Redis面试题:
1、什么是事务?2、Redis中有事务吗?3、Redis中的事务可以回滚吗?
答:
1、事务是指一个完整的动作,要么全部执行,要么什么也没有做
2、Redis中有事务,Redis 事务不是严格意义上的事务,只是用于帮助用户在一个步骤中执行多个命令。单个 Redis 命令的执行是原子性的,但 Redis 没有在事务上增加任何维持原子性的机制,所以
Redis 事务的执行并不是原子性的
3、Redis 事务可以理解为一个打包的批量执行脚本,但批量指令并非原子化的操作,中间某条指令的失败不会导致前面已做指令回滚,也不会造成后续的指令不做
事务一般都是为原子性而生,既然Redis事务没有原子性,那他存在的意义是什么
答:
redis事务的主要作用就是串联多个命令防止 别的命令插队。
RedisHelper封装
1、添加StackExchange.Redis引用
cs
Install-Package StackExchange.Redis -Version 2.0.601
2、封装RedisHelper
cs
using StackExchange.Redis;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.Serialization.Formatters.Binary;
using System.Text;
using System.Threading.Tasks;
using System.Configuration;
namespace Web.Common.Helper
{
/// <summary>
/// Redis 助手
/// </summary>
public class RedisHelper
{
/// <summary>
/// 获取 Redis 连接对象
/// </summary>
/// <returns></returns>
public IConnectionMultiplexer GetConnectionRedisMultiplexer()
{
if (_connMultiplexer == null || !_connMultiplexer.IsConnected)
lock (Locker)
{
if (_connMultiplexer == null || !_connMultiplexer.IsConnected)
_connMultiplexer = ConnectionMultiplexer.Connect(ConnectionString);
}
return _connMultiplexer;
}
#region 其它
public ITransaction GetTransaction()
{
return _db.CreateTransaction();
}
#endregion 其它
#region private field
/// <summary>
/// 连接字符串
/// </summary>
private static readonly string ConnectionString;
/// <summary>
/// redis 连接对象
/// </summary>
private static IConnectionMultiplexer _connMultiplexer;
/// <summary>
/// 默认的 Key 值(用来当作 RedisKey 的前缀)
/// </summary>
private static readonly string DefaultKey;
/// <summary>
/// 锁
/// </summary>
private static readonly object Locker = new object();
/// <summary>
/// 数据库
/// </summary>
private readonly IDatabase _db;
#endregion private field
#region 构造函数
static RedisHelper()
{
//System.Configuration.ConfigurationManager
var configuration = new ConfigurationBuilder().SetBasePath(AppDomain.CurrentDomain.BaseDirectory).AddJsonFile("appsettings.json").Build();
// 读取Redis连接字符串
ConnectionString = configuration["Redis:Default:Connection"];
_connMultiplexer = ConnectionMultiplexer.Connect(ConnectionString);
DefaultKey = configuration["Redis:DefaultKey"];
AddRegisterEvent();
}
public RedisHelper(int db = 0)
{
_db = _connMultiplexer.GetDatabase(db);
}
#endregion 构造函数
#region String 操作
/// <summary>
/// 设置 key 并保存字符串(如果 key 已存在,则覆盖值)
/// </summary>
/// <param name="redisKey"></param>
/// <param name="redisValue"></param>
/// <param name="expiry"></param>
/// <returns></returns>
public bool StringSet(string redisKey, string redisValue, TimeSpan? expiry = null)
{
redisKey = AddKeyPrefix(redisKey);
return _db.StringSet(redisKey, redisValue, expiry);
}
/// <summary>
/// 保存多个 Key-value
/// </summary>
/// <param name="keyValuePairs"></param>
/// <returns></returns>
public bool StringSet(IEnumerable<KeyValuePair<string, string>> keyValuePairs)
{
var pairs = keyValuePairs.Select(x => new KeyValuePair<RedisKey, RedisValue>(AddKeyPrefix(x.Key), x.Value));
return _db.StringSet(pairs.ToArray());
}
/// <summary>
/// 获取字符串
/// </summary>
/// <param name="redisKey"></param>
/// <param name="expiry"></param>
/// <returns></returns>
public string StringGet(string redisKey, TimeSpan? expiry = null)
{
redisKey = AddKeyPrefix(redisKey);
return _db.StringGet(redisKey);
}
/// <summary>
/// 存储一个对象(该对象会被序列化保存)
/// </summary>
/// <param name="redisKey"></param>
/// <param name="redisValue"></param>
/// <param name="expiry"></param>
/// <returns></returns>
public bool StringSet<T>(string redisKey, T redisValue, TimeSpan? expiry = null)
{
redisKey = AddKeyPrefix(redisKey);
var json = Serialize(redisValue);
return _db.StringSet(redisKey, json, expiry);
}
/// <summary>
/// 获取一个对象(会进行反序列化)
/// </summary>
/// <param name="redisKey"></param>
/// <param name="expiry"></param>
/// <returns></returns>
