audioContext.createBufferSource();
            source.buffer = buffer;
            source.connect(audioContext.destination);
            source.start();
            // 在这里继续下一步
        }, function (error) {
            console.error('解码音频数据失败:', error);
        });
        // ------------------------------------------
       
        return {fileName, fileType, fileDuration}
    } catch (error) {
        // {code: 0, name: 'EncodingError', message: 'Unable to decode audio data'} Case:No audio in the video file ? Maybe
        console.log('videoToAudio error', error)
        return null
    } finally {
        console.log('videoToAudio finally')
    }
}

/**
 * audiobuffer-to-wav
 * creater:https://github.com/Jam3/audiobuffer-to-wav
 */
const audioBufferToWav = (buffer, opt) => {
    opt = opt || {}

    var numChannels = buffer.numberOfChannels
    var sampleRate = buffer.sampleRate
    var format = opt.float32 ? 3 : 1
    var bitDepth = format === 3 ? 32 : 16

    var result
    if (numChannels === 2) {
        result = interleave(buffer.getChannelData(0), buffer.getChannelData(1))
    } else {
        result = buffer.getChannelData(0)
    }

    return encodeWAV(result, format, sampleRate, numChannels, bitDepth)
}

const encodeWAV = (samples, format, sampleRate, numChannels, bitDepth) => {
    var bytesPerSample = bitDepth / 8
    var blockAlign = numChannels * bytesPerSample

    var buffer = new ArrayBuffer(44 + samples.length * bytesPerSample)
    var view = new DataView(buffer)

    /* RIFF identifier */
    writeString(view, 0, 'RIFF')
    /* RIFF chunk length */
    view.setUint32(4, 36 + samples.length * bytesPerSample, true)
    /* RIFF type */
    writeString(view, 8, 'WAVE')
    /* format chunk identifier */
    writeString(view, 12, 'fmt ')
    /* format chunk length */
    view.setUint32(16, 16, true)
    /* sample format (raw) */
    view.setUint16(20, format, true)
    /* channel count */
    view.setUint16(22, numChannels, true)
    /* sample rate */
    view.setUint32(24, sampleRate, true)
    /* byte rate (sample rate * block align) */
    view.setUint32(28, sampleRate * blockAlign, true)
    /* block align (channel count * bytes per sample) */
    view.setUint16(32, blockAlign, true)
    /* bits per sample */
    view.setUint16(34, bitDepth, true)
    /* data chunk identifier */
    writeString(view, 36, 'data')
    /* data chunk length */
    view.setUint32(40, samples.length * bytesPerSample, true)
    if (format === 1) { // Raw PCM
        floatTo16BitPCM(view, 44, samples)
    } else {
        writeFloat32(view, 44, samples)
    }
    return buffer
}

const interleave = (inputL, inputR) => {
    var length = inputL.length + inputR.length
    var result = new Float32Array(length)
    var index = 0
    var inputIndex = 0
    while (index < length) {
        result[index++] = inputL[inputIndex]
        result[index++] = inputR[inputIndex]
        inputIndex++
    }
    return result
}

const writeFloat32 = (output, offset, input) => {
    for (var i = 0; i < input.length; i++, offset += 4) {
        output.setFloat32(offset, input[i], true)
    }
}

const floatTo16BitPCM = (output, offset, input) => {
    for (var i = 0; i < input.length; i++, offset += 2) {
        var s = Math.max(-1, Math.min(1, input[i]))
        output.setInt16(offset, s < 0 ? s * 0x8000 : s * 0x7FFF, true)
    }
}

const writeString = (view, offset, string) => {
    for (var i = 0; i < string.length; i++) {
        view.setUint8(offset + i, string.charCodeAt(i))
    }
}

const downloadWav = (wav, fileName = 'audio') => {
    try {
        const blob = new window.Blob([new DataView(wav)], {
            type: 'audio/wav'
        })
        if ('download' in document.createElement('a')) {
            const url = window.URL.createObjectURL(blob)
            const anchor = document.createElement('a')
            document.body.appendChild(anchor)
            anchor.style = 'display: none'
            anchor.href = url
            anchor.download = fileName
            anchor.click()
            window.URL.revokeObjectURL(url)
            document.body.removeChild(anchor)
        } else {
            navigator.msSaveBlob(blob, fileName)
        }
    } catch (error) {
        console.log('downloadWav error', error)
    } finally {
        console.log('downloadWav finally')
    }
}

const durationTrans = (a) => {
    let b = ''
    let h = parseInt(a / 3600),
        m = parseInt(a % 3600 / 60),
        s = parseInt(a % 3600 % 60)
    if (h > 0) {
        h = h < 10 ? '0' + h : h
        b += h + ':'
    }
    m = m < 10 ? '0' + m : m
    s = s < 10 ? '0' + s : s
    b += m + ":" + s
    return b
}
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