轻量封装WebGPU渲染系统示例<24>- Rendering Pass Graph基本用法(源码)

当前示例源码github地址:

https://github.com/vilyLei/voxwebgpu/blob/feature/rendering/src/voxgpu/sample/PassNodeGraphTest.ts

此示例基于此渲染系统实现,当前示例TypeScript源码如下:

javascript 复制代码
class PassGraph extends WGRPassNodeGraph {
	constructor() { super(); }
	runBegin(): void {
		super.runBegin();
	}
	run(): void {
		let pass = this.passes[0];
		for (let i = 0; i < 16; ++i) {
			pass.colorAttachments[0].clearEnabled = i < 1;
			pass.render();
		}
	}
}

export class PassNodeGraphTest {
	private mRscene = new RendererScene();

	initialize(): void {

		let multisampleEnabled = true;
		let depthTestEnabled = false;
		let rpassparam = { multisampleEnabled, depthTestEnabled };
		this.mRscene.initialize({ rpassparam });
		this.initEvent();
		this.initScene();
	}

	private applyNewRPass(texUUID: string, entities: FixScreenPlaneEntity[], clearColor: ColorDataType, extent = [0.4, 0.3, 0.5, 0.5]): void {

		let rs = this.mRscene;
		let rttTex = { diffuse: { uuid: texUUID, rttTexture: {} } };
		let colorAttachments = [
			{
				texture: rttTex,
				clearValue: clearColor,
				loadOp: "clear",
				storeOp: "store"
			}
		];
		let rPass = rs.renderer.appendRenderPass({ separate: true, colorAttachments });
		for (let i = 0; i < entities.length; ++i) {
			rPass.addEntity(entities[i]);
		}

		let graph = new PassGraph();
		graph.passes = [rPass];
		rs.setPassNodeGraph(graph);

		let entity = new FixScreenPlaneEntity({ extent, flipY: true, textures: [rttTex] });
		rs.addEntity(entity);
	}
	private initEvent(): void {
		const rs = this.mRscene;
		new MouseInteraction().initialize(rs, 0, false).setAutoRunning(true);
	}
	private initScene(): void {

		const rs = this.mRscene;
		let entity: FixScreenPlaneEntity;

		const diffuseTex = { diffuse: { url: "static/assets/guangyun_40.png", flipY: true } };

		let blendModes = ['add'];
		let entities: FixScreenPlaneEntity[] = [];
		entity = new FixScreenPlaneEntity({ extent: [-0.8, -0.8, 0.8, 0.8], textures: [diffuseTex], blendModes });
		entity.setColor([0.9, 0.3, 0.9]);
		rs.addEntity(entity);
		entities.push(entity);

		this.applyNewRPass('rtt0', entities, [0.2, 0.2, 0.2, 1.0], [-0.2, 0.1, 0.8, 0.8]);
	}

	run(): void {
		this.mRscene.run();
	}
}
相关推荐
多恩Stone9 天前
【C++入门扫盲1】C++ 与 Python:类型、编译器/解释器与 CPU 的关系
开发语言·c++·人工智能·python·算法·3d·aigc
多恩Stone9 天前
【3D-AICG 系列-15】Trellis 2 的 O-voxel Shape: Flexible Dual Grid 代码与论文对应
人工智能·python·算法·3d·aigc
在下胡三汉9 天前
为什么“资产土地”标准化主资产的 glTF、glb格式模型,为什么非常流行
3d
2401_863801469 天前
3DTiles(.b3dm,i3dm,cmpt) 数据转换fbx转obj转max转su,cesium格式模型转换
3d
3Dmax效果图渲染研习社9 天前
2026年3ds Max云渲染平台哪个好?
3d
思茂信息10 天前
基于CST 3D Combined功能的以太网口RE仿真
开发语言·javascript·单片机·嵌入式硬件·matlab·3d
CG_MAGIC10 天前
Maya 角色绑定:控制器搭建与 IK/FK 切换
3d·贴图·maya·渲云渲染
PHOSKEY10 天前
光子精密3D工业相机陶瓷基片平面度检测!赋能电子制造质控升级
平面·3d·3d工业相机
twe775825810 天前
用3D动画揭示技术路线的多样性
科技·3d·制造·动画