public T StringGet<T>(string redisKey, TimeSpan? expiry = null)
{
redisKey = AddKeyPrefix(redisKey);
return Deserialize<T>(_db.StringGet(redisKey));
}
#region async
/// <summary>
/// 保存一个字符串值
/// </summary>
/// <param name="redisKey"></param>
/// <param name="redisValue"></param>
/// <param name="expiry"></param>
/// <returns></returns>
public async Task<bool> StringSetAsync(string redisKey, string redisValue, TimeSpan? expiry = null)
{
redisKey = AddKeyPrefix(redisKey);
return await _db.StringSetAsync(redisKey, redisValue, expiry);
}
/// <summary>
/// 保存一组字符串值
/// </summary>
/// <param name="keyValuePairs"></param>
/// <returns></returns>
public async Task<bool> StringSetAsync(IEnumerable<KeyValuePair<string, string>> keyValuePairs)
{
var pairs = keyValuePairs.Select(x => new KeyValuePair<RedisKey, RedisValue>(AddKeyPrefix(x.Key), x.Value));
return await _db.StringSetAsync(pairs.ToArray());
}
/// <summary>
/// 获取单个值
/// </summary>
/// <param name="redisKey"></param>
/// <param name="redisValue"></param>
/// <param name="expiry"></param>
/// <returns></returns>
public async Task<string> StringGetAsync(string redisKey, string redisValue, TimeSpan? expiry = null)
{
redisKey = AddKeyPrefix(redisKey);
return await _db.StringGetAsync(redisKey);
}
/// <summary>
/// 存储一个对象(该对象会被序列化保存)
/// </summary>
/// <param name="redisKey"></param>
/// <param name="redisValue"></param>
/// <param name="expiry"></param>
/// <returns></returns>
public async Task<bool> StringSetAsync<T>(string redisKey, T redisValue, TimeSpan? expiry = null)
{
redisKey = AddKeyPrefix(redisKey);
var json = Serialize(redisValue);
return await _db.StringSetAsync(redisKey, json, expiry);
}
/// <summary>
/// 获取一个对象(会进行反序列化)
/// </summary>
/// <param name="redisKey"></param>
/// <param name="expiry"></param>
/// <returns></returns>
public async Task<T> StringGetAsync<T>(string redisKey, TimeSpan? expiry = null)
{
redisKey = AddKeyPrefix(redisKey);
return Deserialize<T>(await _db.StringGetAsync(redisKey));
}
#endregion async
#endregion String 操作
#region Hash 操作
/// <summary>
/// 判断该字段是否存在 hash 中
/// </summary>
/// <param name="redisKey"></param>
/// <param name="hashField"></param>
/// <returns></returns>
public bool HashExists(string redisKey, string hashField)
{
redisKey = AddKeyPrefix(redisKey);
return _db.HashExists(redisKey, hashField);
}
/// <summary>
/// 从 hash 中移除指定字段
/// </summary>
/// <param name="redisKey"></param>
/// <param name="hashField"></param>
/// <returns></returns>
public bool HashDelete(string redisKey, string hashField)
{
redisKey = AddKeyPrefix(redisKey);
return _db.HashDelete(redisKey, hashField);
}
/// <summary>
/// 从 hash 中移除指定字段
/// </summary>
/// <param name="redisKey"></param>
/// <param name="hashFields"></param>
/// <returns></returns>
public long HashDelete(string redisKey, IEnumerable<string> hashFields)
{
redisKey = AddKeyPrefix(redisKey);
var fields = hashFields.Select(x => (RedisValue)x);
return _db.HashDelete(redisKey, fields.ToArray());
}
/// <summary>
/// 在 hash 设定值
/// </summary>
/// <param name="redisKey"></param>
/// <param name="hashField"></param>
/// <param name="value"></param>
/// <returns></returns>
public bool HashSet(string redisKey, string hashField, string value)
{
redisKey = AddKeyPrefix(redisKey);
return _db.HashSet(redisKey, hashField, value);
}
/// <summary>
/// 在 hash 中设定值
/// </summary>
/// <param name="redisKey"></param>
/// <param name="hashFields"></param>
public void HashSet(string redisKey, IEnumerable<KeyValuePair<string, string>> hashFields)
{
redisKey = AddKeyPrefix(redisKey);
var entries = hashFields.Select(x => new HashEntry(x.Key, x.Value));
_db.HashSet(redisKey, entries.ToArray());
}
/// <summary>
/// 在 hash 中获取值
/// </summary>
/// <param name="redisKey"></param>
/// <param name="hashField"></param>
/// <returns></returns>
