设置一个时钟

widget.cpp
cpp
#include "widget.h"
#include "ui_widget.h"
Widget::Widget(QWidget *parent)
: QWidget(parent)
, ui(new Ui::Widget)
{
ui->setupUi(this);
startTimer(1000);
}
Widget::~Widget()
{
delete ui;
}
//绘制时间处理函数的定义
void Widget::paintEvent(QPaintEvent *event)
{
QPainter painter(this);
// 绘制背景
painter.fillRect(rect(), Qt::white);
// 获取当前时间
QDateTime currentTime = QDateTime::currentDateTime();
int hour = currentTime.time().hour();
int minute = currentTime.time().minute();
int second = currentTime.time().second();
// 绘制刻度
painter.save();
painter.translate(width() / 2, height() / 2); // 将坐标系原点移到中心点
painter.scale(width() / 200.0, height() / 200.0); // 缩放坐标系
// 绘制小时刻度
painter.setPen(QPen(Qt::black, 4));
for (int i = 0; i < 12; ++i) {
painter.drawLine(80, 0, 96, 0);
painter.rotate(30);
}
// 绘制分钟刻度
painter.setPen(QPen(Qt::black, 2));
for (int i = 0; i < 60; ++i) {
if (i % 5 != 0) {
painter.drawLine(88, 0, 96, 0);
}
painter.rotate(6);
}
painter.restore();
// 绘制时钟指针
painter.save();
painter.translate(width() / 2, height() / 2);
painter.scale(width() / 200.0, height() / 200.0);
painter.setPen(QPen(Qt::black, 6));
// 绘制小时指针
painter.save();
painter.rotate(hour * 30.0 + minute * 0.5); // 每小时30度,每分钟0.5度
painter.drawLine(-10, 0, 40, 0);
painter.restore();
// 绘制分钟指针
painter.save();
painter.rotate(minute * 6.0 + second * 0.1); // 每分钟6度,每秒0.1度
painter.drawLine(-10, 0, 60, 0);
painter.restore();
// 绘制秒钟指针
painter.save();
painter.rotate(second * 6.0); // 每秒6度
painter.setPen(QPen(Qt::red, 1));
painter.setBrush(Qt::red);
painter.drawLine(-10, 0, 80, 0);
painter.drawEllipse(-5, -5, 10, 10); // 绘制一个小圆点表示秒钟指针的末端
painter.restore();
painter.restore();
}
void Widget::timerEvent(QTimerEvent *event)
{
update();
}
widget.h
cpp
#ifndef WIDGET_H
#define WIDGET_H
#include <QWidget>
#include <QtDebug>
#include <QPaintEvent>
#include <QPainter>
#include <QTimerEvent>
#include <QTime>
#include <QTimer>
QT_BEGIN_NAMESPACE
namespace Ui { class Widget; }
QT_END_NAMESPACE
class Widget : public QWidget
{
Q_OBJECT
public:
Widget(QWidget *parent = nullptr);
~Widget();
//重写绘制事件处理函数
void paintEvent(QPaintEvent *event) override;
void timerEvent(QTimerEvent *event) override;
private slots:
//void timeout_slot();
private:
Ui::Widget *ui;
QTimer *timer;
};
#endif // WIDGET_H