public string HashGet(string redisKey, string hashField)
{
redisKey = AddKeyPrefix(redisKey);
return _db.HashGet(redisKey, hashField);
}
/// <summary>
/// 在 hash 中获取值
/// </summary>
/// <param name="redisKey"></param>
/// <param name="hashFields"></param>
/// <returns></returns>
public IEnumerable<string> HashGet(string redisKey, IEnumerable<string> hashFields)
{
redisKey = AddKeyPrefix(redisKey);
var fields = hashFields.Select(x => (RedisValue)x);
return ConvertStrings(_db.HashGet(redisKey, fields.ToArray()));
}
/// <summary>
/// 从 hash 返回所有的字段值
/// </summary>
/// <param name="redisKey"></param>
/// <returns></returns>
public IEnumerable<string> HashKeys(string redisKey)
{
redisKey = AddKeyPrefix(redisKey);
return ConvertStrings(_db.HashKeys(redisKey));
}
/// <summary>
/// 返回 hash 中的所有值
/// </summary>
/// <param name="redisKey"></param>
/// <returns></returns>
public IEnumerable<string> HashValues(string redisKey)
{
redisKey = AddKeyPrefix(redisKey);
return ConvertStrings(_db.HashValues(redisKey));
}
/// <summary>
/// 在 hash 设定值(序列化)
/// </summary>
/// <param name="redisKey"></param>
/// <param name="hashField"></param>
/// <param name="redisValue"></param>
/// <returns></returns>
public bool HashSet<T>(string redisKey, string hashField, T redisValue)
{
redisKey = AddKeyPrefix(redisKey);
var json = Serialize(redisValue);
return _db.HashSet(redisKey, hashField, json);
}
/// <summary>
/// 在 hash 中获取值(反序列化)
/// </summary>
/// <param name="redisKey"></param>
/// <param name="hashField"></param>
/// <returns></returns>
public T HashGet<T>(string redisKey, string hashField)
{
redisKey = AddKeyPrefix(redisKey);
return Deserialize<T>(_db.HashGet(redisKey, hashField));
}
#region async
/// <summary>
/// 判断该字段是否存在 hash 中
/// </summary>
/// <param name="redisKey"></param>
/// <param name="hashField"></param>
/// <returns></returns>
public async Task<bool> HashExistsAsync(string redisKey, string hashField)
{
redisKey = AddKeyPrefix(redisKey);
return await _db.HashExistsAsync(redisKey, hashField);
}
/// <summary>
/// 从 hash 中移除指定字段
/// </summary>
/// <param name="redisKey"></param>
/// <param name="hashField"></param>
/// <returns></returns>
public async Task<bool> HashDeleteAsync(string redisKey, string hashField)
{
redisKey = AddKeyPrefix(redisKey);
return await _db.HashDeleteAsync(redisKey, hashField);
}
/// <summary>
/// 从 hash 中移除指定字段
/// </summary>
/// <param name="redisKey"></param>
/// <param name="hashFields"></param>
/// <returns></returns>
public async Task<long> HashDeleteAsync(string redisKey, IEnumerable<string> hashFields)
{
redisKey = AddKeyPrefix(redisKey);
var fields = hashFields.Select(x => (RedisValue)x);
return await _db.HashDeleteAsync(redisKey, fields.ToArray());
}
/// <summary>
/// 在 hash 设定值
/// </summary>
/// <param name="redisKey"></param>
/// <param name="hashField"></param>
/// <param name="value"></param>
/// <returns></returns>
public async Task<bool> HashSetAsync(string redisKey, string hashField, string value)
{
redisKey = AddKeyPrefix(redisKey);
return await _db.HashSetAsync(redisKey, hashField, value);
}
/// <summary>
/// 在 hash 中设定值
/// </summary>
/// <param name="redisKey"></param>
/// <param name="hashFields"></param>
public async Task HashSetAsync(string redisKey, IEnumerable<KeyValuePair<string, string>> hashFields)
{
redisKey = AddKeyPrefix(redisKey);
var entries = hashFields.Select(x => new HashEntry(AddKeyPrefix(x.Key), x.Value));
await _db.HashSetAsync(redisKey, entries.ToArray());
}
/// <summary>
/// 在 hash 中获取值
/// </summary>
/// <param name="redisKey"></param>
/// <param name="hashField"></param>
/// <returns></returns>
public async Task<string> HashGetAsync(string redisKey, string hashField)
{
redisKey = AddKeyPrefix(redisKey);
return await _db.HashGetAsync(redisKey, hashField);
}
/// <summary>
/// 在 hash 中获取值
/// </summary>
/// <param name="redisKey"></param>
/// <param name="hashFields"></param>
/// <param name="value"></param>
/// <returns></returns>
public async Task<IEnumerable<string>> HashGetAsync(string redisKey, IEnumerable<string> hashFields,
string value)
{
redisKey = AddKeyPrefix(redisKey);
var fields = hashFields.Select(x => (RedisValue)x);
return ConvertStrings(await _db.HashGetAsync(redisKey, fields.ToArray()));
}
/// <summary>
/// 从 hash 返回所有的字段值
/// </summary>
/// <param name="redisKey"></param>
/// <returns></returns>
public async Task<IEnumerable<string>> HashKeysAsync(string redisKey)
{
redisKey = AddKeyPrefix(redisKey);
return ConvertStrings(await _db.HashKeysAsync(redisKey));
}
/// <summary>
/// 返回 hash 中的所有值
/// </summary>
/// <param name="redisKey"></param>
/// <returns></returns>
public async Task<IEnumerable<string>> HashValuesAsync(string redisKey)
{
redisKey = AddKeyPrefix(redisKey);
return ConvertStrings(await _db.HashValuesAsync(redisKey));
}
/// <summary>
/// 在 hash 设定值(序列化)
/// </summary>
/// <param name="redisKey"></param>
/// <param name="hashField"></param>
/// <param name="value"></param>
/// <returns></returns>
public async Task<bool> HashSetAsync<T>(string redisKey, string hashField, T value)
{
redisKey = AddKeyPrefix(redisKey);
var json = Serialize(value);
return await _db.HashSetAsync(redisKey, hashField, json);
}
/// <summary>
/// 在 hash 中获取值(反序列化)
/// </summary>
/// <param name="redisKey"></param>
/// <param name="hashField"></param>
/// <returns></returns>
public async Task<T> HashGetAsync<T>(string redisKey, string hashField)
{
redisKey = AddKeyPrefix(redisKey);
return Deserialize<T>(await _db.HashGetAsync(redisKey, hashField));
}
#endregion async
#endregion Hash 操作
#region List 操作
/// <summary>
/// 移除并返回存储在该键列表的第一个元素
/// </summary>
/// <param name="redisKey"></param>
/// <returns></returns>
public string ListLeftPop(string redisKey)
{
redisKey = AddKeyPrefix(redisKey);
return _db.ListLeftPop(redisKey);
}
/// <summary>
/// 移除并返回存储在该键列表的最后一个元素
/// </summary>
/// <param name="redisKey"></param>
/// <returns></returns>
public string ListRightPop(string redisKey)
{
redisKey = AddKeyPrefix(redisKey);
return _db.ListRightPop(redisKey);
}
/// <summary>
/// 移除列表指定键上与该值相同的元素
/// </summary>
/// <param name="redisKey"></param>
/// <param name="redisValue"></param>
/// <returns></returns>
public long ListRemove(string redisKey, string redisValue)
{
redisKey = AddKeyPrefix(redisKey);
return _db.ListRemove(redisKey, redisValue);
}
/// <summary>
/// 在列表尾部插入值。如果键不存在,先创建再插入值
/// </summary>
/// <param name="redisKey"></param>
/// <param name="redisValue"></param>
/// <returns></returns>
public long ListRightPush(string redisKey, string redisValue)
{
redisKey = AddKeyPrefix(redisKey);
return _db.ListRightPush(redisKey, redisValue);
}
/// <summary>
/// 在列表头部插入值。如果键不存在,先创建再插入值
/// </summary>
/// <param name="redisKey"></param>
/// <param name="redisValue"></param>
/// <returns></returns>
public long ListLeftPush(string redisKey, string redisValue)
{
redisKey = AddKeyPrefix(redisKey);
return _db.ListLeftPush(redisKey, redisValue);
}
/// <summary>
/// 返回列表上该键的长度,如果不存在,返回 0
/// </summary>
/// <param name="redisKey"></param>
/// <returns></returns>
public long ListLength(string redisKey)
{
redisKey = AddKeyPrefix(redisKey);
return _db.ListLength(redisKey);
}
/// <summary>
/// 返回在该列表上键所对应的元素
/// </summary>
/// <param name="redisKey"></param>
/// <param name="start"></param>
/// <param name="stop"></param>
/// <returns></returns>
public IEnumerable<string> ListRange(string redisKey, long start = 0L, long stop = -1L)
{
redisKey = AddKeyPrefix(redisKey);
return ConvertStrings(_db.ListRange(redisKey, start, stop));
}
/// <summary>
/// 移除并返回存储在该键列表的第一个元素
/// </summary>
/// <param name="redisKey"></param>
/// <returns></returns>
public T ListLeftPop<T>(string redisKey)
{
redisKey = AddKeyPrefix(redisKey);
return Deserialize<T>(_db.ListLeftPop(redisKey));
}
/// <summary>
/// 移除并返回存储在该键列表的最后一个元素
/// </summary>
/// <param name="redisKey"></param>
/// <returns></returns>
public T ListRightPop<T>(string redisKey)
{
redisKey = AddKeyPrefix(redisKey);
return Deserialize<T>(_db.ListRightPop(redisKey));
}
/// <summary>
/// 在列表尾部插入值。如果键不存在,先创建再插入值
/// </summary>
/// <param name="redisKey"></param>
/// <param name="redisValue"></param>
/// <returns></returns>
public long ListRightPush<T>(string redisKey, T redisValue)
{
redisKey = AddKeyPrefix(redisKey);
return _db.ListRightPush(redisKey, Serialize(redisValue));
}
/// <summary>
/// 在列表头部插入值。如果键不存在,先创建再插入值
/// </summary>
/// <param name="redisKey"></param>
/// <param name="redisValue"></param>
/// <returns></returns>
public long ListLeftPush<T>(string redisKey, T redisValue)
{
redisKey = AddKeyPrefix(redisKey);
return _db.ListLeftPush(redisKey, Serialize(redisValue));
}
#region List-async
/// <summary>
/// 移除并返回存储在该键列表的第一个元素
/// </summary>
/// <param name="redisKey"></param>
/// <returns></returns>
public async Task<string> ListLeftPopAsync(string redisKey)
{
redisKey = AddKeyPrefix(redisKey);
return await _db.ListLeftPopAsync(redisKey);
}
/// <summary>
/// 移除并返回存储在该键列表的最后一个元素
/// </summary>
/// <param name="redisKey"></param>
/// <returns></returns>
public async Task<string> ListRightPopAsync(string redisKey)
{
redisKey = AddKeyPrefix(redisKey);
return await _db.ListRightPopAsync(redisKey);
}
/// <summary>
/// 移除列表指定键上与该值相同的元素
/// </summary>
/// <param name="redisKey"></param>
/// <param name="redisValue"></param>
/// <returns></returns>
public async Task<long> ListRemoveAsync(string redisKey, string redisValue)
{
redisKey = AddKeyPrefix(redisKey);
return await _db.ListRemoveAsync(redisKey, redisValue);
}
/// <summary>
/// 在列表尾部插入值。如果键不存在,先创建再插入值
/// </summary>
/// <param name="redisKey"></param>
/// <param name="redisValue"></param>
/// <returns></returns>
public async Task<long> ListRightPushAsync(string redisKey, string redisValue)
{
redisKey = AddKeyPrefix(redisKey);
return await _db.ListRightPushAsync(redisKey, redisValue);
}
/// <summary>
/// 在列表头部插入值。如果键不存在,先创建再插入值
/// </summary>
/// <param name="redisKey"></param>
/// <param name="redisValue"></param>
/// <returns></returns>
public async Task<long> ListLeftPushAsync(string redisKey, string redisValue)
{
redisKey = AddKeyPrefix(redisKey);
return await _db.ListLeftPushAsync(redisKey, redisValue);
}
/// <summary>
/// 返回列表上该键的长度,如果不存在,返回 0
/// </summary>
/// <param name="redisKey"></param>
/// <returns></returns>
public async Task<long> ListLengthAsync(string redisKey)
{
redisKey = AddKeyPrefix(redisKey);
return await _db.ListLengthAsync(redisKey);
}
/// <summary>
/// 返回在该列表上键所对应的元素
/// </summary>
/// <param name="redisKey"></param>
/// <param name="start"></param>
/// <param name="stop"></param>
/// <returns></returns>
public async Task<IEnumerable<string>> ListRangeAsync(string redisKey, long start = 0L, long stop = -1L)
{
redisKey = AddKeyPrefix(redisKey);
var query = await _db.ListRangeAsync(redisKey, start, stop);
return query.Select(x => x.ToString());
}
/// <summary>
/// 移除并返回存储在该键列表的第一个元素
/// </summary>
/// <param name="redisKey"></param>
/// <returns></returns>
public async Task<T> ListLeftPopAsync<T>(string redisKey)
{
redisKey = AddKeyPrefix(redisKey);
return Deserialize<T>(await _db.ListLeftPopAsync(redisKey));
}
/// <summary>
/// 移除并返回存储在该键列表的最后一个元素
/// </summary>
/// <param name="redisKey"></param>
/// <returns></returns>
public async Task<T> ListRightPopAsync<T>(string redisKey)
{
redisKey = AddKeyPrefix(redisKey);
return Deserialize<T>(await _db.ListRightPopAsync(redisKey));
}
/// <summary>
/// 在列表尾部插入值。如果键不存在,先创建再插入值
/// </summary>
/// <param name="redisKey"></param>
/// <param name="redisValue"></param>
/// <returns></returns>
public async Task<long> ListRightPushAsync<T>(string redisKey, T redisValue)
{
redisKey = AddKeyPrefix(redisKey);
return await _db.ListRightPushAsync(redisKey, Serialize(redisValue));
}
/// <summary>
/// 在列表头部插入值。如果键不存在,先创建再插入值
/// </summary>
/// <param name="redisKey"></param>
/// <param name="redisValue"></param>
/// <returns></returns>
public async Task<long> ListLeftPushAsync<T>(string redisKey, T redisValue)
{
redisKey = AddKeyPrefix(redisKey);
return await _db.ListLeftPushAsync(redisKey, Serialize(redisValue));
}
#endregion List-async
#endregion List 操作
#region SortedSet 操作
/// <summary>
/// SortedSet 新增
/// </summary>
/// <param name="redisKey"></param>
/// <param name="member"></param>
/// <param name="score"></param>
/// <returns></returns>
public bool SortedSetAdd(string redisKey, string member, double score)
{
redisKey = AddKeyPrefix(redisKey);
return _db.SortedSetAdd(redisKey, member, score);
}
/// <summary>
/// 在有序集合中返回指定范围的元素,默认情况下从低到高。
/// </summary>
/// <param name="redisKey"></param>
/// <param name="start"></param>
/// <param name="stop"></param>
/// <param name="order"></param>
/// <returns></returns>
//public IEnumerable<string> SortedSetRangeByRank(string redisKey, long start = 0L, long stop = -1L,
// OrderType order = OrderType.Ascending)
//{
// redisKey = AddKeyPrefix(redisKey);
// return _db.SortedSetRangeByRank(redisKey, start, stop, (Order)order).Select(x => x.ToString());
//}
/// <summary>
/// 返回有序集合的元素个数
/// </summary>
/// <param name="redisKey"></param>
/// <returns></returns>
public long SortedSetLength(string redisKey)
{
redisKey = AddKeyPrefix(redisKey);
return _db.SortedSetLength(redisKey);
}
/// <summary>
/// 返回有序集合的元素个数
/// </summary>
/// <param name="redisKey"></param>
/// <param name="memebr"></param>
/// <returns></returns>
public bool SortedSetLength(string redisKey, string memebr)
{
redisKey = AddKeyPrefix(redisKey);
return _db.SortedSetRemove(redisKey, memebr);
}
/// <summary>
/// SortedSet 新增
/// </summary>
/// <param name="redisKey"></param>
/// <param name="member"></param>
/// <param name="score"></param>
/// <returns></returns>
public bool SortedSetAdd<T>(string redisKey, T member, double score)
{
redisKey = AddKeyPrefix(redisKey);
var json = Serialize(member);
return _db.SortedSetAdd(redisKey, json, score);
}
/// <summary>
/// 增量的得分排序的集合中的成员存储键值键按增量
/// </summary>
/// <param name="redisKey"></param>
/// <param name="member"></param>
/// <param name="value"></param>
/// <returns></returns>
public double SortedSetIncrement(string redisKey, string member, double value = 1)
{
redisKey = AddKeyPrefix(redisKey);
return _db.SortedSetIncrement(redisKey, member, value);
}
#region SortedSet-Async
/// <summary>
/// SortedSet 新增
/// </summary>
/// <param name="redisKey"></param>
/// <param name="member"></param>
/// <param name="score"></param>
/// <returns></returns>
public async Task<bool> SortedSetAddAsync(string redisKey, string member, double score)
{
redisKey = AddKeyPrefix(redisKey);
return await _db.SortedSetAddAsync(redisKey, member, score);
}
/// <summary>
/// 在有序集合中返回指定范围的元素,默认情况下从低到高。
/// </summary>
/// <param name="redisKey"></param>
/// <returns></returns>
public async Task<IEnumerable<string>> SortedSetRangeByRankAsync(string redisKey)
{
redisKey = AddKeyPrefix(redisKey);
return ConvertStrings(await _db.SortedSetRangeByRankAsync(redisKey));
}
/// <summary>
/// 返回有序集合的元素个数
/// </summary>
/// <param name="redisKey"></param>
/// <returns></returns>
public async Task<long> SortedSetLengthAsync(string redisKey)
{
redisKey = AddKeyPrefix(redisKey);
return await _db.SortedSetLengthAsync(redisKey);
}
/// <summary>
/// 返回有序集合的元素个数
/// </summary>
/// <param name="redisKey"></param>
/// <param name="memebr"></param>
/// <returns></returns>
public async Task<bool> SortedSetRemoveAsync(string redisKey, string memebr)
{
redisKey = AddKeyPrefix(redisKey);
return await _db.SortedSetRemoveAsync(redisKey, memebr);
}
/// <summary>
/// SortedSet 新增
/// </summary>
/// <param name="redisKey"></param>
/// <param name="member"></param>
/// <param name="score"></param>
/// <returns></returns>
public async Task<bool> SortedSetAddAsync<T>(string redisKey, T member, double score)
{
redisKey = AddKeyPrefix(redisKey);
var json = Serialize(member);
return await _db.SortedSetAddAsync(redisKey, json, score);
}
/// <summary>
/// 增量的得分排序的集合中的成员存储键值键按增量
/// </summary>
/// <param name="redisKey"></param>
/// <param name="member"></param>
/// <param name="value"></param>
/// <returns></returns>
public Task<double> SortedSetIncrementAsync(string redisKey, string member, double value = 1)
{
redisKey = AddKeyPrefix(redisKey);
return _db.SortedSetIncrementAsync(redisKey, member, value);
}
#endregion SortedSet-Async
#endregion SortedSet 操作
#region key 操作
/// <summary>
/// 移除指定 Key
/// </summary>
/// <param name="redisKey"></param>
/// <returns></returns>
public bool KeyDelete(string redisKey)
{
redisKey = AddKeyPrefix(redisKey);
return _db.KeyDelete(redisKey);
}
/// <summary>
/// 移除指定 Key
/// </summary>
/// <param name="redisKeys"></param>
/// <returns></returns>
public long KeyDelete(IEnumerable<string> redisKeys)
{
var keys = redisKeys.Select(x => (RedisKey)AddKeyPrefix(x));
return _db.KeyDelete(keys.ToArray());
}
/// <summary>
/// 校验 Key 是否存在
/// </summary>
/// <param name="redisKey"></param>
/// <returns></returns>
public bool KeyExists(string redisKey)
{
redisKey = AddKeyPrefix(redisKey);
return _db.KeyExists(redisKey);
}
/// <summary>
/// 重命名 Key
/// </summary>
/// <param name="redisKey"></param>
/// <param name="redisNewKey"></param>
/// <returns></returns>
public bool KeyRename(string redisKey, string redisNewKey)
{
redisKey = AddKeyPrefix(redisKey);
return _db.KeyRename(redisKey, redisNewKey);
}
/// <summary>
/// 设置 Key 的时间
/// </summary>
/// <param name="redisKey"></param>
/// <param name="expiry"></param>
/// <returns></returns>
public bool KeyExpire(string redisKey, TimeSpan? expiry)
{
redisKey = AddKeyPrefix(redisKey);
return _db.KeyExpire(redisKey, expiry);
}
#region key-async
/// <summary>
/// 移除指定 Key
/// </summary>
/// <param name="redisKey"></param>
/// <returns></returns>
public async Task<bool> KeyDeleteAsync(string redisKey)
{
redisKey = AddKeyPrefix(redisKey);
return await _db.KeyDeleteAsync(redisKey);
}
/// <summary>
/// 移除指定 Key
/// </summary>
/// <param name="redisKeys"></param>
/// <returns></returns>
public async Task<long> KeyDeleteAsync(IEnumerable<string> redisKeys)
{
var keys = redisKeys.Select(x => (RedisKey)AddKeyPrefix(x));
return await _db.KeyDeleteAsync(keys.ToArray());
}
/// <summary>
/// 校验 Key 是否存在
/// </summary>
/// <param name="redisKey"></param>
/// <returns></returns>
public async Task<bool> KeyExistsAsync(string redisKey)
{
redisKey = AddKeyPrefix(redisKey);
return await _db.KeyExistsAsync(redisKey);
}
/// <summary>
/// 重命名 Key
/// </summary>
/// <param name="redisKey"></param>
/// <param name="redisNewKey"></param>
/// <returns></returns>
public async Task<bool> KeyRenameAsync(string redisKey, string redisNewKey)
{
redisKey = AddKeyPrefix(redisKey);
return await _db.KeyRenameAsync(redisKey, redisNewKey);
}
/// <summary>
/// 设置 Key 的时间
/// </summary>
/// <param name="redisKey"></param>
/// <param name="expiry"></param>
/// <returns></returns>
public async Task<bool> KeyExpireAsync(string redisKey, TimeSpan? expiry)
{
redisKey = AddKeyPrefix(redisKey);
return await _db.KeyExpireAsync(redisKey, expiry);
}
#endregion key-async
#endregion key 操作
#region private method
/// <summary>
/// 添加 Key 的前缀
/// </summary>
/// <param name="key"></param>
/// <returns></returns>
private static string AddKeyPrefix(string key)
{
return DefaultKey + ":" + key;
}
/// <summary>
/// 转换为字符串
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="list"></param>
/// <returns></returns>
private static IEnumerable<string> ConvertStrings<T>(IEnumerable<T> list) where T : struct
{
if (list == null) throw new ArgumentNullException(nameof(list));
return list.Select(x => x.ToString());
}
#region 注册事件
/// <summary>
/// 添加注册事件
/// </summary>
private static void AddRegisterEvent()
{
_connMultiplexer.ConnectionRestored += ConnMultiplexer_ConnectionRestored;
_connMultiplexer.ConnectionFailed += ConnMultiplexer_ConnectionFailed;
_connMultiplexer.ErrorMessage += ConnMultiplexer_ErrorMessage;
_connMultiplexer.ConfigurationChanged += ConnMultiplexer_ConfigurationChanged;
_connMultiplexer.HashSlotMoved += ConnMultiplexer_HashSlotMoved;
_connMultiplexer.InternalError += ConnMultiplexer_InternalError;
_connMultiplexer.ConfigurationChangedBroadcast += ConnMultiplexer_ConfigurationChangedBroadcast;
}
/// <summary>
/// 重新配置广播时(通常意味着主从同步更改)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private static void ConnMultiplexer_ConfigurationChangedBroadcast(object sender, EndPointEventArgs e)
{
Console.WriteLine($"{nameof(ConnMultiplexer_ConfigurationChangedBroadcast)}: {e.EndPoint}");
}
/// <summary>
/// 发生内部错误时(主要用于调试)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private static void ConnMultiplexer_InternalError(object sender, InternalErrorEventArgs e)
{
Console.WriteLine($"{nameof(ConnMultiplexer_InternalError)}: {e.Exception}");
}
/// <summary>
/// 更改集群时
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private static void ConnMultiplexer_HashSlotMoved(object sender, HashSlotMovedEventArgs e)
{
Console.WriteLine(
$"{nameof(ConnMultiplexer_HashSlotMoved)}: {nameof(e.OldEndPoint)}-{e.OldEndPoint} To {nameof(e.NewEndPoint)}-{e.NewEndPoint}, ");
}
/// <summary>
/// 配置更改时
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private static void ConnMultiplexer_ConfigurationChanged(object sender, EndPointEventArgs e)
{
Console.WriteLine($"{nameof(ConnMultiplexer_ConfigurationChanged)}: {e.EndPoint}");
}
/// <summary>
/// 发生错误时
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private static void ConnMultiplexer_ErrorMessage(object sender, RedisErrorEventArgs e)
{
Console.WriteLine($"{nameof(ConnMultiplexer_ErrorMessage)}: {e.Message}");
}
/// <summary>
/// 物理连接失败时
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private static void ConnMultiplexer_ConnectionFailed(object sender, ConnectionFailedEventArgs e)
{
Console.WriteLine($"{nameof(ConnMultiplexer_ConnectionFailed)}: {e.Exception}");
}
/// <summary>
/// 建立物理连接时
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private static void ConnMultiplexer_ConnectionRestored(object sender, ConnectionFailedEventArgs e)
{
Console.WriteLine($"{nameof(ConnMultiplexer_ConnectionRestored)}: {e.Exception}");
}
#endregion 注册事件
/// <summary>
/// 序列化
/// </summary>
/// <param name="obj"></param>
/// <returns></returns>
private static byte[] Serialize(object obj)
{
if (obj == null)
return null;
var binaryFormatter = new BinaryFormatter();
using (var memoryStream = new MemoryStream())
{
binaryFormatter.Serialize(memoryStream, obj);
var data = memoryStream.ToArray();
return data;
}
}
/// <summary>
/// 反序列化
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="data"></param>
/// <returns></returns>
private static T Deserialize<T>(byte[] data)
{
if (data == null)
return default(T);
var binaryFormatter = new BinaryFormatter();
using (var memoryStream = new MemoryStream(data))
{
var result = (T)binaryFormatter.Deserialize(memoryStream);
return result;
}
}
#endregion private method
}
}
使用方式
cs
RedisHelper redis = new RedisHelper(0); //0是库
var s = redis.StringSet("myname", "abc3");
var n = redis.StringGet("myname");